How were you supposed to know to shoot the painting with your bow and arrow?

How were you supposed to know to shoot the painting with your bow and arrow?

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pretty sure you get a codec call from navi just before telling you to do it

They disappear when you get close which makes you consider items you can only use from afar, namely the bow you literally just got

Navi wasn't Fi, Navi only really called you to tell you where you were supposed to go next. She never clued you in on puzzles IIRC.

i figured this out when i was 10 dude

1) Zelda is about trying random stuff.
2) If you walk in and out of the room a few times without figuring it out, Navi literally says "there's something fishy about those paintings...."

just garbage design where you have to be a fuckign spaz and shoot every fucking pixel in hopes of unlocking progression

super metroid is kind of this idiocy

>too dumb to figure out a kid's game

Welcome to the classic Zelda experience

you're a fucking idiot user

>not just shooting it anyway

And you call yourself a gamer?

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Go away Arin

Try having an IQ higher than 85, you'd be able to figure it out then.

>Zelda is about trying random stuff

Bullshit. If you do such a thing for the design of a puzzle every time, the game will be a chore to play

Actually I'm pretty sure she did, dude. But hey, if you're not hitting everything with your sword and shooting everything with your bow and etc you're playing it wrong.

Let's see:
So by now you have done 3 dungeons as young link.
The key items (Slingshot, Bombs, and Boomerang) were used in all 3 dungeons you found them in.

So you should get the pattern here that the key item is used in the dungeons you get them in.
This is made really obvious in the room with the green ghost. It is the ONLY object in the room and you just got a shooty bow.
So...use the bow.

>Ahurrdurr it's a Zelda dungeon and the dungeon just gave me this one weapon
>I wonder if this weapon will solve every fucking puzzle in the dungeon adurr

literal children figured this out.
1+1 does usually equal 2

A game having you try stuff doesn't mean it lacks logic or purpose, you idiot. With Zelda games, every puzzle has some kind of trick to it. But when you can't figure it out, you try using the items you have. You literally get the bow and arrow in this dungeon. So you should be trying to use it on anything new or suspicious you find. That is a perfectly logical puzzle.

It's also consistent with other dungeons.
According to the OP it would be confusing why you would need to use the boomerang in jabu jabu.
WTF THE GAME NEVER SAID I NEEDED TO?!?!?

How were you supposed to know to jump in the painting with Mario?

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Your older brother does it first of course

does anyone know what to do here? I keep trying to leave but mario wont let me leave

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By that point you should know that whenever you get some new gear in a dungeon, you'll have to use it for everything there.

She did if you were stuck in a room after a while.

no one ITT figured this out on their own. bullshit puzzle, I got stuck so did you
this game is full of stuff that's literally impossible to figure out without buying the guide

No, you just suck. I completed all of Zelda 1-5 without a guide.

The games certainly have stuff that's guide-bait. But the main game itself has never required one.

Fuck getting these assholes

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Just call the nintendo hotline

Only 2bucks for the first min m80

That's just the nature of puzzles. You're suppose to stop and think for a minute. Not just rush through to the next event. The only time I use a guide is with memory/sliding block puzzles. Because I hate that shit. But still, even then I could figure it out if I just took the time.

I'm someone who bombed literally every wall in Zelda 1 (regular and master quest). That's about the worst Zelda has ever been on trial and error. And it still was pretty easy, because there's only a limited number of walls.

You only really need to get about 20 of them to get the two best items. And you'll stumble onto that many just walking on the main routes.

A brainlet even as a child, huh user?

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>get close to painting
>poebitch [raughs] and moves to a different one
>HMMM HOW COULD I HIT THE POE IN THE PAINTING WITHOUT GETTING CLOSE
H M M M M M M M M M M M M

This and if you've been out on the Hyrule field long enough you've probably fought at least one poe. If this has occurred, your first instinct when seeing a poe is to shoot it.