What's the best JRPG of all time
What's the best JRPG of all time
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Lunar Silver Star Story
why is she standing like that
unironically bloodborne, anime shit can fuck off
Star ocean 2
For me, it’s Xenosaga III. The most intellectual JRPG of our time.
Gravity Rush 2 is the better exclusive, deal with it kiddo.
Close. Lunar silver star story complete and eternal blue are tied.
Hard to pick a #1. Some of my favorites are FFVII, Super Mario RPG, Persona 4 Golden, Xenoblade Chronicles X.
Oxygenating her womb-space.
peak retardation right here
4/10 I don't believe there are still people who don't know what jrpg means you baiting fuck
Looks like my butt
I would say it's probably
women are strange
for me, it's
It was a different time.
>Bloodborne is an RPG
>Bloodborne is Japanaese
>Bloodborne is not a JRPG
Not the guy from above:
Bloodborne is an action game with RPG elements.
It's not an RPG just like Borderlands is not an RPG.
I also don't belive anyone is too retarded to understand the difference between RPG elements and being a mainly RPG.
You've never fanned your balls in the wind? Be honest. Every man has done that.
>>Bloodborne is an RPG
Americans...
Bloodborne is a JRPG, just not a particularly good one.
Only absolute retards think JRPG is a genre rather than a regional classification, this meme was pushed by video game journalists in the early 2000s and it caught on.
Think of JRPGs and WRPGs like regional dialects (design philosophies) that vary wildly but still belong to the same language (genre).
>dungeons and dragons is an adventure game with rpg elements
>it's not an rpg
They're RPGs. Bloodborne is extremely so an RPG. Complete with the option to raise individual stats, and mess with individual stats of individual pieces of equipment. Etc, etc.
witcherfags please fuck off
My top 10
1. Skies of Arcadia
2. Xenosaga Episode III
3. Ao no Kiseki
4. Rance X
5. Lunar SSSC
6. Dark Cloud 2
7. Terranigma
8. Xenoblade 2
9. Ys 4
10. Grandia 2
>Only absolute retards think JRPG is a genre rather than a regional classification
The exact opposite is true you absolute moron. Wishing it weren't so and pushing for it with all your might on this here thread will do nothing to change that. What's more arguing about emantics and derailing the thread is not fucking happening so take your shit elsewhere.
Final Fantasy VII
what in the fuck are you talking about nigger, what is an RPG in your mind?
she's twerking
>shitsher is a RPG
digging your grave even deeper there
>Bloodborne is extremely so an RPG.
Well, if you exclusively like to "role-play" as a mute murderhobo, I suppose it's an RPG. Otherwise it's just an action game with the opportunity to circumvent challenge with grinding.
Dragon Quest VII
Paper Mario ttyd
Charles Barkley Shut Up and Jam Gaiden. Chapter 1 of the Hooz Barkley Saga.
If JRPG is a genre (which it isn't), then technically action RPGs are the true JRPGs considering turn-based RPGs are a Western invention while ARPGs originated in Japan and predate Japanese turn-based RPGs.
>this meme was pushed by video game journalists in the early 2000s and it caught on.
This. It was unironically coined by some American video game """journalist""" that used it to elevate recent American RPGs above Japanese RPGs that he defamed. Interestingly enough he indirectly shat on older American RPG classics in the process, but it's not as they ever cared about that. Clicks are clicks. Video game journalism was shit back then just like today. Even if things may have gotten worse, it doesn't mean things weren't fucking shit back then too.
It amazes me how it caught on so. The vocabulary was unironically more diverse and more descriptive previously. But now everyone just goes "WRPG, WRPG, JRPG, JRPG, WRPG, JRPG!" and it's fucking nonesense. The terms were ill defined from their very conception.
People still insist on using them for whatever the reason though. To this day.
oh yeah I forgot this is Yea Forums where unless you can roleplay as a loli vampire rape lord then it doesn't qualify as an RPG
What's the difference
list some good RPGs
>someone standing in that position in a rocky craggy area
Thanks, doc.
>It was unironically coined by some American video game """journalist"""
Actually, the terms WRPG and JRPG date back to the tabletop days to differentiate between Western and Japanese style RPGs belonging to the same genre. This carried over into video games throughout the 80s.
Retarded video game journalists in the late 90s and early 00s started pushing that "JRPG IS A GENRE!!!!", which completely invalidates the history of JRPGs since turn-based games are only just a part of Japanese RPG history, not all of it.
Go read a CYOA book you freak.
GURPS
Go make a thread about it and leave this one in peace autists. Other people have managed to remain on topic so there's no point to this, you are the only ones demanding clarification and trying to derail as hard as possible in the process. Leave.
Zelda breath of the wild
Have sex
Videogame RPGs aren't about how you "role-play". That's what actual roleplaying games are for. A videogame RPG isn't about roleplaying. A videogame RPG is about mechanics inherited from legitimate RPGs. Like D&D, Rune Quest, Shadowrun, etc. That's what an RPG is.
Wizardry wasn't an RPG because the maze of dotted lines with random skeletons and monsters in it, allowed for great roleplaying opportunities. And it wasn't advertised like it was. No old videogame RPGs were.
They were RPGs because they adapted the mechanics of legitimate RPGs into videogame form. That's why they were called RPGs. Not because of roleplaying.
The very idea that videogame RPGs are about roleplaying is a much more modern concept, mainly pushed by Bioware among others. In an attempt to pretentiously stand out among their contemporaries. To give the illusion that they were truer RPGs or something. But that was just marketing propaganda.
Videogame RPGs are not the same thing as actual RPGs.
The Souls games are legitimate videogame RPGs as clear as day. To deny this would be to deny an entire history of videogame RPGs, including the classics that built the entire genre.
>But now everyone just goes "WRPG, WRPG, JRPG, JRPG, WRPG, JRPG!" and it's fucking nonesense
I don't think I actually see anyone describe any game as an "WRPG". What I see is terms like action-, turn based-, or CRPG. And the people who use the term JRPG almost invariably are specifically referring to turn-based japanese games like FF. The discussion around those labels only gets muddled when people consciously think about them, interestingly enough.
Not saying one's right and the other is wrong, just pointing that out.
OP did not ask you to explain what the term is he asked people what their favorite example is. Fighting for your right to consider bloodborne one when most people wouldn't is admirable but irrelevant. Go do it in another thread.
JRPG was a common term way before the 2000's, you can find it used in any 90s gaming magazine. It essentially meant "like final fantasy" so the reader understood it was a turn based rpg where you manage a party and was story focused. The west wasn't really making these type of games on consoles and the PC/Console community were pretty separated back then.
No one in sight, so she gotta do poo poo
Persona 5 its not even a contest
I don't play JRPGs much but I had a good time with Chrono Trigger. Mother 3 was cool too.
Breath of Fire 4 was alright.
That's all I've played
>I don't think I actually see anyone describe any game as an "WRPG".
I'll admit that WRPG has fallen out of usage hard, which is good. But 5-7~ years ago WRPG was still in heavy use but does indeed appear to have dropped out of usage drastically since.
JRPG is still in heavy usage to this day though.
>le tabletops are the only RPGs that count meme
So a tabletop with a fixed protagonist but a dynamic world counts as an RPG but bloodborne doesnt?
Eh it doesn't really matter. Most games are RPG's even if the players would say otherwise. It's a genre that they slap on anything nowadays.
I disagree. it's a lazy excuse to not even attempt to implement narrative agency, something that videogames are abysmal at and something that desperately needs innovating in. Of course I know what a Gamestop would define a videogame RPG as. I simply don't care! You know why? Because I don't play TTRPGs for the goddamn min maxing and level ups! I play it for fun dynamic storytelling. So I say devs need to make some real vidya RPGs. In my opinion.
Either xenogears or suikoden 2 probably. It's been a long time since I liked one of those.
Modern jrpg have very little side content and good char development and most of the times, the combat sistem is boring too or complicated for the sake of being complex.
Valkyrie Profiles: Lenneth.
What is a "fixed protagonist"? Do you mean an established character?
The elder scrolls games, the FF series, Mass Effect.
There are a bunch of games but just because you have some sort of skill tree and can spent points an attributes doesn't make it an main-RPG.
Just like GTA is not a racing game even though it has race parts in it.
A "role-playing game" is a game where you take on a role as a character. Going through a linear story as another character isn't playing a role. Game like FFXIV are the true JRPG.
I'm gonna list RPGs - but they are not necessarily "good". Just to get the idea:
Final Fantasy
Fallout
Mass Effect
Elder Scrolls
Witcher
>A videogame RPG is about mechanics inherited from legitimate RPGs
Makes no sense because all videogames use mechanics inherited from tabletop games to some extent.
Guilty Gear AC+R isn't suddenly an RPG because you get level ups and can micromanage your characters' stats and passives in Survival, Gran Turismo isn't an RPG because you can choose cars with different numerical stats and further customize them, Golden Axe isn't an RPG because you can choose different character archetypes, use different magic etc.
The only real method of determine whether a videogame is classifiable as an RPG or a game with more or less RPG mechanics is by gauging how abstract it is, which is the main trait of actual RPGs too.
The further a game strays from mechanical abstraction the less of an RPG it is, simple as that, this is why no action based game will ever be a RPG, because action based mechanics are already in the simulation territory, which doesn't have anything to do with abstraction and RPGs, despite what the western industry in its entirety wants you to believe with their generic FPS with stats or immersive sims.
An RPG isn't defined by how many speech choices you have or if you can be a murderhobo or not, abstraction in terms of mechanics and lack of mechanical input skills in favour of hard statistical skills in an abstract environment is what defines a videogame RPG.
final fantasy is not an rpg
FFX
Breath of Fire 3
Fuck everyone who disagrees.
In the course of my career as a vidcon specialist (my own coinage, spend it wisely), I have never seen such blatant and frankly sickening ignorance as that exhibited by the "people" (if, in fact, they are homo sapiens at all, as their intelligence implies elsewise) that claim that Final Fantasy is not an RPG. There is nothing that Hironobu "Gucci" Sakaguchi could possibly do to make the vidcon any more of an RPG as it meets every single criterion for being one, particularly that it takes place in an imaginary realm with a fantastical beastiary, the damsel villain ratio is at or above standards, and that the core emphasis of the gameplay is on bedazzling all foes with impeccable swords and sorcery. Furthermore, this line of thought can be extended to all vidcons in which the player controls a character (hence, roleplaying), though I cringe slightly at the thought of such mundane vidcons as Madden being RPGs, as they do not even include exotic weaponry such as the tonfa.
You need to elaborate that point because FF is THE prime example for JRPGs.
>Guilty Gear AC+R isn't suddenly an RPG because you get level ups and can micromanage your characters' stats and passives in Survival
The fact that more and more games opted to implement RPG mechanics and elements into their games, doesn't suddenly change what a videogame RPG is.
As stated. If we were to compltely redefine what an RPG is in the context of videogames, then you'd all of a sudden strip the RPG labels off of all these classic RPGs that built the genre of RPGs in the history of videogames.
>then you'd all of a sudden strip the RPG labels off of all these classic RPGs that built the genre of RPGs in the history of videogames.
I'd say it's well about time to do that.
is this some stale pasta? holy shit. theres no way someone unironically types like this
This retarded fight about how to properly tag things is such an anglo bullshit.
Saying that DS is an action/adventure game with rpg like elements describe it better than any single fucking perfect 4 letter tag.
We're getting a bit of recursion here. You're saying to uphold the label because otherwise it would mean erasure of the history of the label.
EarthBound, Mother 3, Persona 5, and some other Squeenix game I’m forgetting
its just a visual novel with turnbased battle
if leveling and stats make it an RPG then dont forget to add Call of Duty to the list
Do you guys even know that some tabletop people say and think that D&D is not a roleplaying game because it contains primarily wargame rules instead of rules for interpreting a character?
That's right, some people claim that the first rpg, the one that started it all, is not actually an rpg, because it's not pure enough for the concept.
There are infinite levels of retardedness to this shit. The RPG label has an insane autistic triggering potential.
When people say D&D is not a roleplaying game, they're just snarking on you for picking a shitty game. Of course you could just fill a dungeon with neutral NPCs that have problems that don't revolve around combat, but the game just doesn't provoke that sort of play as written.
Wild ARMS 3
Yes I am. The more sensible thing to do would simply to make a new label for genuine roleplaying if you feel like one is necessary or that one would be good.
But to trample all over decades old established terminology and usage just sounds foolish.
Golden Sun
>A "role-playing game" is a game where you take on a role as a character.
jesus christ stop. Time for an education
- RPGs evolved from tabletop wargames, replacing large-scale battles with character-focused adventures, but using the same stats-focused and tactical gameplay. An an RPG, characters and monsters have generic traits defined as stats and the game has generally open-ended rules for how characters interact with each other, enabling the creation of realistic alternate realities based on those rules.
- Videogame RPGs evolved from tabletop RPGs and initially focused heavily on dungeon crawling and stats-based turn-based combat.
- Action-RPGs replace the turn-based system with an action system but gameplay still tends to be heavily focused on tactical and stats-based decisions. For example, Secret of Mana for SNES has a "Hit%" stat. This is a big indicator that the game is more of an RPG than an action game. Contrast with a game like Dark Souls where this relationship is backwards and stats mostly just determine your optimal weapon choices and the game is entirely focused on skill and reflexes with that movewet.
> Going through a linear story as another character isn't playing a role
Literally wrong but also irrelevant. The evolution of RPGs branched into "play a role in a fixed story" and "play a role in an open-ended adventure where you determine the outcome by your choices."
What makes those games RPGs (or not) depends on other factors like how the combat and progression systems are designed, and how the setting itself is designed.
BB is a hack n slash.
Okay well I guess we should throw away labels like "First Person Shooter" and "Sandbox games" since they're simply unnecessary when historically they've been called Wolfenstein clones and GTA clones.
The only souls game that is a rpg is DaS2
>The Souls games are legitimate videogame RPGs as clear as day.
No they aren't.
Yes, they do inherit a very RPG-like stats system and it's not absolutely crazy to suggest they might be an RPG. But they are not designed like one.
- Souls world consists of action levels and/or an adventure-style (metroidvania-like) setting. Lordran is a surreal setting mostly there to provide theming and isn't a real alternate reality as you have in a real RPG. Lordran is more like Hyrule or Dracula's Castle in Castlevania.
- Souls NPCs are just character stuck in the world for the sake of the player with only a flimsy excuse for being there (lorefag headcanon doesn't change this). This much more like the old men in Zelda hanging out in dungeons for no reason than NPCs in an actual RPG.
- Souls gameplay is overwhelmingly focused on technical skill and reflexes and and the levels are designed overwhelmingly around testing this. Yes the stats system is there to give you some build variety and you can even make decisions about which weapons work best for a given scenario, but you rarely approach combat like an actual RPG.
she's riding an invisible dactyl
>Lunar silver star story complete and eternal blue are tied.
Eternal Blue or Eternal Blue Complete?
A more apt comparison would be using the term "roguelikes" for games that are nothing like roguelikes.
First Person Shooter is a different label altogether from Doom Clone. Ultimately they may describe largely the same thing, but it is a new term for a different kind of usage.
Using RPG for decades upon decades, and then using the same term to mean an entirely different thing, to the point where the old usage doesn't even apply to the old use anymore, is a different matter.
Halo being an FPS, doesn't mean Wolfenstein is no longer a Doom Clone.
But if you insist that RPGs all of a sudden have got to have roleplaying opportunities that old classics can't match, then you'd have new games all of a sudden being RPGs, and old games no longer being RPGs in spite of having been regarded as RPGs for decades upon decades. Not the same scenario at all.
>doesn't mean Wolfenstein is no longer a Doom Clone.
How can it be a Doom clone when Wolfenstein came out before Doom?
For me Chrono, FF5 or Nocturne. They are the only ones I care for replaying.
>- Souls NPCs are just character stuck in the world for the sake of the player with only a flimsy excuse for being there (lorefag headcanon doesn't change this).
Ultima does this too. Would you really claim that makes it less of an RPG?
Just for some examples:
In Dark Souls, combat is not fundamentally designed around using HP as a resource. Dark Souls is designed around the player avoiding hits entirely. The only exception to this is a specific build-style (poise-tanking) and even then you have a relatively limited ability to just trade blows with enemies and win.
In most RPGs, even action RPGs, attacks that are impossible to avoid (except with luck) are more common. RPG combat is usually more about making decisions about evade percentages, hit percentages, resistances, which spells to use and how to use them, and tactical placement of tanks vs nukers and that sort of thing. Even ARPGs tend to be more like this than Dark Souls
Another clue is the Magic in Souls. Souls magic systems often seem very limited and uncreative compared to most other ARPGs. This is because Souls is designed so closely around the melee combat, the magic systems are designed to enhance or interplay with the melee system. ARPG magic systems are typically designed with much more of an emphasis on tactical battles and resource management (HP/Mana), so have a much greater variety of AoEs, crowd control, healing, and various kinds of damage.
Legend of Dragoon
They both ripped each other off. But Doom clone is what caught on.
Yes
>You're saying to uphold the label because otherwise it would mean erasure of the history of the label.
the point of a label is to be useful. Autistic dictionary fucks have a bad tendency to forget this when
nope
Visual Novels have a variety of traits that distinguish them from JRPGs.
- Setting design
- Emphasis on combat vs puzzles
- Nature of NPC interaction
or they are method acting faggots who think "roleplaying games" mean "games where I pretend to be a bisexual half-orc who hits on every single NPC constantly" and doesn't give a shit about anything related to the actual gameplay.
Like a painter preparing her palette of colors.
damn you must be super on edge if the first thought that springs forth when people criticize your D&D is non-sequitors about magical realm queers. get help.
Yes. But there are other things about Ultima that make it more of an RPG.
The bottom line is that when you add it all up and look at how all these systems fit together, the result is that Dark Souls does not really play much like an RPG and plays very much like an action game in the legacy of Castlevania, Metroidvanias, and The (original) Legend of Zelda.
Souls is on the blurry line of course and to some extent defies categorization (hence terms such as "Soulslike"). It's not absolutely crazy to consider Souls an RPG but if you look at it and think that simply because it has XP and stats that it's undeniably an RPG, you're doing it wrong.
bump
or you could provide something substantial to respond to instead of passive-aggressive sarcasm.
>Borderlands is not an RPG.
You're a fucking retard.
Her child will be born with shaken baby syndrome.
>the result is that Dark Souls does not really play much like an RPG and plays very much like an action game in the legacy of Castlevania, Metroidvanias, and The (original) Legend of Zelda.
This is why the term used is Action RPG.
You don't know the half of it.
youtube.com
maybe her butt hurts?
>The further a game strays from mechanical abstraction the less of an RPG it is, simple as that, this is why no action based game will ever be a RPG, because action based mechanics are already in the simulation territory, which doesn't have anything to do with abstraction and RPGs, despite what the western industry in its entirety wants you to believe with their generic FPS with stats or immersive sims.
Excellent summary.
RPG gameplay is about making decisions in the context of those abstractions (tactical, strategic, etc.). This is very clear if you look at early ARPGs like Ys and Crystalis. Secret of Mana even has a "Hit %" stat.
yeah but it's not a very accurate term. The game does not play like an Action RPG it plays like Action-Adventure or pure action.
action RPGs can have different playstyles.
You have the Soulsbrone style
You have over the top flashy style like the Kingdom Hearts series
and you can have stuff like the boring as fuck FFXV "action" combat
It has character-building elements therefore it is an RPG
This is why the term is becoming meaningless. It's because people are retards not because there's anything wrong with term itself.
you're the one who went off on some gay bash tangent, lel.
BRAAAAAAAAAAAAAAAAAAAAAAAP
How's about you know your role and shut your mouth you candy ass jabroni.
>action RPGs can have different playstyles.
Yes but Souls is not an Action RPG.
It doesn't have an RPG setting. It has an action game setting.
It (mostly) doesn't use stats like an RPG. It (mostly) uses stats like an action game.
ARPGs can have different playstyles, but not an unlimited number of different playstyles otherwise there would be no point to using the term ARPG at all. The point of a term is to make distinctions and if you've diluted the term so far that it means nothing then the term becomes pointless. A leveling system does not make a game an RPG, sorry.
>t. roleplay faggot who doesn't actually like games
i love you
FFXV probably
>It doesn't have an RPG setting.
a fantasy kingdom isn't an RPG setting?
Chaffed
>niggers arguing over the definition of an RPG when they fail to realize that genre labels are simply used to market rather than define any particular arbitrary gameplay mechanic
The biggest example would be the "Roguelike" genre. Devs and publishers just slap the roguelike genre on their shitball game because they know that roguelike fans are aspies that will eat up anything with the label "roguelike."
>Comparing D&D and Bloodborne
Phantasy Star II, IV
Chrono Trigger, Super Mario RPG
Final Fantasy 7, Star Ocean 2
SMT Nocturne, Dragon Quest VIII
Lost Odyssey, Resonance of Fate
Dude, you're fucking retarded
There's Tabletop games
Some tabletop games are RPG
The only real rpg
BB can be completed on SL1 without taking damage. It's not very rpg, it's an action game with very light rpg elements.
>a fantasy kingdom isn't an RPG setting?
That depends.
- An RPG setting typically depicts a full alternate reality using abstractions. You have actual towns and cities, continents and geography, politics and everyday people.
- An Action game setting is basically a theme park, usually designed as a collection of levels with thematic cohesion but without the kind of world-building typical in a real RPG.
Dark Souls is undeniably a collection of interconnected action levels. While various item descriptions and such make references to places that supposedly exist in the world, only Lordran actually exists in the game and Lrodran is nothing like an RPG world. It is very much like an action-game world, though.
FFXV can be completed on LV1 without taking damage. It's not very rpg, it's an action game with very light rpg elements.
>we should let marketing assholes have control over our language
just because marketing people abuse terminology doesn't mean we should just throw it away faggot
"Dark Souls IS NOT AN RPG BECAUSE IT DOESN'T MEET MY STRICT STANDARDS"
Is all I am getting from your shitpost
CRPG are the real RPG
Everything else are posers
The World Ends With You (DS version)
maybe true
honestly haven't played it
To think that a game has to be an RPG because it has the final fantasy brand on it is not exactly smart.
Alternately, the things that make FFXV an RPG are elements other than the combat. Like, for example, the design of the setting. (Bloodborne is an action setting, FFXV is an open-world setting)
>It's not very rpg, it's an action game
A very bad one, at that.
And a dnd house cat can kill a dnd commoner at level 1.
>Is all I am getting
Obviously. You're just not very smart.
If you want to use a meaningless overly-inclusive definition of the word because you're a lazy faggot don't let me stop you.
Link to the past
>A very bad one, at that.
because the director wanted to pander to casuals, which is why it's a literal 1 button combat "system" and you can't die
dark souls is not an RPG because it does not meet any of the loose standards for what is an RPG either.
there is no roleplaying in it, only RPG mechanics.
most RPG mechanics are not found in RPGs, just like most lactic acid is not found in milk.
Pokemon Black and White
Congrats on figuring out that FFXV is a piece of shit.
Good taste
I’ve played a variety of ARPGs and turn-based games and FFXV legitimately has one of the most braindead combat systems I’ve ever experienced in a game.
Sure but you're not rolling dices in Bloodborne. Just using your skill to beat the game.
BoFIV
Nocturne
Sure as hell ain't Chrono Trigger. That game is so pathetically easy it begs the question of whether it was playtested at all.
mah nigga
>Everything I don't like is because of Americans
/int/...
I'm a RPG
legend of dragoon
Taking a shit
FF4
Final Fantasy 7
FACT
>If JRPG is a genre (which it isn't), then technically action RPGs are the true JRPGs considering turn-based RPGs are a Western invention while ARPGs originated in Japan
This isn't true. Gateway to Apshai, a western game, predates the earliest Japanese ARPGs.
And ARPGs a Japanese invention? Do you seriously think something like Deus Ex for example took inspiration from Japanese ARPGS?
RPGs need more cave cuties.
>The very idea that videogame RPGs are about roleplaying is a much more modern concept, mainly pushed by Bioware among others. In an attempt to pretentiously stand out among their contemporaries. To give the illusion that they were truer RPGs or something. But that was just marketing propaganda.
Roleplaying is a modern concept? What do you think those different classes, stats and skills are for? D&D, the very FIRST RPG ever made has those things, so how it can be a modern concept.
You still haven't killed yourself WRPG-Kun?
>says the person obsessively stalking wrpg-kun in every thread and replying to his posts with split-second precision
Yeah, and I'll keep reminding you that for as long as you keep on shitposting here on my watch, scum.
Kill yourself already and stop ruining our threads.
Eternal Sonata
>Wizardry wasn't an RPG because the maze of dotted lines with random skeletons and monsters in it, allowed for great roleplaying opportunities. And it wasn't advertised like it was. No old videogame RPGs were.
This is a video game from 1985:
>Instead of simply choosing stats to assign points to as in the first three Ultima games, players are asked various ethical dilemmas by a gypsy fortune-teller using remotely tarot-like cards of the eight virtues. These situations do not have one correct resolution; rather, players must rank the Eight Virtues and whichever stands as their highest priority determines the type of character they will play.[3] For example, choosing Compassion creates a Bard, Honor a Paladin, Sacrifice a Tinker, and so on.
>Although each profession embodies a particular Virtue, to become an Avatar the player must achieve enlightenment in all eight virtues. Virtue affects how NPCs interact with the player;[3] enlightenment in the Virtues is achieved through the player's actions as well as through meditation at shrines. The seer Hawkwind in Lord British's castle provides the player with feedback on their progress in the Virtues, offering advice for actions that will improve their standing in each of the Eight Virtues, informing them when they are ready to visit a shrine for elevation, or chastising the character if they "hath strayed far from the path of the Avatar". A player may be encouraged to give alms to the poor to improve their Sacrifice, or never flee from battle to improve their Honor. Players are equally able to lower their virtue by their in-game actions, such as stealing crops for food (lowering Honesty) or selecting a bragging response in a dialog with certain characters (lowers Humility). While most actions have a minor effect on a Virtue's progress, certain actions can have an immediate and devastating effect on a player's progress on multiple Virtues, such as attacking an NPC while they sleep.
Did cavemen shave? She's so smooth.
>Gateway to Apshai
It's an action-adventure game. That's like calling the first Zelda an ARPG.
not even a jrpg you dumb retarded nigger scum
It's a genre you absolute fucking retard. What would be the fucking point of saying something was made in japan???
>It's an action-adventure game.
://crpgaddict.blogspot.com/2014/06/game-146-gateway-to-apshai-1983.html
>I toyed with dismissing the game as an RPG entirely, but it technically meets my three categories. Although the combat is solely action-based, damage does draw from the underlying strength, agility, and luck statistics. These statistics are improvable throughout the game; if you time out a level (rather than manually moving to the next one), the game will give you an attribute bump if you amassed enough points while you were there. You can also find special equipment like "strength stones" and "agility amulets" to give an attribute boost.
>My third core RPG category is equipment, and Gateway does a reasonable job here for a game of such limited aspirations. You start with a dagger and leather armor, but you can find weapon and armor upgrades, shields, helms, amulets, gauntlets, spells, potions, salves, magic maps, and other items throughout your explorations, using them whenever you think it's best. Many of the items are trapped, doing damage, freezing you, or teleporting you to another part of the level when you pick them up.
>There are a few game mechanics that draw inspiration from RPGs but are rendered in their most primitive form here. The commands that you cycle through with the F5 key include unlocking a door, searching for a trap, searching for secret doors, checking supplies, checking status, and going to the next level.
>Only absolute retards think JRPG is a genre
THEN WHAT WOULD BE THE FUCKING POINT OF EVEN MAKING A DISTINCTION?
You absolute nigger buffoon
That's right Persona 5 is not even in contention
>THEN WHAT WOULD BE THE FUCKING POINT OF EVEN MAKING A DISTINCTION?
THERE NEVER WAS ONE AND THE RPG LINGO MADE MORE SENSE BEFORE PEOPLE INSISTED ON USING THESE TERMS.
>ignorant zoomer retard
The distinctions are fucking obvious retard.
Play a few Final Fantasy (1-9) and Dragon Quest games.
Then play Pools of Radiance, Betrayal at Krondor, and Baldur's Gate.
Tell me there's not a blatantly fucking obvious difference between those genres.
Isn’t the American version of Lunar Silver Story Complete fucked by it’s localizer?
I could pick out some retard ranting about how Zelda is an ARPG, but that doesn't make it an ARPG either.
JRPG and WRPG were coined to distinguish between Western and Japanese tabletop RPGs, ARPGs, turn-based RPGs, strategy RPGs, and dungeon crawlers since they all have different design philosophies. For the most part, a typical Japanese turn-based RPG plays nothing like the typical Western turn-based RPG, and a typical Japanese action RPG plays nothing like the typical Western action RPG, and so on.
ARPG, turn-based RPG, SRPG and dungeon crawlers are subgenres of RPGs. JRPGs and WRPGs are not. They're distinctions.