This is the future of voice acting in video games. The new golden age of of RPGs will begin soon, where every NPC will have thousands of lines of unique dialog.
This is the future of voice acting in video games. The new golden age of of RPGs will begin soon...
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what a shitty future,perfecting a feature that is only there to get the attention of low attention spam fags,i would trade all voice acting for better gameplay without second thought
You don't understand. Imagine this implemented in a game like Morrowind which has fantastic writing and extensive dialog. You would just need to record 40 mins of a voice actor speaker and you could use that voice for hundreds of NPCs. Just hand it over to the writing team.
Also
>calling voice acting a feature in an audio-visual medium
You are legitimately retarded. Even most text-heavy RPGs have a couple lines of voiced dialog for most NPCs. The point of this technology is that it will make it possible to have far more voiced lines at a fraction of the cost and time. You have to be a schitzo to not see the benefit of it.
The fantastic writing and the extensive dialogue are mutually exclusive for 95% of NPCs in the game
old games did well enough without voice acting,you say this is gonna be a new golden age of rpgs,when in fact,voice acting did nothing to improve their gameplay,which is the only real important thing in a VIDEO GAME
>walk into tavern
>patron mentions a local threat while you character walks past him
>gain knowledge without directly seeking it
>walk into tavern
>patron stares at you blankly
>leave without speaking to him
Baby brains. You're not earning any points here by purposely not understanding presentation or basic human interaction.
>text appears on screen
>a voice in my head reads it aloud
you talk as if the voice couldn't be translated into on screen text just as most rpgs do nowadays,but get this:
>attack wall,sound effect plays
gameplay
>read text,voice plays
not gameplay
voice acting was never a need
>walk into room with several NPCs staring silently at eachother
>an entire transcript of their conversation appears in the corner in text
>instead of getting a computer to generate a voice to convincingly read this text out loud
What's the probly with running it through an advanced text-to-speech program in this scenario?
Do you think English VAs have enough money to lobby for outlawing this tech so they don't lose their jobs?
mite b cool
Of course it's not a need. Neither is graphics. However, if technology is moving in a direction which may create a more convincing presentation, why should developers not utilize it? You're never going to get your old games back, grandpa. You can still play them whenever you like, just like how I play Daggerfall every now and then because it reminds me of what is important in an RPG. It's just baffling me that some people can't see how text-to-speech can be a solution that will allow for greater writing like in older games, coupled with the modern audience's expecatation of voiced dialog.
Man robots really are going to replace everyone, I guess we should integrate into the machine.
>Why would I watch a moving picture show when I have my imagination?
>why should developers not utilize it?
where did i say this? stop projecting,i said they'd better focus money and effort on gameplay instead of perfecting voice acting which was never a need besides normalfag fishing for more money
The two aren't mutually exclusive you know, you can have both
I imagine the way this works is they take a sample of Joe Rogan voice clips, make an average of the frequencies, and create a system where the machine uses those frequencies to create words and sentences. Kinda like a text-to-speech but with a soundwave base.
which part of focus on gameplay instead of both to perfect the gameplay didn't you get?
Good luck convincing a AAA company to remove dialog from their games completely, dude. The point is that voice acting is always going to be a thing in video games, and this technology will cut the amount of time and money it will cost by tenfold, at least. Stop yelling at clouds. No one here thinks you're an elite gamer because you autistically don't understand the benefit of having more believable interaction between the player and NPCs.
Luddites did nothing wrong and were unknowingly trying to save humanity from self-extermination.
I believe so, rather than the old text-to-sppech program which would just recognize the phonetic sounds and cutting them together. This means you have a massive scope for being able to alter the voice in post as well, and allows for a greater range of emotion.
I got it, its just retarded because you can do more than one thing.
Its like saying why bother having anything more complicated than bland 2d stick figures with no sound, we could be focusing more on perfecting gameplay.
Hows prison treating you Ted?
So with this technology, would voice actors become obsolete?
This. Morons think that every single person working for a game dev has the same job title and set of skills.
>they should have gotten Marty O'donnell to fix the broken armour abilities in Halo Reach instead of composing an amazing soundtrack
this is why i said in my first post in the thread that this is a shitty future
>stop yelling at clouds
what is everyone in this board doing anyways besides spamming memes?
this would modify the gameplay experience,it would be important then to put effort in it,voice acting isn't going to suddenly modify gameplay,that's the damn point goddammit damn
We can't generate voices from nothing just yet, the program still needs voice clips to train from.
The industry will probably adapt and voice actors will get payed more for these short clips, maybe licensing out their voices?
Not for quite a while. I think there will still be a certain level of uncanny-ness to the voices for a long time, and it would make sense to still have actors fully voice lines that are important and require a certain delivery, but I think one day it will certainly be used to do the bulk of the work in games that have a lot of NPC reaction. You can count on voice actors lobbying against it and fucking it all up, though.
How will Ted react when the walls crumble and he walks out to devastation? Will he join in the chaos, or just sit on the pavement and wait for death? Is he even still lucid after all this time?
This. I can see it being a thing where there will be less actors, but their voices can be licensed out to multiple studios and they receive royalties.
>voice acting isn't going to suddenly modify gameplay,that's the damn point goddammit damn
But that's wrong, a fully voice acted world is a massive game changer for something like an RPG, text is not an accurate depiction of speech, something like LA Noire would not work if it wasn't voice acted. You cannot capture the subtleties of dialogue, even in a 1 on 1, let alone in a massive room full of people talking.
Its also beside the point, because if you can't see how making a world more immersive is an improvement to the enjoyment of playing a game, then I'd diagnose you with autism.
Those all seemed to have the same general tone and it's bit imperfect.
How would they pull off emotions?
Based. You're allowed to stay in my thread, user. Turbo autist must leave.
There's no real acting going on, but compared to video game voice actors it's just fine
This also means that you would be able to make those old Flash parody videos, using the characters' actual voices.
Imagine using this technology to fuck with Chris Chan by being from the future
i dont give a damn about voice acting,if you need it to be immersed then it's your problem,if you dont want you dont need to accept my opinion as stated in the beggining of the thread
you care about voice acting
i dont
i'd rather they focus on gameplay but know it wont happen
simply put
it was an opinion
why was my first post reacted as if i harmed someone?
it was an opinion
i'm tired of writing text
I think it would just require some more emotional dialog to be recorded and labelled as "sad" or "angry" so that the programmer can decide how each line of dialog will be spoken. If the program replicates the soundwaves themselves, I would be possible to have it work on a gradient, so you could have an NPC slowly go from calm, to sad, to angry over the course of a conversation.
Stop watching movies, faggot. Get off here and read a book.
>Please, stop blowing me the fuck out
>I have to preserve my internet cred
We're getting closer and closer to creating artificial intelligence. Maybe one day we'll be able to create living beings.
>I'm tired of writing text
>wants all dialog in video games to be replaced by text
You just ruined your entire argument.
You romanticize old games for the same reason people romanticize old songs: You only remember the ones that hold up. but in actuality, there was TONS of unplayable garbage out there. Just like today. And in 20 years, People are only gonna remember Witcher 3, Nier Automata, Xcom 2, Divinity and Resident Evil 2 remake and they're gonna say:" Damn, those were good years for vidya, look at all these great titles, banger after banger"
Shit. I still love Shadowrun 1993, but I also remember a lot of that was going up to every NPC you could find and testing every dialogue option on them in the vague hope they know something, (aka, give you a new keyword)
>If you want this, you're wrong
>Lol whatever, its just my opinion bro
Backpedal harder feggit
lmao, you sound like you were physically harmed by people disagreeing with you on the internet, what a faggot.
>in the future everything can be so faked so easily that truth doesn't exist anymore
Well at least well get some cool synthwave aesthetics i guess.
I can't wait for this technology to be used to incriminate someone on something they never did because they "got a confession" out of them
People will be able to tell, just like how nowadays there are people who can tell when something is photoshopped pretty much instantly. We'll never get the dystopia we deserve.
>he actually left
Libtards BTFO
>>If you want this, you're wrong
i didnt say this,point the specific part where you interpreted this
that's because you read a text with your voice in your mind :^)
fuck you for provoking me,there's only 15 ips in the thread i get immediatelly tired of samefagging
>People will be able to tell
Bullshit, most people believe everything they see on the internet, look at old people on facebook
I meant some people, not every random punter, infer from context.
Who the fuck is Joe rogan
>tfw I know an asshole voice actor who will lose his entire job over this because he never tried to be anything else and he can only do one voice
Ohhhh, this makes me so happy.
I want to hear Joe's reaction to this
>I'm defending my honour on an anonymous indonesian coconut carvine forum
You can literally just walk away and once the thread 404s nobody will know it was you that you said anything this stupid.
ok but can you point it? i'm curious about your interpretation of my text so i can improve on the future
I can totally buy Rogan buying a team of chimps to train as athletes
These's this.
youtu.be
You can tell when something is shopped because most people don't go through the effort of making it utterly convincing. An AI doesn't have that impatience. Its closer tham you'd like to think, but we're entering a postmodern era. News articles are already written by AI, Google can imitate a real human voice to call up shops and set up appointments for you, AI can compose music, AI is starting to drive cars, AI is able to cheese Starcraft 2, it just goes on. Soon we'll never be able to tell what is real and what an AI wants us to believe, and it quite frankly scares me.
Shit like this is so fucking terrifying. Like, yeah, it's cool, but it's just a sign of how many industries are going to either shrink, or get destroyed in our lifetime.
This whole concept kind of reminds me of how sampled instruments work in music, and as amazing as it is for me to have access to thousands of instruments on my hard drive, it's really hurt the studio musician industry.
Voice acting can be used for gameplay purposes. One example is enemy and boss design. Lots of bosses call out their attacks as their tell, so if you're paying attention, that means you can get ready to dodge the attacks.
Gameplay isnt the only important thing in a ROLE PLAYING GAME though.
People will still accept it, even if the voices aren't 100% right. Take this for example. Games and other media have been using sampled instruments and synths for decades. There are even those who prefer them.
Yeah perfect. We have soulless photorealistic environments so let's get soulless voice acting as well. Next we'll take ai generated storytelling and developers will no longer have to work and the games industry can finally die.
But it just won't feel right.
It's almost there. You can still hear some imperfections, which you could pass off as someone using shit tier audio equipment (like a gaming headset), but since we know Joe Rogan speaks into decent mics, it's a bit obvious.
>have nothing to say
>devolve into memes
have a nice day user
Right now it feels like the slightly chopped up voices you hear in Half-Life 1, and those were real people. This shit ill get better and better. Soon you'll have background NPCs using this tech, with higher profile actors being reserved for real people. Bit by bit what you'll have is a couple of guys coming in for an afternoon and creating voice samples that are used to populate hours upon hours of dialog
I think there's a happy in-between with this sort of technology, perhaps if it's only used to produce the more generic lines of dialog on random NPCs. But I do think that they will nearly perfect it one day.