Focusing so much on multi-enemy encounters was a good decision because it tests the players enemy management. Prove me wrong.
Focusing so much on multi-enemy encounters was a good decision because it tests the players enemy management...
you're allowed to have an opinion so whatever senpai
i never got this gank meme
like 90% of the "ganks" can be pulled 1 by one, exactly like in 1
The only people who complained about the hordes were shitters who died repeatedly and eventually tried to just run past them and got gangbanged instead
It’s bad because enemy management in Souls games consists of abusing terrible AI and wrangling a single-target based lock-on camera. It just encourages pulling, leashing, leveraging bad pathing, and using ranged attacks the enemy can’t deal with. Exploiting the AI like this is immersion breaking.
Become the multi-enemy encounter.
Don't use lock-on then
life gems
Not really, enemy pull range is all over the place in 2. In the Miyazaki games they are all consistent.
Are awesome
Or just don't lock on...
Are there seriously people who used lock-on 100% of the time in the Souls games?
You madethis thread today already fuckin kill yourself you piece of cum vomit
Not using lock-on is exactly why you have to wrangle the camera, which is not an ideal situation. If you look at other action games with a strong crowd control aspect, they have better solutions to give you a clearer perspective without constant player input.
Also you didn’t address all the other points.
See Not using lock-on is the exact problem.
Okay Matthew
How exactly is it a problem? If you have trouble manipulating it that's a personal problem, not the game's fault. I've played each game for like 300-500 hours and controlling the camera was never an issue in any of them.
All of your other points, again, sound like personal issues, not objective faults. You don't like drawing enemies out 1 at a time and using the environment to your advantage, that's fine, but that's your problem.
>hated DS2 when it first released
>is now my third most played Souls game after BB and Demon's
I pity those who are stuck on the "DS2 is bad" meme
Are you seriously, unironically suggesting automatic camera outside of the player's control? Because that's how those other games handle it, as far as I'm aware.
>enemy pull range is all over the place in 2
you mean the same enemy in the same place can aggro from different spots each time?
never experienced this
not that pulling enemies is very hard, you just inch closer until the enemy does an animation
How come nobody can ever provide a single good argument about why hordes are bad in DS2?
Replaying the trilogy. The most fun I've had has been dual weilding the smelter swords.
of course it was good only retarded ds1fags enjoy circle strafing around everything and abusing chain backstabbing like the shitters they are and got btfo'd when backstabbing was nerfed in ds2 and couldn't instantly warp behind backs, i-frame through everything, and 1 shot with hornet ring
ds1fags lack the mental capacity to handle more than 1 enemy at a time and immediately screech ganksquad, artificial difficulty, floaty controls, bad hitboxes, and whatever stale meme they can parrot to deflect their shortcomings onto a game thats been living rent free for 5+ years
When’d I ever claim that I was being objective? This is a discussion about whether or not multi-enemy encounters was a good decision, which is a subjrctive judgement. I’m saying that it was a bad decision and explaining with my experiences why that is so.
Having to manage the camera all the time is annoying for multiple reasons. A big issue is the controller layout. If you need to dodge and move the camera simultaneously, as you do without lock-on, you have to claw. That’s uncomfortable and annoying. To avoid frustrating scenarios where you get hit by things you can’t see, you want to keep all enemies on screen. This results in an obvious strategy, which is constantly walking backwards to kite a group of enemies in a way where you can’t get surrounded. I find that this looks really dumb.
Exploiting inherently limited bad AI is not the same as taking advantage of the environment. When you get too far away from an enemy’s spawn point and they start slowly backwalking away from you, using the threshold of their bad AI is not the kind of gameplay I want out of this game. The disgusting effectiveness of strategies like this seem totally contrary to how combat is supposed to work.
There are a lot of solutions besides just having an automatic camera. A lot of action games use some complex interplay between manual control and scripting to adjust the zoom level and focal point to keep everyone on screen as much as possible while still offering manual camera control.
Hell yeah