Sounds like you want multi enemy fights to be completely braindead but that defeats the entire purpose which is having to pay careful attention to 2 independently acting AI, your spacing and the environment along with using more of your tools than just your weaponfu or whatever gay shit you come up with.
Focusing so much on multi-enemy encounters was a good decision because it tests the players enemy management...
Regular sized group enemies are fine, I just hated fighting multiple giant enemies at once
Thats Dark Souls 1 church encounter, you arent forced into that in 2
Their theme is fucking great, though, and I enjoy the challenge.
Lost bastille is specially guilty of this if you don't want to get raped by the enemies infinite poise though
I don't want them to be braindead, I want to have the tools to fight multiple enemies. Big sweeping weapons, easier movement, a ranged weapon that doesn't fuck with me for trying to use it. Those things would be useful and welcome, but they either didn't exist or had to be built towards.
Also, cut the bullshit, AI is not independently acting, they're often doing the same shit and are just clumped together, forcing you to provoke the same opening from both of them. They barely split up once they're next to each other so that point is moot. You might be thinking Darklurker, but no, I'm thinking Skeleton Lords, where back in the Network Test where Resistance existed. I killed all the lords in like fifteen seconds, and I had to throw myself against 20 skeletons and several bonewheels. I still won thanks to me pumping literally nothing but Resistance (defense was damage threshold, I took around 1 hp per hit) but jesus christ, I did NOT have the tools for it, and the AI certainly wasn't smart enough to be engaging.
lol no, for a start you can literally send crowds flying with the greatsword but also the best tactic after opening the door isnt to back away its to rush in and use the open arena with the staircase. Sounds like you got too used to dodge into r1 spam from DeS and DS that you couldnt see any other viable approaches even though theyre clear
>bridge leads to a door
>game has many royal swordsmen behind that door
>can't backpedal a bit and throw firebombs/pepper them with arrows/shields up
It's like you don't know how to videogames.
You have big sweeping weapons, movement is easy but commitment heavy so you actually have to think about how you move, the game showers you with titanites so youll always have a bunch of weapons and items on hand, and really you want even easier ranged attacks? If AI clumps up you separate them, they act independently remember? For bigger guys you can literally just get in range bait out an attack and use that opening for your own advantage, most arenas have shit like stairs pillars and other clutter to split enemies apart too. Youre parroting matthewmatosis, stop.
>you have sweeping weapons
Yes let me equip this +0 zweihander on my dexint build for all the multi-enemy slashing I need
>movement is easy
You can barely move at all, the fuck are you smoking? Deadzones, expensive rolls, speed (both waking AND turning) and stamina regen based on equipment load, slow rolls, iframes being stat investment, what about all of this is easy? I'm this close to writing you off as fucking with me.
>separate enemies
Why would I want to get all the enemies to spread out away from my +0 zwei swing
>you're parroting mattymasatosiosissy
You are fucking with me. I want to actually discuss video games and nobody else genuinely does. Typical. Burn in hell.