I haven't seen an argument for why Sekiro is bad, and normally when I ask I literally never get a reply back

I haven't seen an argument for why Sekiro is bad, and normally when I ask I literally never get a reply back.

Why hate it when it topped Dark Souls and Bloodborne and is From-Software's best work?

Stop with this blatant fanboyism Yea Forums and accept the facts

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It’s bad because this is Yea Forums and everything’s bad

You're not fooling anyone BBfag.

Even Zelda?

Honestly I didn't get that far in because the difficulty felt "forced" and it wasn't in a fun way like bb or ds3 where you have options.

Sekiro fights were very scripted, you were supposed to attack in a very scripted manner and dodge in a similar scripted manner. The bosses attacked in a set pattern and you were just expected to memorize their attack pattern and abuse it, it wasn't entertaining or fun. It being "hard" because you died instantly wasn't an enjoyable form of difficulty either because combine that with the first issue, and the fact most bosses were meat sponges meant it was just an exercise in tedium rather than skill.

[/spoiler]_no[/spoiler]

The fuck did I do wrong?

There is no argument beyond "exclusive good, multiplat bad".

I don't think it's bad, I just didn't like it as much as Dark Souls (1, that is).

All difficulty, no satisfaction.

I know what I did, god fuckin dammit

My first time playing Sekiro was more satisfying and fun than my first time playing Bloodborne or DS3. I did do three playthroughs of DS3 and two for BB though to try out different weapons.

If you value replayability or are a diehard PvPfag even though pvp in soulsborne is a fucking joke then it's reasonable to prefer BB or Dark Souls over Sekiro but as a game meant to be experienced once. I think Sekiro is the best. Also, it was more challenging than BB or DS3, DLC included.

It's not, it's fantastic. Shit eating subhuman DaS2monkeys pretend it's bad because it focuses on level design, an actual story and tight gameplay instead of letting you play dressup like a faggot and playing the same fundamentally shit combat 15 different ways. Some people are actually too stupid to understand that quantity isn't a substitute for quality. These people's fathers should have used condoms.

>quantity isn't a substitute for quality
but sekiro wasn't quality
>whelp this normal mob has a thin piece of wood! guess you need an axe or you're fucked!

>accepting facts
What facts? The formula has been run into the ground by the time DaS3 released. Trial and error only gets you so far. Sekiro is just an autisitc boss rush mode, the lore is extremely bland, and it's just as linear as everything proceeding DaS1. BB was the last FROM game I cared about, and that is my final stance.
Sekiro is not better than DaS1 and BB.

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I don't normally see people call it bad. It's got some problems, like actual usefulness of prosthetic tools, but it's a great game by it's own merits. Also, Souls comparisons aren't fair because those games are multiplayer games with rpg mechanics.

Spotted the onions master

Sekiros offensive options are very limiting. Instead of only taking 1 extra offensive move at a time it would have been way better to have all of them available through some contrivance with movement or something.

I just prefer games to have character creation, rpg elements, and multiple correct and equally effective play styles.
Sekiro has 1 character, and a “correct” way to play it.
This is fundamentally unappealing to me in a way no other soulsborne game so far has been.

no online play
no character building
sparse weapons/spells/items
boring setting

i had more fun with das 2 than this shit

>Sekiro forces you to attack in a very scripted manner

What am I reading!? I thought the entire point of this game was to throw put the From formula of incredibly organized bossfights. All the enjoyment I've been getting out of it has been that I've been able to break the routine of respecting every boss I fight and breaking the code isn't required anymore, a sheer understanding of my ninja skill alone being the force that leads me forwards, and the parrys are a pillar that i can lean on when I've been had.

Alright, look at it like this, I personally had a problem with Girraffe Centipede. I looked online and I got confused, this was a chump a large selection of the fight force had no problem with. Turns out I had been going at him with an entirely different fighting style than others and I was getting an entirely different fight in return. Because I avoided using parrys, and focused on dodgeing in the small battle zone, Centipede began throwing Firebombs, an attack thats not even on the wiki, as well as jumping around all over the place. You do realize that solving entire bossfights by perfectly timing the parrys is being shitty at the game right? You legitimately get less content out of this game unless you play like what the protagonist is, a wounded dog scrounging for any chance it can get to push forward. Thats why stealth kills and prosthetics feel like simple solutions.

Also the damage balance is centered around taking 2-4 hits before dying, based on how bad you messed up. And your health potions heal 1-3 hits so O found it pretty managable.

Also the first meat sponge boss, the headless, gives you an ability for defeating him that allows you to unmeatsponge the rest of them

All my friends who own sekiro have progressed through it in different ways, the only way the game can be considered linear is if you think you need to go through and collect everything no mstter what. Even then the order of progression changes the gameplay.

Someone post the SoC version of this, please.

was this image made by a seething pclard

[/spoiler]retarded[/spoiler]

Sekiro is great, I'm gonna replay and go for a samurai build using a katana main weapon and a firecracker sidearm next run. There's just so much variety and so many playstyles to try

I don't think it's better than Bloodborne but it's pretty good. Probably a matter of taste; I like the versatility builds give me and I think it has better replay value.

sad pc virgin

>This mob has a tool that makes it easier, or you can bait out his attack then kill him
People who pretend Sekiro isn't quality being so shit they can't beat shield enemies without the axe makes sense.

Based DaS2cucks

It's not bad, but it is inferior to every other Souls game. They have replayability had mechanical variety. Sekiro is literally the dodge dodge dodge r1 r1 meme taken to an extreme.

The reason for most of the hate it gets on Yea Forums is because anons here got filtered by an early miniboss or boss and couldnt summon help.

>replayability had mechanical variety
Sekiro is the most mechanically sound of all their games.

>Sekiro fights were very scripted

even though this is somewhat true (only in the sense that there's a steep learning curve to some boss' movesets, but once you know them it becomes borderline trivial), i still loved this game and the combat unironically feels badass and unique. i hope from expands on a lot of these mechanics in future titles.

>I still havent played it despite owning the game for over a month

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