Remember that time when the creator of Final Fantasy tried to create his own version of Planescape: Torment? What was he even thinking?
Lost Odyssey and Planescape: Torment
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Why does listfag still do this
I don't like rpg games that don't have model updates for gear allowing me to customize how my guy looks, it can be the best game game ever but if it's like fallout 1 and 2, no thanks.
How do I stomach the horrible combat and finish Planescape?
By being born about 10 years prior.
Raise this issue with your parents.
>How do I stomach the horrible combat and finish Planescape?
Just...go through with it? It's very easy and over within seconds.
Meanwhile, in Lost Odyssey: youtube.com
>walk a few steps
>invisible random encounter
>loading screen for a few seconds
>camera pans cinematically over the battlefield for 10+ seconds
>even choosing to target the enemy comes with slow camera work
>something as simple as attacking an enemy literally takes more than a minute
lol, it has bad combat even for a Isometric RPG.
>lol, it has bad combat even for a Isometric RPG.
But isometric RPGs have the best combat.
sure thing buddy.
>sure thing buddy.
The isometric perspective is by far the best one for RPGs, because it allows the best tactical overview of a party of characters and allows the environment to be factored into combat.
Why would you be in denial about this?
Man if I was autistic as you, I would make a bunch of charts about how western developers can't design good melee combat or boss fights compared to Japanese.
I'm not. You are 100% correct, buddy.
>Man if I was autistic as you, I would make a bunch of charts about how western developers can't design good melee combat or boss fights compared to Japanese.
>no actual counter-argument or rebuttal
Cope.
And you do know tons of those charts have in fact been made by other people on Yea Forums?
I am the biggest jrpg fag in the world and i couldnt finish Lost Odyssey.
Every single character in that game was terrible , there wasnt a single character that i liked , frankly the best part was reading the stories from the MC's past lives and thats not saying a lot.
Both times i tried playing it couldnt make it past when you recruit the children magi for the party
Learn to play. The combat is very easy with a party. Morte , Dakkon , Nordom and Vhailor especially can all output solid damage. Just keep an eye out for upgrades/talk to them to open dialogue option who may improve them substantially. If you still have trouble there are place around the game with infinite eneos seim you can outlevel the challenge easily. That's without making TNO a warrior or focusing him on melee combat, where he is again incredibly powerfull (but you gimp your mental stats if you go that way)
Dark sun was fucking awesome and im ready to fight anybody that tries to tell me otherwise.
Why are you western basedboys so afraid of games that require precise reaction times and high energy?
Too much onions in the diet?
Too conditioned to shooty shooty bang bang and sleep inducing d&d games?
Project a little less please, it's unseemly.
>Why are you western basedboys so afraid of games that require precise reaction times and high energy?
>what are FPS
>what are TPS
>what are RTS
>what are action-adventure games
Keep seething, FromSoftware has set the new standard for video games.
>WRPGfags have to make these threads because their genre is dead like RTS
>And you do know tons of those charts have in fact been made by other people on Yea Forums?
LMAO yeah right.
What, a bunch of different people all happened to use the exact same formatting and font?
Don't pretend you're not massively autistic.
>this in defence of Persona and Final Fantasy
LO is a mediocre game, this guy and the music are the only great things about it.
Pretty sure you posted the wrong character
I didn't like Jansen as a character but whatever amount of money they paid his VA for doing his job, they sure as hell didn't pay him enough.
My Dark Sun niggas.
>I didn't like Jansen as a character but whatever amount of money they paid his VA for doing his job, they sure as hell didn't pay him enough.
Speaking of VA:
>Planescape Torment
>an amazing voice cast consisting of actors like Keith David, John de Lancie and Dan Castellaneta
>Lost Odyssey
>a bunch of crappy performances from actors who mostly do shitty anime dubs
chink story writing is pretty bad
The final boss track is neat
youtu.be
and the thing they do at the very beginning with the cinematic cutscene made me lose my shit
also, big veiny tits
>generic bombastic orchestra followed by some shitty j-rock
oh hi cherrypickun
Considering I've heard people hype it up for years it certainly failed to live up to expectations.
>precise reaction times and high energy
>Persona and Final Fantasy
I love those games but c'mon man
>so desperate for examples that he has to use several mmo's on the jrpg side
>so desperate for examples that he has to use several games on the jrpg side that aren't even rpgs. since when is Gravity Rush a jrpg?
>so desperate for examples that he has to use multiple games in the same series on the wrpg side, which is even more retarded, since it's the same series, why would the setting be different
>so desperate for examples that on the wrpg side, h has to cherrypick extremely obscure or indie games
If you're going to cherrypick, at least put more effort into it
splendid bait
What is the wrpg game on the bottom?
That's retarded. Kill yourself.
I don't think you can claim with a straight face that jrpgs have more varied settings.
It's been two decades and Deus Ex is still the only RPG that offers an in-depth exploration of cyberpunk themes. It's been two decades and while there are plenty of JRPGs that have superficial steampunk elements, Arcanum is still the only RPG that truly examines what it would mean for a fantasy world to transition through an industrial revolution.
There are no JRPGs I can think of that take place in (a fictional version of) the real world, without any fantasy or sci-fi elements. By contrast, on the wrpg side there are: Jagged Alliance, Mount & Blade and Kingdom Come: Deliverance.
A good way to demonstrate this difference is to look at how jrpgs utilize their settings. For instance, if you look at wrpgs that aren't high fantasy, like say Fallout, Deus Ex, Jagged Alliance, Vampire The Masquerade, etc. they tend to incorporate aspects of their setting in their gameplay. And I don't mean things like characters using guns. I mean stuff like Fallout having a barter economy, which is logical in a post-apocalyptic society where monetization has broken down. Or how cybernetic augmentations in Deus Ex take the place of a more traditional RPG system. Or the whole mercenary company aspect of Jagged Alliance.
It's obvious that a game's setting should inform its gameplay. But jrpgs really don't do this. Even jrpgs that take place in modern or futuristic settings, such as Persona or Xenoblade, still revolve around typical high fantasy cliches like dungeon crawling and god-killing shenanigans. The characters even still use medieval weaponry. Heck, Symphony of the Night is a Japanese RPG where you play as a vampire, yet you can't even bite anyone to drink blood, meaning you can't even fulfil the basic function of a vampire. How lame is that? Or take Lost Odyssey, a game where you play as immortals, yet you can somehow still die from combat.
Good post. The amount of JRPG dicksucking on this board is exhausting.