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Hallway Souls 3

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Nothing wrong with that.

kek

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All of the ds2fags are just false flag trolling right? I've never talked to or seen a person that is a diehard fan of dark souls 2 outside of Yea Forums

>In Dark Souls 3 you slay 3 legendary beings...
>so a guy's corpse will appear in front of a wooden door with the key to it on him

What enemy is this? I don't remember seeing it.

In Bloodborne you slay dozens of beasts and a handful of eldritch because fuck knows since the world has already gone to shit and gets progressively worse as you play

As you slay the lords of cinders Gotthard tries to infiltrate the castle but gets mortally wounded either by the trio protecting Lothric above the elevator or Dragonslayer Armour.
Unlike DS2's rubble it makes perfect sense.

How could you possibly forget about Generic Armored Swordsman #19?

each individual area's level design is miles better than anything in 2

Falconer. SOTFS added them all over the place.
youtube.com/watch?v=-Th96wgegHw

Literally it’s just ONE guy who is also an ultra autist. Of course there are other people who like it as well but not as much as that user.

2 > 1 > 3

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Falconers
In vanilla they only appeared at the start of Things Betwixt in NG+, probably because they knew they were unfinished and so they're close enough to you that their running animations won't show very often.
In SotFS they're already in multiple areas in NG instead.

its like never ending cycle of retardation

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There are a bunch of secondaries that started with 2, and as a result they have DS1-level nostalgia for the game. Because it is unanimously shit on, their ego remains eternally buttblasted and now they have an axe to grind in every Souls discussion.

>that almost complete lack of windows

Adaptability Souls 2

holy shit no.
DaS3 has the worst zones of the series.

...

pfffffffff hahahaha

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this, they heard about the buzz generated by DaS 1, decided to jump in with the second one

Hey at least we have good bloodborne threads sometimes

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that's because it's not on PC (notice how the quality of the discussion drops when a game comes to PC)

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>notice how the quality of the discussion drops when a game comes to PC
yeah, because literally everytime it happens console-only fags won't shut the fuck up about how the quality of discussion has dropped.
It's a self-fulfilling observation, literally every time it happens the console-only crowd gets huffy while the PCturds are just asking noob questions and fucking around like console players did months earlier.

It fucking pains me that Bloodborne is never going to be fixed.
PS4 boost mode did not fix the frame pacing issues, and I guarantee PS5 backwards compatibility won't either.
Unless From remasters the game for PS5 we're fucked.

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thank god they raised their quality control so this type of shit doesn't happen anymore.
right?
riiiiiiiiiiiiiiiiiight??!?!

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I put a cathedral in your cathedral dawg

Hell yea brother I too love swamps and cathedrals

just

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Is this anal vore?

DaS2 apologists need to be dragged into the street and beaten to death

Why do you faggots always pretend this kind of shit wasn't present in the other Souls games?

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Are you talking about DaS1?

>I put a cathedral in your cathedral dawg
That's what's happening in DS2.
The round Outside of the Cathedral of Blue doesn't match the rectangular interior, especially the windows.

eh...
...I-IT'S A WONDERBOY REFERENCE!!1!

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DS2 is a great game mechanically, it just doesn't have the style of 1 and 3

If it wasn't called Dark Souls you would love it.

how does this even happen

This is the worst boss fight in any Souls game. I really don't know what they were thinking.

>leaving out the part where you travel between worlds to get to the kiln

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Damn, few games have given me the sense of going on a journey the way ds2 did.

Every time I came to majula I was glad to rest.

Nothing so extreme. Just laughed at and ridiculed for endless amusement.

>DS2 is a great game mechanically
No it isn't, it has a stiff crappy deadzone and ADP is a boneheaded mechanic.

>euhmm euh.. time is convoluted...or something..yeah, that's it

Is there a mod that removes the fucking extra bonfires? It ruins the game

>how does this even happen
Pretty much everything in King's Passage outside of Mirror Knight makes you question this.

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Souless x4
Vs
Soul

who are you quoting?

This is just a poor consequence of establishing that killing a boss will always reward you with a bonfire. It's probably the most egregious example in the game but I can see why they would rather do it like that than betray their design philosophy.

DS2: A totally new world and kingdom who could be vaguely related to the first game but you don,t know.
DS3: HEY MEMBER DARK SOULS 1? HERE'S ANDRE MEMBER ANDRE? MEMBER ANOR LONDO?

Are you seriously trying to imply that

>BLOODBORNE GOTY
>Is Bloodborne the best game ever made?
>Durr hurr someone explain Bluudbun's storey to me again
>BBg crossposting inane maria threads
>Goldface threads
>Bloodborne.png
>Kino moments in videogames (always accompanied by pre-release bullshots, touched up panorama's, and glorifying fan-art or pictures of ludwig)
>What are some lovecraftian games (with bloodborne picture to rouse shitposting)
>The same tired old posts regurgitating endlessly about Bloodborne's flaws (hurr durr game goes to shit after amelia, eet's too easssy because it wasn't my first souls game boohoo")
>Kirkhammer threads

qualify as decent threads?

If anything, that game gets the most brainless shitposting and fanboyism

>nintenbro_attempts_to_square_up_sony.gif

>SEQUEL BAD

>an original but shitty world
>a derivative but interesting world

When will contrarians stop complaining about the best souls game?

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Man I loved the Nexus

Agreed. You think it's impossible because of the one-shot fire breath, then you realize it's ridiculously easy to cheese. Shouldn't have made him a boss.

In what part of the game is this? I didn't even notice it.

No joke, what game is the bottom one from

it's the entrance to the library

Why can't we just agree that 2 and 3 are both fucking shit?

Dark Souls 2. That's the windmill level. That's really what it looks like.

>rolling into the attack

Will souls ever make a game that will be easily modifiable?

All these games are shit though. DS 1 is unplayable after O&S. DS 2 has retard mechanics like adaptability and soul memory. DS 3 is a hallway simulator and has the worst weapon variety in the series. Like come on why does every weapon in the same category have same moveset shit is lazy as fuck.

>Liked Demon's Souls a bunch
>Liked Dark Souls a bunch despite its differences
>Liked Dark Souls 2 a bunch despite its differences
>Liked Dark Souls 3 a bunch despite its differences
>Liked Bloodborne a bunch despite its differences

Is it that hard to enjoy them each for what they bring to the table?

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reminder that the only people who hate 2 are shitters who couldnt get past 2 cats and blue smelter

Warping kills the sense of journey.

ah you seem to have forgotten all the ARTIFICIAL DIFFICULTY WHAT THE FUCK THIS GAME IS IMPOSSIBLE threads that kept being made when DaS1 came to PC you dumdum

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Hasn't From Soft even said they don't like how Dark Souls 2 turned out since it was made in under a year?

>DS 1 is unplayable after O&S

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user, I can't enjoy DS2 even if I wanted to.

The fuck are you talking about? Every Souls game on PC has a shitload of mods.

It's like I'm hearing some alien language here. Perk up your sound hole and speak American - WHICH DARK SOULS SUCKS THE MOST? And by sucks the most I mean you hate it and its bad. You gotta hate one. One of them has to be bad.

>fart souls 2

>all those people who couldn't beat Asylum Demon.

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This meme sums up the difference between ds2 auteurs and ds3fags.

In ds2 you can take on any one of the lords first or last in any order, and you can skip them entirely if you farm enough souls.

Ds3 is purely linear and you have no choices aside from optional side areas.

Of course ds3fags dont care about gameplay or player agency, they only desire cool graphics. So of course the only thing they can come up with is a visual mistake in one level vs actual mechanics.

Of course ds3fags also forget that the only reason you do all the content before dancer/lothric castle is because the chosen undead is too stupid to move ladders.

based retard

git gud

S-s-shut up! DaS2 sucks. Plain and simple. Meme bandwagons are love, meme bandwagons are life!

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My bad I forgot backtracking, Izalith, and the final area being beeline to the boss is great and why I loved Dark Souls

*looked

No, that's what it looks like when you mod the game to disable the lighting.
Also, those DaS1 and DaS3 screenshots are from cutscenes, and that Bloodborne screenshot is a prerendered promo bullshot. Not sure where the Demon's Souls one is from but it's definitely higher res than the actual game.
Whoever made this image is a fucking brainlet. All you have to do to prove DaS2 has the worst graphics is show them side by side. No need for unfair comparisons.

>le nootral "I like them all!" cucks
CRINGE! You're supposed to only like one and shit on the rest, newkek. That's how it works around here.

>can slay legendary beings of immense power
>cant break down a small door

Yikes

>backtracking
>he went to New londo ruins without the lord vessel
That's all your fault bro.

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Literally my first playthrough in Sen's Fortress vs. everyone else. I was super cautious and paranoid the whole way through, didn't even fall for the mimic.

>backtracking
also happens in the first half, even moreso
>Izalith
the worst area can be skipped
>the final area being beeline to the boss
how is that an issue? it's the end of the game, you have nothing left but to beat Gwyn

I still can't help but think that the level was originally not set during day but at night or that the interior was MUCH darker.
The repeating textures remind me too much of the fullbright screenshots of the Gutter and not even the cut gargoyle heads would've covered those up.

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As we can see, the ds3 fag cannot adequately defend his position. Dare I say he may be a creature even worse than a ds3fag.

Perhaps he is a... bloodbornigeer

Dude time is convoluted its not that hard to understand...

>that's what it looks like when you mod the game to disable the lighting

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>and you can skip them entirely if you farm enough souls
Wow, what a compliment to your game.

>If you grind enough, you don't even have to play it!

lmaooooo was this made by B team??

Imagine running your hands all over those surfaces, I bet it gives a really pleasant feeling, like velcro

It's a nice option if you are on ng+ or have tons of souls from pvp.

Can you powerstance in 1 or 3?

Yeah now fuck off.
2 took some risks and only some of them paid off but those that did were great. 3 is the safest one in the series and as such is completely forgettable. 1 has the best half of a souls game to date but also the worst half too.

>i-its a nice option
TOP KEK
THIS IS WHAT 2KEKS ACTUALLY BELIEVE

>door doesn't open from the side you're in
>can't simply shove your hands through the metal bars to unlock the door

Yeah that was retarded.
To be fair both are shit compared to DeS, DS and BB
At least ds2 was enjoyable thanks to coop ratbroing and invasions, can't say as much about the last. Also ds3s dlcs were by far the weakest of the entire series, 90% boring swamp shit with like 3 good bosses.

>When you realize that the entire Souls Series is a Gotterdammerung. The ending of the age of gods and the beginning of the age of Mortals.

>dude DS1's 2nd half sucks lmao
>what do you mean DS2 is based on the 2nd half?

As you wish sire, one piece of linear pizza. You can't choose toppings and it can only be consumed rectally.

Yokes.

Should I play Demon Souls first before the rest? I have it installed on my PS3 and I tried it for maybe five minutes but I didn't do more.

MUH PVP, MUHFUGGA

If you can beat yhorm to death with yours fists, you can knock down a small door with a massive club.

>There are still people defending DaS2
I want to believe that it's just trolls but they wouldn't put that much effort if it was the case.
DaS shouldn't have had any sequel anyway, like DeS.

DeS and BB are all you really need. Sekiro is nice too. The Dark Souls games are derivative jankcore and are only necessary if you really want more

I said sometimes

>I KNOW THAT THING AND I CLAPPED

There's a magical barrier in the way

>m.jpg
>.
this is 100% a thread made by a phoneposting redditor
kill yourself

is there any real reason why we have to have these threads daily, with the same hyperbole posts and shitflinging each time?

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So we're supposed to take journalist scores seriously when it's a game you like?
Also, no coincidence that Dark Souls 2 is the easiest and most generic with regards to taste in the series that's its more palatable for journalists, right?

the autism of soulsfags is too powerful and must be contained

Sekiro is only superficially comparable to soulsborne. Not saying you can't like both, but they don't have much in common. Might as well tell him to play DMC.

post a webm of something like that happening then faggot

Yes, until the contrarian plebes learn to appreciate proper art and admit ds2 is a good game.

Journalists didn't understand DS1 when it came out, so when it became a cult classic they gave DS2 good reviews to act like they were hip to Souls all along.

Iron king dlc literally had points taken off for being too hard. Ds2 isnt ds3 rollspam, you need to use your brain.

it's almost like they did it on purpose for some kind of humor

WOW RAIN

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Brainlets have to compensate their small-dick complex and shit on DS2-3 insted of apreciating every game individually for the things that did well while acknowledging their flaws

It is entirely based on Norse mythology and medieval legends though, just read the eddas. They literally had a character called Kremhilde (from the Nibelungenlied), of course the Ring was an inspiration

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i heavily dislike dark souls 2 but by no means is it the easiest
the way it makes things hard is fucking annoying though

This looks like my first attempt at making a level in UnrealEditor

>Why yes, I play Dark Souls for the PvP. How could you tell?

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You can push huge stone doors but you can't take down small wooden/metal ones.

so wrong.

>yes I play Dark Souls for the PVE how can you tell?

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Why are you upset that I play a singleplayer game on wifi?

The two people I know in real life that preferred DS2 to all the rest (one of them has since changed their mind and now says 1 is probably the best) were people who first started the series when it came to PC. The thing that stands out thr most is that when you question them on what they specifically preferred in 2 over 1 (or 3, or DeS, or BB) a lot of what they like are things specifically tied to the multiplayer. It hasn't been posted yet, but whenever someone posts the "things DS2 did better than DS3" the vast majority of the "pros" are things specifically tied to the multiplayer experience, even if in turn they resulted in a weaker overall singleplayer experience
And that's the thing, when DS1 cam to PC the discussion primarily centered on the multiplayer elements, even though that was a throw away thing for DeS and DS that wasn't meant to be the main meat of the game. It's also why BB, DS3, and Sekiro focus on their singleplayer more than their multiplayer, as that's the main meat of the games resulting in (varying levels mind you) stronger singleplayer campaigns over DS2.

Too bad Souls is trash when you aren't autistic

woah generic castle nr. 50242 probably stolen from some picture they found in Google again like most Souls assets.

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Souls games are like sports teams these days.

You gotta root for one, and shit on all the others mercilessly.

I don't remember it having Shrine of Amana, Black Gulch and Aldia's Keep

>a flawed but original world
>a polished rehash with nothing new in it

DS2 is the best souls game because of its huge and open map, great item
/equipment variety, NG+, most movesets, best covenants, and also has the most unique style out of all of them. Some of the features brought out in DS2 were completely removed in DS3 to simplify the mechanics but to anyone that played DS2 first they saw it as a downgrade.

I like the aesthetics of 2 in its own way, it’s nostalgic in its own sense. Each game perfectly transcribes an aesthetic that I had in my head before Dark Souls was a thing, so looking at all the games is very eerie for the aesthetic perfection. I don’t know how to sum up DQ 2 aesthetics but I would say its a mixture of Dark Ages (5-8th century) and golden Arthurian inspiration.

>needing to link to your shitty thread because nobody wants to argue with you
desperate

Right.

Yeah, there's nothing new in DS3. Nothing at all. Dumbass.

That's just wrong though. Ds3 has by far the worst singleplayer and multiplayer and gameplay and story.

All it has is graphics and admittedly fantastic bosses. Ds1 has the best world design, level design and lore. Ds2 is by far the most open game in terms of builds and world, has the most interesting multiplayer, and overall does the most new/different things in the series. The dlc is also the best and most substantial in any souls game, it actually has alterations for ng+ and it also has scholar which is basically a remix of the entire game.

Dark souls 3 just looks cooler and has flashy anime combat so brainlets eat that shit up.

>Dark Ages
Forgot to mention, before anyone shouts at me for it, that that aspect is very very minor and it’s mostly inspired by the 12-15 centuries. But you could see early medieval aspects in some of the classical looking things in the game, that’s basically it.

Actually I am retarded, it’s. Arthurian since that covers 5th century Roman left-overs on 12th century technology.

>he thinks Dark Souls are single player games

Unlike the other souls games that have castles and cathedrals and a typical medieval fantasy vibe to them, Dark Souls 2 seems to be “earthier”. It almost has a Brothers Grimm or folk tale vibe to it, with the opening area in the forest and the shack with the old ladies, to the later areas with the spooky forest or underground caverns with rats and poison. Of course once you go deeper you do find castles and stuff but they all seem to be more in ruins and more abandoned than in the other games. Also Majula is one of the comfiest nexuses in all the From Games, and again, has an “earthier” vibe than all the rest. DS2 seemed to be celebrating a more nature-oriented type of fantasy.

yeah, there's pretty much nothing new in DS3.

that's because you've never talked with anyone in real life. Only the most pathetic of contrarian incels hate DaS2.

Ill take all those three any day over poison swamp 37, jesus, what a fucking shitty zone for the abyss watchers

Although people say it's a meme, the series takes a lot of influence from Berserk. Even the wheel skeletons, which seemed pretty original, were lifted from a chapter.

I consider dark souls fags secondaries to demon's souls.

DaS2 without lighting effects looks like King's Field.

You're correct though lmao, ds3 actually removes features from ds2.

>no dual wield
>cant do left hand strong attacks
>linear progression
>no twinblades
>no based rat covenant
>no interesting mechanic like fume idols, soul golems or moveable platforms
>no more torches going out or running out of juice
>no more lighting up dark areas permenantly with torches
>no interesting based characters like aldia
>no ng+ changes

>>no more torches going out
this was handled TERRIBLY though

Anti-das2 autists are just this autistic. Easily the most autistic faggots in the entire site, aside from maybe twain.

He was laying down there waiting for you because he had an irritable bowel syndrome.

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>mechanic is flawed
>remove it entirely instead of fixing it

Oh also I forgot they took away bonfire ascthetics too. What a pathetic game, it has even less features than demons souls.

>Easily the most autistic faggots in the entire site
There are far, far worse people on many boards, including this one.

It is the nature of Yea Forums, eventually Yea Forums will get so contrarian about everything that the clock turns 360 and suddenly Yea Forums unironically loves everything.

It would be pretty cool if there was a souls game that was purely vertical like this.

But you can't climb over the rubble.

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I am mainly talking story-wise. Although, I would say the dreamy romantic aesthetics and aspects as well as the inspiration from medieval legends makes it the few things that were inspired by Tolkien that actually understand what Tolkien was trying to do.

Though I appreciate it, the gameplay isn’t the reason why I like the series but rather it’s dreamy feel and aesthetics. Any argument on Yea Forums against the worth of DS can easily be shut-down by its aesthetics

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Why are Miyazaki fanboys so butthurt over DS2 being the best Souls game?

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nice hyperbole

Yeah I've always felt like dark souls shared something with lotr. Why can't any other fantasy compete?

Its a mix of medieval legends and themes. Some of them are from legends of Arthur, theme around sacrificing Lords or Kings to make the world better is irish, nobility being giants is just a literal take on ancient- and medieval ornaments and paintings where important people were always depicted as bigger than the commonfolk.

Dark Souls 2 heavily reminds me of Merlin, the BBC series. Not joking.

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All is within the color tones.
DaS mostly has blue/green/black color tones, it's relaxing and intriguing.
DaS2 has white/green/red tones, it's challenging, fun but somewhat not dark.
DaS3 has red/blue/black tones, it plays on the extremes, is very mind struggling, and chaotic (which lower the feel of a great world)
Sekiro is the same as DaS2 but kinda boring due to the short story and 90% human bosses.
Bloodborne is the same as DaS, thus perfect.

yes, and?

Bloodborne has one colour tone mate, shit grey.

Shit grey walls, shit grey buildings, shit grey weapons, clothing, shit grey chalice dungeons, shit grey forest.

The only part of the game that's not shit grey are the skyboxes.

>game states that the world is held up by giant trees growing from an ancient lake
>get surprised that there is a lake with trees below the world
imagine having a vacuum in your head where your brain is supposed to be

But desu the gameplay is by FAR the best that action/rpg games could provided in the last 20 years.
AI is also the best.

Dragonslayer Armor + Entrance to the Archives

I just don't understand people who defend DS2 by saying it has the "best PvP". PvP in this series always been a stunlock-clusterfuck-guessing game of figuring out where your opponent's hitbox is because of latency, I've literally never had a single PvP encounter where the on-screen model was accurate. It's okay enough for invasions (If you ever actually got invaded in DS2 that is) but I don't see how anyone could enjoy it to the point where they could use it to justify everything else that's wrong with the game. Not to fucking mention Soul Memory.

Don't forget the spooky gray statues!! Such god tier atmosphere!!!

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It serves its purpose

>game states that the world is held up by giant trees growing from an ancient lake

Source?

>Dark Souls II
>lighting

Because they are written by plebs who aren’t well read and don’t understand Tolkien. They read Tolkien thinking that it is all about ‘muh action and epic nerdy high fantasy’, when this is a categorical misinterpretation. Tolkien himself had nothing to do with nerd-culture, and he would have hated pop-culture. Tolkien’s interests were completely high-brow, he was a dreamy romantic, and a professor who wanted to bring back medieval story-telling out of romantic aspirations. He just ended up getting a completely wrong audience.

Let’s be honest, a lot of Japanese boomers who are heavily involved in stuff like anime and video-games tend to be 10x more well read and intellectual than your average western nerd/fantasy-novelist (look at Ikuhara) so they understand his true intentions.

Of course I like anime, video-games, d&d etc. but ‘nerd-culture’ absolutely destroyed the point of Tolkien and his legacy. He did the exact opposite of what he wanted to do, and spread commercialism and literature for entertainment’s sake out of misunderstanding.

Best pvp best build variety most weapons best dlc best story character best ng+ most post launch support/content most creative new mechanics most open world best fashion souls.

Ds3 looks nice though.

>game states that the world is held up by giant trees growing from an ancient lake
Where do they even say that? I played through DS1 6 times and i hace never heard of this

I love Merlin. Such a comfy show. Much better than GoT. And yeah I can kinda see the vibes there. DS2 reminds me mostly of fairytales like Jack and the Beanstalk or Hansel and Gretl for some reason.

Yes, that too but I decided not to mention it since it goes without saying. Honestly, Le Morte de Arthur can be a Dark souls dream-like experience with the strange shit that happens there sometimes.

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>2014
>looks worse than some PS2 games
how did they manage this

Ds2 is comfy like that.

Its fucking bullshit because almost all of the zones in 3 are fucking huge with several branching paths, similar to demon souls
Meanwhile in 2 most of the zones are literal corridors

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I don't know that that's correct. He spent decades writing poems and stories about his mythology just for fun, then decided to blend it in with his Hobbit sequel. I think the reason Tolkien works better than other fantasy writers is because it was literally his life's work.

Also, it obviously isn’t an influence since it only got translated in English recently (it’s extremely obscure, nobody has heard of it and the only reason why it has received its niche readership is because of its relation to the myth of the lay of the Nibelungens and its influence on Wagner) but the saga of didrick it bern is an amazingly recommended read. It has everything that is good and crazy in medieval myths rolled into one, it is basically modern high-fantasy but better.

Same thing that happened to the rest of the trilogy: Bamco rushin’. DS2 ended up the most rushed, though.

It’s a bit surprising that DS1, even with its rougher second half, ended up as good as it did.

The bottom is completely wrong, otherwise it's ok.

Ds3 has better levels ds2 has a better world.

Also half of ds3 is just giant empty swamps. The entire game outside of lothric castle is total ass

I started with Demon's and I place 2 above 1 and 3. The only actual blind nostalgia I hold in regards to Souls is Demon's being my number 1 alongside Bloodborne.

>half of ds3 is just giant empty swamps
Dark Souls II can only be defended with gross overexaggerations like this.

Nice meme.

It’s still not the same as the commercialised surface-level stories of modern high-fantasy. You have to understand romanticism to understand where he got his passion from, he got his muse from romantic outlooks on life. He did it for fun, but it is the same as an artists that paints a painting because he feels like it, it is full of self-expression and personal artistic meaning that GoT doesn’t have. It’s not artistic like Tennessee Williams, but he was still expressing himself - his work still had meaning despite existing for its own sake.

>I did this therefore my opinion is special

>DaS2fags always try to tear other games in the series down to its level instead of defending the game on its own merits
This is how you know when a game is bad.

Farron's keep, smouldering lake, the tiny part surrounding cathedral of the deep, the ringed city swamp and the part just before Oceiros are literally the only parts of the game that count as swamp-like.

Fuck off. That's like 5-10% of the game.

>half of ds3 is just giant empty swamps
What the fuck are you saying? Have you even played the game?

I wouldn't even include Smouldering in a swamp-like category, it just has water in it

The BBC has gotten incredibly soulless recently too, kind of sad...

Thanks, I'm glad you agree

PS2 honestly suits dark souls very much

Nope, it's unironically my favorite one, my real life friends give me shit for it too.

Yeah and it's entirely too fucking much

I like them all too, but at least I can admit that II is easily the worst out of the series. Some people are delusional.

Also, his aspirations were talked about in that series of left over lore shit about the process and history of his work by Christopher Tolkien (not Unfinished Tales)

DS2 deserves a true remake in DS3 engine with DS3 mechanics. Would be an interesting experience.

Ds3 is the smallest souls game with the most garbage levels.

Catacombs and demon ruins are just glorified chalice dungeons. Then we what, the two farron swamps, the smouldering lake, another tiny shit dungeon with garbage enemies two tiny as shit linear garbagefires that are old londo and the capital.

Outsise of undead settlement and lothric castle/high wall the only good area is the cathedral of the deep and that place has the worst boss in souls history.

>probably because they knew they were unfinished
>they're close enough to you that their running animations won't show
Don't forget the area they are in has really tall grass so you don't even see their legs. They also use falcons to attack you. I have no idea why they used them like they did in SotFS, literally no one noticed the problem with them until SotFS came out.

I just get into these threads because I want some discussion about a series of games I love.
I loose all will when the shitpost brigade arrives

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Have a look at this if you are interested in Irish myths: web.archive.org/web/20180912145110/http://www.maryjones.us/ctexts/index_irish.html
Pretty much the majority of primary sources can be read in chronological order like the bible, in English

>Had less fun with 3 than I did the rest of the series purely because of how linear it was
Kinda disappointing tbqh

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Id say Prowling Magus is the worst, followed by Pinwheel, but yeah, Anor Londo was a dissapointment,if they ripped it off from DS1 they could have at least let you explore more instead or it being just a hallway, such a cock tease

I still love the aesthetics of 3

lol

I was expecting ashen londo. What a disappointment.

All blatant lies, you don't deserve a reply, but out of pity I'll give you a (you) anyway, only so you know that nobody is stupid enough to be convinced that DS2 isn't shit

I like BloodBorne

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you are completely correct and only retards and contrarians disagree

I want to address something that comes up all the time in these threads, and it's how DS2 is often hailed for the best build variety of the series, but let's actually break that down as it applies to singleplayer. Even before getting into the element of patches, despite having the greatest number of weapons in the series most of the weapons in DS2 feel like retreads of each other. Whether it's in its own category or across categories, most weapons feel like they're "like weapon X, but weapon Y has a different stat spread/innate elemental aspects" which feels more designed around multiplayer. In multiplayer I get that this appeals to the min-max efficiency aspect of it, but for singleplayer many of these subtle differences are rarely felt. WITH patches we an overall problem with the game's balance, as the devs constant patches (10-12 in 10 months, in comparison to DS1's 7 in its 2 year lifespan) only looked at complaints and "NERF THIS" comments as they applied to multiplayer but then never balanced them for singleplayer. Magic is the obvious one to look at here, as many of the higher end spells got nerfed in damage to the point that it begged the question why to use them for singleplayer, when mid-tier and even low level spells sometimes did more damage without the hassle of fewer casts/higher stat requirement/higher attunement cost. Not even going to go into detail on how elemental weaknesses got fucked, pretty sure everyone knows that.

Basically, despite all claims on build variety, as far it's concerned in singleplayer, it feels like melee builds never seem to evolve through the game and magic builds plateau super early, and as such there is little to look forward to for either end.

ALSO, one thing I never see anyone address (either DS2 defenders and haters) why does no bring up the fact that DS2 reintroduced the awful concept of sweet-spot from DeS, but somehow made it even worse?

My Puerto Rican friend swears by it...I suck at it

DS2 having the "most variety" is a big fucking meme, it only stems out from the fact that 90% of what you use is essentially the same thing with different stats, and that includes magic too.

Good for you user, i also like Bloodborne

the only people who like DS2 are contrarians
if you have a few hours to kill watch this

youtube.com/watch?v=RzKasf4_x34&list=PLBBJXQJJavX2t9PW80_xq4zdOLHYbVcm6

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Just try to prove me wrong. High wall is good, settlement is good, cathedral is good. The ice city is okay but eleum loyce did the same thing way better. Lothric castle is pretty good but also has shit non areas like the consumed garden and dark firelink. The archives is just another shit callback level with garbage reused enemies.

The dlc had decent level design at least.

Evening /DaSshittalkgeneral/ (/DaSstg/).
How we all doing today?

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Me too

Better a good game with more linearity than a bad game with less.

>tfw you have hundreds of hours in all of the games
>Every. Single. One.
>Thousands of hours in the whole series
That feeling when you realize the adventurer comic is bullshit and pic related is the real deal. Currently dominating and breezing through Sekiro because I'm not a fucking noob and I know how these games work.

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>tranny loving communist in thumbnail
No thanks.

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Imagine being this fucking dumb. Ds2 has the most variety not only because it has the most weapons, but it also allows for the most interesting combos and variants.

Ds1 and ds3 you cant use strong attack with left hand weapon. Ds2 you are ambidextrous and can also dual wield for a completely unique third moveset.

So in ds1 and 3 you can one hand or two hand for two movesets at once, ds2 you can one hand in both hands, two hand your right hand weapon or dual wield both. And you also have some weapons with unique attacks when dual wielded or wielded in the left hand.

Meanwhile ds3 just is anime.

I don't have to prove anything to somebody who doesn't want to discuss anything, especially in a place like Yea Forums where actual discussion is not possible, you just keep your own shitty opinion for yourself and we're all happy.

Name the good levels of ds3 outside of lothric castle, high wall, settlement and the cathedral.

the communist tranny lover made a video about how DS2 is the best game in the series
this is a video explaining why the tranny lover is wrong

Kek you can't even name one good level. Ds3 only has 4 good areas and you can't prove me wrong. My statement is now fact.

Ds3 has only 4 good levels and the world is linear as FUCK. Hahah i spit on you, dog.

This thread started with a comparison between 2 and 3 but you're right regardless. Criticize DS2 and you're almost guaranteed to be met with "b-but DS1/3!!!" before anyone actually brings up any of their game's positives.

Eh, fair enough. Still not going to watch some guy do exactly what we've been doing in these threads for weeks.

Lmao as predicted 3niggers cannot read, look through the thread and you see many discussions of the strengths of 2 like build and weapon variety, nonlinear world, ng+ ect.

Meanwhile 3niggers just spam doctored photos

fair enough
also it's 8 videos that are all about an hour long

I have no stake in this shit, but when the OP fucking picture is doing exactly what you're complaining about but for DaS3, and has been for every one of these threads we've had, you can't honestly expect anything else.

DS2 pvp is so much better desu

Dark Souls 1: true 3D metroidvania
Dark Souls 2: choose one of four linear pathways
Dark Souls 3: straight line with minor deviations.

I still prefer DaS3 to 2 for a bunch of other reasons, but the biggest downfall to DaS3 is that it's linear level progression results in each playthrough feeling the same. I find DaS1 so replayable because there are so many decisions you can make right from the start. Where to go, which bosses to fight/bypass, which items to shotgun to first, etc. In DaS3, you pretty much always go through the levels in the same order, fight the bosses in the same order, find weapons/armor/spells in the same order, etc. The only real deviation is doing Dancer early. Other than that, there's nothing along the lines of "I want to do X build so I'm going to go to Y area first for Z items"

That's some concentrated autism right there.

they turn off the normal light source during the flash, then slowly bring lighting back in. I don't think it's that complicated of a process but that said it does provide a cool effect.

Ds1 is unquestionably the best souls game desu. Still hasn't been matched.

I just noticed how many people are writing the game names wrong. Might point to the people who make and populate these threads being from outside Yea Forums. Just a thought.

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I literally acknowledged that the thread started with shitflinging from the DS3 camp, otherwise I would've pointed to as a perfect example of what I was talking about. What I'm saying is that it usually goes
>DS2 bad
>No, DS3 bad!
but that this thread is an exception because it started with a comparison between the two games anyway.

I haven't bothered with that shit since release, but I remember it being fucking shit due to soul memory and needing to grind in the arena for cracked orbs.

Soul Memory and no full REO. Worst fucking mistakes made in that shit game.

What good is any of that ambidextrous business when so many weapons have the same movesets as each other?
What good is any of the powerstance business when the vast majority of powerstance combinations use the same combination attacks?

what are i-frames from the dark wood grain ring. oh wait, that's right, DS2 couldn't even get i-frames during the dodge mechanic right

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I thought It was funny. Obviously they could have built a wall or have it lead somewhere else but the point is its something you can't pass until a certain point. How its done hardly matters. You people are taking your vidya games too seriously.

NPC ds2 haters are foaming

I don't know why From refuses to make another map in the style of Lordran that's truly interconnected. Was that just a fluke or something? It's the best and most underappreciated aspect of the game. You had a true sense of exploration rather than just clearing out area by area.

Yet they refuse to do it again. And it's a real shame too, because all they'd need to do is provide a few alternate routes between areas. Why isn't there a shortcut from the giant stone bridge in Undead Settlement to the one in Farron Keep? Why doesn't Profane Capital link up with Carthus or Smouldering Lake? Why doesn't Cathedral link up with Irrithyl? They were so close.

Precisely the opposite my good man. DS2 is objectively bad, both as an entry in the series and as an experience in isolation. This is a well-known fact and only contrarian autists pretend to like it for the thrill of debate and for the (You)s. Dark Souls should never have had even one sequel

Dark Souls II is what you get when devs miss the point of what made the original game great and throw in some neat but half-baked ideas.

Demons Souls should never have had a sequel.

>Imagine being this fucking dumb. Ds2 has the most variety not only because it has the most weapons, but it also allows for the most interesting combos and variants
It has the biggest selection of weapons and the smallest selection of movesets

What the fuck were they thinking with Adaptability? Yeah, let's have a literal playability stat. And also let's have i-frames not tied to or indicated by dodge animations, so there's absolutely no visual feedback on what will or will not get your shit fucked up. Fucking brilliant, From.

I'm glad they got rid of that trash for DaS3, but I also dislike how they made combat in that game bloodborne-lite where you do nothing but mash roll a million times and then R1-spam enemies.

meanwhile DS2 had an entire level that was a literal hallway

>Dark Souls 1: true 3D metroidvania
>A game that doesn't have a dedicated jump button

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dark souls 2 has piss-retarded PS2-tier geometry because they were putting all of the graphics power into the lighting engine. it's not their fault bamco forced them to strip it out to put it on the PS3

fpbp

If only this game was fun

>tfw no original ds2 lighting

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>it's another 2 vs 3 vying for second-last place
Why can't we all just agree that they both suck and move on?

I heard you like swamps

honestly fuck dark souls 3 faggots
they piggy back of the dark souls 2 hate to deflect how 3 is also mediocre
all numbered games are B tream trash

This.

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I'm more pissed that they had the opportunity to implement it with the SotFS rerelease, and they pissed away that opportunity as well.

And also, IIRC the PVP open beta on consoles did indeed have the original lighting. So it's not like it wasn't possible.

I disagree, the series gave me some of the most unique experiences in video games
there are more good things about it, than bad

>castle on left before entering tunnel
>exist tunnel castle is now on the right

WOAH ITS LIKE THE WORK IS FALLING APART BRO SUCH DEEP LORE

If you don't understand ADP from a gameplay perspective, you shouldn't talk about it.
The base roll is enough to carry you through the game, and you can buy a high stability 90 phys damage block shield from Maughlin the second you get to Majula if you need to pump the stat.
ADP leveling also informed PvP in how it affected itme use speed, so people stacking vit and vig could be punished with slow chugs.
There's a lot more to be said about ADP, but you don't care so whatever.

the lightning only needs to cause crippling fps problems in one location to ruin it for the entire game.

it's like the most well developed game of the bunch, fantastic game

It's just an interesting point of discussion, because both DaS2 and DaS3 are subpar, but in completely different ways. It's like they made a ton of retarded mistakes in DaS2, and then for DaS3 they responded by completely overshooting the mark in the complete opposite direction.

Fuck, I just want them to make another like DaS1. Why is that so hard? I would've even been content with the """remaster""" if they had included new content, fixed up the subpar lord soul areas, rebalanced some of the bullshit like DaS1 dark magic, etc.

I see this and another one in the ice DLC posted a lot. They're just stupid because in both you can see the player getting hit. The only weird thing about it is in both images they teleport to the enemy's weapon solely for the animation. They had already been hit before that. So if anything, it just looks weird but nothing else.

Okay you must be larping as a dumb 3nigger for fun because nobody is this stupid.

Most weapons in most souls games share movesets to some extent. Very few weapons have entirely unique ones. Ds2 has the most weapons and the most weapon categories. Daggers, shortswords, greatsswords, ultra greatswords, axes, greataxes, curved swords, great curvedswords, maces, greatmaces, katanas, piercing swords, spears, lances, twinblades and fist weapons.

All of these categories have their own moveset, with different one handed, two handed and dual wield attacks. If you have a weapon in your left hand that can't be dual wielded with your right, then you can two hand your left hand weapon.


This is by far better variety than anything in 3, which has some of the dumbest and most retarded weapons ever.

>removed kick of fun for some pvp faggot knee
>make back stabs some limp dick shit for muh pvp balance
>souls memory for muh pvp balance
literally unplayable no fun allowed

Fuck off with this "but it's still possible to play the game without it" bullshit. You know adaptability is bullshit, both in concept and especially in implementation. In all other games, how many i-frames you have is visually indicated by the character animation. Your roll physically changes to indicated how well you can dodge. In Dark Souls 2 this is not the case. Two characters can have identical-looking rolls dodging at the same time to identical attacks and one will get hit and the other will not. It's absolutely retarded.

My best guess is that the guys in charge of SotFS weren't aware about the problem/simply didn't care about it and just threw them in.
Kinda like the DS1 poop jar that's everywhere in DS2.

>if they had included new content, fixed up the subpar lord soul areas, rebalanced some of the bullshit like DaS1 dark magic, etc.
Why would you expect any of this from a remaster?

i had the most fun with ds2
turns out a game doesn't have look good to be enjoyable

This but unironically.
Honestly I cannot think of a more explicit visual of traveling between different planes than a big glowing white corridor full of fucking ghosts or whatever.

It was a shitpost

I want DeS2 more than anything else.

This but unironically

I don’t believe a shit-tier exists in souls games

I don’t understand how someone can hate a souls game in comparison to the other games as much as I hate FF8

does the lighting mod actually bring back the original DaS2 lighting or is it just a decent replication

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If they changed ANYTHING faggots would bitch for ages because it was not the same game anymore yadda yadda

It's all relative. In the grand scheme of things, Dark Souls 2 and 3 are pretty decent games; compared to From's past work this decade, barring ACV, they are shit.

>you'll never have fun in the rat covenant while people were still figuring out the game
I just wanted to play DM for a while.

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I felt that shit.
The only complaint I have with this boss is that fucking stab hitbox. Not even DS2s best bosses are immune to the massive lingering hitboxes of fuck you.

lmao

I imagine they're just for showing how atrocious grab hitboxes are in this game, seeing as how there are others that do similar things like The Pursuer, the Burnt Ivory King and the ogre. Like yeah, I guess his sword hit the dude's leg, but there's no reason why that should teleport you into an impaled state, just so the game can hurt you and then make the boss even harder. It's visually retarded and feels like the game is cheating to kill you.

It has more weapon categories than bloodborne had weapons originally. And each weapon category can also be dual wielded. And you can actually use left handed weapons

And there are many weapons with totwlly unique movesets.

Imagine being this SEETHING.

Nah

3>Sekiro>BB>1>>>>DeS

If you want to know the influence behind Gwendolyn read the Mabinogion
en.m.wikipedia.org/wiki/Gwydion#/media/File:Gwydion_Conquers_Pryderi.jpeg

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>Phoneposter

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>I still can't help but think that the level was originally not set during day but at night or that the interior was MUCH darker.
Wasn't the game originally going to put much more focus on torches to the point that some areas were supposed to be pitch black without them?

Neither.

gwyndolin
Fucking auto-correct

Why have something like i-frames tied to a stat though in a game where character models act in realtime? In an RPG where characters are either playing turn-to-turn (turn based JRPGs, tactics style RPGS, etc.) or are going through repeated attack strings (shitty description I know, trying to figure out what you would call combat in older Western RPGs or MMOs) agility stats make sense as they sort of act as the percentage determiner for "hits" and "misses" so having a stat act as the baseline for the percentages makes sense. But in a realtime combat system where there are no percentages, the model collides or it doesn't, why add in a system that adds variability to whether or not the model connection actually goes through? Either i-frames should be dependent on the evasive maneuver itself (fast rolls have more i-frames, slow rolls have fewer, ie how it's done in DeS and DS1) or there shouldn't be any i-frames at all, instead the model itself is the determiner for whether you're hit or not. Remember how in Mass Effect 1 whether or not you hit an enemy with a gun was based off a dice roll, even if you aimed the gun for a perfect head shot like it was a shooter? That's the problem with ADP.

Not to mention, ADP (specifically as it's tied to i-frames) is made worse only by the fact that the devs for some reason thought that lagging hurtboxes were a good idea (this is why you see constant webms of people being grabbed even when they dodge an attack perfectly--the model moved, but the hurtbox intentionally stays in place for a second or two before adjusting itself back to the model)

Still useful?

welp me too but i like sekiro more

Yeah.
I wouldn't be surprised if that betatester comment about the game being unplayable wasn't only about the "seconds per frame" framerate but also the torch mechanic being a gigantic nuisance that dragged the gameplay down.

reminder that this NPC is the furtive pygmy and they made him obscure on purpose

Attached: corrupt%20pygme%20lord[1].png (905x870, 1.2M)

I've typed up an essay explaining how Adaptability works for slow retards three separate times, I'm not doing it again.
Is it janky? Yes. Is it bad? No.
It informs build variety and makes DaS2 the closest to an RPG out of every other game in the genre.

Look man, I get ADP has some neat things like increasing estus chugging or door opening speed, but tying it to i-frames was a genuinely terrible idea, especially considering DS1 already had a system in place for limiting your i-frames based on your loadout, which made perfect sense because more equipment = less effective rolls.
But in DS2 you can only make your rolls better by increasing a stat which represents how fast your guy moves even though visually he's moving the exact same speed no matter what the stat's lvl is at.

>no more lighting up dark areas permenantly with torches
I legitimately loved doing this, wish they'd kept the mechanic

That guy? Pretty forgettable tbqhwy.

Is he?
I only ask cause in the Design Works, the character he looks most like is labelled as a "Ringed City Former Knight"
To be fair, he does have elements of the Pygmy Kings listed further in, but the specific
character in the Design Works doesn't appear anywhere else save for possibly him

>the furtive pygmy

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Based Adventurer 3

It would be cooler if Gael was the furtive pygmy

Is he ok?

the npc isn't a knight, he's a pygmy king in model, texture, animation, and voice actor. the only difference being the lack of crown and his hatred for the gods. from this you can infer that he is one of the original dark soul owners who went against the gods and is hiding outside of town

The final boss of dark souls is homeless Santa claus.

Thanks ryan johnson.

Christ, fine. Let's do it again.
First, I'll concede that you're right about i-frames and animation: that's a mistake.
But overall, the system balances build paths:
>Medium armour, sword and board - some Adp, but not a huge investment since blocking will be your primary damage mitigator
>two hand/ no shield - high Adp investment, with the bonus of faster healing to offset the risk
>magic splits Agility between Attunement and Adp, since mages won't be using a shield and need to gouge Int/ Att and can't afford to level Adp
>heavy armour - high Str and Vit/ Vig investment, meaning Greatshields and no rolling, no Agility needed whatsoever since you'd be fatrolling (and a good thing, too, since greatshields take a ton of Str)
Soul Vessels were also introduced in DaS2, so you can just play whatever way you want until you have the points to invest in your build proper.
Adaptability isn't perfect, and your opinion of it will change depending on what you're looking for from the game, but I'll take an occasional janky hitbox (which can be mitigated with experience) in exchange for the build variety and meta shit it allows for.

did he died

I get that, what I'm saying is that the specific model listed in the design works as the Former Knight looks most like him than any other model in the DLC, so it begs the question if, initially, he was supposed to look more like that, as not just the lack of crown but his specific skin texture looks very different

The main reason for the theory is that he's an NPC who barely says anything and fucks off forever after speaking to him the first time. He's a pygmy that talks shit about the gods and is easily the most forgettable character in the game, which ties to the furtive pygmy being "so easily forgotten." So if anything, not having anything about him in the design works kinda helps his case.

2 fan defends 2:
>Earnest praise for aspects of the game they liked, genuine explanations for why they prefer some aspects of 2
3 fan defends 3:
>Ad hominem, projection, and cherrypicking

dark souls 2 is the most fun, has the most build variety, and the best areas in the entire game. Come up with a better argument then DEUUUGGHH GRAFIX BAD STONES BLOKIN PATH DEUUHGHHHGGHPTTTPTPTHH IRON KEEP FLOATINGG DDPDPOOTHHPPTHH

They literally can't. Absolute state of threefags and niggerbornes

ENOUGH
THIS ENDS NOW.
strawpoll.me/18024525

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Dark ''What were they thinking?'' Souls 2.

who were you expecting? the serpents? The final boss being a host to the actual Dark Soul is completely fine as a conclusion

Why can’t you like all the games for different reasons?

This.

>THIS ENDS NOW
No it doesn't. These threads will continue until OP gets his internet disconnected or spills his piss bottles on his PC.
I don't even care to say which is better, since they both have great and unforgivably shit aspects to them.
Would probably lean towards DaS2, though

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2 fan "defends" 2:
>Deflects and talks about why 3 is bad instead of why 2 is good

I expected someone lore related in any degree not a character that literally was introduced in the dlc. It wouls be like if the big bad of a tv shows final season was introduced in the penultimate episode and killed in the finale.

I just expected something, anything. Hell, patches being the final boss would be better.


A MERRY DARK SOUL TO YOU.

3 definitely better but I like the more personal driven story of 2. The whole gather the crowns for immortality. PVP was also amazing in 2.

>worst boss in souls history
The prowling magus? No wait, the royal rat vanguard. Oh no, I was wrong, you where clearly talking about the royal rat authority. Or you could have also been talking about the skeleton lords or bellfrye gargoyles. Forgive me, I failed to think that you might mean Dragon rider or double dragon rider. It could also be Lud and Zallen.

how can one game have so many shit boss fights?

Cathedral of the Deep
>Yo dawg, I herd you like swamps and cathedral. So I put swamps inside your cathedral, so you can fight this asset flip from dark souls 1 twice

Ithrill of Boreal Valley
>Yo dawg, I herd you like swamps and cathedral. So I put swamps inside your cathedral, so you can fight this asset flip from bloodborne twice

Farron Keep
>Yo dawg, I herd you like swamps and cathedral. So I put swamps inside your cathedral, so you can fight this scrapped bloodborne enemies twice

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Grab hitboxes still suck. Chained Ogre 2 did a 90 degree ds2-esque instant turn when I dodged his grabbing attack once.

Cherry picking.

You should apologize for that one guy defending dark souls 2 you ad hominem retard

I'll bite
Since you ended your sperg on the graphics/world design, let's focus on "best areas" in the game. I think everyone (even DS2 fans) can agree that the placement of areas around each other is fucked. This can be factually confirmed with model viewers--not only do certain areas cross over each other in ways that aren't physically possible as seen in game, we can see that certain areas where meant to connect elsewhere (Earthern Peak, for instance, was once meant to connect to the Undead Crypt) We know for a fact that development got fucked hard when they had to switch directors midway through, so can we all at least agree that the world design and level connection is not good design, and is in fact them trying to salvage what they can with what little time/resources they had left?
Can we also agree that, as far as these areas are concerned, they are designed rather haphazardly and look more like rough-drafts for an area than a finalized product? There's been enough discussion of things such as the repeating textures that you yourself apparently got upset about, but what about believably? I don't just mean things like imporper placement of areas or windows missing from inside/outside locations or how areas lack any decor and accoutrements to add life to them, how about the fact that areas themselves don't seem believable from the perspective of it existing as a real location? Take Castle Drangleic for instance--large portions of the castle we don't visit, fair enough, Anor Londo was like that too, except in Anor Londo we can see how (if we had access to them) we could go through certain paths or doors to access other areas--assuming you go through Castle Drangleic the way you do, how on earth would you access the rest of the castle? There are no doors or paths to speak of that simply block us off from visiting the rest of the castle, it's just something the developers didn't bother putting in.

>Irithyll
>swamps

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Rent free....

Name one (1) moment in 3 that comes anywhere near the kino levels as Vendrick's reveal.

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Wasted.

Threenigger cope lmao. "Bbbut da4k soul 2":""

Pathetic, ds3 is the shortest most linear souls game and it should have ZERO shit bosses

It's not even limited to that--you could actually breakdown why things in DS2 don't work or refute their claims with reason (best levels, best builds, etc.) and all they'll come back with is "Yeah, but your wrong, it's the best. Give a reason why it isn't"

yes

Also forgot to mention the second DLC are which are also has a cathedral inside a swamp

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that's more like a river

Looks like that castle in Paris that I have been to recently

>The whole gather the crowns for immortality.
That was the DLC.
The main story is nothing interesting in my opinion.

If you defeated the Berserk reference on the bridge, that "swamp" is literally just a short walk in the park.

On release ds2 definitely had a poor story but the dlc and sotfs fixed that.

Ds3 dlc just made things more confusing.

Yeah you love your fucked up map geography, don’t you bitch

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It's a small swamp so its okay

Yikes my dude. Yokes. Yikes. Thats a yikes. Bad opinion. Yikes.

Hahahahahaha fucking ds2 fags
>b-but muh dlc
Kys

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You can "refute" any claim because everything is subjective you twat.

As soon as you remove Valley of Drakes then DS1 immediately looks like DS2.

Literally that ONE (1) area is the reason everyone praises the level design of Dark Sousl 1 so much.

The fact that they never carried that over into future games means it was most likely an accident.

Twin Princes second phase was fairly kino tbqhwy. Siegward showing up for Yhorm was okay, too.

At least ds2 has more variety, original stuff, replayability, creative level design, much better dlcs and don't have cringe levels of reference to the previous games.

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I disliked the game (never bothered to finish it even though I pushed almost to the end) so I never played the DLCs and the revised version so I can really say those matter to me.
DS2' story was just like its intro: nothing really fucking matters at the end of the day.

Yeah, I'd be playing down the importance of DLC too, if I were championing DaS3.

yeah I don't really understand why they insisted on a bonfire for EVERY boss kill as opposed to just for bosses in dead-end areas

>as soon as you remove this area that makes the game less linear the game becomes more linear
Wow this retard is insightful

I see people say a lot how SotFS (not the update, the release) fixes a lot of issues with DS2, but I remember when I started it one of things that stood out was that a main problem with DS2's design (the spam mobs) were made even worse in Scholar than they were in the original game. Does this get better later? Because I don't see how this was meant to be an "improvement" on anything

I mean, yeah? It's a really small area that you spend maybe five minutes in overall. And it's not even a swamp, just an ordinary body of water, and it's a tiny fraction of a very large map.

Also nice quoting, dipshit.

You know what really bugs me the most about this is how the fuck do you made a ceiling out of bricks?

I do like ds2, it’s way better that any game that tries to copy the miyazaki formula but it’s also the worst of the series, you can’t deny that

Hahahah imagine being a threenigher ho only care sbout grafic and anime weapons and artorious refer3nce

Literally two different artorious refer2nce bosses lmao state of threeniggera

Based and ds2pilled

>the dlc and sotfs fixed that.
>QUEENS BAD KINGS GOOD
>get a bunch of old crowns and you can somehow stop hollowing
it only made things worse

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Gael, Twin Princes and Soul of Cinder.

The volcano is way behind the windmill. If you paid attention to the game you would have noticed that this particular part, and many others, show memory gaps. Just like how it's sunny, you go through a tunnel and suddenly it's raining and you're in front of a castle.
The first fucking cinematic tell you that everyone forget things. that's why you come to Drangleic, to find a cure. After mytha you walk for a long time until you reach the volcano. But why on earth would they make you walk for ages, when they can directly give you the elevator? If you're not retarded you'll understand that your character just forgets parts of his journey. Just like you see only a tiny sunken part of Heide's tower of flame from majula, and it seems extremely distant, while it's just after a small tunnel. Or even how you can meet an NPC, meet him again after a tunnel or a bridge, and he'll act like it's been days since he last saw you, while it's been 2 minutes.
Jesus, do shitposters even play the fucking games they shitpost about? Of all the things you could have complained about in DaS2, you chose the one thing that's clearly explained in the game, from the very first cinematic. Want something that makes no sense geographically speaking? Ash lake.

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Lmao of course you don't get it then. Scholar literally lets you break the cycle of light and dark with your bro aldia.

you already posted this earlier and it was just as stupid then as it is now
Dark Souls 1's areas had different skyboxes due to how the flow of time was skewed and falling apart but the distances between areas were still kept consistent barring a few minor exceptions
DaS2 is known for struggling during development and rather than accept that fact you'd rather argue in favor of such jarring changes in area design despite even the devs admitting it was due to time constraints
>Ash Lake
look up Yggdrasil

You would have a point if anyone actually argued that these were subjective opinions
But they never are--there are DS2 fans that do say "in my opinion" or "I feel" to illustrate that is just their personal preference, but then the vast majority of DS2 fags that flood up the thread aren't arguing from that position. They don't argue that they like these things because it personally appeals to them, they argue they like these things because it's "objectively better"
When you argue that something is "objectively better" then you should expect people to come out to show why that absolutely isn't the case

>new story development
>its new so i dont like it

I swear to god you niggers deserved reference souls 3

So you're actually saying that to ''get it'' I should have played DLCs and the revised version?
I hope I'm misunderstanding what you just wrote.

Time and space in Drangleic is convoluted

Spam mobs have been in literally every souls game, ds2 was no worse than any others.

Iron keep is a bit worse but they fixed the dragon keep a lot.

but that's just a straight rip off of finding Gwyn as a hollow

Meant for

>QUEENS BAD KINGS GOOD
Imagine missing the point this hard.

Dark Souls should have ended at 1, just like Demons Souls, Bloodborne and Sekiro. Everything stapled onto it afterward was pathetic and ultimately detracted from it's legacy. Thanks Bamco

Its almost like every video game ever has some retarded blockage a normal human being would just step or climb over but cannon. Like every survival horror game with some old building that has a locked door you could easily break in.

yes, you dont even have an argument for sekiro I bet you didn't even play it.

Sekiro is easily the best from game and toppled dark souls and bloodborne.

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there wasn't a point to 2's story to begin with, it's literally a side story in the grand scheme of the series

I can accept that the areas are like actually like that because of development issues, but why is it fine to say "Time is convoluted", but shit on condensed space? Even weirder, you seem to be okay with that exact concept in DaS3.

I did play the game you fucking loser and still is shit because you can complain about literally everything in it

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This thread was literally created by and is filled with 3fags trying to force their opinions as an objective stamdard

Agreed.

>you can complain about literally everything in it
This is true for everything ever

I'm fine with it being Dark Souls: Gaiden.
I prefer it that way desu. Self-contained.

This is an element of DS2's story that never made any sense to me
One of the things they mention with Vendrick is that, when he defeated the Four Lords of his time, he had the choice to either Link the Fire or usher in an Age of Dark...but supposedly chose neither? If Ages of Dark naturally occur when the Flame Fades, then how does not Linking the Fire NOT result in another Age of Dark?
Further, in Scholar the whole issue becomes even more muddled by the fact that Aldia's intentions feel inconsistent throughout. He supposedly wished to find a "third path" and that's why he did research into Dragons as he believed they were immune to the curse and therefore immune to Light and Dark alike (the irony being that Primordial Serpents are basically Dragons infected with the Curse of Want) but will only attack you at the end of the game if you tell him that, yes, you will break the the cycle...which he himself also wanted to do, so...?
I should stress that I actually don't like Aldia's inclusion in the game, mainly because I feel his dialogue doesn't offer much of any interest. It's not as if anything he says isn't stuff we've kind of already gleamed elsewhere, he isn't revealing anything new to us that we didn't already know, and perhaps more than anything, is actual writing is rather sloppy. I know this isn't the series to complain about that, but seriously his dialogue feels needlessly wordy, especially when not much of value is actually said

Lmao no the story content for scholar was free. Dlc is separate story about curing your hollowing, aldia and the new ending was a free update way back.

>why is it fine to say "Time is convoluted", but shit on condensed space?
Because that shit is even happening where it doesn't make any sense like the docks elevator in Lost Bastille.

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because the idea that the space between areas is condensed due to the curse or time warping is essentially a headcanon used to justify the rushed development and has nothing backing it up in the main game beyond a line used in DaS1 to justify co-op
>you seem to be okay with that exact concept in DaS3.
where did I bring up 3?

Why is it always an anglo making vlogs like this?

>being this dense
>not realizing drangleic is midway into an age of dark
>not loving based aldia

A LIE WILL REMAIN A LIE

>But why on earth would they make you walk for ages, when they can directly give you the elevator?

They could’ve just warped you instead and it would’ve been better. Nearly anything would have.
Harvest Valley elevator and the winter shrine rubble have insanely easy solutions that make their current state fairly unforgivable.

Lol you're supposed to roll out of the way. Git gud loser.

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>parrody
?

you didnt argue anything that people havent already argued about. ANYTHING other than level design/graphics. Yeah the game looks bad, yeah the level design doesnt make sense, but how does that objectively make it a bad game?

Now this is something I can get behind. 10/10 post. 11/10 pic, fully agree.

My main problem with the spam mobs in DS2 isn't just the overuse of it, it's the fact it reveals that individual enemies and bosses aren't all that tough and are only made challenging by the overuse of enemies around them. Enemies in all the other games were a good mix of threatening on their own/threatening only in a crowd, DS2 it feels like the vast majority of enemies are only tough when surrounded by others. It doesn't help too that it's not like we see a good mix up of different enemies in the mob (a spellcaster here, two or three regular soldiers here, an archer there, maybe one or two shield warriors) but rather we see the same enemy repeated over (here, fight six or eight of the exact same soldier type enemy in this room)

How is 3 more of a magnum opus than Bloodborne, the game it apes?

did they ever explain what it was Vendrick stole from the giants anyway?

based anime poster

Amazing... everything word of what you just said was wrong...

>calling ds2 fags secondaries
>thinks he isnt one himself because ds1 when DeS is the entry game

Giant Lord's virginity

He stole the giants themselves for aldia to experiment on.

>1 level is a hallway
vs
>the entire game is a hallway

>he didnt play kings field

Yikes

The steam forums were praising sir alonne as one of the best souls bosses, but god i fucking hated him. All he ever does is his stupid little dash over and over and sprinkles in his life drain that always fucking hits because what are hitboxes. Fume Knight was so much better

Miyazaki said it was his best work, I'll take his word over some vermin

If Drangleic is midway through the age, then why do we also fight our own Four Lords? The impression seems to be that these events not only repeat themselves, but also repeat at the same rate. In other words, these Four Lords only truly reveal themselves at their appointed time close towards the end of the age as the "trials" that the supposed "chosen one" must go through before making their choice. Further, why are the Lords even there? If they were supposed to inherit the Souls of their fore bearers as part of the cycle, but the cycle never officially reset itself properly (since, again, Vendrick supposedly "chose neither") then how did the Souls reset and find their new hosts?

The devs

yeah because kings field is a souls game right?
retard

A literal hallway vs a figurative hallway

He never said a contractually obliged sequel was his magnum opus anywhere in his interviews. Stop seeding lies, 3cuck.

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They arent the four lords nigger, they're just guardians of the four great souls. Vendrick never did shit and went hollow to stop nashandra so the souls reemerged.

You actually made the perfect Dark Souls tier list.

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>can you powerstance in 3

technically, yes.

One big problem with this argument, you can’t block every attack. Thier are a large number of attacks that are either unblockable or are a guaranteed guard break. Add in that shields don’t block all damage types, so blocking that lightning/fire attack with your shield that only blocked 35% of those types of damage is retarded. This is true of the other games as well but adp ruins the whole thing because the risk reward structure is gone in favor of meme build “variety”. In dark souls 1 using a shield was the less risky option but the least profitable. The enemy is attacking, put up your shield and you will only take a portion of the damage. Take the risky route and attempt to dodge and you now have a chance of avoiding all damage but the risk of taking it all. Adp throws all this out because now you have to decide what strategy you are going to use the whole game. You make to make that low risk or high risk character from the start and battles become shallow but thier is no ability to change strategy mid fight. This boss has lots of elements that your shield can’t block? In ds1 you could go for broke and try to dodge through the fight, a risky wager for someone that is not skilled but a potential profitable and amazing come back if it works out. Same situation in ds2 and your shit out of luck, better kill yourself and go grab a shield that has higher elemental defense, don’t have one that’s upgraded? To damn bad, get to grinding out those upgrade materials because you chose to be the shield block character, better luck next time retard.

In this thread we list things that make Dark Souls 2 the best Souls game. I'll start:

>Non-linear 1st half of the game allows you to go straight to the areas that contain the items for your build

>Drinking Estus immobilizes you, and the heal isn't instantaneous meaning trying to drink while someone is sticking close to you will result in death

>Stamina regen is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving a reason to make a low burden character

>Poise is relevant and armor provides notable but not OP damage reduction, giving a reason to make a high burden character

>Phantoms and Dark Spirits can't drink estus, spirits can only heal via spell usage. This makes fighting outnumbered without mob assistance possible since any damage you do sticks

>Can continue your playthrough after beating the last boss and can choose when to start NG+

>NG+ has new enemies/items/events and some remixed bosses

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allows for unique combinations of dual wielding and unlocks an alternative moveset

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in DS3

>Bell Tower covenant providing two unique areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses and or gain items from NG+ without going through the game again

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward

>Best build variety, effectively pull off any build you want

>Best online and covenants, best QoL in the series

>Most diverse environments, replayability, customization, weapons, armors, magic/miracles/hexes/pyros

WHAT WERE THEY THINKING?!

Reminder.

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No shut the fuck up nigger you cant even use left hand weapons properly, all you have is dumb nigger tier dual wield only weapons that you can't two hand.

>Yeah it looks bad
>Yeah it doesn't make sense
>How does this make it objectively bad
I want you to do something for me. It's something a lot of DS2 fans THINK they do, but they usually don't. How about you tell me what you specifically like in the levels that makes them good. Don't just say "I like it/it's the best because it's good" I wan't you to cite examples of good levels and why they work as an example of good design (either gameplay or visually/atmospherically).
And for the record, I could even list areas in DS2 that have good design as it stands from a game design perspective, I want to know what you think works because then I can form a baseline in which to better understand what it is you seek in your games as opposed to what other people seek (or even if it's the same thing, but viewed differently)

Then what the fuck did you even like about the story?
You said you agree about DS2 having a poor story but you also said you liked ''The whole gather the crowns for immortality'' which is not in the original game.
Of course I didn't fucking get DS2' story if you say that all this shit wasn't even in the original release.

The objective ranking is: Sekiro>DS2>Bloodborne>DS>DS3>DeS

One big problem with this argument, you can’t block every attack. Thier are a large number of attacks that are either unblockable or are a guaranteed guard break. Add in that shields don’t block all damage types, so blocking that lightning/fire attack with your shield that only blocked 35% of those types of damage is retarded. This is true of the other games as well but adp ruins the whole thing because the risk reward structure is gone in favor of meme build “variety”. In dark souls 1 using a shield was the less risky option but the least profitable. The enemy is attacking, put up your shield and you will only take a portion of the damage. Take the risky route and attempt to dodge and you now have a chance of avoiding all damage but the risk of taking it all. Adp throws all this out because now you have to decide what strategy you are going to use the whole game. You make to make that low risk or high risk character from the start and battles become shallow but thier is no ability to change strategy mid fight. This boss has lots of elements that your shield can’t block? In ds1 you could go for broke and try to dodge through the fight, a risky wager for someone that is not skilled but a potential profitable and amazing come back if it works out. Same situation in ds2 and your shit out of luck, better kill yourself and go grab a shield that has higher elemental defense, don’t have one that’s upgraded? To damn bad, get to grinding out those upgrade materials because you chose to be the shield block character, better luck next time retard.

Based. Thank you sir. Ds2 has lots of problems but also a lot of great things missing from other souls games.

Literally every defense of dark souls 2 is talking about how ds1 and or ds3 are shit.

based

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I just said that. The point is that it's not outside the realm of believability, and is even a central plot point of the sequel.

Wrong. Most posts in this thread praising DS2 are lengthy and detailed

Cool, want to explain why I'm wrong?

Reverse that list and put ds2 on top and you are correct

Muh alyiums and werewolves no man's bloodborne is one of the worst games ever made

see

DS3 is the most casual, pop culture, meme tier of them all though.
Swap it with DS1

castles don't have windows

this but non-unironically

DS1 = DS2 = DS3

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Giant's Kinship, iirc. Whatever that is.
>why do we also fight our own Four Lords?
Powerful souls coalesce if they're not burned. Power concentrates around beings with of strength and will, which is a noted problem in DaS3 (Ludleth; Hawkwood's description of Aldrich).

It has a poor ending, none of the souls games have a "story".

Scholar fixed the ending. You were too dumb to even play that far so it doesnt matter to you anyway. Begone nigger.

Kill yourself.

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DaS2 is King's Field Souls, lad.
>DaS3 is his best work
There is no way he actually believes that. For any number of reasons.

[Souls Game] Bad, [Other Souls Game] good, here's why [pic related]

very carefully

Lmao have you even played the souls games? Dark souls 3 is literally the fucking worst for mobspam shit. Remember all those fucking skeletons?

There are entire bosses that are just the same singular enemy. Fuck, even sekiro does it, there's a pile of 300000 monkeys at one point but at least they're easy to kill.

You are a nigger, plain and simple.

I like all the souls games, but I see DaS2 as the weakest one.
Cope harder though.

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>Bamco rushin
Nigga Dark Souls 2 looks like shit because they had to downgrade it to fuck when they realized too late like the dumbfucks they are that the PS3 and 360 couldn't handle its graphics.

based reddit spacer

I'd tell people that the shit I passed last night was my life's work if someone handed me a check

>DaS2 is King's Field Souls, lad.
>kings field SOULS
thanks for further proving my point

Hahahah imagine playing a game with only 2 weapons and the entire plot is just werewolves and cowboys and the entire game is just statues and gravestones.

Bloodborn3 is like miyazaki thinking he could make a horror game by pasting mist and spooky statues everywhere. Dont even get me started on the absolut3 state of PROCEDURAL CONTENT

OH NO NO NO

LEAST CONTENT

PROCEDURAL

NO MANS DARK SOULS

DUDE TWILIGHT DUDE WEREWOLVES DUDE VAMPIRES DUDE ALIENS


OHHH NO NO PLEASE DON'T TELL ME SONY PONIES ACTUALLY PLAYED DIABEETUSBORNE

OH NOOO NOOOO NOO

What a childish post, and you were the one who initially called DS2's story poor, not me a8dn you haven't even answered my question).
DS1 and Demon's have good intro and interesting low tone stories, same for most of FROMSOFT's dungeon crawling games.
The same cannot be said for the original release DS2.

it's a lackluster hand-wave to something that's very clearly a development issue rather than something fully embraced by the game. If there were more voiceslines or acknowledgements in 2 that the world as it's presented is not 100% accurate, or there was more care put into enemy placements, skyboxes, and connecting areas, then it wouldn't get as much flak as it does.

Comparatively, while 3 has a ton of issues with its skyboxes and how its areas match up (like how Irithyll Dungeon is actually super far away from where we see it in Smouldering Lake) it does emphasize that the world is falling apart due to time and has begun converging in on itself as part of the flame fading, and actually represents that with how Firelink seems trapped in three different time periods, as well as the Kiln of the First Flame and the Dreg Heap showing the tail-end of the converging lands plot point. It's far from perfect and nowhere near as good as 1's world but there was still an effort put into connecting them and giving a decent explanation, compared to 2's having nothing concrete to stand on

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The main story makes no sense though.
>you don’t want to be a zombie anymore
>old bitch says there is a cure for zombie in a certain land
>go there and meet girl that’s say you need to meet the king(I guess he has the cure)
>kill four of the most powerful souls so you can open a back door because some rocks got in your way and we all know you can’t climb over chest high rocks
>find the king
>he’s crazy
>talk to a dragon so you can go into an anus faced tree’s memory because you need to link the fire
>why are you linking the fire?
>Shut up and become the new king
>you’re still a zombie
>lol, get it? You forgot that you where after a cure just like the old lady said you would forget.
>10/10 goty
>muh themes

have sex.

If you think Pinwheel is a bad boss, you're a 99% shitter who got casual fltered by the catacombs skeletons until you were overleveled. You didn't learn, you cheated no one but yourself....

>review scores
have we stooped this low

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So rather than try to refute what I said about DS2's enemies being non-threatening on their own, or how the mob-spams in DS2 usually comprise of JUST one enemy and rarely feature a good mix of enemy types, or how there are far more instances of mob-spams in DS2 than one off encounters whereas the other games have a healthy balance of both, you instead mention two instances of mobs from two separate games?

On top of that, you want to bring in mob-spams for bosses when DS2 has more multi-enemy boss fights than any other game in the series?

God-speed, chimp nigger

>a large number of attacks that are either unblockable or are a guaranteed guard break
Even against Greatshields?
>shields don’t block all damage types
We're expected to have a variety of weapons for different situations, I don't see why this doesn't apply to shields as well. I switch to the Crest Shield when doing DaS' Hydra, for example.
>now you have to decide what strategy you are going to use the whole game
Deciding your playstlye isn't a bad thing on subsequent playthroughs, and new players aren't going to know any better. And again, Soul Vessels. I also think the only ones that's going to seriously affect are people going the heavy route, since even sword and board players will have enough invested in Agility to roll when they need to. Notice I specified tgat shields were the "primary" damage mitigator for that playstyle.
>grinding upgrade materials
Ehh. DaS2 threw chunks and slabs at you. You have a good chance of getting either by trading a starting gift with the crows less than five minutes in, and the Bell Tower PvP gave you so many chunks that it was honestly kind of silly.

Nigger when I said story I meant ending. It had only one ending, which is the main complaint people had.

You didn't even get that far so it didn't matter. What a stupid pleb.

>ignoring scholar and the dlc


YIKES.

Interesting. They're all different enough, and with emphasis on different things, that you definitely make that argument.

Sequelshitters on suicide watch.

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Which is funny because it was always shown to us as a current gen, 360+PS3 title.
So it wasn’t a result of being unable to optimize it, we were never going to get those graphics in the first place - and they still showed it to us.

THIS!
However, keep DS2 dual wield and powerstance mechanic imo.

Kek you're just wrong. You have a bad memory and you are wrong. Ds2 never does that, you are rarely fighting more than 3 of the same enemy type.

90% of the time there are multiple enemy types with ranged and if you have a massive group of the same type it's because you drew them by running like a nigger.

Imagine being this objectively wrong. Damn that's an ultra great yikes from me.

The elevator after the serpent lady you dumb dumb

How does the Throne of Want even work anyway? In 1 you walked into a completely different dimension to access the Kiln and light yourself on the First Flame, but in 2 you walk into a giant dome in the castle basement and just sit on a chair. I guess it's implied you burst into flames afterwards but how is that meant to connect to the First Flame?

Did I break you?
DaS1 and BB are the highest rated souls games and both are critically acclaimed, and for good reasons.

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The difference being 3 is much faster and gives you a generous amount of stamina, so fighting massive mobs head on is far more viable than it used to be. Also, cutting the bridge was clearly the intended way to get rid of the skellies.

>it's a lackluster hand-wave to something that's very clearly a development issue
Yes, I agree completely.
But it's still thematically consistent, and if you want to believe it there's a lot of evidence supporting it. It can be both. You don't go through a short tunnel into a heavy storm without thinking something's up.
Same with run to Heide's. same with lol Iron Keep.
Art from adversity, and all that. Besides, I thought the fun of Dark Souls was inferring things about the world based on environmental clues?

the game was so rushed they literally didn't have time to finish the end of the game. nashandra was literally an optional boss.

>lowesr number of bosses in any souls game
>two of them glorified npc fights
>two more you just run around playing hide and seek while normal enemies attack you
>another is just a pile of normal enemies and one bigger one

Jesus christ it's just cant be done! Bloodborne cannot be defended. It is purely and totally indefensible.

If you make a comment like “worst boss in the series” and some proves you wrong by pointing out other bosses in the series that are worse, that’s not a deflection. If you said deacons of the deep were the worst boss in the game and I brought up 2, you would have a point but you opened it up to comparison to all bosses in all games of the series, don’t act like a retard and be surprised when others bring up the absolutely atrocious bosses that filled ds2. Deacons sucked, but it is not “worst in the series” by a long shot.

>everyone complains about DS2 mob encounters
>NO ONE complains about all the many more mob spawns in the other games
It’s almost as if something is weird and different with the way DS2 handles combat, and no one complains about multi mobs in the other games because they’re not annoying to fight.

That excuse could only work for Des, lo and behold, ds1 is the trashiest.

You are subhuman

Cope, 2cuck.
Even Yea Forums knows what's up.

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Dude statues and mist are atmosphere

Dude blood and werewolves and vampires

It's literally some 10 year olds edgy wet dream, and on top of that it has only two weapons, almost no bosses or content and most of the bosses are garbage

lmaoo it does user kek

That doesn't undo what he said

Hahahhah none of those are good games except ds1

Rest is pure garbage

>I thought the fun of Dark Souls was inferring things about the world based on environmental clues?
That's part of it, but there has to be details and effort put into the world to draw those clues from, which I can't say happened with 2

Didn’t dark souls 2 have 2 bosses that were straight up ripped from the first game?

And?

youtube.com/watch?v=5T8nb45F-v8

By that logic, DaS' story is equally crazy
>your eternity of siting in a corner is interrupted by a guy who tells you his family motto
>so you go to ring a bells because why not
>but there are actually two Bells of Awakening
>Ring them both, and something happens… >Brilliant, right?
>ring the bells and go kill some more guys because you're bored
>big tits give you a bowl or something
>kill some Gods because a giant snake told you about fire
>burn yourself alive for some reason
You can make any narrative sound retarded if you frame it like this.

DaS2 is garbage, get over it.

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why did you respond?

I beat Pinwheel with a broken straight sword, meaning I actually had the opportunity to learn his moveset instead of killing him in five swings.
He's shit. The most interesting part of his fight is that he summons more clones as he takes more damage, it's a joke.

>Sekiro
Best combat

>Bloodborne
Best Kino

>DS 3
Best character customization

>DS 2
Best replayability

>DS 1
Best memes

>DeS
Best legacy


Change my mind.

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I forgot how funny the mental gymnastics of DS2 are.

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Kek says the weeb who plays babby games

Just one optional covenant boss

Honestly though, it’s the first game in the series. They can actually use that excuse, it’s the later titles that keep falling back on that is bs

Productive thread, everyone
See you all in 30 minutes for the next shit flinging contest

Calling out cherrypicking is not a mental gymnastic

Been on Yea Forums since 2008. And I gotta say, there's nothing like the souls community. It's a troubled and rare beast, like a unicorn with downs syndrome. Kinda magical, kinda sad.

Wow, I can't believe the game is now 0/10 for me now.

Be a lad: put on a pot of coffee, would you?

So in the FoFG when you go through the river, you're not fighting against five random hollows with axes all clustered towards the end? Or when you're around the tree right up the ladder, except even more dudes with same loadout?
When you're in the Lost Bastille, there isn't a room where six royal swordsmen are all just there when you open a door? Or there aren't just six exploding zombies close to where Straid is? Or you aren't fighting a boss against four gargoyles at once? When you're in Castle Drangleic, you aren't fighting room after room of Saint Knights or Stone Soldiers? Huh, that's strange I could've sworn I remembered egregious examples of mob-spam in DS2, but you said I'm wrong so I clearly must be...did I even play DS2? Hmm, I guess not, probably had something more pressing to do like playing a better game

Get fucked fag. BB is among the holy trinity of souls. You sequel shitters should stay in the special corner.
DaS2 a shit
A SHIT

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Source?

All those enemies either commit suicide, can be drawn one at a time or can be killed all at once with explosive barrels.

Try again.