>"I’ve felt that there are hundreds of parallels that could be drawn between the story of the rocky development of Anthem and the story of the rocky and even-more-rocky-to-become development of Cyberpunk 2077,” said former and anonymous employee while speaking to Kotaku. “At times, I’ve felt I could just replace the studio name and the game title, and it would all look so similar, almost identical.
So confirmed for not only being great but also redpilled.
Mason Ward
Well are they steering away from being anthem like? The problem with Anthem is that it was a rushed mess by the end after being redone a few times.
Adrian Butler
Didn't Cyberpunk 2077 kinda had that similar bump? IIRC the game that they envision when the initial trailer has been scrapped.
Carson Cox
The game went through revisions. But unlike Anthem, CDPR will end up making a great game. There were dozens of articles about W3's troubled development and it turned out to be the GOTG alongside Bloodborne.
Josiah Carter
>But unlike Anthem, CDPR will end up making a great game. LOL nr. 1 >There were dozens of articles about W3's troubled development and it turned out to be the GOTG LOL nr. 2 Fucking CDPR dick lickers, I swear...
Not defending Anthem, But is there really anything like a clean-cut and easy development cycle? I don't think so, that's why it's called development. Not wrap up or clean-up. And "former dev" always raises the red flag of disgruntled ex-employee.
>comicbook oh ffs
Brody Reyes
GET WOKE GO BROKE
Anthony Gonzalez
honestly am kinda worried
Bentley Wilson
>Downgrader 3 >being the GOTG alongside Bloodborne fucking lmao
Christian Wilson
>former and anonymous employee >Studio known for bad glassdoor reviews by foreigners because they get excited to work in but don't like workload and pay, get extra salty and leave.
Does anyone actually trust Glassdoor? It has no verification system.
Kayden Williams
>Anonymous source
Dominic Rivera
retards like OP clearly do
Jonathan Morales
It was downgraded but still looked 10x better than Bloodborne. Not to mention the latter is stuck on a shitty console with 30 FPS lock and drops.
Nathaniel Russell
I think it's one of those cases where nobody really bothers to go there unless they're majorly pissed and want to vent.
But I really doubt it's anywhere even remotely close to the dumpster fire that is Anthem. Bioware are an example of incompetence these days that is really hard to match. I've only seen incompetence on this scale at Red5 studios before.
CDPR may not be perfect but it's really hard to match Bioware these days.
Luke Brown
Cyperpunk has one major advantage, there's no publisher breathing down their neck demanding the game be out before the end of the fiscal year. They can take longer to finish if needed.
Oliver Gonzalez
>because they get excited to work in but don't like workload and pay The entire games industry worldwide in a nutshell.
Grayson Sanchez
Good, The initial trailer pitched the game as Blade Runner-like when the tabletop its based on is nothing like that.
Henry Harris
>former dev salty people too incompetent to keep a job aren't reliable
Evan Bell
CDPR IS THE BEST GAMING STUDIO ON THE PLANET DELETE THIS YOU INCEL
bought and paid hitpiece likely meant for intellectual rejects like boomer investors who don't understand anything about anything
anthem failed first and foremost because the idea was lame as shit and the gameplay was uninspired and unengaging
the fact that it was a buggy incoherent mess in the background was only a cherry on top of the shitshow that was the fundamantal game design failure.
Cyberpunk definitely needs work on the combat, they need to hire some people who actually know fps game design principles, but their past games excelled in other avenues of story and plot - something bioware isn't capable of and failed at spectacularly with anthem.
Lincoln Perez
Didnt we already know this? Im pretty sure that I had already read about CDPR having problems with the development of Cyberpunk 2077. I cant remember where exactly I read about it though. It mightve been in a Yong video maybe.
Wyatt Flores
why did the creators of anthem even bother when any faggot who would play it would be playing some other gay faceless robot shit like warframe or Destiny anyway? why should I give a fuck about any part of their process at all when i just want the product, you know, kind of.
Julian Cooper
I've actually listened to people who bought and played anthem. The core gameplay is what they like the most out of it. So that's just straight bullshit. It's really the bugs, the lack of loot, and the obfuscation in the build system. Bioware didn't "get" looters, and refused to learn from the best. That the game is hella rushed and shipped in early beta didn't help.
Asher Jackson
Dumbass he’s talking about working conditions, not quality of the game
Jaxson Foster
I hope it never gets released or even better, it gets cancelled, you guys deserved it for never shut up about the sun
Ryder Morris
The studio is way too big, they ballooned massively during/after the witcher games and that is always a mistake with creative projects like videogames.
Videogames are not like movies. You don't need 300+ people working on a videogame to make it good, and quite frankly when you have that many people working on it, the end result tends towards bland and uninspired while costing 100x more than it otherwise would have.
CDPR would be better served having a dozen teams of 30ish developers each making their own game than to have one giant team of 400 people making one game. Similar costs but you get way more creativity and chances of success/failure out of it. Also it should be a basic bet that only 10-20% of the teams will make a game that sells well enough to continue with. That's just normal for creative things and part of the reason you take a shotgun approach instead of this massive cannot afford to fail behemoth movie industry shit
Easton Cox
>monkas more like pog. polish cucks thinking they can be as good as rockstar always make me laugh
Chase Torres
>anonymous former dev >kotaku Sure
Brody Allen
I think it's kind of a media problem. After Witcher 3, CDPR is reviewed by AAA standards, and if they deliver good AA, they're still getting bombed in reviews for not having the production values of AAA titles.
Owen Campbell
>comicbook.com >kotaku LMAO have a pity (you).
Charles Brown
Do keep in mind that companies can pay Glassdoor to purge reviews I know this because the company I used to work for had a 1.something rating, and then one day 3/4 of the reviews disappeared going back years
Jayden Howard
with 500+ employees all working on a huge title like this, it is bound that at least one of them is going to be very unhappy with the state of the project
Elijah Nelson
True, but even CDPR doesn't have unlimited funds and things like GOG don't really bring much of a profit from what we've seen. It does cover all the expenses, though.
Dylan Wood
>Do keep in mind that companies can pay Glassdoor to purge reviews I'm ok with that because the site clearly isn't being fair to the companies either, It seems retarded that anyone can just go there make shit up. Shitty website is not indicative of anything.
Camden Nguyen
I thought - at least from what we've seen - that the gameplay was satisfying enough. I personally dislike using "boosters" like adrenaline shit but that's the idea. I liked the dashes you could do in almost every direction.
I mean, there is always room for improvement but I was satisfied overall. I hope melee combat is good.
Kayden Sullivan
On the look BB was ahead. On the performance it's shit (any game on PC is better anyway).
Ryan Lewis
No, they never had that.
Samuel Mitchell
The Witcher 3 had over 300 people working on it and it turned out to be a RPG with actual thought put behind in, which is especially remarkable in this day and age where everyone just makes dumbed down, uninspired shit for RPGs.
Having more people work on something is not essentially a bad thing, it entirely depends on the management and how you split the teams. By having a larger pool of developers, you can incorporate more "nice-to-have" features into your projects, which is also likely the reason why TW3 has this many good sidequests.
Matthew Brooks
Bloodborne wasn't graphically ahead, but the artstyle was a lot more realized.
Charles Peterson
Is that why all the senior writers and programmers quit too?Face it it's in dev hell.
Nathaniel Edwards
Mods made W3 look like it did, but they couldn't fix the fucking water, which you spend so much time on in Skellige.