What do you want for the sequel?
What do you want for the sequel?
No open world, no survival bullshit. Go back to Twilight Princess artstyle and Ocarina of Time's progression. Make Zelda a companion character like Minda. Perhaps even have sections where you play as Zelda. Takes place in Hyrule during it's prime, no more post apocalyptic bullshit. Actual dungeons with unique themes that haven't been done before in the series. Bring back Koji Kondo for the soundtrack.
Fix all of BotW's core issues.
Have at least 9 high-quality dungeons.
And put it in a unique setting. No Hyrule. No Termina either.
>Semi-linear plot (something along the lines of ALttP)
>No shrines, all puzzles and challenges are integrated into the overworld
>Dungeons more like Hyrule Castle than the Divine Beasts, seamlessly integrated into the world rather than being completely separate
>Free to explore from the beginning, but optional items that make navigating the landscape easier need to be found out in the world or in dungeons (Hookshot, Paraglider, etc.) and it's a massive undertaking without them, and some areas insanely difficult to access without said items
>More lived-in world, larger settlements, more towns inhabited by the other races spread around rather than just giving them one village each
>Cooking system that isn't absolutely busted
>Combat system that isn't absolutely busted
It'd be a start
Zelda just got out of its dark age and you want to throw it right back in. The fuck is wrong with you?
>Twilight Princess art style
>companion character
Normal dungeons and more than a handful of populated areas. I wouldn't mind playing as the same Link from BotW though.
>wanting a sequel to Zelda 11
Jesus, you cattle just gobble up the slop.
whatever the fuck Nintendo want, because the fans can make anything now, in due time
youtube.com
More of the same but with more/more varied dungeons. The DLC dungeon was a great start for building an OoT style hub dungeon in the formula of the new engine, I want more of that.
I want to see what Monolith's game is
A Link to the Past through Twilight Princess was the golden age of Zelda. The series has been going downhill since then and zoomers missed the memo. BOTW is just a new low.
Aonuma said he wants to make it multiplayer so I have no hope for it.
Build upon BotW with more developed characters and diverse settings and sidequests and shit. Make it to BotW what MM was to OoT.
BOTW was a great proving ground the same way Ocarina and 64 were. I want the Sunshine/Majora's equivalent now.
A Link Between Worlds and BotW are incredible, sorry you're geriatric
Triforce Heroes is also a blast with a full group
Honestly, BOTW was so bad that they just need to throw it out and start over. I wouldn't mind them reusing the engine, but the entire game design philosophy of BOTW was rotten to the core and needs to go.
I don't really care as long as it doesn't have weapon durability and a stamina wheel
I don't count ALBW because it's a remake so they couldn't fuck it up too badly. It's pretty good though. And I haven't played triforce heroes. But in terms of the main series, Twilight Princess > Skyward Sword > BOTW. This ordering is indisputably true and if you don't agree then you completely fail to understand what made Zelda good in the first place.
>Make it to BotW what MM was to OoT
MM can't be done again but it is the best example of a sequel ever
>ALBW
why bother playing that when ALTTP exists? You don't have to look at the awful 3D style and the best thing it has going for it is the soundtrack
You're an idiot who thinks companions are a thing that should be in Zelda, you're the last person who has any idea of what made Zelda good in the first place.
more of the same honestly
More fluid controls, better dungeon design
That's the chronological order of the games, you're right user.
In quality it's Wind Waker > BotW > Twlight Princess > Skyward Sword though.
They made a very good tech demo with BOTW
Now make a complete game using it that base.
>asset flip with half the dungeons
>best example of a sequel
every zelda should have a different focus
OoT is the best vanilla Zelda, MM has unmatched atmosphere, WW is comfy, BotW has a focus on freedom and exploration
are (you) actually a retard?
Hopefully no open world. Open world games are bad.
>better dungeon design
Tower of Hera's boss key is next to the boss door
>Half the dungeons
Quality over quantity. The only dungeons in OoT that match up to the four in MM are the Forest Temple and the Water Temple.
PC version and removal/rework of shrines.
Basically more of the same, in a way. Same gameplay with some improvements + freaky shit. BotW was perfect in my opinion, hopefully a new villain + new world to explore
>He didn't explore.
Damn, i miss the challenge of the old game where you had to walk up 1 flight of stairs with the key instead
There's a lot of great things about LttP but if the dungeons are the hill you're gonna die on you're loony or 50 years old or both
>Water Temple
Based.
Water Temple is the only Dungeon from OOT with a good puzzle. I wish 3D Zelda had at least half the complexity of Ages, Awakening or even Seasons.
Crazy how none of you played this game and its been out for ages. Its the best zelda game it does open world freedom right and has a interesting world and physics.
The physics alone are what make it for me
Yeah 3D Zelda is really missing the complexity of picking up a pot to find a switch or pushing a pot onto a switch
What, in your opinion, 'made Zelda good in the first place'?
Go Play Ages or LADX.
user I've beaten every single Zelda game multiple times
>Turtle Rock
None of these rooms interact with each other. You could have at least tried Eagle's Tower or Sword & Shield Maze
This entire thread... How can so many people be so wrong about so many different things, and in so many different ways? Holy fuck, this is retarded. I feel like you're all trolling, because there's no way you could make suggest these changes would improve the Zelda series in any way.
brutal own, thank you for sharing
>No open world, no survival bullshit. Go back to Twilight Princess artstyle and Ocarina of Time's progression
jesus christ no, every one of these games since LttP was an exact fucking clone in terms of progression, it is fucking done to death
BotW was the step forward the series needed
I’m interested. What is the Zelda series to you? And why are all these people wrong?
Yeah, you're right. I think I just prefer the feeling of getting lost in a big Dungeon trying to figure out what to do. Water Temple was the only one that did it for me on OOT, and I wish we had more open dungeon like that in 3D Zelda. It feels too linear for me, which isn't bad, but with something like Water Temple it feels like they're teasing me.
A slightly smaller world with a time system. Each day brings something new depending on where you are and certain events will occur, netting you a chance to fight a strong monster or even gain a rare item. You can also use your materials to repair your favorite weapon at a blacksmith to give you an incentive to spend your rupees. More mounts would be nice too, I wanted a stalhorse after playing Minecraft and riding a skelly horse and some more wildlife could spruce things up too.
Dungeons are needed, too. The beasts and shrines got really old and Akkala Tower is the biggest cocktease in the entire game. Enemy variety is needed too. While the AI is advanced, the tradeoff isn't ideal and before long, you've seen all they have to offer. Only having two types of big monsters in all that land outside the desert sucked too. Only the Talus had enough variants to keep things fresh.
Breath of the Wild did what it was supposed to do; set the groundwork for a new standard of Zelda, something Wind Waker was unable to accomplish. It's now a matter of if the Zelda team can successfully do that.
Companions can be done well. Think Minda and ghost Zelda, not Fi.
In order of quality: TP=OOT=MM=ALTTP>WW>SS>>>>>BOTW
BOTW's focus was taking the same old stale post apocalyptic open world survival formula and slapping a Zelda skin on it
Great world design, great dungeon design, and great soundtrack, none of which BOTW has. Also, metroidvainia-lite progression where you get weapons that let you access previously inaccessible areas. Again, gone in BOTW. And while Zelda never had a particularly great story, even the mediocre stories of OOT/MM/TP were loads better than BOTW's borderline nonexistent one.
You calling it a tech demo a million times doesn't make it a tech demo. You have no idea what a tech demo is.
Yeah I understand what you mean. As the series has progressed, it feels like dungeons are more like linear obstacle courses, and even if the actual tasks they ask you to complete in 2D Zelda games are simpler, it feels satisfying navigating a big maze.
As small as they are, I actually think that the divine beasts (particularly the DLC one) in BotW are a step in the right direction towards fixing this. They force you to consider each room in the dungeon as a part of a larger whole, which is something that my favorite dungeons in OoT and MM do very well.
cringe
Change is not always progress. BOTW took a decent metroidvainia-lite progression system and replaced it with wandering around in a boring empty field until you find the place you're looking for. That's a step backwards if I've ever seen one.
Keep the open world (anyone who says differently is wrong), physics, and improve upon survival mechanics (repairing weapons). Add more living characters running around the map for side quests. Bring back the 8 themed dungeons with cool bosses and unique music. That's literally all that needs to be done.
No shrines.
All dungeons open like Hyrule Castle.
More weapons with different movesets.
More enemy types and not 3x100.
Music.
Personally I felt they did a great job with designing points of interest around easily identifiable landmarks that are visible from a distance. I never felt frustrated or too lost to progress even with the map and notifications turned off
PC release
Fuck Nintendo
Masks. I want to transform again. The open world aspect is literally asking for it, dammit
> Keep the open world
> Improve on survival mechanics
Jesus, why don't you people just go play Rust or Ark or something instead of ruining the Zelda fandom with your shitty zoomer opinions
Why not just replay an old Zelda if that's all you want out of the series
you really hate botw
I didn't like it that much but it's not worse than skyward sword
if you didn't like it's focus that's fine but it gives you the most freedom out of any zelda, the only time this is ruined is the starting area
however each zelda should have it's own unique focus
I personally wish to see a return to something like MM, but that's never going to happen. I didn't like botw personally but I'm alright with it's existence since it defies conventions, I just hope they do that again rather than botw becoming the new conventions
I don't, I want new things out of the Zelda series, like going farther in the Metroidvania direction, a better story, and to see more of Hyrule in its prime rather than a post apocalyptic state. But instead they turned it into a Ubisoft game with a Zelda skin.
It doesn't matter what "the Zelda series is". It's what makes a better game -- BotW undid a lot of shitty Zelda tropes from recent years, like obnoxious companions, useless tools, barren overworked. It's a much better game than the shit pile that is Twilight Princess or Skyward Sword, but yet somehow people disagree.
If you were to combine the diverse, unique environments of OoT and MM with many of the core gameplay elements found in BotW (while making the map smaller and removing some of the tedium in things like cooking and weapon durability), then you'd easily have one of the best games of all time. As it stands, BotW is already one of the best.
I think Midna and ghost Zelda as just as bad as Fi, and am glad those worthless characters are gone.
This is how I feel. I think the presence or absence of individual mechanics is a reductive and limiting way to think about how well any one game carries the 'essence' of a particular series. Developers shouldn't feel limited by specific mechanics when iterating on a series' formula.
>Every subregion has its own Hyrule Castle to explore
>1/4 as many shrines but each shrine has 4x the content
>1/3 as many weapons lying around but each weapon has 3x the durability
>MUCH harder cap on the cooking. No more than maybe 10 cooked items held and they must be consumed in real time MH style
>TP swordplay mechanics make a return in full swing to flesh out the anemic swordplay, with their use largely being tied to enemy poise and putting them in states of disadvantage
>MORE FINDING ACTUALLY COOL SHIT HOLY FUCK. Base Shiekah Slate functionality established by the end of Great Plateau was too damn soon and the hero abilities were nice but I wanted more. Seriously, just more cool tools on that level to discover throughout.
>More frost weapons. BotW wasn't bad on this front, it's just that frost weapons are fucking based and I want as many as humanly possibly. I want a full on frost build, goddamn it.
this is what I want but it will never happen
just give me a stronger narrative and more enemies to fight and shit. Plus put actual zelda bosses in the game. Some of the best shit to fight were the Lynels and Hinoxes and I want more shit expanded from that
Hard disagree with TP because, design sensibilities notwithstanding, it's my all time favorite game. Soft disagree with SS because I'm a dungeonfag and BotW shits on dungeonfags. Granted, series was more than due for that but it doesn't mean I am forced to favor the change.
They'd never bring them back, unless the new game is specifically based on Termina. Sad, they could be really cool.
> barren overworld
Please, please tell me this is bait and you're just trolling for (you)s. BOTW is the poster child for boring, barren overworlds. Aside from that, BOTW has boring copy-pasted weapons that all function exactly the same way. You have shortswords (including short clubs) greatswords (including large clubs), and polearms, and within each class the weapons all function the exact same way except for some superficial differences like damage values and whether they attract lighting. And you'd rather have that than the unique tools of OOT like the hookshot and lens of truth? Give me a break. Cooking and weapon durability don't need to be refined, they need to be scrapped entirely. BOTW is a 6/10 game that threw the baby out with the bathwater by ditching all the bad things about the old zeldas... along with all the good things.
TP was empty, boring, and challenge-less.
SS reused the same dungeons twice. How can you be a dungeonfag and enjoy that?
maybe people like zelda because it has that style of progression? maybe skyrim is more up your alley if you like aimless, empty open world sandboxes, reddit spacer-kun
Get rid of the shitty durability mechanic, give link a follower character(prefably Zelda) and have more bigger dungeons instead of just 4 mid sized and 1 big one and it would be perfect.
>why do I have to explore in a franchise made with the main focus of becomign and adventurer and exploring a land
>BOTW is the poster child for boring, barren overworlds.
Not that guy, but friendly reminder that here's a list of everything you can do in Hebra, one of the emptiest and smallest regions in the entire game:
>an environmental puzzle/riddle on Talonto peak that requires you to view a bird-shaped terrain formation from a certain angle to take the appropriate path to reach the shrine
>a stable with its own Stalhorse sidequest
>two environmental puzzles that involve rolling snowballs down the correct path to open a large door
>Pondo's lodge and associated snowball-rolling minigame
>Selmie's house and associated shield-surfing minigame
>leviathan skeleton needed for a larger sidequest
>the North Lomei Labyrinth
>another environmental puzzle where you have to find a way to safely navigate through a mostly submerged cave entrance (meaning no cryonis) without freezing in the ice cold water (the intended solution seems to be riding a log, but you can cheese your way through with enough health)
>a large wall of ice that requires heat items to melt to successfully reach the shrine
>a Lynel challenge in the north
And that's just in addition to the 10+ other shrines that don't require any puzzles or items to reach but might still be hidden nonetheless. I didn't even mention Koroks.
BotW has more content than any previous game in the series and it's not even close.
>Summon Night+actual good opinion
my man
SS reused locations, not dungeons. And I'm not about to write my TP essay, I'd be here all day on that one. Let's just say that the low difficulty notwithstanding, the game felt tailor made for me. Even then, I can just play something like Ys Oath in Felghana or Brandish the Dark Revenant if I want something harder but they're not quite TP polished.
TP had literally nothing of interest in its overworld. No matter where you looked in BotW, you could find something cool and interesting to make the journey towards. Even if when you got there, all it was was an aesthetically pleasing cranny or something. TP had literally none of that. Everything was vast and empty just for the sake of giving it an epic feel which fell flat on its face.
I never said BotW was perfect -- I even acknowledged its overworld would benefit from being a bit smaller. But nothing in TP quite compares to when you first stumble on those massive Goddess statues in the Gerudo desert, or see one of the dragons for the first time. There's no sense of exploration, or wonder, or awe (apart from the temple of time), which just about every other Zelda game evokes to some degree.
You're calling out BotW for its own faults but fail to recognize the same faults in your own favourites. You're biased. BotW only has a few weapon classes, but you know which Zelda game has even less? Literally all of them.
I lamented the loss of the hookshot until I actually played BotW. It wasn't needed. The glider made travel easier, faster, more fun, and more efficient. Once again, you're defining what makes a good Zelda game simply by looking at the ingredients of past Zelda games -- for better or worse.
The same just more elaborated world, story, characters etc.
And possibly not a disappointing final boss
TP literally reuses the same dungeon layout several times, and most of the puzzles in its dungeons are stupidly simple in their design. People only praise TP's dungeons because of their aesthetic, it's all style and no substance.
And? If it works it works. If the context, gimmicks and puzzles are changed up then why does the structure matter?
how does it emulate on pc? im not buying a switch.
I started compiling all the common suggestions that turn up in these threads a while back. I forget about it, but perhaps I should restart just to sort of put them to bed. I want us to move on to the second of development which is making an informed and coordinated push to see these changes happen.
The only thing this game needed were actual dungeons. Personally I would like to add some secret areas, kinda like the ones you could find in Shadow of the Colossus. I would get rid of breakable weapons too.
Quality over quantity. You zoomers still fail to understand that, and that's why you fell for the open world meme. Most of the stuff you mentioned is copy-pasted content. Lynels that can be found in every other area, copy-pasted shines, a wall of ice that essentially amounts to a fetch quest by forcing you to find a fire item. Most of this stuff you would be hard pressed to call unique content
Semi auto crossbow
These are never not cool.
Better swordplay for sure.
Swinging left to right being the only normal attack method for regular swords is a travesty, Even OoT had more attack methods.
Being able to swing while moving like in Twilight Princess would also be nice. Not sure why that's exclusive to one game in the first place.
Also better enemy variety is a necessity, Recolors of the same basic 8 dudes is simply not enough. There needs to be at least 50 different enemy types. The legend of zelda has more than enough material to pull from, it's just a matter of them actually using it.
Hyrule Warriors 2.
BoTW with SS dungeons would be perfect
TP actually used it's overworld for cool narrative moments like the battle with ganon on horseback, the wagon escort, momblin jousting, etc. BOTW there's nothing to do but walk around looking for shrines and korok seeds.
>Most of the stuff you mentioned is copy-pasted content.
Most of the stuff I mentioned is completely unique, particularly and especially the environmental puzzles. Also the individual minigames exclusive to that region.
Stay assblasted.
Unique enemies per major theme with special ones in places, skills and abilities to unlock throughout the game, some proper tough as hell postgamel stuff.
More nuanced swordplay would also be really cool but they'd have to spend a lot of time fine tuning it due to the completely different playstyle of the weapons.
A progressively increasing in difficulty / phases final boss depending on how much of the game you complete would be great too.
Zelda should have had blue flames start to appear around her as the camera zoomed out in the ending
the final battle with ganon in botw
fuck you too then
The only thing in that entire list that's copypasted is the Lynel. You dumbass 90's born kids trying to masquerade as experienced veterans need to quit spewing memes and actually proofread your shit.
The cognitive dissonance here is incredible.
The wagon escort mission was a master class on tedium.
A better final boss fight.
Don't get me wrong, Calamity Ganon was fun but too easy if you do all 4 dungeons.
Honestly add little linearity there, make it so you can access the final dungeon after doing the other 4. No need to gimp the final boss as a result of exploring the game more. No need to limit your exploration for the sake of difficulty either.
more traditional dungeons, underwater and underground explorations, more advanced runes (I'm picturing something like spirit tracks sand rod allowing you to reshape the ground and surrounding rocks), the return of the hookshot as a basic traversal mechanic, another setting than hyrule and a darker tone and atmosphere (pic related, I really want these designs to show up in a mainline game)
>I'm picturing something like spirit tracks sand rod allowing you to reshape the ground and surrounding rocks
I don't think that'd work. The runes in BotW are fairly flexible, making them too specific would make them useless.
>tfw there hasn't been a single jousting moment or proper horse duel in any other Zelda game
I mean cryonis was pretty specific
I'm talking about something like that but for stone and more advanced, like you can materialize a wall to defend yourself, or dig a large hole to trap ennemies, or create steps on a cliff to help with climbing etc
maybe you could draw shapes with the left stick to choose what to create tw101 style
>a darker tone and atmosphere
I was with you until this. You guys need to understand that Zelda isn't Dork Souls.
Zelda games have pulled off darker tones before, nobody said it had to be full-on Souls
Majora got it right. Zelda works with dark stuff when it's subtle. The Bottom of the Well/Shadow Temple are how you do it without going too far if you're going for a direct approach. A Zelda in the vein of a dark fantasy with gore and blood galore seems out of place.
Skyward Sword's dungeons were good BECAUSE they were linear.
It wouldn't work for "muh freedom" BOTW, especially since the three runes are what passes for dungeon items these days.
actual fucking dungeons in muh dungeon crawler would be nice. those ancient robot beast things all amounted to less than 1/2 a dungeon IMO.
>a dark tone automatically means dark souls
you must be 18 to post on this website
The world to be 8 times bigger. Lots of big dungeons. Lots of different enemies. Idc if its empty, I just wanna escape. I didn't mind korrok seeds, and shrines, or random objectives like that around the world.
The world size was actually pretty nice IMO, but it needs to be more fleshed out.
Real dungeons with unique items would be great, and maybe even incorporate most items into every dungeon so no matter what order you go in, you'll have to re-visit if you want everything.
Replayable bosses was one thing MM got right that I would love to see come back.
Korok seeds can stay because they were completionist bait anyways and aren't integral.
I really liked the armor system, but breakable weapons were not fun so get rid of those.
Most of all, an immersive story. BOTW focused so much on being new and open-worldy that the story certainly suffered. It was so short that I wasn't very invested, not to mention it just kinda sucked. A return to story is necessary.
>Go back to Twilight Princess artstyle
>smaller world
No! I want an equally large or larger world, but with much denser content.
And I do not think that's unreasonable to expect.
you mean the two best mechanics of botw?
I agree with all of these
I want a game that takes place between Ocarina Of Time and Wind Waker, meaning during the flood that the Godesses put on Hyrule. The main theme could be a version of the song of storms. The Link of that era could be a Noah equivalent, getting all the people of Hyrule onto the mountain tops. They could even incorporate a Majora's Mask-esque time limit mechanic.
>Not wanting a Zelda 12
Faggot
>The Link of that era
there was no Link, that's the whole point of the story
That's an awful idea. The goddesses place Link in each timeline, why would they place Link in a era where the goddesses purposely flooded the whole place?
Majora's Mask & Twilight Princess were quite dark. If they can retain the atmosphere of those games in future installments, I'll be pleased.
Remake the original TLoZ in BotW's engine
It's not unreasonable, but BotW's overworld had more than enough density with enemies/wildlife, shrines, overworld puzzles, Koroks, stables, wandering NPCs etc.
I'd say it had too much density at times. I didn't like how enemies spawn constantly at night and the Yiga assassins were fucking annoying.
>Do this
>If you're quick enough you can parry the beam in time
Fuck I love parries in vidya. It's so satisfying
Majora's Mask was eerie, but doing that again would detract from the tone of that game. Twilight Princess was tryhard dark, fuck that.
never ever going to happen but i hope it's kinda spooky like majora's mask was. nintendo hasn't done a thematically interesting game since mother 3 though.
fpbp
Proper dungeons, underground areas like caves, proper items, and a strong central gimmick to tie everything together like Majora's Mask.
>remake
no thanks
>less open-ended, but not completely linear
>enemy camp layout variety
>no/better shrines
>higher weapon/shield durability and less drops
>weapon variety
>enemy and boss variety
>better cooking system
>better combat
>way faster climbing by default
The Splatoon 2 DLC is probably on of the most interesting stories Ninty has done recently.
also
>more and better dungeons
Because Hylians are retarded and can't wipe their ass without Link, so the Goddesses would place a Link their to help them go to the mountaintops and avoid drowning.
I just think it would be a cool and kinda different premise for a Zelda game, I don't really care about whether it fits into established lore.
100% this. Also, maybe give us techniques to learn. The spin attack being pretty much useless unless you had a greatsword/hammer sucked a lot
>1/2 to 2/3rds the world size
>Actual fucking dungeons
>Actual fucking tools for progression
>Actual fucking story that's currently going on instead of cleaning up a mess
>Companion system outside of 3 small segments in the entire game.
>Better ratio of weapon's lasting and gathering.
>More enemy variety, only one recolor for each.
>Limit cooking.
why?
Seriously, just make a Dark Souls styled Zelda game. Start off in Hyrule Castle and explore the majority of it in depth, then you head down a slope to the Zora's Domain, and afterwards Death Mountain, and finally Gerudo Desert.
Keep everything as it is in the exploration domain.
More ennemy diversity, better combat system.
Kill the franchise.
>Go back to Twilight Princess artstyle
Actually use Ganon.
Of all the problems that riddle BotW, the fact it got marketed so hard on "recreating the Zelda 1 experience" and then gave us an eldritch spider goop pile followed by another fucking boar instead of a grand-scaled wizpig makes me furious.
I want cool and interesting transformations.
That and or extraordinary mounts.
But size and or weight manipulation would be cool as well.
No more breaking weapons... thats the only thing I dislike about this game
>proper dungeons that are themed based off of the area they're in not cut from the same divine beast cloth
>more things to do in towns
>more npc sidequests that aren't get/kill x. the game had quests that were more than that but they need to be removed completely and replaced with meaningful sidequests, see: majora's mask
>eating/cooked food pouch limits, no eating raw ingredients, your health pool in botw is simply too large
>eventual non-degrading/rechargeable weapons, once im at the point where im running around with 30 royal/elemental swords the degrade mechanic doesn't matter, give the non-degrading weapons a neat quest to be a reward for
>more attacks than a standard y combo/charge/jump attack
>not having to stop when you attack
>more items to make traversal easier
>MUCH more enemy variety, especially environmentally
>more closed off areas that you cant snag the reward by going around everything
>proper caves/mini-dungeons
>a story that takes place in the present, picking up the pieces of the past in an order of your choosing was a nice change of pace but we don't need it again
>chunked non-linearity (E.G. do these 4 dungeons in any order then these 3 then these 4) so there's a greater sense of world progression than enemies changing color
>no paraglider unless it's endgame, makes too many things skippable
I want Zelda to be what it was before botw
>Actually use Ganon.
For as long as they avoid Ganondorf then I am all for it.
More unique places and vertical movement options. I don’t care about shrines or dungeons, I’d rather have all content on the open world.
Make WW again, but islands are bigger, dungeons are better, and get a bigger ship with crew members. Start out as a swabbie, ship and its crew get fucked or something, get deserted at an island, do the dungeon there, get small ass ship and try to find your crew, do 2 more dungeons and find the rest of your crew, stop by a port and get a new big ship, have ship combat be Assassins Creed Black Flag based.
I would like more of botw but with better items and exploration.
I feel like most of the fun items from previous zelda games were sacrificed for the sheikah slate which is boring as fuck and some of it's functions could've been replace with something better.
I mean, the ice block wasn't needed at all, we have ice arrows in the game, maybe have them create ice platforms that would melt away like they did in previous games?
Having infinite bombs is overpowered and made the master sword trials a joke, maybe bring back consumable bombs with different varieties like the normal, square and underwater bombs.
Climbing should be way harder, I never rode my horses or bike because I could just climb over a mountain way faster than it takes me to go around, maybe have a claw weapon instead that you needed to wield so you could climb shit?
I was disappointed when I found out there was no underwater exploring even with the full zora outfit, maybe having the full outfit would let you go underwater or even combine the head and top with the iron boots for underwater walking?
Also most of the enemies feel the same, having some of them ride horses was a neat idea though.
So much wasted potential.
>weapon breaking removed
>move all shrine puzzles into the open world so instead of a magic stone see-saw puzzle it's a big tree log etc. They already sort of did this with some of the shrines
>all weapons at least have unique passives so you still think about your gear setup
>much more enemy variety
>online co-op
>waifu followers
in all likelihood the next LoZ game will be some other sort of fun but highly flawed art piece since the dev theme of reinventing the wheel every release will continue. BotW had the best open world ever developed it just had severe limitations thanks to weak nintendo hardware.
I want From to make a Zelda spinoff at some point, they've proven themselves capable and they don't need to go full dark like they do with their other games
>go get mastersword
>its stuck inside Ganondorfs head still
Actual dungeons and survival mechanics that actually mean something.
>Making it boring shit for autists again
Nah
THIS
H
I
S
you have 20 years worth of amazing games to play in that style. let the new direction flourish for awhile...
This is a heavily underrated post, you gave really sound and neat suggestions, would love to see a sequel that implements most of those, especially the dungeons ala Hyrule Castle and the food not being a literal cheat.
All I see is SOUL. Especially compared to BOTW's soulless and sterile artstyle.
Not a fucking Hyrule. I want something bizarre and alien, like Morrowind
Light Souls
It's just upsetting that after Link's Awakening, the usages of proper Ganon have been
>The Oracles games, made by Capcom
>FSA, which probably less than a fifth of the people who bought the game ever saw.
>LBW, where he was possessed by Yuga for basically all of his screentime and didn't get to exist as his own character.
Open world games are made for autistic zoomers that can't stay focused on the main campaign for more than 10 minutes at a time and feel the need to constantly dick around looking for loot and play with the physics system to sate their ADHD urges.
mfw the only person I remember seriously LOVING twilight princess was a literal autist with a learning disability.
How does it feel having worse taste than a literal autist with a learning disability?
pretty retarded that they didn't include the longshot in the game. they said it would be broken but why not make it a postgame item just to mess around with? the distance the chain goes depends on your stamina gauge.
Art design in the dungeons.
According to what basis? There's nothing inherently wrong with an open world game, so long as it's ample in unique content to detract from the world being a sandbox.
Which doesn't exist because those two things are at odds with eachother.
Actual dungeons and a completely new map.
For it to be out before 2021.
No, autists love OOT/TP because they're extremely linear and can be repeated exactly the same way over and over again. That's the autists dream. It takes real imagination to pick up BOTW for the second time and decide to have a completely different run style.
>TP artstyle
You are thinking about all the gay animu fanart you saw on Deviantart back in 2007. Go play the game again and see the horrors for yourself.
>OoT progession
The gated item progression was a step away from the game being an on-rails movie game and restricted exploration too much. Why would you want this to return?
>companion like Midna
Midna was cancer. She became so overly important that the game should have just been called The Legend of Midna: Twilight Princess. Link was an embarrassing afterthought and Zelda was barely a factor. Hell, even Ganondorf was a step away from being straight up shoehorned in. Keep that shit away from Zelda.
>play as Zelda
No.
>unique dungeons that haven’t been done before
That was BotW in a nutshell, retard.
>bring back Koji Kondo
I’d rather have new composers. Kondo is great, but bringing him back is like bringing back Williams for the new Star Wars movies. It may give you a nostalgic feeling, but it’s ultimately all stuff you’ve heard before.
The same game but now Hyrule not being an abandoned wreck.
You must be him. Whats up Derrick?
And OoT Zelda is for autistic retards that need the developer to literally guide them by the hand from point to point so they can complete the game without feeling overwhelmed about there being too many things to do.
Get rid of gear stats. Get rid of loot. Get rid of stamina. Get rid of menus.
Zelda was never a generic looter RPG, but they turned it into one. Zelda's one critical flaw, since the original, was having to open the menu every few seconds to change items, and with cooking, breaking weapons, and situational clothing, they've doubled down on that crap. BOTW was a step backwards.
Would like to see a game more focused on interacting with world objects and not your inventory. More action, adventure, and puzzles, less RPG elements. Borrow a little Mario sensibility.
Dungeons.
Real puzzles.
No more korok seed on your face every 3 steps
Weapons not made of balsa wood
Different graphical assets for dungeons instead of every shrine looking the same as if it was a scrolls game.
Enemies that are challenging beyond having a gorillian hp
A final boss that doesn't bend over and spread cheeks for early game link.
Permanent skelly horse
No more bullet time omnislash counter.
More creature variety so it's not bokoblins for days
Master sword doesn't run on batteries
More characters outside of towns and in the wilds
Limit healing items
>Open world games are made for autistic zoomers that can't stay focused on the main campaign
This board must be corrupting your brain, because there's no real basis for such a claim. Secondly, you speak as if there's not a lot of side content for people to dick around with in prior Zelda games. I think it's time to face the music. Open World games are the next step in the evolution cycle of Zelda as of BotW.
Are weapon smiths a thing in Zelda games?
You could use material from the overworld to create items like weapons or shields, like the Ancient parts but more in-depth, for example you could imbue a sword with the power of electricity.
idk man it's been awhile since i played OOT but i remember there being several points in the game where it's not explicitly clear where you should be going
More BIG enemies, like the Hinox.
youtube.com
The only part I disagree with is the semi-linear plot. The complete open-ness of the game would be sacrificed for linearity, and I felt the linear sections leading to each Divine Beast in BotW were already going a bit against the M.O. I think the best story telling in Zelda is the environmental story telling they do through their dungeons and settings, like everything we've gleamed about the Sheikah in games without ever being told, the war storiea told by some of the forts in BotW, or forest and shadow temples in OoT, or Ikana Valley, etc. Or putting together the meaning of the dragon temple in the jungle in BotW. I always like that hands off lore in Zelda the best. I just want actual dungeons integrated into the world. Hyrule Castle was my favorite, like you mentioned. It was the only good dungeon in the game, but one of my favorites in the series. BotW had many places for hidden dungeons like that, sich as the dragon temple or in Lake Hylia, etc. I want Hyrule Castle esque dungeons hidden throughout found by exploration and not through little dumb linear segments. The only one that offered a cool gameplay scenario was the Zora anyways. Everything else in your post I agree with, but I think they should commit to the non-linearity, as long as the dungeons aren't as piss as the divine beasts as a result.
Yeah, it sure does take a lot of imagination to come up ways to entertain yourself in this shitty open world physics simulator. When I want to use my imagination I'll make a video game of my own. If I play someone else's video game I expect them to use their imagination to entertain me, which BOTW fails miserably at.
Dungeons so dungeonshitters can be appeased. That's it. The world size and content density is already good, although maybe a few more things comparable to Lord of the Mountain can be thrown in.
Navi will usually straight up tell you what to do next. And then you have Saria on top of that with her song.
Honestly all we need are proper dungeons, and a large variety of them.
> play the game again
I have on the Wii U and it looks better than BOTW
> gated item progression
OOT was essentially a metroidvania-lite. There's a reason why metroidvania progression is so respected and has a hardcore fanbase. Because it still holds up as good game design.
> Legend of Midna
Yeah? So what. Nintendo seems allergic to actually giving Zelda, Link, or Ganon any personality other than a one dimensional personification of their triforce shard, so having an actual interesting character was a nice change for once.
> No
Why not? It was the best thing about Spirit Tracks
> Unique dungeons
BOTW dungeons/shrines were borderline asset flips, recycling the same exact textures, assets, and game mechanics over and over. Once you've played a few, you've played them all.
> Koji Kondo
He's clearly capable of a great variety of styles, seeing as he worked on OOT, MM, WW, and TP, all of which had drastically different music.
I want to parasail using my horse.
The worst part of cooking was that you could carry so many things at once.
They may be the next direction Nintendo wants to evolve the series to appeal to a generation raised on Far Cry and Minecraft, but that doesn't make it a positive change
I'm with this fag, give it proper 8 huge dungeons. Add items needed to get everywhere, add fuckloads of items and NPCs all over the world. and give us story akin to majora's mask that actually makes you feel sad as fuck
botwfags seething
It takes imagination to understand all of the mechanics the game offers and enjoy it in different ways.
>Doing a no armor upgrade run, without shrine radar and minimum stamina
>Doing a 3 heart run with no armor and Max food buffs and stamina all the time
>Going straight to Ganon with Max armor after grinding mobs but without completing any divine beasts, so you have to boss rush
All ways are fun and imaginative. Also not autistic.
fpbp
based
> Game so boring you have to come up with artificial challenges to even have some semblence of entertainment
The absolute state of sandboxcels
based
All the children who want to throw out what made Zelda great in the first place can fuck off.
>Game is so interesting that you can have vastly different and fun experiences by mixing and matching all of the intertwining game experiences
Any game that shoves everything it has to offer in your face is shit
>open world bad
Zelda 1 was open world retard. AttP is quiasi open world, as is OoT and TP, they are large maps with a shit ton to explore. The only difference is all the loading zones between villages/towns/fields/etc.
Remove those loading areas and you get a seamless small scaled open world. You're just bitching to bitch at this point.
Literally what BotW does on The Great Plateau.
I want them to do what they feel is right. Too many autists in this fanbase have an overly rigid view of what a Zelda game should be, but the series is always at its best when the development team just does whatever the fuck they want and has each game stand out.
The same world, but hundreds of years into the future, with more modern technology. Add raillines, more farms, maybe a dam flooding some regions, factories and smog, cities.
Just keep the same basic world but take it into the 1800s.
>I want them to do what they feel is right
I wouldn't have a problem with this aside from the games gradually declining in quality starting with WW.
With BotW they massively overcorrected, without understanding the flaws of WW, TP, and SS.
Agreed. I still don't think they should cling to Ganondorf though. But Ganon is underutilized.
I want a new setting but also keep some of the characters like Kass, Teba, Sidon, maybe some shiekah, one of the -sons, etc. I also want a slider like that in TWEWY that can change the amount of hearts I have for my own difficulty. And rain resistant clothing for climbing. And make any dungeon I find revistable, I didn't like how they were locked from me after I finished them. A big thing I'd like would be for Zelda to play an active role as a party member, which should allow them to scale up the power or number of enemies. Any of these would make the game golden.
TP's artstyle looked like discount Berserk, I'd be fine if they went back to it but toned down the face proportions on some of the characters. Loved the architecture though
Aonuma please go back
Harder bosses. That is literally the only possible criticism of this otherwise perfect masterpiece.
You faggot will just bitch an whine
>hur dur let's do a game during the great flood
>there was no hero
>zelda wasn't strong enough to beat ganon alone
>goddesses must flood hyrule to delay ganon/ganondorf
>if you do this game you literally HAVE to fail on the final boss making the entire experience pointless
you retards would hate it so much it's beyond stupid. Lorefags will be pissed, 95% of players will be pissed the last cutscene if ganon bftoing link no matter what, among other issues.
I don't remember the Great Plateau having horses, quests, minigames, most of the wildlife and enemy types, most weapon types, towns, and environmental puzzles.
>Better alternative to weapon durability
>Real dungeons
>More meaningful sidequests
Just keep everything else the same and it's perfect.
I'd want to see even more features though, like more items obviously and maybe even the ability to stay underwater for zora shenanigans
I'd like to see this new formula fused with the old. Use what BotW brought to the table and use that as the starting point with a universe that's a little more rich and full. There simply wasn't enough intrigue outside medieval ruins and tribal camps in the wild.
>What to keep:
Keep it mostly like BotW, specially in the exploration aspect. The game is perfect, at least for me.
>What to fix:
Nerf the champions' powers or replace them with items that allows you to unlock better armors.
A Tom Nook-type-of-mechanic that allows us to dump all our unused money into improving a house or a castle (money and most of the items are a waste of space during the late-game)
Remove elixirs, food is easier to make and does the same thing.
Make boss battles harder or more creative
>What to add:
BotW was just the best, I cannot think of anything that can be added to improve it.
Honestly? Exact same engine and general mechanics, just have better fucking level design. There wasn't enough unique, tightly designed stuff to find or do in BotW, and that was its probably. What little unique challenges there were were still looked the exact same visually, and every dungeon being findable from the start meant they all felt the same in terms of difficulty. Just change the main content to be more linear and save all the nonlinear shit for the sidequests.
Also, keep the Rito designs and Kass. I don't give a fuck if people associate me with Kassfag but those are fucking good designs, a hell of a lot better than the WW Rito for sure.
Nothing. BotW is the perfect videogame.
It introduced you to every major mechanic in the game and gave you all your tools right off the bat. Horses are worthless and don't tell me you liked the minigames. The only thing of any import that wasn't first seen on the plateau are towns. And divine beasts if you don't just consider them glorified shrines.
More platforming based movement. Since they are going to freedom way, I would rather jump good and bounce out of shit instead of climbing like a dumbass.
Basically the same, but in a new location.
Swimming underwater would be nice.
complete sperg here
Archipelago setting with physics-based sailing (like Sea of Thieves) and underwater exploration. Lots of variety in the isle's environments, each with a different theme and gameplay direction (like one heavily focused on climbing, other one can get submerged, on with dense forests you have to make your way through by carving your own paths, one has heavy winds you have to be mindful of and so on).
If there is a single shrine I won’t even bother. Worst idea Nintendo ever had.
People really don't understand why they went with shrines over dungeons in BOTW. In BOTW, they were trying to reemphasize the exploration the series started off being known for and fighting against the growing hyperfocus on dungeons. The shrines serve as a good reward for exploring the world while also not being so long to prevent you from going back to exploring the world in a short period of time. It's designed to be an exploration game and not a dungeon crawler game. You might not like that direction and its fine, but it was done this way for a very specific reason and it seems many people do love the direction.
I want the game world to feel magical, enchanting and historical. Not post apocalyptic and mechanical
While I do think climbing is important, I wouldn't be against more platforming based movement at all.
>It introduced you to every major mechanic in the game
Not even true since horseriding, gliding, and learning to use other weapon types outside of the GP are major mechanics. What the GP does is teach you the base mechanics and give you all the tools needed to traverse the overworld and solve puzzles. Nothing wrong with that.
>Horses are worthless and don't tell me you liked the minigames.
I liked the minigames. I thought the horses were okay.
>The only thing of any import that wasn't first seen on the plateau are towns.
And everything else I listed, particularly the environmental puzzles you can do in shrine quests.
Nice goalpost moving though.
I'm glad most people here agree that shrines were garbage and that the game needed proper dungeons.
Sexyer towns people
BASED
plz nintendo reps reading this bread, listen to this user
>looks better than BOTW
Wasn’t comparing it to BotW, but BotW looks better than TP in all aspects, no contest.
>metroidvania
No it wasn’t. ALttP’s design is not at all the same as Metroid or nu-Castlevania. The only similarities are that you need certain objects to make progress. The way you get around is much different. In Zelda, there isn’t a lot of backtracking outside of SS and the setting isn’t contained in one area like a Metroid or nu-Castlevania game.
>Nintendo seems allergic to actually giving Zelda, Link, or Ganon
The answer is not to say “fuck them” and have a sidekick eclipse the series’ main characters. The way to deal with it is to give the main characters more development, which WW did well for its time, SS and ST also did well, and BotW did well, at least with Link and Zelda.
>Why not?
Because I want to play as Link and I like Zelda being a major story character with a bit of mystery shrouding her. Playing as her is like meeting your hero — probably not going to be as cool as it looks from a distance (ST’s Zelda didn’t click for me because she was around too much and came off as annoying at times).
>borderline asset flips, recycling the same exact textures, assets, and game mechanics over and over.
So are you saying you want visually dungeons that are visually unique from everything in the series? Because no other Zelda game has dungeons that look like Shrines or Divine Beasts. And each Beast had unique themes in terms of puzzle design. It sounds like you’re hung up on not using an item of the week to complete a dungeon, which is boring and has been done to death in the series already.
>He's clearly capable of a great variety of styles
OoT and MM are the only games where he exclusively did the music. Starting with WW, he had a team of composers that worked under him, which is why each game since the N64 days has a musically distinct sound.
How are dungeons not a part of exploration? It would be really immersive to be exploring and find some ancient dungeon or ruins to delve into. It’s fucking boring coming across yet another predictable shrine. Shrines are the anithiesis of exploration beacsue they have no connection to the world and contain no mystery within them, they are just trials.
Lmao look at this contrarian faggot
It just proves they are all plebs who missed the point of the game though. It is a game 100% focused on exploration and tried to deemphasize dungeons in every way. Since Mario Odyssey gets a pass because it was supposedly trying to be a extremely easy and padded game I don't see why BOTW can't get excused either.
Yeah and the great plateu is a tutorial lmao. And that's not even true; there are secrets on the plateau along with ways to accomplish tasks that the game doesn't guide you on. There's also plenty of things you see there for the first time that aren't presented in story form (golems, underwater chests, korok puzzles, shield surfing, etc)
Because you aren't supposed to be taken out of the overworld to keep exploring for a long period of time. Going into a dungeon for an hour breaks the pacing and most dungeons in the zelda series dungeons don't really have the type of exploration neccessary for the game. The game doesn't really have great combat that is typically needed for a dungeon to be good and they didn't want to give out any tools outside of the beginning part of the game as it would hamper early game exploration if they put tools as rewards in dungeons. Would you be OK with exploring a long dungeon and only getting an orb as a reward at the end?
Same as BOTW but with content.
>Monolith will have a bigger input on the game this time
Just pack it up boys, it is over
I think they will do another BOTW style game next, but I am sure they will try something new after that.
>It is a game 100% focused on exploration and tried to deemphasize dungeons in every way
Which is completely contradictory and honestly retarded. Hyrule Castle is right there in the game as a perfect example of how exploration and dungeons are two concepts that fit together seamlessly. The fact that they put it in the game and somehow didn't realise what a good dungeon they'd made shows a massive lack of self awareness on the part of the devs. It's especially baffling when they keep citing the original game as the main inspiration for Breath of the Wild when that game was built on both overworld exploration and dungeon exploration together, not just one or the other.
I want Kassfag as the protagonist with the goal being to rescue Kass.
more of the exact same game just in a different setting.
>no more post apocalyptic bullshit
But Hyrule is shit
More dungeons and enemies, make the world feel less empty. That's about it really.
the dungeons could give you somthing that makes things easier but aren't necessary
If this isn't bait then Yea Forums is completely and absolutely retarded.
Fuck off.
Holy shit, I had no idea BotW fans were such faggots. fpbp
Please fuck off you small minded pleb. You're the reason game series stagnate. Because you just want the same shit over and over.
>korok seeds don't count as environmental puzzles
>moving goalposts
lol
And you get your first quest from the king.
You're reaching by saying "most" as if that's important. Yes, technically you don't see your 3rd bokoblin recolor or the wands (that I can recall) on the plateau, but so what? It's more of the same. When you can literally leave the plateau and go beat the game right after because you were introduced to and have everything you need, the rest is mostly irrelevant.
Some quality dungeons, balancing regarding cooking, and more enemy variety.
>I'm a dungeonfag and BotW shits on dungeonfags. Granted, series was more than due for that but it doesn't mean I am forced to favor the change.
That is 100% true, you can definitely dislike the game because it has a design philosophy that runs contrary to your tastes. I am just glad you recognize the situation for what instead of wondering why there isn't dungeons and demanding BOTW 2 should have them. Instead one should argue that the series itself should have a return to form, as you currently are arguing.
it's crazy that out of all the posts in this thread,
this is the only one i agree with.
Hyrule is only shit because they've never done a good job of portraying it yet. Even in games where its supposed to be thriving it never feels like a glorious kingdom, it feels like a shithole with barely anybody living in it. Breath of the Wild's version is ironically the most lively one yet despite most of the population being fucking dead.
>Breath of the Wild scale world
>Deeper sidequests that you can actually FAIL at
>Deeper combat instead of blackflip > flurry rush
>Actual dungeons
>Nerf cooking
>A story we can actually care about instead of trailers being filled with 'story' we never get outside of flashbacks
About it + some other things anons have already said.
I was really looking forward to fixing the rusted, broken Master Sword that was all over the logos and the trailers, too. Shame that was never a proper quest.
Botw is definitely better than windwaker and twilight princess
then make a new setting, keep Hyrule as it is. We know there are countries beyond its borders, so put a game there instead of piling even more shit onto it
ALBW is unique enough to stand on its own, it has much better controls Although I do miss the various magic items that are in alttp
>Deeper sidequests that you can actually FAIL at
We can't have failable sidequests in a kids game of Zelda's length
It was only a thing in MM because of how short a "playthrough" was with the 3 day gimmick
Yeah, it is a great dungeon, but it is the end of the game. Having a big dungeon send off at the very end is different from placing 8 different hyrule castles over the world. Having 8 Hyrule castles would take a lot away from the overworld. Now, I can understand an argument that the 4 beasts should have been hyrule castle style dungeons and I would agree with that. There wouldn't be so many that it takes away from the overworld. Dungeons were great in Zelda 1, but many thought it was truly revolutionary because of overworld exploration. The devs clearly thought along those lines and wanted to make a game focused on that aspect again instead of continuing to focus on dungeons like they had in recent games.
Keep it open world if you want, but fix all the shit BotW fucked up. And add real dungeons with real bosses, a useful companion(s), item progression, and music.
As far as I'm concerned, the only thing BotW fixed was the shitty slow starts/tutorials from WW, TP, and SS. The Great Plateau is fantastic and easily the best area in the game. A shame the rest drops off a cliff after that and is all downhill from there.
I know I'm asking a lot but it's already an almost perfect game it just needs to stop being marketed to kids
>music
Found the tasteless brainlet
Hey Lois, memba that time we made a Breath of the Wild 'main theme' but didn't use it once for 'muh piano ambience'?
Nyehehehehe
Here's what I want for a personalized revamp. Autism ahead (I do this for a number of games as well, though only this one was actually typed out). Also, it's a WIP:
>ZR/ZL & L/R have different functions in the menu
>More unique weapons types with their own variants, and one-off weapons like a whip and ball & chain
>There is now a poison type variety for weapons
>greatshields are in
>possible "cannon" weapon
>a hookshot can now be found at some point at endgame or post-game, like the master cycle
>tools and utility items like deku seeds are in
>much more clothing/gear
>Glider can be upgrade in some capacity, and is visually customizable
>spherical Bombs can now be rolled
>More runes to be found or unlocked. These don't have to be mandatory and required for shrine puzzles; they can be mere utilities for some extra options and fun. Bombchu rune and a "block" rune (as seen in games where summoning blocks with canes) are a few examples.
>greater draw distance
>stable framerate
>60 FPS if possible or if on different hardware
>more weather effects, such as fog, sandstorms, snowstorms, and varying intensities of rain - some of these can affect stamina regeneration or deal damage
>rolling rocks and even avalanches can be experienced in certain regions
>If possible, changing of tides is now in
>If possible, flooding and drainage may also happen in certain locations - an extreme version of water levels of puddles
>thunderstorms have 2 variants, one more mild than what is currently in the game, and one more dangerous thant what is currently in the game. If desired, the current version can also be kept.
>Blood Moon is a much longer phenomenon, strengthening enemies so long as it is active (few hours duration, perhaps?) It's graphical effects also last longer, starting from 9:00 PM to 10 PM at the earliest.
>Twilight Princess artstyle
>more variants of grass
>more Hyrule-wide flora & fauna, as well as 3~5 unique ones in each region
>more Hyrule-wide fish, as well as 1~2 unique ones in each region
more Hyrule-wide bugs, as well as 1~2 unique ones in each region
>More ways to interact with them, such as petting dogs (and cats), using birds of prey to catch rodents & fish, etc. A mechanic to "wrangle" the goats like you could do to the sheep in Twilight Princess is also in.
>various animals have more dispositions to Link, instead of just being fight or flight
>more items found in nature & dropped by enemies
More enemies such as
>deku babas
>dekus scrubs if deemed lore friendly
>wall masters
>poes
>dark nuts (possible mini boss type)
>iron knuckles (possible mini boss type)
>armos
>ropes
>kargorocs
>miniblins
>peahats
>wolfos
>skulltula
>gibdo
>ghi/ghido
>redeads
>molodrums
>freezards
>likelikes
>tektites
>leevers
>aerolfos
>1 more type of Yiga assassin with their own unique weapon
>one or two more types of Guardians
>a handful of guardians can be encountered in a few more locations
Some of these can be given lots of AI, others won't need it. Some can be given regional variants or stronger variants. Many innately offer unique challenges not offered by other enemies, if anyone is worried about that.
>A number of shrines' puzzles are now moved/transitioned outside, with the shrine itself merely being the reward room.
>Non-horse mounts can now be stored under certain circumstances or after a certain amount or type of progress.
>You can now use ruppees at a stable to call your horse back to it (with possible passing of time)
>give me silence and ambience over Koji Kondo
It should be illegal to have opinions this shit.
I would like a Zelda RPG made using botw’s engine and assets. You can pick the race of your character (Zora, Goron, Hylian,Gerudo) and they play like their MM counter parts
>All 4 dungeon bosses now have a brand new, non-blighted design (or new additional boss entirely). However, their Ganon Blight forms can appear at some percentage of remaining HP or pop out of the boss/appear from elsewhere once the first is defeated.
>Initial Ganon fight now goes differently if you have beaten all 4 dungeons (it will not become "easier" per se, like in the base game)
>Final boss is now an actual fight instead of a victory lap, with a new move or two as well
>Defeating Calamity Ganon may end Blood Moons - this can have it's downsides. It could also simply make them much more rarer and/or make it's "effects" less severe, by reviving fewer enemies.
>Mini dungeons - with their size & depth in the vein of the wells from N64 games, fire & ice islands from WW, etc. - can now be found throughout Hyrule. These are designed like traditional dungeons, complete with keys and items/runes/equipment to find. Bosses can be either gigantic mini bosses found in the overworld or new bosses on par with the Yiga clean leader
>These can be found in each region to offer asthetic and gameplay variety (sand dungeon in the desert, jungle dungeon in Faron, etc.) as well as other locales such as Akkala fortress & beneath Hyrule Castle Town. Other possible locations can be amidst the ruins of another town, within the canyon, beneath the colloseum, and so on.
>The sizes of village of each non-human race is now expanded - not necessarily the geological size, but the geographical space they take up, e.g. Zora homes can be found under the water, Rito boardwalks and decks can be found on the lower part of the rock spire, Gorons having tunnels beneath the town, etc.
Hopefully with Monolith having more involvement we can get some great tracks like the XC games
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it was okay but it was as fantastic as other Zeldas, the few tracks that sounded great were usually remixes of older songs like the town themes and Hyrule Castle
Korok Seed puzzles are a completely different beast from shrine quest puzzles. Now you're just desperately shoehorning everything as if it's a part of the GP.
wasn't as*
>Tunnels from Twilight Princess & grottos from earlier games can be found throughout the game world. Fairly plentiful.
>Diving and subaquatic swimming is now possible.
>All large bodies of water now have proper level design implemented to complement this. Oxygen is also a stat like previous games, but can be adjusted by various things such as food buffs or equipment much like stamina.
>Fishing is back in. Need rod; possible customization or able to purchase/find varying types (including bait?)
>A small batch of islands on the eastern sea can be added
>There is now a gradual visual change to the start of every snowy area - for example: snow steadily covering the ground more and more
>Small amount of archery/horseback archery minigames throughout the region
>Swordplay from earlier 3D games is back (horizontal, vertical, thrust). The basic combo the game currently has can stay in if possible. Other weapons also have their own movesets. Enemies such as Bokoblins can now block like in SS so these moves actually have uses, unlike in said earlier games.
>Certain status effects (increased climb speed and such) can now be equipped on their own in addition to the effects of food and gear. These can be limited so only a few or even just one can be equipped at a time. If just one, then it is possible to increase it's effectiveness much like the levels of buffs equipment sets give.
>Koroks now have 2~3 more minigames to play, and these will be divied up among existing Koroks, keeping the number at 900.
A certain number of specific Koroks can not only grant you the usual seed, but also give you a weapon or even stat buffs/enhance existing passives. Every Korok will point you to the general direction of the nearest special Korok, serving as a kind of sonar. This makes finding them that much more meaningful.
Done. For now anyways, if anything comes up I might add it. Yes, I do realize this is all a pipedream fanfiction.
You said environmental puzzles, which korok seeds are. Shrine quests are quests.
No, shrine quests are environmental puzzles. Koroks are often too simple to even be considered a puzzle. Quit crying, grow up, play the game and admit that you were talking out of your ass.
Great Plateau sucked compared to the rest of the game.
I've never seen or heard this opinion before
Brainlet’s ears can’t parse music that isn’t made by catchy melodies
He's right. Most of the good content in the game is completely outside of the Great Plateau.
It's only used when people praise the great plateau, but shit on everything else. Therefor people have to disagree with everything they said by default.
I agree. BotW's soundtrack is the ultimate pleb filter. Its usually tweens who complain about it.
>implying the switch could even handle twilight princess graphics
Nice mental gymnastics.
>Quit crying, grow up
The ironing
well, sure, but the Great Plateau is a perfect microcosm of the game at large and an excellent introductory zone
>BotW's soundtrack
Good joke.
There's no mental gymnastics to what I said. The original point is that something like shrine quests can only be found outside of the GP, and there's absolutely nothing even remotely similar to shrine quests that isn't itself a shrine quest.
Because I am stuck on this platform and just want to explore the world. The love for plateau tells me that people want an on rails experience disguised as an open experience. My favorite part of the game was just going to where I wanted in the world and finding neat stuff along the way. Great plateau might have a decent amount of stuff there, but it isn't really open enough by itself. I just wanted to skip the tutorial and explore. By that part in the game I didn't really have all the tools necessary to do what I wanted to either.
Spherical balls can already be rolled
Exactly this
>soundtrack full of subtle modulations and mode mixture, endless variations on themes, references to a lot of older zelda songs, interesting harmonies, some crazy ass orchestration
>but I can't hum its melodies on the shower so it is not real music
You know, I kind of thought they may have, but then I convinced myself it was something only from SS.
Amusingly enough, they didn't even have to force you on the plateau. You could beat the game without the runes or glider. If the game designers were competent they would have allowed you to get the rune you needed from whatever shrine you needed it from and the glider would have been a reward from an optional quest, instead of destroying traversal right off the bat.
Well you can either place them down at the top of a hill or throw them where they then continue to roll. You can't just squat and roll a ball from where you stand, if that's what you meant.
Cyberpunk link? The ancient world
Make more big and bustling towns rife with people and periodic events. For some reason most towns just felt like buildings slapped-on the open world rather than their own area apart from some like the Zora Domain or the Goron area.
>Ocarina of Time's progression
what does that even mean? how is it different from the other games?
nintendo please do not hire this man
Please no sequel, unless its going to make some drastic changes like Majoras Mask did.
Something a la majora's mask style, also a moth companion, not to tell you what's up next, but just to make conversation with, something to chill with because in this game you can sit anywhere.
FPBP
/thread
>no new IP
nice samefagging retard
actual boss fights
The way it presents itself as friendly and then slowly becomes dark and meek as the affects of Ganon's reign begin to drastically impact Hyrule, thus building up tension for the climax. Also dungeons get progressively harder and they are tied back to characters you met earlier to solidify the memories of each place you visited. Not that hard to understand.
Could say the same about you
based retard
remove climbing and the infinite use glider reintroduce dungeons and dungeon treasures.
Climbing and gliding were great fun, but things like the hookshot and a lot of other items are completely invalidated by their existence. If they wanted they could even bring climbing in late in the game as a dungeon treasure. The fact that BotW's main quest (4 guardians +Hyrule castle) can be beaten without climbing shows me the game would go just fine without it.
>>soundtrack full of subtle modulations and mode mixture, endless variations on themes, references to a lot of older zelda songs, interesting harmonies, some crazy ass orchestration
sorry, which Zelda is this?
Old Zelda's were shitting linear experiences. There was next to no exploration
>I don't count ALBW because it's a remake
It's not a remake at all though, it's a proper sequel.
>a proper sequel
so Oracles and LA don't count now?
A game can have more than one sequel you know.
no reason to call it 'proper' though, unless rehashing the overworld is the criteria for determining what makes a sequel a sequel
It's literally a direct sequel. the game is called Link to the past 2 in japan for fucks sake.
it's empty of things to do. i hope the next game lets you do underground and underwater exploration as well as add more building, monuments, and more places of interest
Now there’s an idea.
>it's empty of things to do
It has more things to do than any of the other Zeldas.
The WiiU could handle Twilight Princess, you dumb fuck.
pretty good
>doesnt agree with better dungeons, better combat, more enemy variety, weapon variety etc.
>lol as long as its out by 2021 xD
you are a mouthbreathing troglodyte who's posts have negative value
Even more snoy asshurt then last time
Not great
>I'm poor
That sucks man
I'd honestly like a more linear game, but that's out of the question now that botw happened
>golems are the worst miniboss in the game, they die in 7 hits and ive never gotten hit by one in my 60hrs
>figured out sheild surfing on the great plateu, wasnt that hard to do when you're testing controls
>korok seeds even being worth mentioning
>and finding underwater chests is as easy as pulling out ur magnet, that you figure out in the first shrine can pick up metal chests
Can you provide any decent examples of cool things that are presented outside of the great plateu, because these are shit
LttP has a really awful artstyle to begin with.
So you want the series to be a stale snorefest again? This has got to be bait.
Lol have you even played those games zoomer?
>takes place 100 years later
>"direct sequel"
I hate how linear has become a dirty word.
More of a story and on the rails. More enemy variety
>I hate how linear has become a dirty word.
Zelda was never intended to be linear. 'Freedom' was always at the core of series design.
Just play Skyward Sword, that garbage heap is tailor made for you losers.
I love how linear has become a dirty word. Fuck linear Zelda games.
There's nothing wrong with a sense of linearity in games so you have a clear objective route, but on the contrary a streamlined, on the rails game is boring. Thus why open world games with a ton of freedom and optional objectives are so popular.
Yes, windwaker is one of the worst 3D Zelda games only surpassed by Skyward sword.
have a cry about it.
I have nothing against shrines but more overworld stuff would be great like Eventide Island which is the most fun and challenging part of the base game.
There's plenty of places in BotW that felt like they could fit a dungeon (the temple with tons of guardins at the bottom end of that canyon, under the waterfall in Lanyaru promenade, snake head temple near Dueling Peaks, entire Hebra region, area between it and Lost Woods, and Gerudo Highlands feel underutilised)
When you talk about making some areas much harder to access without certain items it reminds me of desert/vulcano/snow area in BotW, so it's not completely out of the question.
Scercely populated Hyrule was a question of hardware limitations, I feel. Game's development dragged on a long time and Wii U limited it while Switch's port isn't perfect either because of higher resolution it renders the game at.
Combat and itam system certainly need work, I hope they improve it.
Depends on what level of semi linear plot they go for. for example, if beating 2 certain dungeons unlocks a third one (similar to how DLC dungeon was unlocked) I feel it's okay as long as that third dungeon isn't the final one, for example.
They did say they'll try to improve the next game based on experiences from BotW and make it so players have even more freedom.
I remember stuffing my face with 1000 apples when I ran out of full recovery foods. It could be mended by giving you only X (perhaps 10) number of food/cooking items that you can carry with you with the extras being sent to "storage" but freely available to manage (sell, use for cooking or crafting, etc.) when you get to a shop, cooking pot, etc. Kind of like Bloodborne did it with items. Perhaps make them refill when you sleep or visit a shop or something.
I'd also love a base of operations, Hateno house was okay but not very useful.
A character that you could pay to put a random perk to a weapon. And make every armor upgradeable, PLEASE!
Lanayru region of SS > anything in WW
DOes anyone else think Skyward sword would be better if motion controls weren't mandatory garbage?
Many do. I don't but I also adapted to the Wiimote in under a day back in 2007.
Yes, but now people want "total" freedom where nothing is tailor made to the experience. Having a degree of linearity enables the devs to give the player more bang for the buck, and proper progression and difficulty by knowing where the player will be and what they'll be capable of at all times. Otherwise, you get BotW's completely frontloaded starting area and inverse difficulty curve.
>Skyrim
BotW has more in common with System Shock 2 than Skyrim.
I liked the controls. The problem was the handholding, empty overworld, backtracking, and extremely slow start. A shame because it had fantastic dungeons, bosses, items and music.
I probably didn't phrase that right. I meant the controls are garbage and sometimes just wouldn't work like intended.
I had three wiimotes at home and game worked properly only with one of them for some reason.
Only reason I'm crying is because of the space a sub-50 iq human like you is wasting. Do your parents a favor and off yourself in the most gruesome way possible.
This is probably the best bait I've seen on Yea Forums in weeks, congratulations on all the replies user, you kept the thread alive.
BotW is an IQ test. Those who claim there's nothing there really do need narrative and set pieces to remember anything about a game.
is this dark souls 4? that looks like the temple of time though
Oh cool Pig Bowser I love it. So fucking glad they dumped that look for the most part and I will never hesitate to let people know how shit it is.
What the fuck is this gif? You inject some tick-like bug with some substance and...What the fuck is that?
TP had an optional 100 floor dungeon you retards. hardest part of the whole series.
I forgot about the wagon shit and the jousting.
This but unironically. You'd think there'd at least be minigames with it.
An actual present villian, dungeons, bosses, and enemies. I was super let down at how much it lacked these.
Hey now, at least Skyrim actually has tons of unique items, gear, enemies, abilities, towns, npcs, quests, etc. to fill its open world.
BotW has tons of stuff to do, just not much that's very fun to do. At least to my tastes, anyways. Some people are getting 200+ hours out of this shit. I kinda wanted to die after 30 and my second wind was exhausted after 60 but to each their own.
64 was much better than Sunshine though
pretty much my list
except i'd drop the cooking system
and drop the random weapon drops or at least have a few different weapons that dont break
there's a lot more to say but lets just say 4 """"""Dungeons"""""" that only take 15-20 minutes each is no good, getting your progression from rupees rather than from bossfights / dungeons is no good, getting your armor from rupees is no good, etc etc etc...game needs more places like that fishing village in bottom right that are just there for fun/flavor...and needs more optional sidequests that aren't just boring shit...like imagine if you had a Kafei-like quest or a biggoron sword-like quest in a huge fucking map like botw's...
also it needs a bigger better map, more like farcry 3 or 4
Perhaps that's blood coagulant?
That would help
>oh boo hoo, this one doesn't want to discuss what was already discussed in depth for two years now.
calm down child, find someone else to play pretend with before you murder an animal or shoot up a school.
Or perhaps Climbing speed increasing with the amount of stamina?
BotW is a game that blatantly wastes your time. Amusing yourself with inefficient gimmicks in worthless combat or constantly being duped into thinking there's something worthwhile just around the corner is anything but high IQ.
>wanting an actual zelda game is bait
Can all the children fuck off already?
>durr as long as it dont take too long, me eat shit
>me no want to discuss zelda in a zelda discussion thread
keep taking, it just continues to prove how big of a faggot you are
More (and better) dungeons. More character-bound items (hookshot, hammer, etc.). More magic. More points of interest, not just chests and koroks (caves, secret dungeons, mini-bosses like the Lynel). Remove weapon durability. More armor that actually looks good. More incentive to collect things besides more inventory space, health, and stamina
Yikes. I agree with bringing back Koji Kondo. But this is either really good bait or really shit tastes.
Did not need to know that you eat shit but ok.
The fact you are getting mad over this shows you have psychological issues. I would say it's amusing, but all this over a video game an my own opinion? I thought you were better than that. Please don't interact with society. Also by your own words, you admit to eating shit,
Better designed dungeons. Hyrule Castle was the closest thing on how a dungeon in BOTW should work.
You didny share an opinion, at very most you had a brain fart. And I'm not mad, as I said im sad that a literal waste of space such as yourself managed to your mothers egg. Truly the most impressive accomplishment of your worthless life.
>you said you eat shit haha
Don't pretend like you have no clue how quotes work, it makes you look even more pathetic.
Actual fucking dungeons would've been less jarring than copy pasted glowing rocks everywhere. Imagine how cool it would be if you walked into the Forgotten Temple and you could actually freely explore it, instead it's just a hallway full of guardians where they plopped down a shrine at the end and said "here's your spirit orb faggot now fuck off".
>you don't share and opinion
see >I'm not mad
see angry tears of a petulant child
Did you not say "me eat shit" in Please remind me where I type the exact statement in my posts other than this one
Apparently, you don't know how to quote and are being a child.
There, you have been rebuffed.
Go to sleep, or take a timeout, before I get my belt.
Please reply to me again, if you're still retarded and angry to enough to get checked like the buffon you are. Actually don't, because I said so.
Whatever mathhew mitosis says
While what you're saying is technically correct, you're really selling the game short. It's like saying Doom 2 is a bad "sequel" because it's just doom 1 but with different levels
>All that shit you just wrote
>ive been here for 3 months so i dont know how quotes
Don't tell me to reply to you, you absolute double nigger. I'll do as I see fit, and what i see fit to do is to bash on you for have a dumb fuck non-opinion. If you want to cry about me calling you a retard continue, it wont change the fact.
>You need to find a fire item
Or if you weren’t retarded you just build a campfire with your 40,000 bundles of wood and Flint you have at almost any time
-Some more variety in the music and not just minimalist experimental glockenspiel.
-Some actual dungeons instead of infinite mini games.
-For it to not fucking rain when you're climbing
It's funny how you're calling me a retard when you eat shit. You replied to me in tears over not playing pretend with you. Still using quotes incorrectly, I see.
Non-opinon? Like yours? It's funny because you haven't even given one besides you eating shit since you compared a video game to it.
Crying? Like you just admitted to doing because I won't play along with your role play of being a retard?
Change what fact? That you eat shit and admitted to being in tears over a video game over an opinion, amounting to you plugging your ears like a child because you don't like it?
I'm done with dismantling your flailing over and over again.
I will be the better man and put my foot down and say this is it. Because you're too much of a child to stop. If it serves some illusion of what ever you have in that head of yours since there is nothing there, be my guest.
Get attention and not the internet kind elsewhere.Wipe the tears off your face, we're done here, child.
Woah, tl;dr. Anyways whats your favorite zelda game?
That's too high effort bait for a dying thread, user.
SS's overworld wasn't really empty, it was just overly linear and filled to the brim with mandatory story bullshit.
What did you like about going through the same 3 areas and killing the same boss over and over and over again?
it was marginally better than traversing a whole world and killing the same 3 enemies over again
>TP=OOT=MM=ALTTP>WW>SS>>>>>BOTW
>putting fucking TP on the same level as OoT/MM/ALTTP
>not putting SS at the very bottom where it rightfully belongs
Imagine being so bootyblasted by BotW's existence it makes you go full retard. Don't do this, kids.
How can one man have such an objectively wrong opinion? Here’s your fucking (you)
>>Dungeons more like Hyrule Castle than the Divine Beasts, seamlessly integrated into the world rather than being completely separate
Immersion killer for me was jumping off the Elephant Dungeon and getting death warped back in.
What I really want to see is a better use of darkness. Make torches work in either hand and have them being a choice between vision, offense, and defense. With a magic lamp being a treasure item to find.
I didn't know that Lanayru disabled the motion controls
I don't want a sequel. Everything about botw was terrible.
OoT multiplayer feels good. Just scale health and damage to make stuff not trivial
An actual story and proper dungeons
BotW but with way more utility items, as well as mini-dungeons in the form of caves, caverns, dilapidated temples etc. in lieu of shrines that (nearly) all share the same tile-set. No fast travel unlocked until the latter parts of the game, if at all.
>Traditional dungeons. No more shrines or Beasts.
>Horses come whenever they are called no matter how far away you are.
>Deer and bear can be registered at stables and their speed increased a bit. Bear and male deer will fight enemies with you by charging with their antlers/swiping with paws and biting to make up for not being as fast as the horses.
>Keep it the exploration and put actual interesting things to collect all over.
>A more focused story.
>More music.
TP's Cave of Ordeals was only 50 floors, and it was easier than the Savage Labyrinth in TWW.
Well I agree that the enemy variety was pretty shit, along with a couple other of gripes, but I still had way more fun in the tutorial area of BOTW than in the whole entirety of SS
The wagon escort came from Majora's Mask, and the overworld events were horrendously underutilized. After the joust, which happens before the third dungeon, it never matters again until one phase against Ganondorf, which ends in four hits (three with the spin attack).
Heck, the Spinner was actively made far worse outside of the Arbiter's Grounds. Twilight Princess actively crippled an item in the overworld. It was extremely limiting to players.
>Because Hylians are retarded and can't wipe their ass without Link
The Decline Timeline ruins this, so now there's even less of a reason.
fair enough
Oh, and much more enemy variety.
Starting with ALttP, Ganondorf and Ganon have basically been the same guy. I do think his use in ALBW was weak though, especially since they didn't even explain how he exists with a Triforce piece after literally dying and losing the whole Triforce in ALttP. It also makes Lorule seem really stupid. All they had to do was say "Hey, we can literally kick Ganon's ass and kill him, let us use your Triforce in exchange." It's one thing if dying, resource-poor Lorule can bum rush a pansy Hyrule, but if it can beat Ganon then that even questions the premise of just how weak and suffering Lorule is supposed to be.
>The Legend of Zelda: Twilight Princess
>why was the twilight princess an important part of this game?
I don't think we should go back to a TP style or have Oot progression but midna WAS the "Twilight Princess" it's not surprise that she was a central part of the story when her fucking title is in the title of the game
>Zelda 1
The game was so non-linear that you can get an upgraded sword before you enter the first dungeon
They could just make the same game again with a whole new map, with some weird non-standard settings, and some new shieka slate tools and I'd play it.
Also, give Link his nipples back.
Directed by Yoshiaki Koizumi!
More Kass!
Ingame acknowledgement that Kass is married to me!
I'd kind of like if they totally changed up the progression system. Remove dungeons entirely and maybe work on the giant guardian creatures. I imagine fighting a giant puzzle boss like SoTC rather than going through another dungeon.
The problems with SS were
1. Shitty sky overworld
2. having to frequently recalibrate the motion controls. They usually worked very well when you aren't just doing the waggleshit version of button mashing, but the cursor had a tendency to drift when aiming something like the bow, and occasionally spazzed out when you did a ton of sword swings in a short period of time. I first noticed the latter in the ancient cistern, when fighting a giant slime. I also had difficulty getting it to register thrusting motions.
Also, fuck the harp.
This.
The only thing I'm iffy on is TP's art style. Too many of the NPCs looked like failed abortions.
Just give me BOTW, but add more hidden caves, a few big dungeons, and a lot more enemies/bosses. That's it.
Actual Dungeons and weapons that don't break like they are made of plastic.
FROM is making zelda 12 with GRRM and nintendos blessing u heard it here first
Give me BoTW but it's Minish Cap, or it's Wind Waker.
Just do this game in different settings.
Who cares. It'll never be finished.
He clearly isn't you dingus.
>all the people balking at this
What the fuck is wrong with you fags? It's almost like you don't even like Zelda.
I can't tell if BOTW-style Wind Waker would be great or awful
>WW without dungeons or worthwhile combat, just endless sailing until you come across your 250th small island with a depressingly familiar puzzle on it which gives you the same reward as all the others once you solve it
Awful
It would be great if they condensed the islands. Wind Waker's problem was too much sailing between islands.
If Breath of The Sea had more condensed islands, and maybe a few areas of wide open sea in which to go treasure hunting, I think it would be good.
die in hell, attention seeking subhuman
Gay
tf is with that nose, he's not a jew
ITS GERUDO AND SIMILAR TO OFFICIAL ART.
I don't think it would kill the game to have a handful of "unbreakable"/repairable weapons like the Master Sword, which would make the weapon durability system less obnoxious. The Champion's weapons basically worked like that but they broke completely and had to be remade (for a pretty steep price), which bothered me. The Paraglider could have just been a Deku Leaf, there's almost no reason to keep the disposable ones in your inventory when 80% of the map is covered in trees. I understand why they didn't do it but a Double Hookshot could have been amazing, imagine being able to freely Spider-Man your way between cliffs.
An Ocarina/Wind Waker equivalent would have been nice too, Songs could be a nice non-essential upgrade/progression to make some parts of the overworld less frustrating. I don't mind having to start/find a fire to pass time but rain makes both that and climbing really frustrating, any way to change the weather would be a godsend.
>that
>jew nose
jews have hook noses
Smaller scale but more interesting content like the shrine quests that required out-of-the-box thinking to solve. Proper dungeons and I would like actual roadblocks that are either impossible or extremely difficult to pass without a specific item. e.g. supplies could be wayyyyy harder to come by and by choosing to go through a route before you have the proper dungeon item or whatever, you'd burn a lot of supplies. I enjoy when the overworld feels like a puzzle which includes roadblocks that you have to use your brain to figure out which items would let you pass or at least make the player remember where to go after they get a dungeon item. No voice acting please, or at least nothing as bad as that young goron that you have to shoot out of a cannon and at the divine beast
She did it!
>now, in due time
>Live bustling Hyrule Castle Town instead of ruins.
>Be able to store weapons and items on horses
>Being able to customize what exactly you want for HUD. Not just All or Nothing like BotW's HUD options
an actual Zelda game instead of GTA: Empty Hyrule
fhtfpbp
Make Zelda BoTW but a setting like Made in Abyss. Rather than a big wide open world, have some sort of deep chasm, or a tower, or something that you're constantly venturing further into.
And maybe vary up the villain a bit. Obviously it has to be Ganon's soul, but it doesn't always have to be a big pig man. Give us a different sort of Ganon.
What if.
Vaati and Ganon converge?
The return of best boy
I don't play Zelda games twice so I loved Botw. Are the majority of people that hate it people that like to replay zelda titles?
I have replayed BotW and love it.
It seems mostly false flaggers/contrarians hated it
How about BoTW but with Kid Link?
And you can dress him up all cute, or just walk around in his undies.
BotW was the only Zelda I've ever dropped, so I couldn't even get far enough to replay it. The beginning was fantastic, but it only went south from there.
People like you are why threads like this are so full of shitposting. You're just baiting people into calling the game shit.
Cope
A cuter protag
I personally thought the opening bits were garbage, and it got better over time. To each their own.
wokepilled
smaller map, but with REAL DUNGEONS, not those fucking rooms with a puzzle or two.
>constantly introduced to new mechanics and abilities
>large enough to still allow for ample exploration
>discover and see what most of the game has to offer
>there's some semblance of difficulty before the OP gear, oodles of health, and cheesing sets in
I don't believe anyone who says The Plateau was bad, even they're obsessed with simply wandering around the world.
People like Eventide for the exact same reason they like The Plateau. It's one of the few places in the game that actually provides a challenge.
I'd like to be able to combine armor sets to get the benefits of two abilities in one. Like, cold resistance + attack up.
Also, give us something to make climbing rain-slick cliffs less of a bitch. The only physics mechanic I actively despise, especially doing a Divine Beast-free run.
Bring back the newly-introduced characters, like Sidon, and flesh them out as new champions or something. Obviously set the game some amount of time in the future, so the world can recover, but give us a new threat to deal with in the meantime. And completely nothing to do with Ganon for once.
I don't often say this but I strongly suggest you consider suicide
I'm replaying BotW right now on Master Mode and purposely not doing the Divine Beasts (so no free abilities), and enjoying it as much as I did the first time. Maybe even a bit more because I'm no longer wandering around like an idiot (I purposely avoided seeking out guides unless I was horribly stumped. Old school gamer mentality).
>enjoying master mode
How is that even possible
A Link story where he's old and Ganon's killed Zelda. Her part of the triforce has been given to another line, Link carries a baby or child to kill Ganon. Link faces Ganon but is possed, Link's part of the triforce is handed to another line.
The meat of the game is trying to stop Ganon the first time and failing and wandering to find the child.
The child is rescued the new Ganon leaves it somewhere, as the Link inside Ganon knows of the importance and waits to be killed by the new Link.