First Person Vs Third Person

Is there really any excuse for le cinematique third person games in 2019?

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Not at fucking all I saw a mod of TLoU in first person and it looked overall more fun. 3rd person shooters are inherently gay becasue who wants to stare at a man's ass for 12 hours

To put it simply, no. Third person games are an embarassment but they serve as a good normie/pleb filter helping them to inevitably find their way back to TV/movies where they belong.

Is there a genre more depraved of originality than the point & clicker?

>Third person movie games are shi-

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>who wants to stare at a man's ass for 12 hours

Like you say, mainly faggots and also closet trannies who want to self insert as the female avatars.

Has there ever been a first person beat-em-up? Fighting game? I know of a couple boxing-style games but they're mostly Wii/VR gimmicks with zero depth.

Tell me Yakuza wouldn't be 10x the game in first person... It would be incredible, just like GTA V was. Just like Dark Souls would be. Just like any single fucking game would be massively better to experience in first person mode, even high octane action games, Dying Light being an incredible example.

Why are you looking at the man’s ass? There’s a whole game around the man

Not the Sony ones Kratos is like 40% of the screen

Kiwami 2 has a first person mode but it's kind of lacking. It's great for walking into convenience stores and bars but for general movement... Eh, it does third person well.

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Third-person games aren't synonymous to movie games you dumb retard. It all comes down to the gameplay and which style the game can benefit the most from.

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Paint the town red

Breakdown on hugebox

>cinematique
What kind of dumb zoomer pretend that third person games are only for cinematic bs? First or third person being better depends entirely on the intention behind the gameplay, I'll always prefer games focused on melee combat to be third person.

There hasn't been a single tip top tier GOAT first person game. All the true greats are third person or isometric or top down.

Even sports games would be objectively better in first person. Imagine firing in the winning shot from 30 yards out in stoppage time of the Champion's League final. Imagine getting skewered by slide tackle on the touchlines and ragdolling into the ad boards and crowd, hearing their jeers and insults. Imagine the impact of a high speed sacking in the Super Bowl in first person, or scoring a buzzer beating swish from the halfway line in NBA.

Literally every fucking game would be better in FPS, even RTS games. Imagine actually creating an avatar (the king/leader) and having the ability to walk about your kingdom, to go into RTS view you simply interact with the map table but EVERYTHING can also be experienced and interacted with in FP (even movement of troops).

Dying light with only your fists at 275x base thanks to legend points

this. smash tv, bulk slash, all better than doom and call of duty.

This is a joke right

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1st person is terrible for any game that isn't a shooter

how do i do that mission where some guy wants to cross a bridge in his varsity jacket but gets jumped by 10 enemies and you have to protect him? i try to stick close to him and fight em if they get close but they always knock him out

>There hasn't been a single tip top tier GOAT first person game

Aahahahahahhahahahahahahahahahah!

Blood is the best game of all time.

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quiet first person adhd kiddie

Found the trannies.

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Mirrors edge, Racing sims, hell even the Sims 4 has a first person camera now

look fucking terrible, i bet you'd want mario first person too

GTA V was objectively 100x better in FP.

look at how the guard doesn't even respond to being kicked with a crate. First person games are horrendous. No wonder ADHD kids like them so much.

How would looking at a man's neck and ass change anything about that game clown?

Dark Messiah is a great game, but
>depends on the intention behind the gameplay
the fact that it exist won't make the great third person games bad, or the fact that melee combat in most first person games, even modern ones are complete shit

>GTAV was objectively 100x worse in FP.
Fixed.

racing games are funner in third person, you have a better view of your surroundings and other cars.

Half-Life 2

FPS games were better before aim down sights became standard

FP games only suits games with stiff controls and strafing, it makes sense it would make GTA 5 better

>Sims 4 has a first person camera now

Holy shit! If only you had movement control instead of point and click movement it would be 10/10.

Just look left and right nigga have you ever drove your real car at 100mph it's fun and easy and I didn't need to see the back of my car to be aware of my surroundings

This.

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This. King's Field >>>>>>>>>> Dark Souls

This is true

Based and redpilled.

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the unskippable cutscenes, braindead AI, shitty level design and joke puzzles to "break up the pacing." ruin the game.

Full view of position, spacing, level and stage in a 2D space.

No blindspots from objects in 3D and no size distortion from the camera.

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*tink tink*
ahem...

Mordhau

For action games where you're swarmed by enemies a lot. When you really need to see all the area around you it works, when you don't it's just a hindrance and less immersive. 90% of third person shooters it's just your guy taking up space on your screen.

This isn't 3rd person clown and First person platformers do not suffer from this just look around

I don't want immersion i want to be able to drift, travel at high speed and see my surroundings easily all at the same time.
First person makes that hard as fuck cause of the lack of view of my surroundings, third person makes that easy and they can ramp up the difficulty by giving you challenges that would be near impossible in first person.

>90% of third person shooters it's just your guy taking up space on your screen.
It didn't used to be that way. It was only after RE4 ruined the genre.

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Fallout SOTN FFT Tekken 3 MMX4 BoF3 AoE1 all came out that year and were better.
No response as expected.
Half life is a decidedly mediocre series and 2 is worse than 1.

>SOTN
>FFT
Weak bait.

>This
There are many good 3rd person shooters theres just alot more bad ones tho

To the stupid truth appears to be bait I guess.

Third person is more competitive, at least in certain games. Many games you have no idea who is shooting you in first person, you simply know you're being shot. From third person you can see the trajectory of the shots.

But this depends on the game.

There hasn't been a game released on any playstation console as good as Half Life 2, besides Half Life 2, and Half Life 1 is better than 2. Half life 1's 6th grader puzzles were probably too hard for you

>le cinematique
The real problem right there instead of this first vs third person nonsense
Both have insufferable "cinematic" garbage games associated with them, this isn't mutually exclusive

Jokes on you, I play better in Mordhau when I play in third person.

Stealth works best in first person.

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>No response as expected.

Didn't see the point when so many had already responded to you with examples. All my top 10 games of all time are FP, and the only game I actually enjoyed and thought was even good this entire generation was Dying Light. I guess the Forest counts as this generation, that was another top tier experience too. GTA V in FP if you want to include that, technically is this generation. Kingdom Come: Deliverance. Silent Hills teaser... yeah I mean pretty much any standout or memorable vidya experience for me this generation was FP.

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>I can look around corners without actually putting myself in danger. COMPETITIVE!
Why are all the esport shooters 1st person games?

Killzone 2 is one of the better feeling FPS games I've played

Sure there have been. And in 2004 Unreal tournament 2004, rome total war, VTMB thief deadly shadows Price of Persia warrior within Dawn of war, MGS3, BFME and rise of nations were all better.

Horror too, objectively. It's every fucking game, man. Every single type of game has the potential to be significantly better in FP.

Dying light was ok until you became batman. The forest is a good example, first person is good for horror.

Based and redpilled.

>he hasn't played painkiller

>there are retards who unironically think every game should be first person
and I thought the everything should be online multiplayer faggots were peak stupidity

>faggot retards think first-person is more "realistic"
Playing as a camera is not realism, fucktards

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Pleb filter, if someone likes 3rd person games you know he's retarded and it's best to not engage

>Unreal Tournament
>not quake arena
Ignored

>Dying light was ok until you became batman

True, that has zero to do with the view mode though just the lack of satisfying progression/buildup/pacing. Dying Light would literally be garbage in third person, it would have been the most generic, tripe, cliche bullshit.

The FP parkour/platforming is literally what made it so fresh and unique, in addition to the day/night cycle/gameplay.

I cant tell if these responses are bait.
First person is better for shooters and immersion.
Third person is better for seeing your surroundings and mobility.

Preferences exist.
I'm pretty sure nobody here wants a first person 2d platformer.

>Posters: 27
samefag

given that third person includes almost all strategy, fighting, diablo-likes, racing and basicaly every genre I think you're a bit off.
try to imagine an anime fighting game in first person even the most iron stomached would get sick in minutes from all the flips and spins

You ever play mount and blade?

See

I'm pretty sure it's just a few vocal posters, you can see the similarity in their responses.

>First person is better for shooters and immersion.
How is FPS better for immersion when you see objectively less information than with third-person?

You understand by your own logic you're literally playing as a camera in third person too, right? Just a camera weirdly positioned and centered on a guy's ass instead of his eyes.

Game's like Mirror's Edge have more mobility than your average third person game.

Why do you like staring at dudes asses so much fag? It's not that every game needs to be in a First Person perspective, it's movie games and shooters would only benefit from making the player the hero instead of generic white Male 4

First Person or Top Down, anything else is trash.

BC2, a thinking mans game.

I meant putting yourself in the game, that seems to be the main argument for FP.

third person games are gay and sh.....

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>I'm pretty sure nobody here wants a first person 2d platformer.

I unironically have been asking for this for years. I want FP platformers to become the standard/norm, they are literally 1000x more fun.

I don't know dude would real life be better if you were staring at your backside when you are trying to write something down

What the fuck is this shit? The whole "le indie" thing was a HUGE mistake

>RE4 clone
Refer to

moving around with that body bob in gtav was garbage user

Yeah, Bannerlord 2029, my dude. :)

Are you people fucking serious?

I love dead space but tell me wouldn't it be scarier in first person?

is there really any excuse for le floating-camera-w/-a-mounted-gun games in 2019?

what a fucking pointless argument

Nobody claimed third-persons are realistic though. Just better.

>haha a-ass
Imagine being so much of a complete faggot that you literally stare at a male ass all the time and the only escape from this is by changing cameras because your latent faggot genes are that powerful

>Comparing an action game with an horror game
>Bitching about intentional, deliberate design choices as if they were oversights

Nigger, please, go compare your Max Lame to Devil May Cry instead. RE4 is in a different league altogether.

Noice bait

No. It's just an outdated genre from a time where PC devs couldn't model proper 3D models.

Condemned kinda.

Every dev is too lazy to come up with anything else

>Third person is better for seeing your surroundings and mobility.

This is a meme. For instance, the vast majority of 3rd person games don't let you freely jump (and no, contextual jumping prompts are not an adequate replacement). Pre-BOTW Zelda, the Batman games from Rocksteady, Vanquish, Gears of Wars, Dark Souls, Metal Gear Solid, Resident Evil, the list goes on and on. Even series that used to let you jump, such God of War or Max Payne, have gone on to restrict jumping in their newest games. By contrast, virtually every 1st person game let you jump, and in the rare instance that they don't (e.g. the atrocious Thief reboot), they are rightfully met with criticism.

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>RE4
>Horror game

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Please tell me you're joking

"jumps" in first-person games are almost always useless. Just compare jumping in Dark Souls with jumping in any FPS game where it doesn't matter at all.

You can turn it off in settings and it wasn't anyway, I enjoyed it. FP driving in GTA V was comfy af too. I spent like 20 hours just taxi driving in FP listening to the radio.

not platformers and I don't know how you would do an RTS in only first person

this was the last time I saw first person used in a unique way that added to the experience significantly. it was actually quite terrifying especially when stoned

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Mario, racthet and a bunch of other games go to shit in first person

>moving the goalposts
RE4 is action horror, everyone with a brain knows that. Max Lame is just an average, run-of-the-mill action game, nothing more.

This is the thing, for pretty much every third person game that actually manages to stand out and grab the attention, you can say it would have been better in first person. What first person games can you actually say genuinely would be better in third person? Literally none.

Good game, would've been better first person.

I was never once scared except when I failed that cutscene because I was getting a drink

>This is the thing, for pretty much every third person game that actually manages to stand out and grab the attention, you can say it would have been better in first person.
No you can't cocksucker. Shut the fuck up. There's a reason why nobody bothers with first-person mode in GTA or RDR2.

FROM IVY
OUT MIDDLE
THROUGH OUR CONNECTOR
LIKE A SPEED DEMON
youtu.be/SNvDUO42Hys?t=140

Because 3rd person sucks, ever play MW2 in 3rd person? Beyond Trill

Fortnite is the definitive victory of third-person over first-person.

You lost, PCfa-ts. Deal with it. Third-person is the standard now.

You're the one who said RE4 is a horror game, when it is nothing of the sort. RE4 goes for a cinematic game feel with shallow gameplay, whereas Max Payne is a game game with a much greater skill ceiling and more depth to its gameplay.

>"jumps" in first-person games are almost always useless. Just compare jumping in Dark Souls with jumping in any FPS game where it doesn't matter at all.

You can't possibly be this retarded.

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That's clunky as fuck in first-person. Would've been way better in third-person. Just imagine the horror of playing old Tomb Raider games in first person.

Lol thank God I don't have to worry about it affecting anything I play because I'm not some Pedo playing games made for kids

>clunky
Stick with Fortnite, buddy.

Instead you're a loser with a dead genre.

Fortnite is actually proof of a third-person game that would be impossible in first-person. And its resounding success means most people prefer third or first person.

Red Dead Redemption 2 is another example. Playing in FP really highlights what a shit fucking game it is and how awful the movement is. That's all down to turd person restrictions and le cinematique craze. The game literally could have been an 11/10 Western simulation providing endless years of fun. Instead it was a janky, clunky, interactive movie piece of trash.

No free jumping, can't free equip fists/melee weapons, everything takes fucking forever to do, the game goes at a fucking snail's pace.

It's literally an on rails hyper linear piece of shit and playing in FP exposes that to all.

>clone
kek, it is hardly a clone. heavily inspired yes, but not a clone. and if it is, that means it is a clone of one of the most acclaimed vidya of all time? lol, cope.

oh sure, it might very well be, although my argument is that 1st and 3rd is differnet, not better or worse. For example, the health system and ammo on Dead Space made me immersed like little else at the time. I know you could pull up your arm to look at a health bar or something, but that feels clunky enough and the fact I had to stare at the red bar all teh time and panic about where I can get medkits next made it more real for me.

It's swings and roundabouts. There are plenty of FPS horror games that are great, so Dead Space can fill the other niche.

If you only have one design philosophy in vidya, you might as well just play the same game over and over again.

This

I personally hate FPS cars in vidya. I find the perspective isn't enough to gauge the size of the vehicle so I crash a lot. VR games that add real sense of size would be good, but not on a regular screen.

Why are there no second person games, /pee/?

>If it's acclaimed, it's good

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Maybe YOU don't have fun, but GTA 4 was modded and improve so much with a first person camera that Rockstar Added a better one to 5, if you don't play that game in First person you're a clown that probably always goes and gets the Jet from the military base. You can't even read the engravings on the guns in 3rd person. You bought the 50,000$ engravings for all your guns right user?

What about it would be impossible in first person?

DUDE

Platformers are better in FP. And RTS in FP has been done, see Mount and Blade series. Total War could also easily work in FP with an optional traditional RTS view which can be accessed through the map table.

Why do you people keep replying to obvious bait

Would it be better in first person?

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>There's a reason why nobody bothers with first-person mode in GTA or RDR2.

I exclusively played in FP for both GTA V and RDR 2 and I can tell you right now, especially with RDR 2, FP exposes how utterly shit those games are and how much turd person has utterly ruined gaming.

Neither game is remotely comparable you dipshit. Where do you autists who keep making this stupid comparison come from?

Yeah because the 6 "unique" BRs and the 500 Chinese pubg clones really put a dent in all the other First persons shooters. Normal people like more than 1 gerne of game young man

>Mario is better in fp
No

I think every game should be in first person too but that's a silly argument, you can't compare purpose-built third person games to a novelty multiplayer third person mode in an FPS

shit myself at this game and the lack of mini map and small but well crafted setting mad eit great, but I don't think it was that unique. There are a lot of great 1st person horror games out there that are max spooky.

>You can't compare two third person shooters

One of my best friends in real life genuinely thinks almost all third person games are "cinematic movie games" and will exclusively only play first person games on PC (with the exception of third person sequels / remakes to old TPS games he liked)

it should have dropped FP all together, if you wanna check some shit out, use the binoculars.

Minecraft is objectively superior to Fortnite though and has like `10x the playerbase or some shit.

Don't be dumb. You'd never be able to recreate the experience of something like Starcraft or Total War from first person. Mount and Blade is the most similar to Total War but if you're using that as an example you should be keenly aware of it's limitations compared to Total War's god view perspective.

>Minecraft is objectively inferior to Fortnite
Fixed.

>can't free equip fists/melee weapons
tap L1

did I say critically acclaimed? you might have so literal grasp of eeengrish that you can't register that acclaimed means people think a thing is good, but that is what it means. If I wanted to talk about critics I would have said critics.

they're bored, and the guy is clearly enjoying his funposting so why not help him out?

Prefering first person is the equivalent of prefering a hindered vision and telling people they should hinder their vision too.
There's no reason to have first person.

First person for immersive experiences and shooters, 3rd person for everything else. I cant imagine having a good time with a first person action game with the pace of Vanquish or something like God Hand, you couldnt see shit and it would be clunky as fuck.
>do spin kick
>camera does a 360 and you cant see fuck
>game has lots of enemies on you
>cant see whats behind you and are constantly being hit by things you arent even registering are near you.
There a place for everything, saying that, theres a first person mode for Evil Within 2 that actually makes it feel like a completely different game, its great and worth trying.

First person has always been the superior perspective for horror.

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It is though, see Mirror's Edge.

>omniscient view
>Resident Evil 1 Remake

You might have a point, if REmake wasn't the best survival horror game ever made.

>Two games
Every other fp game has shit controls.

how about they are both platformers but are two differnet types of paltformer, and can be played in different ways at different times for different experiences.

Dragons dogma would be cool in first person until you wanted to climb a monster

So you like looking at dudes asses for 12 hours? Turn up the FOV Retard, literally the asshole standing in front of the camera the whole games blocks out more than "muh first person 'experience'."

>it should have dropped FP all together instead of actually making an enjoyable, playable game

This is 2019 Yea Forums, folks. You witnessed it here first. It's fucking shit in third person too you just don't notice it due to the bells and whistles and animation trickery. How can you not understand this.

Further proof if ever it was needed that turd person is a pleb/normie filter.

Maybe with your controller lol

or do any of the dagger attacks

>One of my best friends in real life genuinely thinks almost all third person games are "cinematic movie games"

They are though.

Depends on the game. Third person gives you a better view of your surroundings and gives you a better gameplay experience from it.

Mods arent doing anything about the trolls, should I dump loli until they do.

You really can't, because those two games are nothing alike beyond some convenient label that can be assigned to both because they share a similar perspective and a couple of game mechanics on the surface.
It's like pitting Thief against STALKER just because both are technically FPS games. This is the most brainlet argument imaginable.

Max Lame and RE4 walk on completely different lanes, they have nothing in common other than a third person camera and that they involve shooting things, and even these are vastly different.

Keyboard isnt that terrible

Thief is not an FPS game in any capacity, though. Max Payne and RE4 are both third person shooters, it's just that one focuses on being a game over a cinematic experience.

nah you're just closed-minded

>look at how the guard doesn't even respond to being kicked with a crate. First person games are horrendous. No wonder ADHD kids like them so much.
But he does react to being kicked with the crate. Here, I screencapped it for you.

Why are you lying?

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How the fuck am I meant to play character action games like dmc or ninja gaiden in fp.

But you'd have both god view and FP view in this Total War, dude. God view can be accessed through the map table. FP view is just an added bonus you can run about your kingdom and explore/interact with it and witness battles first hand and partake in them or issue commands or order construction of certain buildings in FP.

You could see first hand the effect your tax rate had on your kingdom's streets, or the effects of plague on regions, or the devastation of war etc. etc.

>Character action
Name a worse vidya term.

Saying First Person controls are bad when "using" a mouse. You outed yourself as a fairy
>inb4 I have a 2000$ PC

Not with GTA movement.

As I sad you cannot free equip fists/melee weapons. Try equipping fists and punching a wall.

>Thief is not an FPS game in any capacity
Clearly it is.

>cinematic experience
>RE4
You're a special kind of retard, aren't you?

Git Gud, it's just better and you're a fucking retard if you dont want first person and on keyboard.

>do spin kick
>camera does a 360 and you cant see fuck
>game has lots of enemies on you
>cant see whats behind you and are constantly being hit by things you arent even registering are near you.

Ever heard of this thing called a camera? You can rotate it to look around.

Besides, this argumnt is particularly nonsensical since most 3rd person games use the OTS view where your character takes up most of the screen.

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Except nearly every third person game has a tiny FOV so they can make the graphics look better. In GOW your basically this dude in a welding mask hugging kartos back. All third person games are guilty of this just the new God of war is great example of this pushed to the extreme.

>Game is loaded with QTEs
>Camera is pulled in to be cinematic
>Mobility is highly restricted
>Directly cited as an influence for TLoU

>Not a movie game

>this
I've played many 3rd person shooters with the quick look back button. I hate those and I disable it because I have high enough sensitivity to turn around. I only keep it in games with diving like Arma

I agree with how shit it is in third person but on the contrary I thought the first person mode made it fun and actually good

>First person game
If you enjoy motion sickness

Maybe he wants to be able to rotate the camera away from the direction he is currently attacking without having to stop attacking? Absolutely ridiculous demands, I know

Melee combat in FP games is bad and gimmicky, you can't see shit

Have you ever played a little game called God Hand? I'd recommend you to do it. Maybe then you could understand why first person in action games sucks ass.

Don't you play as a chick in that game?, a female of prime breeding age even

That would likely be because Mirror's Edge is about movement while other third person games are less focused on that

Git gud.

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Even this game would have been better in third person

Just shows you how bad turd person games are when FP modes highlight how fucking awful the movement/gameplay is. Turd person is pure jewry, tricking mindless retards into thinking a game is awesome because of some fancy animations.

Increase the framerate past 30 and disable motion blur. Headache cured

gimmicky as fuck. Try playing Mount and Blade in FP

the exception that proves the rule, and the main reason its good has nothing to do with the perspective and all to do with the physics

You play as ellie for like 20 minutes you're Joel the whole time

You don't play mount and blade in 1st person? You must suck at combat

>but on the contrary I thought the first person mode made it fun and actually good

It would have but it can't fix the clunky/restrictive movement and gameplay and on rails hyper linear nature of the experience. This is a direct result of the third person craze and where it has taken games, playing in FP in a 2018 AAA elite game just highlights how bad t hey are as GAMES.

I liked RDR2 for the most part. the gang and their dynamics are great, but I play for stories and characters mostly so if you just want mechanics, sure.

This is circular logic. Nearly every 3rd person shooter and Combat game would work just fine in first person, you get the benefit of quicker reactions and only have to focus on your enemy's body

fuck i just remembered brain splitter

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>not getting a good peek
what are you gay

Zeno Clash 1 and 2.

That one dude already won the thread by pointing out the inherent superiority of King's Field to Derp Souls and Plebborne.

>but I play for stories and characters

I play games for stories and characters. Thanks for proving my point about third person games and their fans generally, bucko. Go back to Yea Forums.

Idk, but I know like 10 people who are pissed about 2077 being locked in first person because they get motion sickness from it. Never noticed they never play FPS games until I hear them all screeching about how CDPR betrayed them.

lol what did I pro0ve? we both play for the same reasons.

"nearly" is the operative word here the fact is a large percentage of fighting games and character action (DMC-likes or whatever) title would be nigh unplayable in first person.
like dealing with exploding shuriken ninjas in NG2 is already hell, in first person it'd be near impossible, half of dantes moves spin so fast it'd kill most people from the motion sickness and fightan like SF and GG would be near as bad or worse.
and thats before we get to how the controls would work.
and then theres the problem of SRPGs where you control a large number of people

>Game is loaded with QTEs
There are few actual cinematic QTEs. Don't confuse context-sensitive actions with lack of interactivity.
>Camera is pulled in to be cinematic
That doesn't make anything more or less cinematic, you monkey. And who the fuck measures interactivity based on how far or close the camera is from the action?
>Mobility is highly restricted
Again, has fuck all to do with being cinematic or not. You're a lunatic.
>Directly cited as an influence for TLoU
So what? MP is heavily influenced by Noir cinema and The Matrix. It has its fair share of set pieces, slow motion, exposition dump (monologues) during gameplay... "hurr hurr it be a movie gaem!" Retard.

killzone 2 is goat fps fucking fight me faggots. Better than half life 2.

Without them the PS4 would have nothing.

I like third person when there's fashion involved.
Otherwise first person is fine

No, I was just repeating your line. Playing games for stories/characters is retarded, movie/TV/books will always be significantly better for all these things as they are passive, linear media.

Games are interactive media, player input driven media.

>I like third person when there's fashion involved.

That's what mirrors are for, user. And 3D models of your character in menus (as in Oblivion).

>So what? MP is heavily influenced by Noir cinema and The Matrix. It has its fair share of set pieces, slow motion, exposition dump (monologues) during gameplay... "hurr hurr it be a movie gaem!" Retard.

RE4 has nearly 2 hours of cutscenes: youtube.com/watch?v=Nm3x0Q1Ub-o

MP has just a little over an hour of cutscenes, most of which are graphic novel interludes in between missions that don't interrupt gameplay: youtube.com/watch?v=t7_euV9oUJ0

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Turn the fov up as high as it will let you

>I like third person when there's fashion involved.
user, I...

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How does interactivity make stories and character development less meaningful. If done right, it can be more so. I feel more for a character when I put them down than when a tv show character does it for me. If the struggle on screen is good, surely it is better to overcome it yourself rather than watch some guy in spandex do it for me?

Is this dude literally trying to argue with you that the critics/game journos wet dream of an RE game is not a 'le cinematique masterpiece', lol?

Quake arena didn't come out in 2004 your retard.
Yeah but dead rising is a better than than dying light.

>Games are interactive media, player input driven media.
You are aware that games can tell stories that other mediums can't precisely because they are input driven, right?

Don't @ me again

The only excuse for third person is for, as another user said, action with anime style velocity like doing five backflips and 360 looping per second.
Isometric/skyview is better for RTS and management games where you don't contorl a character.
Everything else is better in first person.

Sure I get that but RDR 2 doesn't really let you do that. It's just really banal, binary choices, and at the end of the day it's still a rigidly predefined character, Arthur, delivering those choices. If RDR 2 actually gave you extremely varied choice and clever interactivity options with the characters of the game it would be amazing, if your actions literally could drastically change the progression of the narrative and the outcomes/impacts etc. it would be fucking jaw dropping.

To give you an example if you simply made the money they needed legally and providing it instead of needing to pull of heists and robberies, and the game progressed in a drastically different manner, it would be a really revolutionary game.

It doesn't do any of that, it's really rigid and linear and it's all fancy mocap and big budget voice acting. Honestly progressing through the story for me felt like watching a slightly above average TV show, and I can watch really good TV shows instead of that.

>Yeah but dead rising is a better than than dying light.

But Dead Rising would have been better in FP.

Not a chance.

It objectively would have been.

Objectively wouldn't have been. All first person is good for is immersion, and immersion doesn't matter for action games.

ALRIGHT ANONS YOU HEARD THEM. ZOMBIE GAMES, 1st or 3rd person?

>game has X amount of cutscenes!!
You must feel really proud about that one.

So why aren't you advocating for a REAL game, instead? Like Shaq Fu or some shit. Payne is a movie game compared to that timeless masterpiece.

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>no playing second person games

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Closest thing we'll ever get.

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3rd person mode in cod mw2 was amazing

breaker spin2win or mad dog triple kill heat move

Play more games, you clearly have not experienced this bullshit and why its bad. If you are playing an action game you want to see more of the screen and be able to do actions in directions other than where you character is facing currently, you want to keep track of one enemy whilest hitting one that is not in the same direction your character is immediately facing. In first person all your actions happen where you are looking, meaning you cannot keep track of everything around you. Its why its better for immersive experiences since this is realistic.
>games should be realistic and that is only ever a positive
That isnt the argument here, I know, but dont start it.

How many first person games have complex actions like rolling, dodges and anything else related to movement that involves the characters head not being parallel to their spine, and whatsmore, were actually good. First person is restrictive as fuck, you are limited to the character only being able to do what the player is able to perceive, if your character was doing Dante shit you would barely be able to see a thing in the blur of movement as you spin around and do flips with every other move. "Just turn the camera" is not enough to get around this, you would not be able to see anything if you kept doing combos

>First person is restrictive as fuck
Explain why Thief has more movement options, more environmental interactivity, more mechanics, and better level design than Metal Gear, then.

>How many first person games have complex actions like rolling, dodges and anything else related to movement that involves the characters head not being parallel to their spine, and whatsmore, were actually good

Dying Light, Mirror's Edge, GTA V FP mode...

>How many first person games have complex actions like rolling, dodges and anything else related to movement

You do realize that the genre that has the most emphasis on dodging projectiles is first-person?

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in GTA V i switch to 3rd person to drive

yeah I had a shit load of retries on that mission I ended up completing it spamming breaker Square Triangle, wide swing and timing to hit as many people at once. I took a few tries but I eventually did it with the guy at like a pixel of health left

didnt realise bullet hell games were first person now

They're 2d top-down games. We're talking about 3d 3rd person vs 3D 1st prson.

>didnt realise first person games were first person now

Lolwat?..

This always bothers me, but shouldn't 3rd person be fixed camera and follow cam 2nd person?

Not him, but Thief is slow as fuck and its combat is a joke. If you were going to make a case for swift and quick movement in an FPS, Shadow Warrior is a much better example, or .

The point remains that a first-person perspective would have been awful for action games like DMC and Bayo, or anime fighting games. I don't know why that argument is so contentious in this thread.

Why do MUH REALISM games use first person view? Our arms aren't glued to our heads

>Thief is slow as fuck
Yet you are far more agile and mobile in it than Metal Gear, a third person game.
>its combat is a joke.
Why are you engaging in combat in a stealth game? Also, Thief's combat is pretty good, given that it should only be used as a last resort.
youtube.com/watch?v=1MclqUkAIiI

Some games work better in 1st person (usually shooters)
But the best experience overall is in 3rd person, seeing your character and interacting with the world.

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>Dark Souls in first person
That's just Minecraft

DMC in first person would be certified vomit core

>Not him, but Thief is slow as fuck and its combat is a joke.
And it still has better combat than MGS.

Or are you really going to argue that holding the face button to aim, holding the right shoulder button to go into first-person view and having BOTH sticks control the aiming, which mind you has really fucked sensitivity and acceleration, is somehow good gameplay?

They even had to rerelease MGS3 to fix the atrocious camera system.

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Imagine playing tomb raider in first person .
Imagine playing bayonetta in first person.
Imagine playing nier (new one) in first person.
OP is a military grade fag.

Nier would be 500% better if it played like Dark Messiah.

That is one ugly HD pack for Minecraft

GTA V sucks at first person
>look at all these details we made
>shifting gear still doesn't have animation

Because game developers are shit, there are more examples of bad games than good, your approach seems more a question of taste and less about the options in the gameplay. MGS absolutely does have more interactivity and mechanics that Thief, Thief is good BECAUSE it is simply and intuitive, not because it has lots of bells and whistles, this is a question of taste. You dont like Metal gear as much as Thief, that does not mean 3rd person was to blame for that and if MGS was in first person it would accommodate better gameplay. That is complete and utter bullshit user.

I said good games
The actions in those games amount to little more than rolling at its most serious, that is literally it, it is restricted user. FEAR does the same thing, when you do a spin kick the camera turns around, but you are not going to be doing any moves more complex than that because if you were doing cyclone kicks and backflips around the room from enemy to enemy you absolutely could not see anything, so the only action is a spin kick. Compare it to God Hand combat, could you really see that shit being done in first person and not changing anything to accommodate it being in first person? Or Devil May Cry games. Its the same way I couldnt see STALKER being 3rd person, it would lose its immersion and the mere simple ability to look around corners and have no surprises would ruin the game. There is a place for first person and 3rd person and they are not entirely interchangeable without sacrifice.

>Imagine playing tomb raider in first person .
Kino

>Imagine playing bayonetta in first person.
>Imagine playing nier (new one) in first person.
>DMC
>other animu crap

You can keep your third person weeb games, they're absolutely cringe and retarded anyway so I don't care what fucking perspective they use as I'll never play them regardless.

It's amazing literally the only games still defensible at the end of it are faggy weeb garbage games, lol. Trannies truly are the turd person kings.

>shifting gear

Ummm, user... What country do you think GTA V is set in?

>tfw too late to post Nocturne
don't worry motherfuckers, you'll see how horror can be good in 3rd person.

>Imagine playing tomb raider in first person .
>Kino
you're a literal fag aren't you?

>it doesn't count if it's not my kind of game. look how contrarian I am

>MGS absolutely does have more interactivity and mechanics that Thief
How so? Thief let's you interact with with dynamic lighting and sound systems, two things completely absent in Metal Gear. Thief also lets you interact with the environment through things like water arrows and rope arrows, leading to dynamic gameplay; something that is also absent in Metal Gear. In Thief, you need to actually deal with bodies, whereas in Metal Gear Solid they disappear.

>Yet you are far more agile and mobile in it than Metal Gear, a third person game
You must be confused. My point (as with most people arguing the same position as I am, as far as I can tell) isn't "every third-person game is more mobile and faster than a FPS game". And no one thinks of MGS as an example of that, so I don't know why you brought that up.

The main argument is that a high-octane action game with a first person perspective is more limited -- if not outright nauseating -- than with a third person perspective.

>Why are you engaging in combat in a stealth game?
You're missing the point.
>Also, Thief's combat is pretty good, given that it should only be used as a last resort
Okay, now compare that to this: youtube.com/watch?v=JHohCfJavf8

>And it still has better combat than MGS
Ok, I get it. MGS lives rent free in your heads.

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not european that's for sure

>binary choices
The meme of 1000 possible endings is killing choice based games though. I hate all the shallow copy paste endings of so many games like Mass Effect. Having a few solid outcomes like save John and be a hero or go after muh gold and die like a dog is better imo. Besides, a movie gives you less than a binary choice.

>rigid character
Also a bit sick of the RPG elements making it into any and every game. Some games don't need canvas characters to insert in. In Elder Scrolls yes, but in RDR2 nope.

>proper choice
Yeah but then it needs to be really different indeed. I actaully admit that the endgame choices are not drastically differnt and I would have prefered one pathway to follow or two proper ones rather than a lukewarm set of them.

I can see where you are coming from, but for me I liked the dynamics of Arthur and Dutch, of Hosea too, or the whole gang really. No one annoyed me at all except Micah but he is supposed to. Maybe Sean too as he wasn't serious enough at times. I like the old western arc of loss and sacrifice and a man possessed by greed etc. But I can see what you are saying fren.

But Dark Messiah, a game that has been brought up numerous times in this very thread, is a shining example of how an action driven game can be GOAT.

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nah mate it is funny watching from a slightly above perspective as those crowds all get mangled. Direcct Over the shoulder would be shit, but semi-god view is best.

first person is an archaic genre that hasn't evolved since Quake2. It's shallow and impractical.

next he will say action games like Mortal Kombat should be first person.

No sir, I am not.

Honestly weeb games are a fucking joke anyway, they have like 2 players, literally nobody cares what they do.

Dead Island can be beaten with nothing but fisting iirc

First person if it's properly done.
youtu.be/k73Q-ZoIxGo

youtube.com/watch?v=2JMmN9RfJQQ

it had a 3rd person mode?

has this thread come to the conclusions where third view shitters admit they need it to not be shit at games so they can peak corners and stuff? dont feel like reading it

Your reddit-spacing says otherwise newfriend. You can be gay bro, just be straight with me.

>Dark Souls
you are an actual nigger or maybe a chink. Chinks have no spatial IQ which is why their art is not proportionate or scaled. This must be why you think this.

Here's a challenge: Name a FPS with good boss fights
They exist but it's a really fucking narrow list, and I honestly don't know if it's because of incompetent devs or just the limitations of what you can do in a first person view without it being unfair to the ayer

the fuck those complains have to do with third person perspective?

youtu.be/wjBHMwv7tfE

How does this look better to you?

thanks for proving that FP shitters have horrible taste

Blood and Shadow Warrior

As far as I can tell, Dark Messiah primarily excels at environmental interaction, physics and a wide array of tools and varied attacks. As far as movement goes, the character mostly stays stationary, and acrobatics or over-the-top animations and combos isn't really the point of this combat.

just admit those games can't be implemented with FP, faggotron

>hostility in this thread
it is almost as if there is no one answer and each game requires its own decision by the developers on this key point of design.

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All you said was 'high octane action game' and Dark Messiah definitely fits the bill.

hey thief is one of my all time favorites but it does not have better movement and more mechanics than mgs5

You should also have been able to kill any character in the game at any point. Kill Micah and prevent his treachery when you clearly know and can see he's a comically evil fucker about to betray you.

There should be choice and consequence in narrative/character/story driven video games. If you're an overly trusting retard it should come back to bite you later in the story, as Micah did, at the same time if you're overly trigger happy and mount up the bodies for the slightest suspicion then perhaps you incur the wrath of the Pinkertons/FBI etc. or even worse and they kill/imprison critical members of your gang.

Kill Dutch when he first starts displaying signs of becoming rabid, or never kill him and just let him go fucking nuts and the gang is practically a terrorist organization, still staying with him until the bitter end as your loyalty outweighs everything.

Real choices like this to impact the narrative would have meant a lot more to me than the false, inconsequential shit that determines what kind of fucking spirit animal you see in a 3 second scene, utterly fucking pointless.

haven't palyed TLOU but desu I think I would play it either way happily, so long as the movement isn't too much like RDR2 (i feel like I am playing a bowling ball in mid roll)

Being able to look over cover is nice.
Realism can fuck off.

>Chinks have no spatial IQ

Okay well why would I be a nigger?

Its funny this thread popped up as i was actually thinking about this today, the reason most western games are garbage nowadays is a lot of them fell for the first person meme, and first person is just too fucking limited to make actual engaging gameplay

>Kill Micah and prevent his treachery
whilst it would have been kino to have done all this there are realistic limitations. The whole pinkerton thing is his fault, they took 6 years to make it and they would have had to have a million branching stories for who you killed and when to see this vision through. but yeah, real consequences would have been something more realistically like John's epilogue being drastically different. They made him reread a tonne of dialogue, might as well have taken him on two shorter but more detailed path ways instead.

And yet the average FPS has better gameplay and level design than weeb trash like Persona and Nier.

>Its funny this thread popped up as i was actually thinking about this today, the reason most western games are garbage nowadays is a lot of them fell for the first person meme, and first person is just too fucking limited to make actual engaging gameplay
But most of the good western games are 1st person, and most of the bad western games are 3rd person.

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just for pure lack of IQ. Chinks are too high IQ for your comment even if their sense of space is compromised. Maybe you are some kind of rape baby.

>Uncharted has absolute shit tier gamepla-

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>the reason most western games are garbage nowadays is a lot of them fell for the first person meme, and first person is just too fucking limited to make actual engaging gameplay

Umm, what? The vast, vast majority of modern western games are turd person shovelware Le Sony Cinematiques. Its the third person meme which is truly killing gaming.

>cinematically scripted contextual take down moves
>regenerating health that means there's no consequence whatsoever for how you play
I agree, it does have shit tier gameplay.

Sony is the only company that focuses on gameplay first and foremost.

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Well I'm Blasian actually. My Korean mother really loved BBC, apparently.

>All you said was 'high octane action game'
Sure, if you narrowly look at that one word and ignore the context of all other posts.

Based Uncharchad

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those are nothing to do with choice of perspective.

I bet she did

I always found it odd that Uncharted 4 played so well considering Naughty Dog has been soulless for the past decade or so. Then I found that Druckmann wasn't the director, but someone else, and suddenly it makes sense.

Why do you bet that?

>That's all down to turd person restrictions and le cinematique craze
>It's literally an on rails hyper linear piece of shit and playing in FP exposes that to all
Uh, no? First-person perspective has nothing to do with it, people were already complaining endlessly about input lag and how long winded animations certain were for insignificant actions like opening drawers. Hell, even fucking Kotaku's review mentioned this.

Vanquish is a TPS, Bayonetta is a TPS. Those games are extremely responsive and have high maneuver options.
Where does this mindless hatred for third person perspective come from? It doesn't even make sense lol.

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just look at what she birthed, a pleb that thinks dark souls first person would be any fucking good. Only the souless chink and the brainless negro could have done this.

>Bayonetta is a TPS.

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>Vanquish is a TPS, Bayonetta is a TPS. Those games are extremely responsive and have high maneuver options.
Why on earth would you use Vanquish of all games as an example?

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Not a chink, Korean, but whatever. My dad was actually smarter than she was, and a significantly nicer person.

You greatly overestimate the IQ of weebs.

I dont think youve played a metal gear game user.
>destroy enemies food supply
>later in the game they are no hungry and act different than normal
>throwing food no longer just has them pick it up, the are ravenous and will eat anything with glee
All entirely optional, you dont need to do this. There is also following footprints, so you have to account for that, there is the prospect of stick ups, something that is entirely missing in Thief, and enemies can and do resist if you let them, like if your gun lingers before you get what you want the enemy will try to dissarm you or run and call for help, and the worst thing in Thief is the combat, holy shit its bad, I like Theif games but my fuck is the combat terrible, dont overlook the whole game user judge it as a whole, the combat is not the point of hte game but it is just amazing in how bad it is. Again, this seems like more of a question of taste than anything. Splinter Cell Chaos theory is a good stealth game, I like it more than MGS titles, it has alot of mechanics these games dont have. Its also 3rd person.

>Using WRPG-Kun's shitposting templates unironically
You belong on a cross.

Just play some text adventure games or point and click games, then you'll be fine.

I guess should have specified third-person perspective, which what the other user was whinging about.

>it's the Payne autist again
Call me when you have actual enemy variety rather than the same mooks over and over.

Fight Knight
youtube.com/watch?v=LNdbtq2atKY

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>implying they're not the same person

Doesn't look like it, the formatting and post style isn't the same.
Besides, there's plenty of redditors using those images.

Why are you engaging in combat in a stealth game?

imagine how rad Assassin's Creed would be if it was first person
>b-but the climbing animations would be shit!
dying light already disproved that

>imagine how rad Assassin's Creed would be if it was first person
So Dishonored.

So AC would be good.
Interesting.

Compare it to Splinter Cell.

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Yeah imagine the Leap of Faith in FP, man. Kino af. Exploring Da Vinci's workshop in FP. Inspecting your Ancient Egyptian BBC in Origins as you take a leak.

>imagine how rad Assassin's Creed would be if it was first person
The same shallow, generic and bloated collectathon piece of shit just with a different view angle?

Dishonored is nothing like AssCreed. You can't magically improve the auto-run and bland mission design with a different camera perspective.

Dishonored with free roam, character customization, and no super powers

Dishonored is nothing like AC.

Right. Imagine roaming around Egypt, Greece, and the Caribbean in a Dishonored game.

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This kills the zoomer.

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If you are spotted it should just be a game over? Its not really excusable just because its not the focus of the game. Combat should be punishing in stealth games so as to accomodate the need for stealth, not shit or entirely absent. Theres an older game series called Hidden and Dangerous that revolves around stealth, but the combat is pretty damn good, it takes very little to kill you and you are outnumbered, that is why you sneak, stealth is the advantage, not the entire be all end all to getting the objective, one bullet is all it takes to kill you outright at times and you have a squad of 4 while they have upwards of 50 at times with vehicle support, if you are spotted it is bad but the game doesnt fall apart as soon as this happens.

I'm ok with both first and far enough third person, really depending on the rest of the gameplay, but over-the-shoulder niggers need to hang themselves.
Also name one single genre that shouldn't have free camera movement and all direction motion independent of the camera.

>hey thief is one of my all time favorites but it does not have better movement and more mechanics than mgs5

>It took several decades for a game with an 80+ million dollar budget to even come close to the stealth mechanics of a game from 1998
You're not helping your argument here.

And he's talking about mobility, which Thif absolutely has more of, sinc you can jump and climb,

>dissing on 3rd person games
Lost Planet 2 will always be my favorite shooter game and no amount of FPS shilling will convince me that it's not one of the best games ever made.

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HUH HUH HUH HUH HUH HUH

Thief's combat is godly, you absolute pleb.
youtube.com/watch?v=1MclqUkAIiI

Witcher 3 has good combat too I guess, because it simply works does not mean it is good.

Yes, Witcher 3 has good combat.

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if there's one genre that would benefit a lot from first person it would be horror. just about every 3d horror game would be improved if it was in first person

>It took several decades for a game with an 80+ million dollar budget to even come close to the stealth mechanics of a game from 1998
Not him, but i can play the same game with Thief too when it comes to other mechanics. How come they never managed to make unconscious guards wake up? MGS1 did it, and it was a console game.

>press button for procedural animation where the character will zip zoom to the enemies
>good
Nevermind, it looks like were on different wave lengths, Thief has good combat user, Ill not try to convince you of what good is, it seems you already have it figured out and literally anything I would say would be bad simply because I said it. Thats also third person where the character is spinning around constantly, couldnt do that in first person...

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>Yeah imagine the Leap of Faith in FP, man. Kino af.
Except you wouldn't be able to look at the character in relation to the environment and how he moves, as the camera rotates around you wouldn't even get to see the environment well, most of it would be the camera staring at the sky.
youtube.com/watch?v=41N3Uefnozk

Git gud.

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third person shooters are for when you need to see the character - when you want it for characterization, when you want it for visual tells, when you want it for minimized HUD, when you want it for mechanics other than shooting that require some spacial awareness, etc.

If your game is just a game where you shoot and it happens to have an over-the-shoulder camera, then no, it really doesn't have much reason to be there other than as a stylistic choice and perhaps to sell more units.

I would like to mention that there are a variety of reasons to choose FPS over 3PS as well, they're just not innately interchangeable most of the time.

3rd person is kino. 1st person is a nu-abomination introduced by the shovelware 3D shooters (Wolfenstein, DukeNukem, Doom, Quake, Unreal, Halflife, etc) that genocided the golden age of gaming (the RTS genre, SierraOnline/LucasArts, Civ/HoMM, UFO/Jagged Alliance etc etc)

1st person is cancer.

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>FPS is cancer
>but its off-shoot genre, TPS, is not

>have you ever drove your real car
Have you? I'm serious, driving a car in a game is not even close, in real life there's so much more sensory feedback, you can feel if you drive over even a small pebble, the way you can rapidly change the direction you are looking at without moving your entire head like you have to in a game, peripheral vision etc..

Git gud.
You're not wrong about Jagged Alliance being kino, though.

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First person games feel weird on a controller.
Third person games feel weird with a mouse.

Yes, literally every game should be first person for maximum immersion.
Especially games like Bayonetta and Devil May Cry where being aware of your enemies and your surroundings is crucial.
I would much rather be immersed and repeatedly clubbed in the back of the head for my inability to see and react to an incoming attack than have a fun gameplay experience.

nigger, Max Payne is fucking hard if you are not quick enough.

This.

3rd person is the standard and always has been the standard in video games, save a few exceptions like Elite and maybe Bard's Tale type dungeon crawlers. You should really educate yourself on video game history before you open your dirty mouth in my presence again.

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>Third person games feel weird with a mouse
No they don't.

Someone show that RE4 webm
You know the one.

what is the western game? FEAR?

>First person games feel weird on a controller.

No they don't.

>FEAR
>Survival horror
Nigga, what? The game is Condemned: Criminal Origins.

Yeah, it had a multiplayer mode that was just third person 1v1. It was a great place to boost with a friend.

I don't know if I agree. I think the spacial awareness you get from third person games is pretty useful. I imagine the pulled back camera substitutes your sense of feeling. You can't tell what you're standing on or whether you're bumping into things in a first person game without moving the camera to face things.

In the games you're thinking about, does the character strafe when pressing A or D, or do they turn 90 degrees and run face forward in those directions? I think the latter feels very weird with a mouse.

The problem isn't the perspective, it's the overabundance of shooters/moba/not-WOW games.
We can achieve so much more nowadays but the variety is in decline?!! Come on...
No.

I can't think of a single third person shooter on PC that causes the character to turn left or right by pressing A or D. Turning is always exclusive to mouse movement.

this

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AHEM

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I'm not only talking about shooters.

First person melee is horrible

>Ironsights are a shitty mechani-

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>In Thief, you need to actually deal with bodies, whereas in Metal Gear Solid they disappear.
t. never actually played metal gear

It used to matter a fuck ton in arena shooters

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fast crafting in first person wouldn't be a thing

-c

SH2 is not a very good horror game. It lacks Resident Evil's tension of managing limited resources while backtracking frequently.

It's also one of the most egregious cases of ludonarrative dissonance I have ever seen. What the hell are arcade-style bullet sponge bosses doing in a psychological drama about an ordinary man coming to terms with his grief and guilt? Were the developers so lazy they couldn't think of any thematically appropriate obstacles for the protagonist to overcome?

Then there are the hours of cutscenes that undermine the atmosphere. You will never be surprised or caught offguard by anything, because as soon as something scary threatens to happen, the game takes control away from you and plays a lengthy cutscene that showcases the scary thing from every possible angle. This destroys any tension, immersion, as well as any sense of horror, since the character is safe from harm during the cutscenes.

The game is also guilty of the same thing as The Sixth Sense: a plot twist that makes no sense, because it relies on the main character being oblivious to things he should know. The plot twist in The Sixth Sense makes no sense because Bruce Willis' character should be aware of his ghost status everytime he enters a locked door by phasing through it or does something else ghostly. The movie contrivedly always avoids showing instances like these to fool the audience, but that doesn't explain why the main character is also shocked by the plot twist. Ditto for Silent Hill 2's James Sunderland. Yes, he's repressing painful memories, but he shouldn't behave like he has amnesia just to facilitate a plot twist.

The dialogue and voice acting are just bad. The story is supposed to be mature and unnerving, but the awful dialogue and delivery makes it difficult to take seriously.

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But, user, it's the best game of all time.

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>-y

The main reason it was on third person was so that getting ripped apart would look more horrifying. Most games where you get executed in first person looks like shit. You can't really see what the monster does to you. In third person though, you can see as they rip off one of your limbs, possess you, and more shit.

Absolutely, unequivocably BTFO.

They could easily switch to cinematic third person view for killcams. they could also easily show arm tearings and limb removals in FP, see the arm being tossed back behind the monster in the player's view. Possession could easily work by looking down and seeing limbs morph or shoot out of stomach etc.

what about that strawman?

Blame console FOV.
Back in my day we played Quake 2 with 120 FOV on 4:3 monitors.

Honestly, I didn't even know this was a thing and now I'll be noticing it.

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>It's also one of the most egregious cases of ludonarrative dissonance I have ever seen.
There's no dissonance, it's a nightmare world where the monsters are resilient, what's wrong with that? Have you ever had a nightmare where you have to fight someone/something and it seems that your attacks are weak and powerless? If anything this increases the tension of the game and fits with the theme of powerlessness of horror.

>Then there are the hours of cutscenes that undermine the atmosphere.
I guess you are one of those purists that think everything should be in gameplay, but the truth is that in a game with a little more complex story and setting not everything can be properly conveyed in gameplay, cutscenes are exposition, sometimes exposition can be boring, but when it's done well it can enhance the experience by catching the player's interest and SH cutscenes are that good.

>You will never be surprised or caught offguard
Yep, SH horror isn't about tricky jumpscares, it's about the atmosphere.

>guilty of the same thing as The Sixth Sense: a plot twist that makes no sense
Wrong on both accounts, in the case of the movie it makes sense if you understant that ghosts don't experience existence in a continous fashion like a regular human, maybe it's more like a dream (or a movie indeed), where you jump cut from a situation to another and you don't really question it until you wake up (save the few who have mastered lucid dreaming of course).

>Ditto for Silent Hill 2's James shouldn't behave like he has amnesia just to facilitate a plot twist.
But that's exactly what he has, some sort of temporaty amnesia, you can argue that it is impossible for a person to "catch" amnesia like that, but that's just you not being willing to suspend your disbelief for the sake of the story.

SH as series makes very good use of camera angles to create its unique atmosphere and to get around system limitations, it's the very example of a game that wouldn't work in FP.

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Zeno Clash
Condemned
Condemned 2
Breakdown
Fight Knight

First person is only person. :)

hello plebbit

Sup.

First person games are all jerky trash that feel like you're wearing horse blinders. The only good ones I've played are Mirror's Edge, Halo 2, E.Y.E, VTMB, Deus Ex, RE7 and Portal. Everything else is a boring corridor simulator where you left click on things until they explode. Occasionally you get power ups to make things explode faster, yawn. Third person is where the innovative mechanics are born.

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And yet most of the innovative games have been first person.

Wizardy, wolfenstein and................?

Ultima Underworld, System Shock, Thief, Deus Ex, DOOM, etc.

>Doom
Wolfenstein with better graphics
>Ultima
Wizardry with better graphics
>System Shock, Deus Ex
Wizardry + Wolfenstein
>Thief
Muh shadows, greatest mechanic of all time lol

Name one (1) game like Thief released before 1998.

>muh FPS! muh immershun!
I have never cared more about some randomly generated dudes and felt more immersed than with Ufo defense.

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No thanks, I'm just gonna play better games like Splinter Cell and MGS

>MGS
>Game

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>Thief
>Meme
Pick 2

fukken merilards and their fidget spinners

Cope, Thief II is in the top 25 vidya of all time.

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But one is actually fun to play and has an interesting story and characters.

Hint, it's the right one

FACT: Every single game in the world would be better as a tactical isometric game
don't @ me, plebs

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deus ex?

The first MGS is not fun to play at all, on top of having shallow gameplay.

Heh, get in line kid

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This but unironically.

We are talking about MGS1, not 3.

Ur talking about MGS1. I didn't limit you to Thief 1/2 boi.

Cope.

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>Not OoT
Fake and gay. But also based.

Thief is the Dark souls of stealth games.

That's second person tho.

>using popularity weighting
yikes

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Well, Dark Souls is an infinitely better choice than a movie game for the GOAT.

What game is that?

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No, there is no excuse. First person only for dis lil nigga and my white gf ;)

I prefer third person perspective for the increased view area, I dont really play those "cinematic" games though, shit like warhawk and DMC though are third person and generally what I enjoy. I played marrowind bouncing between both third and first person though.
I probably have autism though because Im physically incapable of understanding immersion or how anyone tricks themselves into thinking they are doing anything but playing a video game. When I see people say immersion the only thing I can think of is that cringey "im not a gamer because I have no life but because I choose to have many" picture

>I don't play cinematic games
>"I love DMC!"

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