Where is the rest of Season 4?
Is Kage really all we're going to get?
Street Fighter V
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"Fuck you and your season, pay us" t. Capcom
This, its been like a half year. I know capcom said that this season would be more slow, but I didn't think they meant not finish the season for years.
Prease buy and pray kage
SFV will get something at EVO, or a tournament soon
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But I wouldn't expect much. It took them 4 months from EVO to Capcom Cup to drop Kage. If they do a big update I think it will be their last serious update. SFV feels like it is winding down, probably will get scraps for another year but never a full season again.
They a gearing up for either the next fighter or to just leave the genre. Not sure what I want really, their track record for fighters has been bad for so long now, and another would probably be a 3 year rush job again. I was hoping they would take a break to rebuild their fighting game team but it doesn't seem that way. It'll be interesting at least with Cygames making a big stand in the FGC, the marketing for that game has only just begun and it seems serious. They've even got non-FGC people shilling it. Be interesting to see how Capcom competes with that, they've got dedicated FGC autists and a good amount of money. But also a lot of hate and not Cygames money.
>tfw we never got Ultra Street Fighter V that fixed the stupid monetization method, added new mechanics like Vcancel and CA2, added more taunts and in general just made it feel like a finished game
user, Kage was never part of Season 4
Honestly it is a testament to brand power that it could still sell this well despite constant fuck ups.
Kage IS Season 4
Either way, Capcom knows they'll get complained at regardless of what happens.
Fine, sooner we move from SFV the better will be.
>Capcom gives you a rootkit for free
>People complain
>Capcom pays you in fight money to watch ads
>People complain
>Capcom reduce fight money rewards for the 3rd time
>People complain
>S4 barely changes anything
>People complain
Fucking ingrates, they should be happy Capcom even keeps us up to date on the game
The fighting money Capcom pays for you to watch ads, are fucking nothing compared to the ridiculous prices the items have. I have to grind forever in order to buy a stage, let alone a character like cage. Its scummy as fuck
The empty space in upper right corner of the character select screen triggers my autism!!
Hopefully
They Need to abandon SFV asap and move in to Capcom versus or new darkstalkers
Not even that you retard. They release a new character. People complain it's not X old character or a new character, and that the character is bad or too strong to play against. They don't release a new character then people complain there isn't a character. They reveal a new game people complain about it then will probably say SFV was good like they always do. They don't reveal a new game people complain about SFV still being around. I'm not saying Capcom made good choices with SFV. I'm saying Capcom gets yelled at for any move regardless.
Move on to SF VI !!
Super SFV?
Ultra SFV?
>New male SF character
>It's ANOTHER musclebound jarhead
>Add some scars if it's a badguy
Do any of the pro SFV players actually give a fuck about the game anymore at all? Last I remember, every single top player always took a huge shit on SFV when asked about it. They openly play it just for a chance to win some big money. I think at this point people are just waiting for SFVI to be announced at some point. V killed all hype for any future characters. There's no reason to play it anymore since everyone plays the same, and those that can't are garbage characters even in the casual online meta.
West pros verbally hate then don't hate SFV depending on how strong their mains are. Nips are either doing the nip politeness complaints or they actually enjoy the game to some degree. But overall, most of the people playing are trying to get paid to win or play in general. Depend-- When SF6 get's released, everyone will either applaud it for not being the previous SF or claim SFV was actually good despite its faults while still playing it. Either way, people still fucking play it mostly because they're cowards. Like who the fuck says "MAN I HATE THIS GAME IM GONNA GO PLAY TEKKEN/SF4/WHATEVER" and you still see their dumb ass playing it at end.
v-skills and v-triggers are crappy ass bullshit
>They release a new character. People complain
Yeah, cause they have made incredibly shit choices while having a lacking 16 character base roster. No shit that people complained about Abigail, Ed looks like a gay nazi and he plays like shit. But when they put out Sagat and G people love them and praised them. Sagat isn't even very good in SFV and people still gave them praise. It is almost like when they do good people are happy. Are you really going o ignore how well received Menat was?
>and that the character is bad
Why wouldn't people be upset when an old character comes back with less/different tools? Especially when they are low tier?
>They reveal a new game people complain about it
Completely wrong. There was even hype for MvCi at the initial reveal, it was only when they revealed the graphics weren't going to improve and were worse than we thought that people got angry. Do I need to list all MvCi did wrong? Capcom did bad, got shit for it. But then Capcom release a couple good games and people cry CAPGOD REDEEMED THEY ARE BACK EVERYTHING IS SAVED. Fuck off with this pity party, capcom do not get it harder than anyone else
>say SFV was good like they always do
This is desperation, you guys keep saying opinion will change but it never has. This excuse has always been Zelda Cycle levels of weak
Lmao if sf4 was so good why aren't people playing it instead of 5? Wouldn't that show how bad capcom was doing with the game.
Cause Capcom players are sheep, you guys even tried to force MvCi. Still would be if support wasn't pulled.
Nailing it. I stopped talking with SFV apologists in quite a while, they still believe that the hate is unwarranted despite there being clear reasons why people have been pretty vocal about their distaste towards the game.
>When everyone copying/stealing from KI but have no idea why the fuck the shit worked for it
KI has achieved yet another victory in its endless chain of victories.
>that fixed the stupid monetization method
Rather have the "stupid monetization method" than what every other fighting game is doing. It's the fighting game i have spent the least money on and it will be for a long time.
Man, I bought KI after SFV once it finally came to steam and I was so disappointed that I never got to experience it on release. I love how the main selling point of SFV was how the v-system was going to "change the way you play" and it ended up just being generic combo extenders or endless pressure robbery. KI did it right and it was years prior.
>But then Capcom release a couple good games and people cry CAPGOD REDEEMED THEY ARE BACK EVERYTHING IS SAVED
Those games also happened to be good because the developers involved made some of the best games in their respective series, meanwhile people who work on SFV are total amateurs who have done pretty much nothing during the development of former Capcom fighting games, mostly because the old guys either left the company or are now in management roles.
Believe in Ono-sama, he never lets us down
Here's your season 4 bro
They also had a lot of time and access to Capcom's big new toy. When the whole photo realism stuff really isn't suited for SF. Though I have a theory that they originally intended to use Panta Rhei for SFV, but when it fell through Ono wasn't allowed to touch RE engine.
SF6 will likely happen, but with Ono in a weird place I think they are doing the whole humiliate till quit thing the series lacks a care taker. Someone will get the role if they see enough money on the table but I really hope they can get a more passionate team.
I'd rather go back.
The current monetization method really fucks with player distribution and character balance because Capcom can't get accurate data when the distribution of characters isn't even among the active player base. They have no way of knowing if people aren't playing a character because he's not good enough or because they don't want to risk buying a character they don't like with the insanely slow to earn FM
So no difference with what every other game is doing except you can also not pay real money? Go back to what exactly? Forced spending of $$$?
>Go back to what exactly? Forced spending of $$$?
Unless Capcom makes the current method less aggressive then yes.
The very fucking least they could do is let people choose characters they don't own yet in training mode.
For anyone that actually takes SFV seriously the current method fucking sucks because you either have to grind out the coins or shell out real cash for every fucking character otherwise you can't lab shit out with them.
Ki did that right because that's what instincts mostly are: generic combo extenders, robbery, and "Mom said it's my turn to win". The game is cheap as fuck all around both in price and how you're sitting there after a match going "God damn I fucking hate X character" but you jump back in because the game system is fun despite how fucking jank the engine is (The engine is TRASH by the way, even IG said so themselves). But the reason why the instincts for characters are good beyond being brainless fun is because the characters mostly good without them. Imagine not having a v-trigger as god damn Abigail. He'd be as shit as people made him out to be when he launched. But Eagle without instinct is still strong as fuck.
Which is funny considering SFV has way more DLC. Even if you got in early when FM wasn't tight there is no way you are getting most of this plus all the time stuffed. In a weird way the freemium system has also allowed them to be more greedy. They've set up an ecosystem where they need to keep adding content and can justify it as well you could just get this for free. But with the state missions are in that just isn't sustainable.
Man there use to be a 5,000 FM mission that was piss easy, now the highest is 500 fm. Even soldiers give you less while being less frequent
>Even if you got in early when FM wasn't tight there is no way you are getting most of this plus all the time stuffed.
In fact, if you got in early you got fucked because Arcade Edition shat all over early adopters.
For half the price of the game at launch people that bought AE got the base game and a few full seasons of characters with their battle costumes.
>The very fucking least they could do is let people choose characters they don't own yet in training mode.
This applies to every other company then. Every other game. Why is SFV the only singled out?
>For anyone that actually takes SFV seriously the current method fucking sucks
The current method made me spend a grand total of 19$ on the game, i only spent fight money on costumes and S3 characters.
Didn't SFIV have a similar amount of DLC though?
Ryozo took over at the end of last year didn't he? They're probably just moving on to SF6 for next gen. Either that or they fear CyGames and GranBlue that much and that forced them to move on to SF6.
It's pretty much the same as SF4. The only real difference is that no characters sold as DLC, just costume packs. You could just wait to get Super/AE/Ultra though because they had all the costumes up until that version launched packed in.
>This applies to every other company then. Every other game. Why is SFV the only singled out?
Most fighting games don't give you 15% of the roster when you buy the game. There is a difference between not being able to train against 2-3 characters and not being able to train against 20-30 characters.
Besides, most other fighting games release different versions instead. So as long as you own revelator you'll always be able to play it with other people that own revelator, and if you want to play with the new characters you play Revelator 2 where everyone has the same shit available.
There is also the fact that some stuff is just paid only, while costumes are considerably more. Used to be you got packs of 5 for the same price as 1 in SFV. Complete bundles also cost around the same but SF4 you'd be getting a costume for everyone.
>Didn't SFIV have a similar amount of DLC though?
No. Looking on steam it is half the cost, but that is mixing the complete packs with the separate ones.
Only Japanese fighting games with arcade cabinets do system re-releases now. Anything that doesn't have a cab, or gets a cab after launch, just does the dlc season system.
>Anything that doesn't have a cab, or gets a cab after launch, just does the dlc season system.
Because yet again someone saw KI's weird success and copied it. And yet again, another victory for KI.
Kage is Decapre. They are done. See you when 6 comes out.
>Most fighting games don't give you 15% of the roster when you buy the game.
With the games released in the latest years? Yeah no.
>Besides, most other fighting games release different versions instead
So it means i have to shell out 40$ again the year after? You do realize that your "i can't fight against 20-30 characters" complaint is perfectly valid against these "versions" too? One who waited a sale and spent like 30$ on SFVAE Deluxe has bought a "normal price" game and only has to buy Kage with fight money.
But SFIV did that stuff in 2010. And it didn't release with 2 available characters like KI.
i dropped this in 2017 and even that felt too late.
What's the point in a new game when the same shit company is developing it?
I agree, I hated buying new editions constantly.
Mostly cosmetic so who cares.
How do you think Capcom is going to approach SF6?
Are we going to see SF start getting more "anime" after all of the criticism of SFV being "too slow" and "too stubby"?
I think I'm weird, cause I actually didn't hate the game in 2016, but got bored of it in S2. S1 had the bigger fuck ups that is for sure, even dropped it for a while around the whole rootkit disaster cause it didn't feel right supporting the game. But S1 at least showed a game that could have developed into something more interesting, it needed patches that added things, expanded on tech found and craft a special place for the game. But to me the later patches have felt like half hearted attempts to appease complaints, which has mostly been done by wide system nerfs. Along with the consistent removal of tech. The game is better now, but it is a very sloppy attempt to try and force a rushdown heavy game to be more about neutral. Which has mostly lead to a rushdown game where you occasionally sit in neutral with no options.
It ill most likely be a reaction to SFV, at least on the surface level. They'll show characters have a few long buttons, projectiles will seem good and can't dash in easily. But if the same team is involved it might end up more similar that we initially see. They aren't wrong that casuals hate projectiles and stuff like that. But they also need to prove the game isn't SFV to win many people back. Kind of a catch 22. I don't think they will stop trying to make the series more simple, it will be marketed as oh no we did it right this time. The cast will play heavy on nostalgia like SF4 did. The whole Ed plotline will be basically dropped
>Are we going to see SF start getting more "anime" after all of the criticism of SFV being "too slow"
That is the opposite reaction it got. SFV even has an anime player designing it.
>That is the opposite reaction it got
Are you sure? I see people saying that SFV is "way too slow compared to USF4" all the time, which I find weird since its literally not if you look at round times
Most people who shit talk it have no idea what they're talking about. It has issues for sure, but many people were just butthurt about no arcade made and lashed out. Who the fuck plays single player in fighters.
>I see people saying that SFV is "way too slow compared to USF4"
No, SFV has a reputation for being too rushdown heavy. People have said the walk speed is slow, but that just encourages dashing.
So anyone EU wanna play? I'm down for 4 or 5.
>Most people who shit talk it have no idea what they're talking about.
Thats the same point I'm making I suppose, I don't agree with them at all, I've got over 1000 hours in SFV and would probably not buy SF6 if they make it any faster or rushdown heavy I miss USFIV Zangief, Hugo and Hakan so much, playing Gief in V is suffering
What I'm worried about is that Capcom will listen to the millions of normies saying its too slow over the thousands of players saying its too aggressive
>What I'm worried about is that Capcom will listen to the millions of normies saying its too slow over the thousands of players saying its too aggressive
I really think that is in your head though. SF4 is the game with the reputation of being slow and overly defensive, while SFV gets called unga bunga, braindead and with only bad defensive options.
Might be, I've definitely heard it but I also play shit like Guilty Gear so maybe I'm just hearing it from anime players
After looking the Daigo and Fuudo Granblue Fantasy Versus gameplay Capcom should let Arc System do SF6, but I think that if SF6 really happens will probably use the RE Engine and go for more realistic characters like MK.
>SF6 adds stage hazards and focuses heavily on story mode
>tfw I thought it was an airdashing anime cashgrab shit like bbtag cashing in on the characters
>it actually looks solid
Kage is the worst fucking addition to sfv.
Evil Ryu is so simple while being cool. Neo capcom can't make a new character to save their fucking lives.
Evil Ryu is worse.
At least he has a real fireball, hell low forward fireball is a blockstring even. Why the fuck is Capcom nerfing neutral into the point blank range especially when they gave most characters a way to get around fireballs.
>evil ryu is worse
Wrong, wrong wrong. Better design, funner to play, cooler looking moves.
>At least he has a real fireball
So does Kage.
Wrong but debatable, wrong, wrong.
Kagefag BEGONE
I'm gonna be honest, I've been so busy that I forgot about SFV entirely, it's wierd. EVO is in what, 2 months?
Just because red fireball is full screen doesn't make it real. Look at the frame data. You ain't going to have a real fireball game with that.
I haven't played SFV but I usually play characters with heavy focus on okizeme. Are there any characters like this in SFV or is it all just unga bunga
>So does Kage.
He has Dan's fireball, which is just as pathetic. Guy is straight up more Evil Dan than Evil Ryu
Does anyone else just completely forget that SFV exists until big news for it releases or it's EVO/Capcom Cup time?
>Street fighter has fucked up multiple times
>Still around anyway
This IP is so strong that all fighters come and go but this one stays. How do they do it?
>How do they do it?
By abandoning the series for the best part of a decade and then coming back with a big hit?
SF has a place in pop culture so it will always have some worth. But I can see that eroding as the zoomers have less connection to the series roots.
I don't think their monetization is great but I can respect how someone who bought SFV at launch can stil go online today and play with the latest balance patches and the full player base instead of having to buy a new game
>But then Capcom release a couple good games and people cry CAPGOD REDEEMED THEY ARE BACK EVERYTHING IS SAVED.
This. All this proves is that Capcom knows what they're doing outside of fighting games. Their fighting game decision is ass until Itsuno decides to step in and make something happen.
I disagree.
There's been a surprisingly large resurgence of fighting game players in the zoomer generation. I've met more players around 16 to 18 years old that play all kinds of fighting games than I have met 30 year old boomers.
SF will always be relevant.
90% of Zangiefs gameplan is oki pressure
I haven't really touched grapplers (which is kinda weird since grapplers and oki character go hand in hand.)
What is Zangief's gameplan? Get close, do grabs and start doing oki mixups?
A bad SF is still better than most of the competition and it has a niche that nothing else really fills.
if i was in charge of capcom, i'd abandon brainlet trash like fighting games entirely and spend the money on something better, like a new onimusha or dino crisis. no one gives a shit about street fighter or darkstalkers or whatever anymore
Walk and block people to the corner, mpSPD and hpSPD leave you + enough that you can dash in and do another SPD, so you can keep your pressure going with some mixups since you have SPD if they block, or airSPD/fHP if they jump or backdash. Gief's VT1 is also very strong if used meaty.
Overall Gief is a very read/punish heavy character, you have to play him like a slow moving wall. Just walk and block forward, anti air them if they try to jump out, check their dash ins with a jab, and once they're in the corner you keep them there and bully them. You don't even really have to go in anymore, you can just sit outside of their range and bully them when they try to get out.
Onumusha good dino crisis bad.
Alright I'll check him out. Thanks, user
People do infact still care about street fighter so that you dislike fighting games and suck at them. Despite SFV fucking up badly, it's still selling so people do still like SF.
>no one gives a shit about brainlet trash
>"i want dino crisis"
Retarded frogposter.
>I was so disappointed that I never got to experience it on release.
No. Be glad you didn't.
Street Fighter was never good. SF2 was, maybe. The series is just outdated.
eSports money and pandering FGCucks (which doesn't mean that the gameplay has to be great either). That's all there is to it.
They will release SF6 when PS5 drops. It will be ps exclusive (hopefully again with crossplay with PC).
And the game will be pretty much copy pasted sf5.
They are scared to add loli, shota, fat man, fat woman, or tall amazon woman. Japs developers are super consertive. They wont even give us trap aka poison.
Personally i want quest characters from doa.
You complained when the game gave you a intelligent male character with no muscles and no scars. Also to call Evil Ryu "new"...
>that turtle shell of muscle on his back
why are these games so ugly?
Wait until your opponent will make an error, try to jump on you or when he cant walk backwards anymore because he is stuck in corner. Then command grab him three times in a row and he dies.
Its super annoying to play against zangief, he forces even the no zoners to adopt zoning strategy unless they want to 50:50 guess the whole match when he will use command grab / armor to kill you.
Because it has to run in 60FPS on playstation4.
That's peak design dude. I don't want any fairy boys. Everyone should be 20-50 and jacked.
The main Art Director who worked on the game works for Dimps and made designs that Crash Bash sequel for DS barely no one remembers.
>DOA quest
Literally fighting game characters no one gives a fuck about outside of SFM porn. Die.
>no one
They even got japan VPN just to play it.
Still SF lacks variety of fighting styles. Karate, jeetkundo, judo, taekwondo, i want to see some new creative characters, not another copy of ryu who does everything worse than ryu / akuma.
Why dont we have some amazon dominatrix? Moves which bounces opponent off ground? SF could be way better with more varied roster. Or look at some sick looking moves in tekken. Why dont they add side stepping char to sf? It would be basically invincible frames or outright switching sides forcing enemy to adjust.
Or combo holds: a grapple like move where you have to press correct buttons to escape from hold or you eat additional damage. Now when you are in middle of combo you can pretty much just wait until its over.
I still wish they would have added that one storm-mohawk yoga master they teased back on release.
I hope this post is some kind of joke.