It's time to discuss the best Kinovania ever made.
It's time to discuss the best Kinovania ever made
3's better
This isn't Rondo. What gives?
oh hell yes. how's the sequel on emulator? mostly playable?
>finds out someone made a randomize for Dawn of Sorrow
okay, it would be a slightly different AoS Rando
>it also randomizes the map and removes the seal shit for bosses
now we are talking
played this game as a child like 14 years ago , and there was an empty room with a fish on the floor , and nothing else , what did you have to do there? I always have that doubt
DARK METAMORPHOSIS
I had fun with the handheld games, but they were appetizers for an entree that never came to the table. After the visual feast that was SOTN I was always hungry for more and Konami never delivered. Damn shame. It's impossible for me to consider any of the handheld games part of the best Castlevania games for that reason though.
the dsvania randomizer is fucking great
I didn't know it was for all 3 games. I just thought it was only for Dawn
stop using shaders you degenerate.
yeah it works for PoR and OoE as well, its really well made
Perfectly fine but I strongly recommend you look into how to apply cheats and use the code that removes the magic seal mechanic. It is absolutely dreadful to emulate touch controls and the magic seals add nothing to the game.
the randomizer has options to fix luck and remove the touchscreen shit
What was wrong with luck?
Was it completely useless for drop rates?
Yep, useless for all the things because of a misplaced decimal point.
>It's time to discuss the best Kinovania ever made.
Indeed, let's. Castlevania III abandons the action-adventure game and role playing game elements of its immediate predecessor Castlevania II: Simon's Quest and returns to the platform game roots of the first Castlevania title. Unlike Castlevania, however, Castlevania III is non-linear: Trevor, the main character, can be assisted by one of three possible assistant characters, and after completing the first level, and at several other points throughout the game, the player is given a choice of two branching paths to follow. The player can obtain multiple endings depending on the choices they make throughout the game.
Giant, Skeleton
Any good fan made metroidvania type of Castlevania games?
PoR is better
>mfw discovering years later konami made a shaman king metroidvania using the aria engine
>its actually pretty good
For anyone that's played the side scrolling/metroidvania ones, how would you rank them? Just out of curiosity. No interest in the 3d ones.
God fucking damn this game was THE FUCKING SHIT!!!!!!!!!
and it was a good friend, got me into shaman king now, shame it was put on hold
Metroidvanias for me go:
>Aria of Sorrow
>Dawn of Sorrow
>Symphony of the Night
>Portrait of Ruin
>Harmony of Dissonance / Circle of the Moon
Some would argue that CotM is higher than HoD or, hell, even PoR, but the amount of RNG, grinding and recycled content in that game is simply unforgivable. Both are around the same level IMO.
we got that new manga
it could easily get a new anime in a couple years
Too short.
Look at those mountains!
also tell me why shaman king isn't apart of shonen jump again? wish we could have seen yoh in jump force but then again it was pretty bad regardless
>No new castlevania 2D for switch
Duck konami
he's in the DS game isn't he?
i guess shaman king is lost to time - no big internet following, didn't run nearly as long as its counterparts and came out a few years later during the mass anime saturation of the late 90s