I've never played a 2D Metroid or Castlevania game. I've heard these games are the quintessential experiences. Which should I start with?
I've never played a 2D Metroid or Castlevania game. I've heard these games are the quintessential experiences...
super metroid
>Which should I start with?
Castlevania 4.
SOTN is shit.
SOTN is way overrated and it's not the best Castlevania.
What's wrong with it? Also why do they call the genre Metroidvania when they're two different series of games?
Metroid fucking sucks, play Classicvanias.
>What's wrong with it?
It's dumb and boring, just like metroid.
>Also why do they call the genre Metroidvania
Because is a mix between metroid and every castlevania after SOTN. They're very alike.
Definitely play Super Metroid. Not only is it the best metroidvania, it's up there for best game of all time.
Start with sotn, its way easier
In my first encounters with the term it was used in contrast to how the Castlevania series started. Meaning, they were "Metroid"vanias because they were structured like Metroid games. I never saw it used as a genre title until later.
It may not be the best for some people but its still a damn good game and you cant go wrong starting there. The gba games Circle of the moon and aria are also good starting points.
Play SotN. It's the archetypal example even if it's not the best.
>metroid fucking sucks
Aria of Sorrow or Hollow Knight. I would recommend playing Aria of Sorrow first, THEN Hollow Knight. Hollow Knight is like a 80h game that is very long to finish, and in the end you'll feel a big black void that you need to fill cause you can't find a great game like Hollow Knight's greatness.
I actually died last time I played SotN, to the giant gold guy. I underestimated him. I don't think any bosses in Super Metroid are a serious threat.
Metroid created the genre but SOTN introduced the rpg aspects and put more action in it.
Super Metroid
>Better level design
>Worse combat and platforming physics
>A few instances of dumb guesswork and experimentation for progression
SotN
>Worse level design, but less instances of BSing your way to progression
>Much better feel to the combat and platforming
>rpg aspects
they sucked and dragged down every game that used them
>more action
I'm not sure I agree, metroid games had plenty of action beforehand
>worse platforming physics
maximum pleb
Play super metroid first, and then SOTN. Super metroid is much simpler mechanics-wise and can feel a little underwhelming if you start with a igavania. Both are amazing games though.
just play castlevania 3 if you have the patience
Metroid has plenty of action but it's not the major focus. You can walk through several rooms with barely any enemies on them while on castlevanias almost every room has waves of enemies.
You may not like the rpg elements, in fact, symphony is very unbalanced, I'm just stating why the genre is named after that
All right, that's fair.
Super Metroid has worse platforming than basically all of its contemporaries and everyone who never developed Stockholm syndrome towards the game knows that. You shift between a balloon and a rock with clunky horizontal movement.
Super Metroid.
Unironically the atmosphere and music makes it a more scarier game than SoTN
Don't listen to that moron. SOTN is kino and one of the greatest games of all time.
I didn't play Super until after I had already played Fusion and ZM, the platforming mechanics are much deeper than either of those games and all the Castlevania Metroidvanias I've played. I'd compare it to classic Sonic in how rewarding it is to manage your momentum and master the level design.
fuck hollow knight all the god damn backtracking
SotN is easier so maybe that one
Pretty much every castlevania after sotn was better than it. Sotn deserves praise for being the first but objectively it's inferior gameplay wise to later installments
OHHH I SEE A TUBE WHINER!!
i played DoS and AoS several times and some mod hacks of them, they're pretty good. i don't like the earlier castlevanias cuz you can't save and you can't customize your loadout with different weapons and spells. and metroid is just boring cuz its all puzzles
Actually the tube was okay since there is a hint for it. There are a couple of random blocks you need to blow up required for progression.
>backtracking
That what makes a metroidvania, what do you mean? You collect a powerup and you go that place that you couldn't get into the first time.
If you equip the Beryl circlet it makes it so all his lightning attacks heal you. Totally trivializes the fight
>backtracking
do you know what metroidvanias are?
Yeah but the first time playing the game and figuring out the sequence you're inadvertently grinding
yeah but i kept going back thinking i could progress then not being able to then getting lost and meandering and having to look for a guide and find where my place is... fuck that shit i hate wasting time doing stuff i've already done
its a pretty game and had decent boss fights but it's really trash for someone like me
Play both of those in whatever order. Make sure to play CV4, CV RoB, and CV Bloodlines, and CV Adventure Rebirth for the classicvanias and For Metroid 2D play Zero mission, Fusion, and Samus Returns. But yes for a greenhorn, SM and SotN are probably the best starting points.
OP
I don't care which one you play first, but you gotta at least play these:
Symphony of The Night
Super Metroid
Metroid Fusion
AM2R
Harmony of Dissonance
Aria of Sorrow
Axiom Verge
Hollow Knight
>No Dawn of Sorrow
Pleb
Super Metroid then Castlevania. It doesn't really matter though because both are actually 10/10 perfect games.
I never played it.
play the original Metroid.
>perfect
>that retarded wall jumping
>perfect
>that half assed "leveling system where randomly you gain a level up oh so cool I increased in power but in reality it's only shitty stats in the background and it essentially makes the game way easier"
there good games, not perfect.
Don't. Play zero mission
Zero Mission is nothing like the original Metroid.
Dawn of Sorrow is good--it is also weaker than Symphony and Aria (if only comparing it to the Castlevania series)
The combat is noticeably slower, and the grind is far more tedious (made worse by the fact that the LUCK stat doesn't work properly)
It's a shame cause it was the first one I played, absolutely loved it and it's what got me into Metroidvanias, but it's also one that I have a harder time going back to year after the fact
you're right the leveling up in castlevania does literally nothing except make the game easier because it's 100% automatic and you don't interact with it at all and it doesn't change anything. but it also just makes the game easier so it's not that big a deal just a superfluous feature.
and that's a good thing
This is the definitive entry point into the genera.
Play Environmental Station Alpha
Nah it's just different.
The original Metroid is rock hard and oppressive and esoteric
Zero Mission is smooth, polished and fun, but sanitised
Totally different takes on the same concept
Play Bunny Must Die! if you want to fully understand.
It starts out as Castlevania with Metroid elements, then switches to Metroid with Castlevania elements, showing just how easily interchangeable they are. So yeah, someone literally made a game just to illustrate what the term means.
I died against a few bosses my first time playing Super.
FTFY
because some dumbass writer for a vidya magazine coined the term. That's it. I call them Metroid-likes. Castlevania didn't really do anything to create the genre. It was around well before it existed.
This is not a metroidvania. It's an action game. A good one, but an action game.
Simon's Quest though
released only a year after the original Metroid
super metroid is better than SotN. SotN is decent but there are better ones out there, it's only regarded historically
don't listen to this guy, sotn is easy as shit but there is maybe 1 hard metroid game and only if you play on hard mode. Bother SM/SotN are really easy games
Super Metroid wall jumping is excellent, I don't know how I would make it better desu.
Thank you, SOTN is fucking garbage and plays awful .
>that retarded wall jumping
yeah so retarded that it actually requires skill
>I've never played a 2D Metroid
So, I assume you played Prime, because you specifically stated 2D Metroid. Thoughts?
this barely constitutes as a metroidvania
this. SM is better but ZM is the perfect entry point for metroidvanias
lads, for some reason when i try to emulate zero mission it fucking lags, anybody knows why?
I can emulate DS, CEMU, PS2 games but not fucking ZM
DoS is better than AoS in almost every way except for the shitty anime artstyle
Super's wall jumping is even easier than ZM or AM2R when it comes to single wall jumping, it only takes more skill when you start navigating around additional obstacles on top of that (which isn't really possible in ZM). All of that is a good thing, for the record.
I’d say start with Aria of Sorrow because it’s probably the best and is less dated than SotN or Super Metroid
don't listen to any of the faggots ITT.
just start with whatever you feel like at the moment.
t. someone who has both SOTN and Super Metroid in his top 10 vidya of all time
also any cocksucker who shits on SOTN? is a mentally ill Nintendicklicker corporation fandrone and not a fan of video games themselves.
Hey question, why do Metroid games control like shit? Is that just a requisite for the series?
Probably the tightest 2ds are the first ones, castlevania and metroid, but warning they will rape your anus without mercy, especially the former
Unless you're talking about the first two games, you're a pleb.
Metroid if you just wanna explore a unique world, Castlevania if you want some combat and tiny RPG mechanics
As I said in my post, my main problems with Dawn stem from the fact that combat doesn't feel as satisfying compared to Aria. The weapons and overall combat feel slower, and don't feel nearly as visceral or fun as some of the crazier weapons in Aria or Symphony are.
I'm also torn on the whole Soul Fusion system--in concept I think it's really neat, it's something I think Ecclesia could've benefited from (forming new Glyphs by combining them together into completely new things) but in practice what this means is that the majority of good weapons are locked behind the system while weapons found in the world are far less impressive, which kind of takes away from the whole "explore for better items" part of Metroidvanias
It's still a good game, I just feel that it's not as fun to play as some of the others
the controls for the first game are fine.
They're adequate but not especially good.
considering how well the game designs its upgrades around them, I'd say they're good. they're limited, which is the point.
start with Metroid Fusion or Castlevania Aria of Sorrow instead