Finished F-Zero GX on Very Hard/Master

>finished F-Zero GX on Very Hard/Master
>finished F-Zero Maximum Velocity and Climax on highest difficulty
>finished Wipeout 2 and 3
>played through Star Wars Episode 1 Racer with the shittiest car without upgrades
>100%ed Fast Racing Neo
>finished Formula Fusion
>finished Grip
>got every platinum medal in Redout
>got every diamond medal in Distance
>got every platinum medal in Ballistic NG
Send help.

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I've only finished F-Zero GX on Very Hard and 100% Wipeout Omega Collection. How's Redout?

Sometimes you just gotta move fast. I get my fix with titanfall 2

the problem with racing games is when its literally just racing its just about learning by heart when to press which button and any simple algorithm could beat you. for racing games to be interesting they need to be fun and not about shaving milliseconds off your lap record. thats why unironically the best racing games I have ever played were all mario karts

You haven't beat F-Zero X the best F-Zero

It's great, but don't expect it to be Wipeout or F-Zero exactly. It's its own beast in terms of physics. Imagine sitting on an office chair on ice and you're holding a jet engine in your arms. That's Redout.

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This.
Without some form of interactivity, it's just about grinding, either grinding to get the best parts, or grinding to play the game marginally better. There's no wild card that makes it, y'know, a game.
You may as well just be playing solitaire.

F-Zero at least sort of has interactivity with destroying the other racers, which is head and shoulders better than most games, but still no Mario Kart or Diddy Kong Racing.

dumb zoomers, you don't understand the feeling of reward that comes from improving your times.

kill yourself you subhuman Nintendicklicker

pure racing games are about as dull, boring and brainless as playing chess. at least real racing actually takes physical effort and the sense of speed is fun

...send help please.

I guess I'll have to see if those N64 emulators are still as shitty as they used to be.

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(You)

One more left to become ascended

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>the problem with racing games is when its literally just racing its just about learning by heart when to press which button and any simple algorithm could beat you
But finding out how to maneuver a track the fastest is fun to me. It's like a puzzle game that requires a lot of mechanical skill.

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Play Armored Core

>it's just about grinding, either grinding to get the best parts, or grinding to play the game marginally better.
I mean yeah, if the game doesn't just suck your dick for booting it up, getting buffs in game or getting better as a player are kind of how games usually progress, regardless of genre.

Plus, you assume people are robots who can execute everything perfectly all the time. Messing up and recovering is an interactive element as well.
Anyway. You honestly sound jealous, like you're mostly trying to convince yourself.
"A-anyone could do it! I-it's just grinding! You're just memorizing inputs!"
Seems like you're trying to devalue other people just so you can feel better about your kart racers.

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kirby

Can you beat death wind in the original F-Zero as the Golden Fox on master?

>EPG
>MLG
>Grapple
>Firestar
>Low Profile
My negro.
I wish EA wasn't so fucking stupid on purpose with TF2

How can I play that these days?

Ah, right. I've been meaning to check that out for a while now. Which game is best? I vaguely remember hearing one or more of them turned to shit or something.

Play some FZero X mods.

Wait for pacer

How the fuck are you supposed to play the tunnel segments in F-Zero GX? The parts that just toss you around from side to side unless you have a literal machine manning the control stick.

AC3, Silent Line, Nexus, then Last Raven in that order. 2 is also a good starting point, but it's slower paced than normal.

4/FA and V/VD are ps3/360 and play very differently.
4/FA is for autism speed.
V/VD arent really worth picking up now because the online is probably dead.
PS1 games are alright, but MOA is the best one out of the 3.

You can go fast in any AC game, but 4/FA are focused on it. I don't think they're the best ACs, but that's my opinion.

Last time I installed it I could play just fine on W10, right out the box. You can find an image on some abandonware sites and such

Small adjustments on the stick and using the triggers.

>playing video games to this extent
Based.

Alright, thanks guys.

Already played through Formula Fusion. I'll see how much they'll really change.

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You play VR Wipeout yet? Also whats your record in zone mode?

>got every platinum medal in Redout
Goddamn, I had to skip 3/4ths of Class III since it was getting so boring, then I decided that my 45th gold would be the final event and that'd be the end.
It was a fun 10-ish hours, but without the DLC there doesn't seem to be much map variety. Also fuck the final event for having two Europa levels, the AI kept nudging my ship during jumps on the last one

You have to know where the tube is going and prepare for it.
The earlier part of Intersection you can see from the outside here is kind of a bitch, but once you understand the layout of that tube, you can sort of stay on the outside and keep control of your ship. I'd make you a webm, of it, but it's a bit late over here.

I don't own a PS4 sadly and I have only played like half of HD so far. Still waiting for RPCS3 to run it perfectly.
Never really grinded out Zone mode as far as it would go. In Ballistic NG I got 78 on the last two Zen Zeus survivals, but I don't think that's much to brag about. Barely got me the achievement. Zone mode is great, but I often struggle to actually get to that level where I can just shut up all my thoughts and just execute. It's a great mediation excercise in that way and maybe I should give it a try more often.

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Those people dont have the brain power to understand how every vehicle in a game can play the same tracks differently, they're just going to simply not comprehend the discovery through gameplay that has excited you, honesty by even tryng to compare these games to mario kart it probably means they're dumb enough to just ignore it.


Ill give an example that actually relates to what thier describing and I'll still prove them wrong. Wipeout has a Zone mode, where you race a track alone and the gimmik is you lose health when you hit the walls while you increase speed on every lap completion. Its a Survival mode for a racing game. A Cpu would have no issue defeating the game with its frame by frame efficiency. But the constant gameplay of reacting to things fast, as you have to respond to the results of your actions, while the collaborative expression of gameplay steadily increases intensity is a powerful expression of fun. I've never sat somedown down to play Zone mode in Wipeout and seen them not lean in unconsciously as the game progresses

To add
The first games I suggested are the most worth it because they have the largest value as singleplayer games imo.
4/FA is pretty heavy in singleplayer content, they play differently because they were designed with fucking F-Zero speeds in mind.
V is almost completely skippable.
VD has an okay singleplayer element so it's kinda worth it for cheap, but the MP was the main mode.
The only legit skippable games imo were Ninebreaker and V. Formula Front is about AI arenas.

Well I bought it on release, so after I finished the first 4 initial complexes, I had a decent drip-feed of content throughout all the patches and DLCs. Looking back, they milked a lot of money out of me, but except for maybe Vertex, which was cheap anyway, I can't say anything wasn't worth the price.

Great stuff I find running a track from both directions is a great way to remind your head that theirs a track of responces you have to be ready for. Makes it so once I've repeated it I get right into focus

Honestly that mode pushes the game past the extent that the framerate allows

Give Fatal Inertia a try, it's nowhere near as fast as those games but it's still my favorite racing game next to Ridge Racer

I can't help with curing good tastes

Redout without motion blur looks so wrong

I screencapped your posts for future reference.

Have you tried Extreme-G?

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I actually did play one of them. Maybe it was 3, but I can't quite remember. Honestly, it was really cool. I liked the setting and all that. But it seemed a bit easy. To this day I never learned how to corner properly in that game and yet I beat it. Grinded the walls all the way to victory. And spammed death strike on all the combat races.
Not really proud of my achievements in that game, honestly, but it's cool.

What game best captures the feel of Redline and its competitions?

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If you want to boost a sonic speed and drift take corners without ever stopping, Ridge Racer.
Or you can try wacky races I guess

F-Zero GX. It's one of the fastest games and it has a huge cast of really colorful comic-book inspired characters.
You also almost have to break the game to go faster in order to beat the hardest difficulties, which I think resonates nicely with Redline.

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High speed racing games aren't games in the sense that they're "competitive tests of skill between two or more parties" they're games like puzzles. They're about solving for that frame perfect set of inputs to complete the level perfectly, every time, without fail, and the intense satisfaction of your autism when you finally pull it off.

>finished F-Zero GX on Very Hard/Master

Bullshit

Mario kart? You mean the Snes original or Super Circuit?

>n-no *sniffle* those games are too hard
>i like it when the game lets me win! Yay!!
>i love blue shells!

Cancer

I can't even get past the menu in GX....

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Good for you, OP. You might stand a chance in the ultimate time trial game.

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>anything with motion blur

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Is this the Xbox One X?

Haha pc fags on suicide watch

can't tell if you're joking

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>Imagine sitting on an office chair on ice and you're holding a jet engine in your arms.
That's probably the best description of its physics that I've ever heard.

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Retard

This is why I only play with that one car with the most grip and stack it with the grip passive

Hurrr yes a machine with frame perfect inputs is good at execution, what an interesting observation. The entire point is that we are not machines and are extremely inconsistent, besides what you are talking about is hotlapping not racing, racing cant be "solved" like time trials can be because youre constantly forced to take non ideal lines, plan, improvise, read and you know play with the other racers. You sound like a shitter working on assumptions

Based and ag racerpilled. Gonna be honest I could never get into series outside of Wipeout/BallisticNG. F Zero GX interests me and I did some time trials beating two staff ghosts but it didnt click with me since the feel isnt there, everything feels too arcadey and some of the game mechanics are just stupid. Gonna keep trying to get into it though

Its not just diff cars, good racers have such a massive range of possible inputs and carry over from one input to the next that you will never take the same corner in the same way twice, especially with full analog controls. It means they are always engaging when youre gunning for a new pb because you are always making very fine precise adjustments that add up in the long run

How the fuck did you guys beat F-Zero GX on Very Hard?

IN THIS WORLD YOU'VE GOT TO BE STRONG.

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YOU'VE GOT TO FIGHT TO KEEP YOUR SPIRIT ALIVE

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What's your ailment, fun overdose?

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Trackmania is F1 hotlapping for poorfag third world ADHD kids