the original zelda game is trash.
The original zelda game is trash
You’re out of your mind it’s the best of all the Zelda games.
hardly. it's literally impossible to play without a guide.
It's a masterpiece, but I understand that people who are half as old as the game wouldn't be able to see why. Unfortunately that's 50% of this board.
How did all those people play it without guides then?
ALttP chad here
OoTfags and TLOZCucks are both plebs in denial
Crystalis is way better. Most underrated game ever.
they did have guides.
I didn't.
By today's standards, absolutely.
But when it was new there was nothing like it.
I'd say it's more about when you played it. My first Zelda was Link's Awakening, skilled LTTP for some reason and didn't play that until the GBA port. I hold no nostalgia for it and can't really see why it's praised, but I guess back then it was a grear SNES game.
First played LoZ in 2000 or so and had the same issue, it did nothing for me.
Why do the mountains in the back look so weird? What's up with those black triangles on them?
That’s what makes it fun and your post is untrue. Impossible to 100% sure, but that’s all games. It can be beaten without a guide.
Bait aren't true you fucking retard.
This. How am i supposed to play this game without a map marker telling where to go? Fucking shitendo.
Yes, you're right, you fucking retard.
I like this bait.
I hate how nintendo suddenly decided to make link dye his hair blonde.
The brown hair look is classic.
I don't know if I'd call it trash, but I do think it's boring.
Depth, the artist drew them like whipped cream tuffs.
Ain’t it a shame
There. Now you can beat it.
It kind of is-- brown works with his color palette better, while Nintendo usually leans way too hard to Crayola crayon yellow for his hair, which just throws the whole thing off. When his hair is more of a dirty blond or strawberry blond it comes across a lot better.
Still, BotW let you dye your outfits. Maybe the next game will let players dye your hair too, for whatever style of Link you'd want-- even bring back SNES pink.
dobson used to be god tier. what happened?
His opinions are terrible
So why did you edit the box art hair, Dobson? The original too blond for ya?
I think OP just wanted a dobson thread but went about things too subtlety.
As far as basic stuff like where to go and what to do there are plenty of tips and cues from the various old farts in caves. Zelda II does the same thing, just with townspeople instead. Finding *everything* without a guide would require a lot of tedious tile-by-tile guesswork, but that kind of thing is abundant in the main game (at least not the first quest; never tried the second).
I miss the old Link designs.
>is abundant
*isn't
Second Quest is the hard mode so all bets are off. Rules that you were following up to that point are broken all over because the place including but not limited to
>flute now can make secrets appear on far more screens
>power bracelet can push far more blocks
>walls that can't be bombed-- but CAN be walked through
>some of them are one-way though
>one of them is in the Triforce room and using it leads to the required dungeon item
>bomb spots that require ladder to reach along river
>can't play games without built in minimaps and handholdy pointers
not even close
Zelda has superior combat and level design.
Crystalis just has more of an RPG world and RPG story. If you're a storyfag with no taste in gameplay you'd probably think Crystalis was better.
Consider this: in Crystalis you can move 8 directions, and moving diagonally is faster than moving cardinally. Normally this would be retarded, but in Crystalis it doesn't matter because the combat is mostly mindless anyway so you don't notice.
Meanwhile Zelda's combat is very balanced with all the enemies and weapons having distinct movement patterns.