Traditional MH thread

Will we ever see hunter styles in World or another MH for that matter again?
Brave style is literally so much more fun than regular on switch axe, dual blades and longsword to some extent

Will we ever see good new monster design again? Or will they just rehash and recycle old ideas
Monsters like Mizutsune with the bubble mechanic than can actually be beneficial to you or Gore with his aids buff are stuff I really like to see
Also flying monsters are the most unfun shit to fight and this game has so fucking many of them

I wish they brought back underwater combat in some form, land only Lagiacruz is somewhat lacking, he doesn't feel so kingly anymore

Attached: Logo-MHGU.png (2000x1214, 3.08M)

Other urls found in this thread:

mhgu.kiranico.com/quest
youtube.com/watch?v=NMPCsSFsguA
youtu.be/TfAF_FLEVfA
twitter.com/NSFWRedditImage

Only thing I explicitly miss from OG Monster Hunter is the enemy variety, which will be fixed soon.

t. started with MHFU

>Traditional monster hunter thread
>Actual spinoff game with one-off anime moveset mechanics
Is this bait?

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>enemy variety
One can only hope they don't end up with 3 reskins of the same tired monster concepts we've fought for the last 3 gens
>mfw they add another shitty flying elder dragon or some walking ball of mud you can only repel

It encapsulates the series' SOUL with gathering being a comfy chore, wacky graphics and loading screens out the ass

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>It encapsulates the series' SOUL with gathering being a comfy chore, wacky graphics and loading screens out the ass
okay so it's bait

let's fucking ARGUE about MONSTER HUNTER THEN

FUCK YOUR FAGGOTY DEVIANT BINGSHIT WAHOO FRONTIER GARBAGE 30FPS TRASH

>12 million

Yea the frame drops are really jarring, I expected the switch to have 60fps but fuck me right because I didn't check before buying
Can I fight deviants in the village quest line or do I have to do hub quests for that?

Elitist alarm! Elitist alarm! Vacate the vicinities!

Locked 30fps is unironically better than unlocked all over the place World shit. Which literally runs at 25fps average on Xbone and PS4 base systems.

>I expected the switch to have 60fps but fuck me right because I didn't check before buying
It could've easily been 60 fps but b team forgot to unlock the framerate when porting it

Why are you playing it on a base PS4 then? Better yet, why play it on console in the first place if you want fps?

wait
is there a 60FPS mod on cfw?

>It encapsulates the series' SOUL with gathering being a comfy chore
Jesus H Fucking Christ now that is a DOGSHIT opinion. Hoo wee! Now that is some fucking bullshit if I ever heard. God... DAMN that is some fucking autism. It's called Monster HUNTER, not Monster Hunter and Gatherer.
Oh well, it's a good thing GU threads die before 300 posts since this game is already fucking dead.

No but the game itself was built on top of the 4U engine which had an uncapped framerate. It was locked in Generations to make it seem more stable on older 3DS models. It could've been unlocked again when ported to the Switch but for whatever reason, they didn't.

I do wish they just gave World LS the brave parry instead of working it into the dodge

I think preparing for the hunt is just as important as the hunt itself and gathering is a big part of that, slowly piecing together your ideal set with all gathering related skills and then enjoying the fruits of your work as your pickaxes no longer break so easily is deeply satisfying to me
If you don't enjoy that kind of gameplay then I'm glad for you since world all but removed it

here's hoping we get another game as polished and optimized as 4u. i'd love to see what the mh team is capable of when they have a fresh new slate to work with.

Shitlosting aside, do any of you use Prowlers? They're pretty fun to use, but I've been wondring what other skills should I be using for damage. Right now i'm using the boomerang skills right now and they're really good, but mega boomerang is very situational and slow.

4U was anything but polished.

>prowler
>damage
Nonexistent. Literally the lowest damage "weapon" class in the game by a massive degree. Please refrain from gimping the party with your meme pick.

I thought prowlers were the ultimate cheese pick in case you couldn't beat a monster with your hunter?

>traditional

gen isn't traditional and it isn't even made by the main monster hunter dev team

even world with all the new bullshit added is more traditional than gen

They originally had Switch x 3DS crossplay in mind
I tired it and it works unbelievably well but in the end gimped the switch version

You can cheese monster much faster with Valor HBG

so if im looking to get into the series with monster hunter generations how do I start do i need to do every one of these tutorials

It was as long as you used GS, IG or CB.

Yeah I believe you
I’d rather take goofy ass Jet Dragon as a better Flagship Elder dog than the boring dog shit in World

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>Crossplay
3U had crossplay with the 3DS version and both versions had fluctuating framerates. 4U had the same situation with old and new 3ds models, especially during multiplayer. The gameplay hasn't been tied to the framerate since tri.

>Will we ever see hunter styles in World or another MH for that matter again?

Didn't Capcom say they had plans to continue making MH Games for the Nintendo Consoles? Like, different ones, non MH World ones?
Which I'd be totally 100% okay with: more MH content is more MH content after all and I'm not in anyway unsatisfied with the old series or the new one. I love them both for different reasons and want to see more of BOTH of them.

>I wish they brought back underwater combat in some form

Same, but not as it was.
I think underwater combat was clunky, annoying, sluggish, and not entirely thought out, but it should have been something they worked on and fully realized instead of dropping like a turd. It brought to much potential for change to the game to just be abandoned like it was.

I said "shitposting aside", so kindly fuck off

Ever heard of a game called Minecraft

No

You’ll spend the 1st 2 hours gathering and practicing simple combos before fighting Great Maccao then moving on to tougher monsters

But no don’t do all the Tutorial mission
Here’s the MH bible
mhgu.kiranico.com/quest

Play 4U instead, you'll get absolutely destroyed by some of the monsters in Gen and it'll be frustrating to no end

Regardless no you don't have to do any tutorials if you don't want to, I'd just watch a weapon guide on youtube or something to figure out the kinks

if you're looking to get into the swing of things, you can always stick to doing just the key quests, though you miss out on a lot of key monsters. very few of the "tutorial" gathering missions are required, so only the required ones. hunt every large monster. if you really want to get the most out of the game, do every quest, as there are a lot of hidden armor sets and collectables locked behind 100% completion.

if you really don't give a shit about any sort of tutorials, you can immediately hop into the hunter's hub and begin tackling those quests with no hand holding. ultimately its up to you to set your own pace, experiment with different weapons/armors/styles, fuck around and do whatever you want.

Moving forward there absolutely needs to be future games that bring back all the skills, weapon tree depth, and charms. Otherwise I'm probably done with the series

They got a lot of complaints from poorfag 2DS users getting 50 then 22 FPS being jarring as fuck and headache inducing.
So the 30 FPS lock was a happy medium

oh yeah go tell him to play 4U so he can get frustrated when he picks the wrong weapon and has a miserable time just because he didn't know any better.

B I N G

It's funny how bingposters make up 80% of what is /mhg/ nowadays.

I used the save editor on MonhunGen/XX 3ds to give myself all the none carve gathering metrials i will ever need.
Best decision i ever made.
It acualy makes the game tolerable.
OG monster hunter farming of resources was the most boring shit ever.

>i don't like hearing the truth so you're shitposting!
Fuck off, dude. Cats do absolute garbage damage no matter how you build them. Trying to pretend they are anything other than a detriment to a group is only harmful to yourself. There's a fucking good reason why nobody wants to play as or with them.

cheers lads i'll try and get into it again tomorrow if it doesnt go well you might see me whining in another mh thread

Well, MHF1, F2, FU, and P3rd aren't made by the same team either

>Ctrl f "Bing" in mhg
>11 results
>out more then 400 posts
I, too, like to lie.

>Same basic engine, structure, and core gameplay as all of the games that came before it
How else would you describe it? Simply having styles and arts available doesn't somehow make it a wildly different kind of game.

>I think underwater combat was clunky, annoying, sluggish, and not entirely thought out, but it should have been something they worked on and fully realized instead of dropping like a turd. It brought to much potential for change to the game to just be abandoned like it was.
I completely agree, they obviously understand the importance of new mechanics being fluid and enjoyable to use, like how they perfectly implemented verticality, so I have no doubt they could actually make underwater combat really great
I'd also really like to see Ceadeus again, one of the better giant elder dragon fights in my opinion even though it always just boils down to hitting it a lot

>then
You're right but don't do this

>picking the wrong weapon
Last time I checked all weapons were viable even if charge blade is a lot better overall

Not him, but doesn't PS4 has more content?

>styles
Fuck no, get rid of that trash. Just design a good default moveset instead of coming up with several different variations of trash.

Except almost every thread also has shit like "gnib gnib oohaw", "B I N G", "biing", or some other variation repeated multiple times too.

>Hunt times stay around the same both village and guild
>Always see people online using it
>Currently having fun
Stay mad autist

Cats should have bean just an alternative to hunting horn.
A suport class that kinda plays like SNS or Dual baldes only deals less damage at the bonus of acualy being able to support.
They could even go a step further and make one of the ultimate abilities for cats a revive kinda what Ice borne will have.
Also giving cats levels and XP makde them tedious tom play.
Only a max level cat is even remotely viable.

For 3ds users

So why didn't they just remove it on the switch version? You don't need to have synced fps for crossplay, this has already been proven false in the past 2 games

If you’re honestly having that much trouble just remember

Hit the monster
Don’t get hit

Everything else is preparation memorization and reaction IE Git gud

But a lot of the brave styles are better than their default counterparts, or at the very least more engaging and enjoyable to play
I think the idea of adding additional movesets you can choose from rather than adding new weapons is a great idea and I hope World does just that

>not playing mhfu on psp/ppsspp

bunch of clowns

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They're viable in that you can clear the majority of quests with them but it's just not a fun experience. 4U is where the devs experimented a lot with modernizing monster behavior and environmental layouts while doing absolutely nothing to most of the weapons to actually handle these changes. As a result, weapons like IG will usually kill monsters literally 3 times faster than any of the classic weapons while being a far better fit for 4U's gameplay mechanically than trying to use something like Hammer.

That's pretty much the excuse they gave.

The Switch version had Cross play in Japan
They just took the Japanese version and threw on an English patch and shipped it out
Remember XX switch flopped because everyone was going for the cheaper 3DS version and The great Switch drought was in full effect

>playing last night with some friends
>friend is a horn main
>be SA main
>tfw going ham constantly without worrying about buffing or healing and basically just speedrunning hunts
Bless Horn mains

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Yes I know the JP verison had crossplay

It didn't NEED TO HAVE SYNCED FPS FOR THAT TO WORK. The jp version also has no excuse for being locked at 30

Nope.
All Events for MHW come out on PC later.
And if you really want the HZD shit, you can just mod them in. They're in the PC files for some reason.

Have you ever used them?

Sounds good to me, you either get the easy option, or you can play one of the old weapons as a hard mode of sorts. More variety is always great. I don't see why weapons need to be even close to being equally good in a PvE game.

>XX switch flopped because everyone was going for the cheaper 3DS version
Well that and the 3DS version released about two months before the Switch version was even announced. I would have been pretty mad about that.

I wouldn't be surprised if they had hardcoded some animations to only work correctly at 30fps and were too lazy to go alter that.

They never gave any excuse for it. Crossplay is just an excuse Yea Forums made up for it.

This is bullshit, as many weapons didn't get updated going to Gen and they're perfectly usable there. The IG is busted and the LS and Bow are poorly designes in ceirtain aspects. but that's about it

>Will we ever see hunter styles in World or another MH for that matter again?
I hope not. World fucking sucks but G/GU does as well because of the styles. They do not fit into Monster Hunter.

>traditional MH
>pic is mhgu
what did OP mean by this?

Sure but unless you're some kind of spastic powergamer who always needs to use the best gear/weapon possible, I doubt you'd even notice the lack of proper balancing

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Lance, GL, SA, Hammer and LS all border on unusable in 4U.

I think you'd notice the fact that one weapon literally kills a monster in 5 minutes that you'd need 10-15 minutes for otherwise, in a game where you repeatedly kill monsters for their drops, that literally displays your kill time to you afterwards down to the millisecond.

All the "I was having so much trouble gettingo into the game, but then I tried the IG and everything just clicked" posts indicate otherwise. Of course, the "all weapons are equal, the greatest weapon is a skilled hunter" mantra that every MH community keeps repeating means that nobody would ever even think that maybe, their weapon really is just carrying them.

I've never understood the people that think a 20 minute kill is just as good as a 5 minute kill. The point of playing a game is fun, but how is doing something insanely subpar fun? I guess it's the actual lack of ability to do better than gives a leeway we'll never get to experience. I wish I was retarded.

Used and had fun with all of them on the endgame, those weapons barely changed in Gen as well movement wise. Stop obssesing so much about DPS and TAs

Man it’s like Capcom was doing everything in its power to make sure GU was unpopular
Is there more in fighting with Capcom again?
It’s like one side loves Nintendo
>Helped with Switch development
>Dragon’s dogma 16 gig card for 40$
>Onimushi HD
>Ryu and Ken in Smash
>MHGU coming to the west

And the other side fucking hates them
>MHGU delayed for a year and silently announced
>RE4 30$ No gyro, Not 60 FPS
>Worse RE games on cart
>Stripping the DMC collection to a game a piece for also 30$

No, it's not, MHGU is the last classic MH game, gathering most systems and monsters created in previous titles. Who asks you to use "anime" finishers? If you dislike them, play without them.

Those weapons got massive crutches to help them out in Gen though, and the ones that didn't (Hammer, GL) remained low tier. It's not just a matter of DPS, using mechanically inadequate weapons just isn't fun. Why should I torture myself with hammer in 140 Apex hunts when GS does the exact same thing but better in every single way?

>Is there more in fighting with Capcom again?
Doesn't seem too unlikely.

GU is a traditional hunter

You don’t flex in world and haven’t been able to run while weapons are unsheathed since Frontier Z

>>Same basic engine, structure, and core gameplay as all of the games that came before it
All of those arguments apply to world too you know.

If you have fun hunting monsters, why would you want it to be over faster?

Buy MHGU, you get free packages with items that pretty much make you never need to do any gathering quests.

>If you dislike them, play without them
This is kinda disingenuous to say since GU endgame monsters have health values that are balanced around arts.
If takes way longer to complete a hunt using guild style.

I would play with the weapon I enjoy using, not the one that objectively deals the most damage or insures my safety and I think that's the way for most people
Of course you can argue that strongest weapon = most fun but I disagree with that, just because I kill something 4 times faster with IG won't make it fun or enjoyable to use, it'll just cheapen my hard earned and well deserved victory and turn it into a hollow victory
Now I'm not some retard who places restrictions on himself to make easy games more challenging (i.e SL1 runs in DaS) but I just prefer playing the game with the weapon I enjoy using the most, if it coincides to be the strongest so be it, but I also played GL in MHFU and that was apparently the worst shit imaginable so whatever

I'm hunting that many more monsters for more fun in the same amount of time.

Then use them only on end-game monsters, what's the issue, you still have more than a 100 monsters to play with without using any techniques

Not really. The structure was entirely different

GL in FU is far more fun than GL in 4U. GL in FU just doesn't do a lot of damage, but it doesn't make you want to kill yourself for trying to use it against anything hard.

Go solo 140 Zinogre with GL. Tell me how fun it is.

considering most styles only get a single art and the best arts themselves are the evasion/utility arts, i'm gonna say that's simply ain't true

>Do quest
>Kill monster
>Collect mats
>Forge bigger sword
Woah the "structure" is totally different... whatever that means...

this isn't really true, you can still get good times on those monsters, a lot of styles barely have any arts in the first place
the game just forces you to play far more aggressively than the usual MH game and gives you the tools for doing so

It depends on the weapon you're using. You can use a top tier weapon and do EX deviants in 6-7 minutes, or you can use other stuff and need 20. The endgame content is balanced around arts/styles, regardless of the fact that some weapons simply do not have good arts or styles.

Adept gunlance is F U N

BING

It is though. Wether you like then or not, GU endgame is built with styles in mind, so they're basically required if you don't want every fight to take like 40% longer.

I just started playing game in OP the other day and got fucking twoshotted by the hippity hoppity dino bird tutorial boss monster. I know eating before the mission will max out my health, but how the fuck do I keep myself alive? Im gathering honey and shit to make potions but is there anything I can do early to up my damage or ability to stay alive?

t. chargeblade noob with default armor

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Show me anyone getting a good time on boltreaver astalos or bloodbath diablos with guild anything.

this.

Styles are a great idea, arts are not.
Styles needed further adjustments for balance/viability reasons but some were already designed in a great way.

They actually did the impossible and made the CB axe useful.

Other way around, arts are a good idea but styles are impossible to implement in a decent way.

TA's don't represent regular play, they only show how much damage a weapon can dish out without taking things like familiarity with a weapon, affinity to different playstyles and inperfect play into account. This argument is so fucking retarded

>It's not just a matter of DPS, using mechanically inadequate weapons just isn't fun. Why should I torture myself with hammer in 140 Apex hunts when GS does the exact same thing but better in every single way?
This is like playin a fighting game and wondering why anyone would "torture themselves" using a low tier character in a casual competition

They were top tier in MHG and got nerfed all the way to worst weapon in MHGU.
For comparison, high level G rank prowler play is about the same DPS as high level MHG high rank prowler, although their support abilities did get a giant buff.

If they we're ever readded they'd probably stay low tier because Capcom is autistic about "support" classes being noticeably worse than everything else RIP HH.

You won't get competitive times because it's statistically impossible, but that doesn't mean styles with no arts like adept or even guild are entirely unplayable in the endgame.

I'm not talking about TAs.

styles are super close to great.
valor is just too busted for most, but there's many hunts where you dont have a definitive choice for every weapon.
personally I love to pick something like aerial against naja as an example.
guild style mostly just needed something like a raw damage buff to be viable and I'm sure that alchemy is fixable too.

I need to get back to playing FU
I'm at G3 and still need to fight Yama again

People that think GU is traditional are BING BINGs that don't even realize that 4th Gen created the problem that resulted in World.

you will unlock a trader that will give you access to honey and other stuff after every hunt.
keep your weapons and armor upgraded and you can pick up buff stuff like might/adamant seed and then turn those into buff potions which stack with the seeds.
if your weapon runs into a dead end it might be easier to upgrade another path.

at that point you should mostly just work on becoming better with the weapons. I wouldnt waste time farming shit when you're facing monsters as basic as that.

Then why are you using the stardard TA practice of putting weapons into tiers based on hunt times?

3U & 4U>>>>>>>>>>>>>>>>>>>>>>>>GU
What a souless game gu is, "hey hunter, hello, gather this shit, kill this other shit, bye" one moment you are playing ps2 maps, other 3ds vertical maps, other new monsters in psp maps and then old monster in new maps. Also hunter here is your anime broken shit and blue sharingan monsters.

You need to learn the monsters tells and react according to their moves,
A lot of the monsters in MHGU behave incredibly aggressive though from what I can tell in comparison to previous titles, and a lot of them have extra moves to compensate for you being stronger thanks to arts
Upgrading your armor is one of the best things you can do though for a fat reduction to damage you take
The CB can only block so much without it being charged so you're better of dodging or using guard points, but I'm no expert on that weapon I'd suggest watching a youtube guide for the wepaon you want to play with and maybe you'll learn something you didn't know before

learn to dodge, kangaroo chicken can't do a thing to you.

Considering adept and valor are the dominant styles on those monsters, yeah, obviously. But people saying guild/no arts is a viable choice against those kinds of monsters is just talking shit. Not even the TA guys want to seriously attempt EX Bloodbath or EX Boltreaver with anything outside of their ranged and valor LS comfort zone, and anyone who has tried it got absolute garbage results.

Meant for this guy

eating before a quest isn't guaranteed to max out your health, or give any at all. check the stats the meal gives you

by hippity hoppity dino bird you're talking about the grand maccao right? I don't think he should be twoshotting you at all unless it's the jumping attacks with really long startup.

like the other user said you can buff yourself with various items like seeds (or using those seeds to make drinks) to make yourself tankier/do more damage but at your stage of the game the most important thing you can do is learn the monster's attack patterns

the basis of these games is to hit the monster and not get hit

I disagree and agree with you both, Arts are excellent but should be implemented into regular gameplay. Especially non-class specific arts, after all who would ever use the castle walls or healing shit when a sharpening invulnerability dodge and such exist. Styles should also be changed up to match the disappearance of 'arts', wouldn't it be cool if each style was more than a removal of your moveset for some mediocre gimmick.

Because they're the closest thing to an objective measurement of a weapon's effectiveness. Not speedruns though, but something like an average time hunting a monster 100 times. I enjoy consistency more than getting one super good run in 100 attempts, so I don't give a shit about TAs.

GU/XX is proof that traditional MonHun is dead. You're literally running through old areas with butchered game mechanics - but retards go "muh flex" and think that's traditional.

Fuck no, integrating arts into the regular moveset does not work. World did that and it resulted in the biggest power creep the series has ever seen.

Yeah I guess you are right. Nothing from World is different.

No the fuck it doesn’t.
In other games you work around the monster
In world the monster rolls over and dies for you after another monster shows up and starts beating it’s ass for you
In literally every other game 2 Monsters in the same rooms means getting your ass kicked

The power creep in World has less to do with integration and more to do with G Rank tier gear values in an HR game that's P3rd levels of monster balance.

>30 FPS
Capcom wants traditional MH to die. Let it die, I suppose.

some styles have some really big changes to the core movesets. its the case for CB and SA specifically.
it all depends on the weapons, some seem to be too rigid to be changed into much else like GS I guess.
depends on the style too. aerial is almost always boring on the moveset and takes a lot of stuff away.

it also made weapons like SnS super boring because its essentially locked into aerial style now.

You're a retard that either values too highly or has no fucking idea as to what "traditional MonHun" means.
Hint: stupid gimmicky bullshit on top of the core skeleton doesn't mean it's not traditional, otherwise the series stopped being that after 3U

No, idiot. You can kill high rank monsters naked in World faster than you can kill high rank monsters in other MH games in full gear.

All I want is one huge MH with ALL and this time I mean ALL villiges + their farms and the rest

I meant integrating arts into styles, for example with lance you could have one with castle walls, taunt, and a powerful hard to pull off counter. Another could entirely remove your blocking function and allow ONLY pokes on your lance, with extra-strength pokes that leave you very open.

>GU
>Traditional MH
True traditional MH ended with FU. 3rd gen wasn't too bad since underwater wasn't the focus. But 4th gen ruined it with the z-axis and later arts and styles.

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I don't want that. I just want new MH content in classic style, dialed back to MHFU levels but with more polish.

Does anyone else love Striker style?

In that case weapons are just going to start invading each other's niches. If Lance gets a style that turns it into a purely offensive weapon with sidestep based evasion, what still distinguishes it from switch axe gameplay wise? It's redundant.

>Because they're the closest thing to an objective measurement of a weapon's effectiveness
Not in regular play, as i already explained

I just want to flex after a drink again

Well feel free to actually elaborate.
>Oh no the story isn't told through some inconsequential urgent quests anymore

>Oh no the game is LITERALLY ruined because the entry-level big monsters get BTFO'd by rathalos sometimes
Never happens against strong monsters so who gives a shit.

ok thanks anons. I keep falling on my ass when I dodge. Am I supposed to not be running when I dodge? I feel like I run out of stamina so fast.

>iframes didn't exist in FU
That's how I know whoever made that picture literally never got past low rank in FU

But I already said that I'm referring to regular play. Not one off speedruns. Are you illiterate?

4th Gen comes after 3U, so yeah. The moment they started adding vaulting, mounting, vertical map design, and all the extra shit they cannibalized MonHun and turned everything into anime punching bags. X and XX made it even worse and World is just the natural progression of all the dumb decisions throughout 4th gen.

A segmented map and flexing doesn't mean it's traditional when literally everything else has been changed for the worst.

Brave style weapons and 4U's overall endgame in general had way worse powercreep than World

>the car in the frontier column
so accurate it hurts

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This
Hunting less than 40 monster for 300 hours is exhausting because you hunted that same monster for over 7.5 hours a piece

Hunting 100 monster for 300 hours feels amazing because you only get an average of 3 hours per monster and re colors get new moves or abilities

You’d have to double the time to feel like same amount of Fatigue the hunter with less monsters does

>Well feel free to actually elaborate.
Honestly, no. There is no convincing worldlets that the game was subpar. and lacking

if you sprint away from the monster and press roll you do a superman dive. that dive is super invulnerable from start to finish, but it has a lot of recovery so you open up yourself to monster attacks.
its powerful but with a big drawback.

stamina management is important. try to not always hold sprint. let go when you're not in immediate danger to let it recover a bit and then start sprinting again if you want to get away from some monster move. I'm generalizing but thats stuff you should consider.

>It's different and bad... I just can't tell you precisely why!!!!! BUT IT'S TRUE!!! WAHOO

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>iframes were capable of avoiding entire charges in FU
That's how I know whoever I'm responding to is just trying to sound smug and actually never played the game themself.

Valor HBG is the only thing that comes close to anything in World, and I'd say Glutton is stronger if you factor in mantles.

>tfw i still play MhXX on the 3DS with japanese

Fuck you
Aerial style stays and that’s finally

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I fucking wish, everything released in Z has been boring as fuck

>defending monte style

I came up with the idea on the spot and haven't fleshed it out so well. I agree with your point on the game having some homogeneous combat with my idea. I just hate how 'styles' and 'arts' are implemented as of now and would prefer anything to simply picking brave and adept for most weapons. The devs could surely add some 'flavor' to styles without making them feel like neutered movesets with a bland gimmick.

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if you're running away or perpendicular to a monster and you dodge while running you'll do a superman dive. this dive has shitloads of invuln frames so it's good for when shit's about to hit the fan. You can tell when you'll do a superman dive instead of a roll because if you're sprinting in the direction that'll cause a dive your character will be chopping their arms with their back straight up instead of slightly hunching over like when they usually run. sprinting away/perp to a monster also costs more stamina.

I never claimed it to be any different, user.

Jesus

>if you like MH that means you worship nintendo
Played and enjoyed every MH since 2. Worldlets gonna worldlet tho

MH fan base pre World
>4 is shit!
>Generations is stupid.
>Hunter arts and styles are made to appeal to normies and casuals who have ADD and NEED super anime attacks!


MH fan base post world
>Generations and XX are based!
>Hunter arts and styles are awesome! fuck yea, "gotcha bitch" is done automatically with the counter!

mmhm mmm really makes you think, gets the ol noggin joggin.

A) Get better armor so you won't get two shot
B) Download the item packs from the DLC menu because Capcom decided with Generations Ultimate to literally give everybody free shit they won't need until late game along with eggs to sell that'll max out your coin purse.
C) Learn the monster's movement and patterns
D) Play the kazoo
youtube.com/watch?v=NMPCsSFsguA

you never heard of evade lancing?

>Played and enjoyed every MH since 2
Care to post your copy with a timestamp?

>since 2
You lying sack of shit.

>simply picking brave and adept for most weapons
Valor is optimal for GS, LS, Bow and HBG. Occasionally hammer. Nothing else.
Adept is literally only good on LBG, and GS against only the hardest EX deviants because playing fair MH is no longer viable there.

>only took 2 posts to expose himself
Leave kid, we are discussing videogames here

You’ve never played a monster hunter game before world have you?

The quest are literally
Hunt this monster because
A. It’s gonna kill us all!
B. I fucking hate this monster
C. It’s annoying me
D. A, B and C in whatever order you want

A Gammoth has been showing up out the village
I hate it’s stupid smug snow covered feet
Go hunt it so I can look like a badass in front of my friends

why play frontier-lite when you could play frontier?

>most content in the series
>better mechanics
>better armor skills with thought put into them
>2 original weapon classes not found in any other game
>insane challenge bosses that make all other MH fights and bosses from other games look like a joke
>10 years of constant updates, maps, equipment, monsters and weapons you've never seen
>element is actually good and meta
>status actually good and meta
>entire game mode not like anything found in mainline (arcade style survival mode)
>transmog that lets you mix gunner and blademaster appearances
>monsters BALANCED AROUND THE HUNTER POWER CREEP INSTEAD OF LEFT TO ROT WHILE HUNTERS OUTPACE THEM
>soulful ps2 graphics as god intended
>dos victory music and many references to dos in the game
>PC

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>hacked 3ds copies suddenly have crossplay with mhgu
>hr999
>big red crown
>"free w.e. cat"
>armor sets with god charms everywhere
>"Hey. Lemme post my quest pls"
Did they just wake up and decide "I'm going to be a giant tumor today"?

if it was a one paid thing sure

The PSP port

I'm not the poorfag who only has a switch that's upset he can't enjoy all of the games the series has to offer and complains about them online

>playing AOE spam: the game

Back of the bus, Frontierfag.

>World is so fucking bad it retroactively makes Diablo Hunter 4U and Monster X Zone Generations on a 240p screen feel like fucking masterpieces in comparison
it really activates those almonds don't it

>port
Portable 2nd is a completely different game from Dos. It's practically P3rd tier to Tri. Literally none of the Dos system mechanics made it to Portable 2nd. In fact nothing from Dos has been in any Monster Hunter game until World, and we still don't have the seasonal changes for hunting that Dos utilized.
Y'all niggas are such fucking pretenders lying through your teeth.

>pay to win, literally more paid gacha armor sets than there are ones you can actually craft
>progression entirely based around timed events
>vast majority of content is worthless because the only way COG can make new content appealing is by sticking some mandatory new power creep armor skill or zenith boost on a new monster's set, weapons are universally rendered useless by blue tower, which also immediately invalidated UL
>Raviente forced to be the sole endgame forever despite the fact that nobody likes it

I'm sure you're the one who's been playing since PSX :^)

Why would I bother elaborating
You worldlets literally don’t know any better
I could hand you GU right now and you’ll be looking like this

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Tells me that the grandpas all gave up and don't even bother anymore while bing bings that only started with 4U constantly shitpost.

>Portable 2nd is a completely different game from Dos. It's practically P3rd tier to Tri. Literally none of the Dos system mechanics made it to Portable 2nd. In fact nothing from Dos has been in any Monster Hunter game until World, and we still don't have the seasonal changes for hunting that Dos utilized
That's cool

>>progression entirely based around timed events
>>vast majority of content is worthless because the only way COG can make new content appealing is by sticking some mandatory new power creep armor skill or zenith boost on a new monster's set
sure sounds like another game in the franchise hmmm

You need to be 18 to post here

>pay to win, literally more paid gacha armor sets than there are ones you can actually craft
except 90% of those gacha armor sets are worse than crafted ones.
>progression entirely based around timed events
they recently made the most important timed event a permanent thing.
>vast majority of content is worthless because the only way COG can make new content appealing is by sticking some mandatory new power creep armor skill or zenith boost on a new monster's set, weapons are universally rendered useless by blue tower, which also immediately invalidated UL
zenith weapons are still relevant on many weapon classes. blue tower is only BiS versus musous because of the high defrate.
>Raviente forced to be the sole endgame forever despite the fact that nobody likes it
ravi weapons are garbage unless you play one of the weapon classes that are used to farm ravi, which are also useless elsewhere.

Why the FUCK didn't the tutorial tell me about affinity oil?

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Maybe because every single idea Dos had was implemented terribly and the game was such a massive failure critically and commercially that its producer literally left the company

Hey guys, I found a new game on pc that looks a lot like monster hunter, it's called Dauntless. I just had to download the epic launcher and boom, Iwas already playing this masterpiece of game with a lots of monsters and fun. Come join us.

Again leave kid.
I wish I was home to show off my psp

>tfw unironically poured hours into World and GU equally
It must suck for people to be incapable of enjoying multiple things.

>In fact nothing from Dos has been in any Monster Hunter game until World
Such as? Oh and you can't say day/night cycle because Tri had those, even online.

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fuck off gaijinhunter

reminder, most of the monsters are "hard" because of shity programming from the PS2 era code that makes up the base of the 3DS games still, 15 years later.

90% of the monsters that came out pre 4 are jokes in Gen/GU due to arts/styles/mounting.

I've been playing since Tri. Now here comes the part where you say my first game is somehow not valid and you lie about being a series veteran who started with Freedom Unite :^)

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>playing since Tri
>posts ultimate version
LMAO

World created the problem that resulted in World.
aka. the horrible, HORRIBLE garbage maps.

>A literal Tri-hard

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The entire bounty system, ecological hunting system, and seasonal changes were never utilized again. We only got the bounty system back and it's basically just extra quest repeats now with various reward levels.

How is Frontier's weapon balancing compared to the other games? I'm basically only seeing magnet spike, tonfa and DB doing well vs musous and such

>BUYing wii games
That's pretty cringe my dude

Tri was significantly harder and more traditional than GU so I don't get what you faggots are even whining about. Why don't you post your copy of FU that you legitimately played and own because EVERYONE is an FU veteran when they get BTFO

World doesn't lock core decos behind PvP events you have no control over

Can we stop shitposting which MH is the best and just move onto discussing classic MH shit.

Anyone for some MHGU? I'm grinding to make some bows, never tried any, so I wanna learn - are they worth it or am I just losing time learning crap?

I'd like to know this as well, with all the flying monster shit in GU it'd probably be well worth using a ranged weapon instead
Especially considering the armor sets look almost always way cooler for non-blademaster

>I'm basically only seeing magnet spike, tonfa and DB doing well vs musous and such
musous are extreme dps checks that are literally not meant to be soloed. so naturally only the strongest weapons can get solo kills first. however, by now every musou currently in the game can be killed solo by most weapon classes. they have shifted design to accommodate some of the weaker ones as of the most recent musous (bog and zeru)

MS, tonfa and DB are 3 extremely broken weapons. DB at least requires extreme skill to pull off, but the others not so much.
these 3 will always be the fastest until they get nerfed.

gunner weapons fare extremely poorly against musous due to the movesets and gunner weapons in general not having as many tools to deal with extreme monsters right now.

Figures. Wouldn't be MH if there weren't only like 3 weapons that are worth using, I guess.

B I N G

So what styles do you guys recommend? I'm still going through LR and figure I should experiment now while I'm bullying dromes. Don't really care what weapon, just give me your personal favorites.

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this kills the bing bing

Yeah I loved to post my dead broken PSP and Pandora battery if I was 2000 miles from my old home in Georgia

dont get me wrong, other weapons are fine to use, and are all pretty close to eachother. its just those 3 that are absurdly broken.
you wont have problems getting fast times on non-musou content with any weapon. musous just demand more, and favor certain kinds of strength (for example, weapons that cannot utilize poison well get much slower times on musous. because of the high defense, but get fast times elsewhere, like GS)

How do I quickly reach lv99 with a palico in GU? I want to stop dumbasses from slaying capture targets but I don't want to build a new set.

Aerial Hammer
youtu.be/TfAF_FLEVfA

You mean the PSP you never owned? Right. I'll take your word for it.

>Defending XX while shitting on 3 for being casual
kek

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No need to reply to your own post, tendie

Being "fine" to use still isn't that great if there are other alternatives that are literally twice as good.
And honestly, most Frontier weapons other than Magnet Spike and DB put me to sleep when I played it, anyway

>calling 3U tri
>calling 3U 3
HAHA EPIC WOJAK TIME

I’ve been an idort since day 1 with a DS and a PSP
Should’ve raked yards and walked dogs for vidyas money instead of projecting like a poorfag

I pirated tri like anyone with a functioning brain did with wii games since 2010.

Yeah I'm sure you did and played monster hunter since you were a fetus, pablo. seethe harder.

to each their own, but i love GL, SnS, lance and swaxe in frontier.
i could kill it faster with MS or tonfa, but its not the same experience.

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That does look fun. Is that it though?

I'm, sure you did, tendie

How anyone can enjoy reflect weapons is beyond me.

>Tonfa
They really need to bring back Tonfas

>Yea Forums now hates Monster Hunter (insert non mmo version here)
I always heard complaints here and there about each version but it seemed to be everyone had fun with them all here. Even World which didn't add my rathalos hammer and have much in monster variation was fun.

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Projecting
Go get beheaded by the cartel spic

Just give up. Capcom does not care about the one system that would enjoy the traditional MH experience. Either learn to deal with and play MHW, or the Switch somehow ends up outselling the PS4 and Capcom has no choice but to pander back to Nintendo consoles for the next gen.

>n-no u
lmao seething poorfag toddler. world never ever

perfect reflects, of course.
hitting perfect reflects on every individual hit of an attack is super satisfying and quite difficult to consistently pull off

Why would I care about buying a second copy, tendie.

I just hope they keep things visually interesting and colorful

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Really depends on the weapon but adept and brave style are fun for most weapons

Brave mode switch axe is where it's at, tons of damage, huge range and fast attacks
I also like the brave LS because it reminds me of the way LS used to be in 2nd gen, without the spirit bar needing to be charged multiple times over and the stupid spinny move at the end of the combo

>switch axe with 1 art slot
"No."

all of MH is good. even frontier.
MHO wasn't, but we dont need to worry about that now

Who cares about arts? I appreciate some of the fancy looking moves and the utility but whatever

I started with Freedom Unite, and I liked Tri more.

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>Look at the meme chart of weapons with certain styles
>Brave GS is a guy holding a baseball bat
>It's exactly that and pretty fun
>Aerial Hammer is slam jam
That chart is pretty accurate

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Yea Forums doesn't hate monster hunter. Yea Forums hates shitposters that have killed the ability to discuss the series to any degree. It created an artificial rift here that only continues to exist because people keep taking bait.

What's the best styles for Bow and IG? Also is Alchemy useful for anything?

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post it

>traditional MH
>Gen/GU
How delusional can you be? The last "traditional" MonHun was 4U. Gen is a bastardization of 4U

> We only got the bounty system back
You can argue GU brought it back first by making certain monsters worth more if you hunt them which seems more in common with whatever Dos had. But then what would I know, I never bothered to play the game.

As somebody that's been using bows since FU, I struggle to find a reason to recommend them to anyone. They're not bad, but I think I've seen next to nobody use them in my experience with others save for myself and honestly they feel more like support than solo weapons but that's just my own opinion. Having said that they're still very powerful in their own right even alone so I'll give you the best tips I've learned.
1) Always carry mushrooms, herbs, and phials for extra coating.
2) Rapid and Spread are you best friend for most monsters. I've never used a bow with Heavy but I recall that's more for partbreaking anyways and I forget the verdict on whether or not Pierce is worth a damn or not as of GU.
3) Don't arc shot when playing online. One type causes an explosion on impact that'll blast people back while the other will cause continuous flinching to any unfortunate player caught in its radius.
4) It's not a combo DPS house like it is in World. Charge your shots and wait for the right moment to release.
5) To continue from 4, it could be helpful to bring Mega Dash Juice along as holding onto an arrow consumes stamina.
6) Know your bow distances. It's actually the same as Bowgun but in case you never used one Normal/Rapid is mid range, Spread is up close, Pierce is the farthest distance.

There's most likely bow optimal builds out there but I don't know what they are and as far as I'm concerned anything that allows you to use Power coating regardless of the bow you're using is a straight winner. Outside of that, good luck you two! Ranged isn't for everyone so it's always nice to see people willing to give it a shot.

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Try either Adapt or Valor for Bow depending on how much you like moving. Striker kind of works for IG due to the arts it has, but Aerial is dickish kind of fun. Alchemy is sort of the odd style out and doesn't mesh well with a lot of weapons, but it is a good fit for some like SnS, and Switch Axe.

>optional anime moveset mechanics in GU
>tfw they become integrated into the moveset in World

I dont know, seems like they're pretty happy just reusing the pleioth skeleton

We will get Monster Hunter 6 eventually. Sure as shit ain't gonna be a Nintendo exclusive after MHW's sales number. Even if the switch outsold the ps4.

>CB is best weapon in 4u meme in
How is it we have people still upset about CB?
It was barely top 5 and wasn't top 3.
Bow/IG/GS all shit on it in terms of damage and TA times in 4u.

In world its disgutingly OP and broken but even in its current state Bow shits on CB.

>who cares about arts
>on the weapon that can loop sword mode infinitely with a 20% phial boost
enjoy your autistic R mash flailing being outdamaged by alchemy SA hitting the A button twice

World CB is only "broken" against shit that can't fight back, watch it try and fight AT nergigante and fail horribly

the Generations games are not traditional MonHun. They are spin-offs. Unlike other G-rank games which are expansions of the base game they were labeled spin-offs from the start.

Source: right from the horse's mouth

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Alright then, world is fucking easy and the maps are a chore to navigate. Its filled with minsters reusing the exact same skeletons with a small amout that feels new. Graphics dont make gameplay more fun, and worlds visual ecstatic is boring as shit. The weapons look like ass, you cant glamour the few good looking armor sets, and the only fun map to look at is the coral one. Mhxx gave you different ways to play and varied gameplay, and has a bunch of really fun monsters so its easy to sink 500 hours plus. World did some things that were nice, but I sincerely wish that we never see another mh like it.

Thanks man, going ranged is always kind if a chore because you need a new armor set but I am currently at a point where I need a completely new one anyway so I might as well take a chance with ranged this time

You can't SAED spam ATs but you can still GP everything and AED KOs like no tomorrow.

If gen is a bastardization
World is 3 times inbred

Which is fucking weak as shit in World compared to what every other weapon is doing.

>The same game but with G ranked tacked on is no longer canon
???
I swear Capcom doesn’t get Capcom

Drop red shield and sword after SAED and CB will be fixed.

I can only find the Cross/Generations one can't find the updated chart.

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>enjoy playing the way you want to
Thanks, I will

I think we will get more classic versions of the game for switch.They might make MH5 for Switch, keeping the World title a different line. Though i do think they have said they consider world to be 5. MAYBE if the switch pro rumors are true they/we will get world.

I do think after Iceborne we will get World 2/MH6. Unless they do another expansion but i cant think of any Ranks beyond G/Master in the main line games. Maybe all Deviant expansion.
but since i have a PS4 i can play it and play gen u on switch.

Generations was the first MH i dropped immediately.
Got 32 hours, got to end game, had my end game set. Hated it.

I want to play brave SA, but fuck Generations

Legitimate question: Why do you guys prefer MHGU/MH4U over MHW? What are the main reasons you'd go back to the older gens over MHW?

I personally prefer 4th gen over 5th, but I'm curious what other such people's reasoning might be.

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I hate 4U, GU and World though.

Gameplay.
Hunter is too fast, monsters are too slow.
Older games forced you to be thoughtful of your actions. World you can just mash shit with no regard.

Its been said so many times.
Style is butchered, monsters are shit, online is fucked, village is shit, scaling is busted, box in camp and running while healing and all the buffs the hunter got ruined gameplay, weapons got changed in shit ways, monsters are slower and dumber than ever, hunts being locked behind events is trash.

Thats the quick rundown essentially.

The fucks wrong with generations?
Plus 32 hours?
I don’t even think I was HR 5 lead alone at end game by 32 hours
Hell I was 100 hours in before I saw Mecha Bug Dragon

Hunter Arts and Styles were boring.
Replaying 4 games worth of tutorial quests was annoying
Deviants were an awful end gsme system
Having to fight the same monster 10x3 times to get the max set and weapon was cancer

Then you hate monster hunter faggot.

What's the most fun style to doot with on HH? From what little research I've done the only good choices are Guild or Valor and there's fuck all for decent HH videos online.

I think it boils down to the awful online system in world that removes the feeling of companionship that the older games had, and the way difficulty is designed, that makes the regular monsters braindead easy and anything above tempered monsters fucking insufferable.

>the game feels slow
>hate most of the maps
>most of the new monsters are kind of uninteresting
>weapon designs are downright shameful

There are some nice things I miss when going back to GU like the sharpness bar, and not having to carry pickaxes/bugnets. But the meat and potatoes of the game, hunting monsters and making gear is all very lacking. They also butchered Jho's theme which kills me a little every time I fight him.

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No, I just hate nu MH.

I like most of Monster Hunter.
The only gen I haven't gone back to is the 1st.

Valor is too much fun for HH to not use it. Recital turns into this awesome quick flourish, and spamming it pummels things to death.

I don't care about the casualization too much generally, I had a blast playing MHW on my PS4, though I only spent like 80 hours before I felt I was done with it whereas Tri ( my first MH) I had played for a good 400 hours before moving onto MHFU, even though Tri and World are comparable in content (at release)
This lack of monster variety will hopefully be fixed with iceborne but we'll see
World also lacks personality, I don't like the flagship monster and most new ones are also pretty boring, the one I like the most being the Pukei
I also lament the removal of skills and charms as they were in previous gens in favor of streamlining the game even more, I don't like that at all

Personally, I prefer the older style MH graphics, I think MHp3rd is the best looking in the series with FU being a close second
World isn't terrible but I'd rather they'd have stuck with their semi cartoonish artstyle instead of going realism

Just use guild like god intended, it's the best one. Use invigoration in the endgame to keep up with the increase to monster speed

Biggest issue I have with MHW so far is content. There just isn't enough of it. Not enough monsters. DEFINITELY not enough weapon designs. I imagine MHW3 will be when it finally feels like enough, maybe even 2. Difficulty is my second issue. It starts off good, but then difficulty drops off too fast after getting used to fire trex. Lastly, changing areas in previous games is A LOT less annoying then the slog of going from area to area in MHW. Especially when dealing with shit like going through vines or the 10 hours per match that you have to spend climbing. I thought 4 was bad with the climbing....

>Hunter arts and styles are boring
Have you tried Aerial Gunlance?
Or Aerial Switch axe?
Try this out for size
>Aerial Switch axe
>HG earplugs
>Attack L/ Defense L
>Long distance runner

You never stop for roars
No monster is too far away nor is getting away easier
Attack L if you’re good at not getting hit swap out for Defense L if you aren’t

4U and World both have their advantages and are fun to go back to. Gen and GU don't. They are both terrible games

>Hunter Arts and Styles were boring.
That's literally the opposite though, they're mostly pretty fun and a large amount of it has been implemented in World's movesets. The issue was that Adept and Absolute evasion we're OP
>Replaying 4 games worth of tutorial quests was annoying
There's literally only 7 mandatory gathering quests throughout the entirety of the game (low/high/G single and multi). There's a lot of gathering quests in general sure but they're all optional.
>Deviants were an awful end gsme system
It's not perfect but it's still basically the best MH has had yet. It's got way more variety than Apex Rajang 4 Ultimate had and it's even more less tedious than endlessly grinding Kulve for random gear. It's gives set, clearly reachable goals that differ enough.
>Having to fight the same monster 10x3 times to get the max set and weapon was cancer
It is a lot but like the previous point, how does that compare to other MH endgames? 30 hunts per set is a lot but Rajang or Kulve could require hundreds if not thousands of hunts to get a set. Plus it's not like Deviants are the end all be all the way rng loot is, regular sets and elder dragon stuff is still equally good and worth doing.

>Nothing but negativity
Do you want to talk bro?
You sound mad at something else

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4U has nothing worth going back to for.

I'm not being negative on purpose I really did try to give both Gen and GU a chance. I was even doing TA for awhile with /mhg/. They are just downright awful games

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thanks based user

It's actually less of a chore than it appears, but then I've been doing ranged since Tri so I guess I'm more used to it. Just like Blademaster early on you'll want builds and armor sets that can cover most of your bases until late game where you can make more specific ones. Keep in mind that though one set compliments melee weapons well doesn't mean its Gunner counterpart will do the same. So above all else do worry about hunting same monster twice as much meme people like to perpetuate.

This is more a personal rule of thumb coupled with the fact I did the entirety of 4U single player ranged stick to melee as often as possible if you plan on switching between both. While money shouldn't be a problem since Capcom made sure everybody was rich through the GU DLC, ranged only really comes into its own mid-late High Rank up through G. Trying to upkeep both at the same time early on is nothing more than unnecessary headache unless you're really determined to be good at ranged weapons. Something else I forgot to mention, and it goes along with optimal ranges. Be sure you know what types of shots your bow has. Each bow has three levels, with a 4th one that can be unlocked if you have the appropriate skill. How long you charge your bow indicates which shot type it'll be depending on the bow you use. You can tell your shot is at the corresponding range when you see the screen violently shake.

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>Aerial Gunlance is the Hindenburg disaster
>Jump into the air
>Explosion
Damn that chart is accurate

What’s so bad about them?
If anything it’s too alike other games because the monsters, music and among other things are quite literally copy and pasted over
I find it harder to go back to 4U because Aerial is too much fun

You could supplement rajang with any other gq140 monster depending on the relic you were hunting, some weapons didn't even need relics Cyra Cymmatry and Rogue Sedition weren't that far behind a perfect relic GS.
You couldnt do that with Gen, Silverwind was one of the better end game sets for SA unless you wanted to do ALL THE QUEST for Hayabusa Feather and do a mixed set with s.sol.

I felt like the styles needed balance, some were just too damned good and leaps and bounds better than others for ex Striker Lance and SA just shit on the other 3 styles to the point you felt punished for not playing optimally. I dropped 400 hours of relic farming various gq140 for GS, solo, and I never got bored but Gen just wasn't doing it for me. Also gen on the 3ds made me feel motion sick, not sure why. I bet the switch port wouldnt cause that. I would try it but im not shelling $300 for a console for one game. I did that for world and it left me disappointed

Does GU on switch allow for bow aiming using the d-pad? I tried it out on the demo and it didn't work

While theme is weaker I actually really like how Jho looks in World. The new textures and lighting makes him look like an old withered dinosaur. I wish Gold Jho was an actual subspecies instead of just being tempered.

What do I emulate GU with?

Cemu

Since the game was coded as “dpad = right stick”, i dont see why you cant
Just change your control scheme to R to charge, X to toggle aim

Simple, the monsters as more fun to fight in GU and older titles, including ones I hate going up against. The new monsters in World are some of the weakest in the series from their design to their individual mechanics. Everything has one or two basic mechanics and their entire fights revolve around it and it alone. Odogaron scratches and bites, Paolumu spits air, Nergigante stomps the ground and occasionally dive bombs.

Even worse some older monsters got moves flat out removed for no reason or otherwise slowed down so bad it's not even a threat anymore. Both Raths used to be able to pin the hunter down and munch on the stamina. They don't even have to be tired, sometimes they'd just flat out do it to ensure they don't tire out. Instead Rathalos has boring grapple attack where he sends you flying across the room then roars while and does absolutely nothing while your hunter sits there, also doing absolutely fuck nothing. Who thought that was a good idea?

Yes you can, but I'm pretty certain you have change your bow settings to do it, either that or alter your controls to make sure the DPad acts as a camera. I use X to enter special aim mode with R to charge and fire.

>mfw I have a PS4 and a Switch with World and GU yet I still always end playing 4U in my 3ds despite the tiny ass screen.
I just really love 4U.

Anyone feel like actually answering this without autiscially screeching about DPS or does nobody play prowler?

>the weapon designs. My god I hate what they did. It just felt lazy and most of the new monster weapons looked like crap.

well I fucked that up but I still hate the weapon designs in world

I used prowler a lot. One of the appeals of Boomerangs is their effectiveness in just using the buffs. Throw out the boomerangs, and then dodge. Mega can actually do a lot of damage, but is really tricky to use, and works best on large monsters. Maybe try something like stunt cannon if you are looking for another move to use. They did overall drop Prowler damage in GU, but you can kind of make up for it in move spam. Just know that while safer in some regards than playing a Hunter, you will be on the low side of damage. I still enjoy them though.

that rathalos throw+animation feels unfinished as fuck and its awful. it doesnt even hurt.

You actually have no argument, and don't pretend you do.

I have a litany of gripes, but the two biggest reasons I will literally never replay World are the story cutscenes and the lack of content.

Those MANDATORY UNSKIPPABLE CUTSCENES that bar you from your multi-singleplayer experiences are not only exhaustingly long, but are utterly unnecessary. They don't show anything unique or interesting short of Val Hazak and Xenojiiva, and all of them boil down to "Hunt the monster!" which you could have explained in a few seconds and given us a skip cutscene button.

The painful lack of content is another reason I don't want to touch that trash. We have like two new interesting monsters, a bunch of QoL improvements, and some fun minigames, but the base content is neutered and there are only a small number of actual stages (even if they are SO HUGE OMG) and monsters, so every hunt begins to blend together extremely quickly. It doesn't help that the only monsters in World that even resemble threats are Behemoth, Teostra, Nerg, and Arch Tempered Odog.

What skills do you have selected other than Big, Piercing and Mega boomerangs? Also, what are some good skills?

we will never be able to have another good monster hunter thread again

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Pretty much
God damn it I fucking hate World.
Thanks for ruining all discussions
Not even the psp games are safe

I think it's because of the nature of the site in general and how its changed over the years, way too many normalfags and drive-by shitposters to have any meaningful discussion, it doesn't help that Yea Forums is one of the most popular boards either.

At this point quality is irrelevant. Iceborne could fix every issue and shitposting would still ruin threads. I don’t think Iceborne will do that but I’m sure it will add some good things so I’ll give it a try.

The only ones you really need are Big, and Piercing. Everything else is kind of extra. I would say Either Mega, Chestnut Cannon, or Stunt Cannon as a third, but it comes down to more of a personal preference. Get Emergency Retreat if you don't have it. it's a good oh shit move to have. The other ranged support moves aren't that good. As skills go Boomerang Pro is obviously a must. Attack Ups and Critical Ups are also good. Anything to help max your damage. Artful Dodger can also be nice to have. Lastly it also might be best to play an Assist Cat, Heal Cat, or Gather Cat as those ones get a third boomerang throw. You might not find yourself being able to get 3 out all the time, but it could be helpful for damage when you aren't being targeted.

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Hell World could literally do the fusion dance with GU and get a Switch port with every single monster in MH history all together for a 40$ expansion and shitpost still wouldn’t stop.

I just discovered alchemy switchaxe, this shit has no right being this fun.

>I’m fucking invincible

Cant decide between IG and longsword.
I just like both weapons so much and it fucking sucks that idk which weapon I want to stick with.

Cool, thanks user

I loved collecting cool weapons and armor, MHW looks like they hot glued some monster parts onto the base weapon.

Between sp3 and the immunizer it sure feels like it