For those who played it, how was it? I was always curious about it but never got into it. Heard it was kinda like classic WoW, atleast in difficulty
Wildstar
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I found the gameplay fun and the art style was pretty solid. The interface was trash though. I fell out of it after about two months and kinda regret not playing it more before it got sent to the f2p glue farm. Really though, I got to be a gunslinging cowboy wizard. Very cool.
>HOLY FU*bleep* YOU JUST LEVELED UP CUPCAKE
Really should have been a single player RPG.
it was wild
The only decent part was the housing system, everything else was mediocre or just bad.
It was the true WoW killer
the character customization was actually really good too
it's a shame all the character models outside of the robots are so fucking ugly it's impossible to make anything good looking with them
>fucking cowboy theme in space with furries
>shit character models, the design artwork and CGI were good but the actual character models were shit
>ugly as fuck characters, almost impossible to make a character you liked
>boring ass, bottom of the barrel questing
>shitty story and world
>sjw pandering in the launch period
>lots of wamen on the dev team and they made sure you knew it
>ran like shit, fps drops were insane even in low population areas
I tried hard to get into the game, the fps drops were insane considering it wasn't impressive to look at. Everything about the game was boring, the main thing that locks me in usually was cool or sexy characters and this game had none of that at all.
It was a lot of fun, the gameplay was really active and didn't feel as braindead as WoW sometimes gets. I really enjoyed my Drakken Stalker.
mmorpgs are for horny guys and women, both of those demographics demand you be able to make pretty character models to succeed. Most women make pretty female characters, most men make pretty female characters or powerful badass male ones.
mmorpgs actually attract a lot of women, more than almost any other kind of game outside of mobile games and women like pretty characters.
wow, ffxi, ffxiv, tera, b&s, gw2, eso all have this so people (men and women) got highly attached to their characters and stuck with the games long-term.
That didn't happen with wildstar, all they had was the furry fanbase and they were too small of group to keep the game running with.
So much so it killed itself.
Pretty shit. Literal wow clone in its progression. Only 8 fucking skills. Extremely ugly graphics, especially characters and races, mounts and skill special effects. Main features being useless, such as explorer paths. Lots of very annoying quests involving using items with cooldowns. Very bad setting and lore. Stupid "protostar" goblins pasted everywhere, supposed to be the funny mascots of the game but turned out to be supreme cringe.
The only good parts were :
Combat : personal skill was very rewarding
Animation : fluidity was top notch
Housing system : simply the best ever created. Could be an entire game of its own.
>all they had was the furry fanbase and they were too small of group to keep the game running with.
lol no
most furries didn't play it because the only animal faction looked fucking retarded
t. furry
Game was fucking trash, devs wanted it to be like vanilla WoW without realizing WoW was always fucking garbage
Only people who played were furfag roleplay retards
Format of character progression was as cliche as any f2p mmo could be
>level up only through nonsensical busy-work quests until you reach a gap you're forced to grind through on the same shitty mobs over and over
>go to next area
>rinse and repeat
Boring and shit just like all the other MMO's before it.
Oh well, it didn't even have that then.
It was very buggy.
>UI guy expected modders to fix the hot mess for him
I played because of the Aurin and a potential playable Ekose race that never happened.
Those gerbils were literally the tranny faggot race.
It was good, but playing it made me realize how much WoW's lore and my knowledge of Warcraft in general made my overall investment that much more involved.
With Wildstar I was going into a completely different world that couldn't have as much depth and lore that a MMO, i feel at least, should have. If it didn't die and stuck with it for a couple more years it might have interested me more. Also gameplay was tight, and the Chau people were cute ngl
It was a pretty fun game. The combat was very active and you had to dodge the red circles or you would take a ton of damage. The best part about the game was the housing system, and you would see people build all kinds of jumping puzzles, or houses.
Most people didn't give the game a chance, but as someone who played until max level, it was a fun experience.
The best thing Wildstar left in its legacy :
youtube.com
The best wow clone in my experience. The best praise I can give it was that it felt like everything I liked about WoW, but with engaging and rewarding gameplay. I felt like I was playing a class and playing a game rather than just mashing some combination of 1-2-3. I hated the art style when I started but it crew on me, and the dungeons and pvp were some of the most fun I had in an MMO. Unfortunately I got into it too late when it was already f2p and on its way out, so I didn't really get far into end game to see what else it had to offer, but the leveling journey and what I did get out of max level was rivaled only by WoW and FFXIV which is really impressive in a sea of shitty MMOs. I wish it stuck around.
Really unfortunate that it shot itself in the foot with an "acquired taste" art style, moba-esque learning curve, and probably the worst marketing campaign I've ever seen from an MMO.
what was so bad about the marketing? I never saw/heard anything about how it was marketed
I played to max level through pvp which I thought was neat. I had no idea what to do after that so I ended up quitting after a month.
The best part about it was the trailers
Nothing, dunno what he's talking about. Marketing was precisely the only good thing about Wildstar, those CGI dev notes got everyone hyped and playing. Everyone left within the first month, though.
Battleborn: the mmo. It was really fucking obnoxious. I really couldn't stand announcer anoouncing every fucking fucking thing i did like second coming if christ.
It was fun. The fact that every single attack was clearly marked on the ground made it very obvious what was happening even when it got pretty cluttered.
Wildstar's biggest mistake was trusting NCsoft, destroyer of IPs, and also not coming out about 4 years later when WoW would lose almost all its ground.
Not gonna lie, my waifu was cute
lol
>game gives you a blowjob and lets you cum in its mouth because you leveled up
>The best wow clone in my experience.
I'd say RIFT occupies that spot. It was a wow clone without the furry shit and cowboys.
that was the best hair
>He didn't play Dominion
Pimpin' down on you
The way their promotional videos and material was presented just had this really smug and sleek feel to it that's kind of hard to explain. The narrator had this "I'm better than you, and I know it. Now buy my game" sound to him, and the jokes and humor felt very "made-for-reddit". It was like watching some pretentious apple product commercial as someone who hasn't used apple products before.
Maybe it just wasn't my cup of tea and other people liked it. Its ultimately what turned me off buying and playing it in the first place (only giving it a shot when it was f2p)
Probably the best housing system in any MMO.
Combat was half way between action and tab targeting but you still had to use specific addons to lock camera to your mouse.
Every class had its own gimmick and could be either dps or healer/tank so no hybrid tax for "balance" reasons.
One mistake they made was trying to do both PvE and PvP when the whole combat system relied on red ground = bad, green ground = good turning any battleground into a disco clusterfuck.
Attunement for raids was a major pain in the ass and any decent player would end up forced to carry dead weight through dungeon speedruns hoping they don't fuck up only to carry them again during raids.
Artstyle was too cartoonish for most players and the announcer was annoying and overdone.
I had fun but it could have been so much better if they ditched PvP or sticked to arenas, they took too long to fix gamebreaking issues and they mistakenly aimed marketing toward the hardcore/wow vanilla crowd for a sub based MMO instead of going B2P and mugging whales with cosmetics/PLEX. Then again, with how many horror stories you hear from ex devs or the fact NCsoft was the publisher it was only a matter of time before it died.
The setting and art was WASTED as a MMO.