>mfw finally beat Genichiro
Seriously why is this game so god damn challenging?
>mfw finally beat Genichiro
Seriously why is this game so god damn challenging?
Because of the sweeter the victory becomes afterwards.
It's not, you're just bad. If you had trouble with Genichiro of all fucking things you may as well just drop the game.
>2-4 attempts on most bosses
>20+ attempts on owl (father)
Jesus what a fucking retarded jump in difficulty. I heard Isshin is even worse, hold me bros
grats, you beat the filter
treat the rest if the game like his fight
I have the sneaking suspicion people only rate sekiro so high because it's hard. It offers so much less than every other souls game leaving you only WITH the challenge, which has been simplified to rhythm heaven gameplay. No one is brave enough to admit they don't like sekiro becuase difficulty doesn't inherently make a game good.
Why is Sekiro so bad?
it's not. genichiro is literally just parry city.
Take away difficulty from any souls game and becomes mediocre trash, not sure what point you’re trying to make. Bloodborne is the only one that kinda stands on its own.
Huh? I beat the game twice this month never saw this cutscene? He always looked sad.
It's not a BAD game, obviously it's leaps beyond the median of action games, but for a souls game its being treated like the best of the series even though it's missing alot of content for MUH DIFFICULTY. Let's break it down. First off no customization. You are wolf and only wolf. You only get his sword and can only use it in one way. Let's compare this to another soulslike: Nioh. Nioh also has a central protagonist but he has 7 different melee weapons all with unique stats for different builds. Sekiro has the parry button. The story is far less interesting than des das and bb, all those game crafted a bizzare other universe whereas sekiro is YET ANOTHER GAME set in the sengoku era where instead of dealing with the heat death of the universe or embracing cosmic horror its a story about stabbing an immortal shota because MUH LORD. Further more the world its self is strictly linear, if there is a section you don't care for and rather explore somewhere else well you got the OTHER memory you can go into aaaaand nope thats it. It's horribly linear. Finally later on the game gives you enemies who can counter you in waves, so it doesn't even bother to fix the "run past everything" strat that has plauged soulslikes. This would all be forgiven if the core combat was good, but it's just hit hit parry parry hit hit. If you aren't playing it like a sudo rhythm game in a way the game specifically wants you to play then fuck off. Shinobi pros gives you cute little gimmicks but the limitations around their use means you'll be ignoring them more often than not. Oh also no multiplayer. And you know how DS2 got so much shit for fighting humanoid bosses all the damn time? I guess Sekiro gets a pass because fighting big samurais is more novel than big knights.
Corrupted monk is the most fun fight in the game
prove me wrong
The problem is that it takes away so much to make the difficulty more difficult. There are plenty of much harder games than sekiro to play if you just want a hardass time.
>Seriously why is this game so god damn challenging?
What kind of fucking question is this? Awful OP.
>prove me wrong
what 3 attacks? and 1 (used to be 2) phases can be stealth attacked by going into the trees even though you do it right in front of her.
It's not that hard once you figure out the enemy patterns.
You can punish his firecrackers reliably. Isshin is not that hard too.
i had more trouble with owl than isshin honestly. Git gud with owl and you'll be prepared for isshin. no worries brother
Its the only fight with zero bullshit
It's not that it's hard, it's fun. The combat feels great and it's very fluid. I love action games and that's what made me like Sekiro.
>with zero bullshit
she summons a phantom and has an insta kill build up effect.
not hard by any means, but "zero bullshit"?
I think genichiro fights, gyoubu, and isshin are all better examples.
Objectively only true if you have amazing hardware that can brute force it to 60fps
I don't think it takes a very good PC to run it at stable 60 fps.
Sekiro is not harder than any souls game or Bloodborne for that matter.
Except Bloodborne's chalice dungeons. Fuck doing those by yourself. Stupid fucking dog, stupid fucking quarter health gimmick.
Runs at 60 on my 5 year old machine with a GTX 760. You just don't know how to maintain your computer.
Owl is easy. Just stay away from him and bait out his jump attack, you can do the same with Isshin on his second and third phase. Most other bossfights become trivial as well if you just learn to stay away.
>Bloodborne
Bloodborne is the easiest soulsgame, its easier than 3 and 3 was made in like 5 minutes
That's not a legitimate way of beating the game, that's just called cheesing. Kiting and only hitting once when they open themselves up is tedious and the wrong way to play. You're supposed to actually learn how to parry.
>nvidia
being an amd fag is suffering
It has the same difficulty curve as any other souls game. I'd argue that 3 is one of the hardest if you include the DLC, but then again, Bloodborne's DLC is also stupid hard on ng+ and above.
>a
Why would you do that to yourself? AMD has been utter dogshit in every way for a decade now and it's been common knowledge for just about as long.
>wait for him to do attack, parry it decreasing stance
vs
>wait for him to do attack, dodge it, hit him, and decrease health
I don't really see the difference here buster.
Demon of Hatred will punish you heavily for keeping distance. A lot of bosses in Sekiro are actually easier if you get in their face.
Owl is a good example of this. The options he has as counters for your attacks are easier to deal with than shit he will throw at you if you keep running away.
>0
then you're a retard. sprinting and hitting a boss one hit at a time in sekiro is like just poisoning a boss in dark souls and running around until it dies. you didn't really beat it, and you didn't git gud.
huh, genichiro took me like 30 attempts and then owl was like 5
When the combat really flows, and you're reading his every move, that dude is the most satisfying fucking fight I've ever experienced in a video game. Sword Saint comes close, but Having to fight Genichiro before him really blows, and the grass and rocks makes it kinda janky.
>you didn't really beat it
I see it as fair game when, for example, the great ape actively discourages you from getting close to him by doing that screeching move, or let's say having retarded hit boxes for a lot of his slashing moves. It makes me, the player, look for alternative ways to beat him, and kiting was the most legitimate option. I still beat him, moved on, and approached every boss with a different strategy.
>Genichiro before him really blows
I don't see the problem, you blow him away within minutes.
>NG+ no charm+bell
this is hell
Because you suck
I can't.
can you carry over bell or do you have to just gun it to senpoku temple to activate it on NG+?
Seconds, you mean. These fights don't take long. If you actually time your fights, you will notice how shows they really are.
Divine Dragon fight is so kino with the amazing music lads
yeah you need to ring it again
>No one is brave enough to admit they don't like sekiro
I don't. I've gotte the Platinum on every Souls game and Bloodborne and have done NG++ runs on each.
I don't enjoy the combat of Sekiro.
I've only made it to just after the 2nd Monk fight because I barely ever feel compelled to play the game.
At this point I've only continued through because it feels almost wrong to me to not finish a FromSoftware game at this point
>taking a few steps back and waiting for an opening to attack is not a legitimate way of beating the game
Isshin's first phase is the hardest. The last two he parrys himself to death.
that's kinda lame, but I figured as much.
Sure, when you get good that fight ain't shit. But when I was stuck on the sword saint on my first playthrough it was a huge pain in the balls. I also don't really see the point from a design perspective, is it just to make the fight longer? And the lack of Gourd makes the final boss the hardest by a huge margin IMO.
you can easily get to it if you run past the headless to the shortcut
I beat Isshin third try. He was so easy the hype is not real.
Also
>taking a few steps back and waiting for an opening to attack is cheesing
His first phase is full of openings.
yeah, I just had hoped it carried over. I wish the same for things like a few of the combat arts and the water diving too. I don't really get why they make you unlock it over again.
not him but you both are retarded, read the original post, it was about running away nonstop until he did one specific attack that was easy to dodge, getting a hit in and running away again
while viable that is pretty bullshit
The mortal blade makes sense from the story perspective but the diving one seems pointless since you can't sequence break with it
No. As long as victory is achieved the means are irrelevant. You can shove that eliteist mindset up your ass. It's a game about ninjas, and ninjas fight ingeniously.
This completely unironically
It's still in your best interest to get familiar with the game's core mechanics. I know people who finished Sekiro and never figured out mikiri until they hit new game+. Good on them I guess, but you're missing out on tech that makes the game both easier and more fun.
>The mortal blade makes sense
I can understand that, and I was thinking about it when typing out my post. I just think that it really doesn't change much aside from letting you do a few more moves in combat so why not allow it, right? the early game on repeat playthroughs could use as much variation as it can get if you ask me.
>it was about running away nonstop until he did one specific attack that was easy to dodge
No it wasn't. It was about taking a few steps back and waiting for the only (or at least the most used) attack that he does when you are beyond a certain range to happen. Same thing with Isshin. He almost always does his jump attack when you're at a certain range.
>that is pretty bullshit
No it isn't. It's not my fault the game is shit.
the lack of weapon variety most certainly hurts the replay value in a big way. But I've still played through the game six times having a blast each time. It's not the difficulty that makes it good to me though, it's how good the combat feels and looks. I do feel Bloodborne and Souls 1 are much better games overall, but it's gonna be depressing as fuck going back to their combat.
No one's gonna read your faggot ass blog m8.
Thing is, people that can't use mikiri or use step dodges instead of parries should be praised higher than regular players. Those poor bastards are playing an even harder game than those who figured out the intended playstyle. I was one such fool, and I was not enjoying myself.
The original post say "stay away and bait his jump attack"
>play action game going out of your way to avoid core mechanics
>complain that its shit and not fun
Do you realize how retarded this is?
It's not just Sekiro, many games would be shit even if you intentionally ignored cored mechanic seven if beating them without using them is possible
Bosses in sekiro aren't meant to be hit and run over and over again for 20+ minutes, they are meant to be over quickly
And no, baiting Owl's jumping attack isn't that simple he has multiple attacks that he uses more at medium distances like the shuriken and the shuriken slash one
You are right about, Isshin though
If it makes you feel better the game is piss easy from the point you beat genichiro until you meet demon of hatred
>only have to kill sword saint and I never have to play this fucking game again
nice reddit post, fruitcake.
basically anything you mikiri can also be parried and it's not much worse tho...
more like bait his adaptive sweep and jump the same direction as him so you bop him on the head like mario
>playing a game for obligation rather than entertainment
>Further more the world its self is strictly linear, if there is a section you don't care for and rather explore somewhere else well you got the OTHER memory you can go into aaaaand nope thats it
you know that you should play games before you get mad about them right
>The original post say "stay away and bait his jump attack"
I am the guy who made the original post you idiot. You can just return to fighting him regularly once you've brought his health down a bit so his posture doesn't regenerate as quickly. There's nothing illegitimate about that.
>Bosses in sekiro aren't meant to be hit and run
Says who? That doesn't excuse the shitty boss design even if it were true. Most other action games don't have that problem, I can't think of any other action game were backing away from the boss is considered cheesing or illegitimate.
>complain that its shit and not fun
I didn't but since we're on the topic of this game not being fun, the shitty boss design is hardly the reason it's not fun, it's combination of mostly boring bosses and the lacklustre everything else that make the game not any fun to play.
I love the game but I doubt I’ll be playing it again for years to come it’s too draining.
>Owl is a decently fair fight considering the wide windows after his attacks
>Owl father has a fucking move that either destroys your health bar if you dodge to late or switches the attack if you dodge too early and now has a fucking counter for your charge strike that basically one hit kills you unless you're at full health
This is bullshit
>a fucking move that either destroys your health bar if you dodge to late or switches the attack if you dodge too early
literally his easiest attack to dodge and the easiest attack to get hits in
>counter
normal Owl has it too
It's not that you can't hit-and-run Sekiro's bosses, but that the posture system punishes backing off against most bosses. Even if you reduce a boss' health to near zero, you still need to fill their posture and get a deathblow.
I beat Isshin today after a bunch of procrastinating. Haven't started NG+ though, going to finish the rest of the bosses before jumping in.
>Gameplay mechanics being tight is bad
>Options that all control like shit are good
>but that the posture system punishes backing off against most bosses
That's hardly true once you've done a bit of damage.
owl 2 is way easier because you can get in a lot more damage faster. jump or run around when the new attacks start winding up and then punish him with a hit after it's finished.
Right, but why spend minutes whittling down health so posture sticks when you can (on human bosses) keep up mild pressure to prevent posture regeneration? Them blocking one of your attacks or you deflecting one of theirs(!!!) every two seconds or so prevents their posture regeneration. And if one of your attacks doesn't get blocked, that's health damage.
Backing off makes sense if your posture is near full, otherwise you want to stay close for that juicy deflection posture damage.
>Sekiro 2 gets made
>if they keep up the difficulty level of Isshin new players will be unable to get past the first boss and journalist will seethe, seriously hurting sales
>if they reset the difficulty level to what it was at the start of Sekiro then anyone who beat Genichiro will think the game is too easy
Is it even possible to fix this?
>Right, but why spend minutes whittling down health so posture sticks when you can (on human bosses) keep up mild pressure to prevent posture regeneration?
Because it's easy and comes at no risk and leaves a lot of opportunity to get away and heal later in the fight. No reason not to only do health damage for a minute or two until they're at a point where their posture regenerates so slowly that you have ample time to heal or use other items.
Fromsoft needs to respect its players and add difficulty modes
You're assuming that all your hits will go to health (only applies to beast bosses) and you'll be able to avoid getting hit at all. That said, you have the right idea with going for health first, but do that by opening with a prosthetic attack - fire's great for this. Time is danger.
>hurting sales
if you're exploiting openings then most likely you're going to do health damage. I'm not the same guy, but it's natural for people to play defensive on first playthrough but they need to realize that actually means sprinting around and not holding block
>tfw still in Ashina district/outskirts
do Hirata Estate if you want to take a break
tfw it takes me 20 minutes to get from the opening cutscene to killing gyoubu
>spent few hours on owl great shinobi
>beat owl father on first try
>beat sword saint isshin in under 10 tries
>stuck on old isshin for hours
In Isshin's 2nd and 3rd phase using a sugar to reduce posture makes it so much easier. At that point it just became mash L1 and mikiri.