steam flash sales ruined the perceived value of video games in the eyes of too many PC gamers who grew to believe they should get 100's of hours of entertainment for pocket change. I am glad they are gone.
Steam flash sales ruined the perceived value of video games in the eyes of too many PC gamers who grew to believe they...
Go away. I can tell them you're a spy and they will kill you. I know the dragon head!
>Epic shitters trying to salvage faces after the disaster of the mega epic sale
>S-s-sales are bad anyway
But my perceived value of games is already zero user.
Hey Tim how is that sale doing for you?
Did the publishers say you couldn't do another sale?
Yet publishers didn't pull their games out during the sale, did they?
Whatever you say Gabe
>nobody mentions epic
>BUT EPIC GAME STORE
Valvecucks have some impressive mental gymnastics
Pffft. Nice try chinkshill.
Couldn't even do a sale properly when the groundwork laid out by steam was already there.
>I'm totally not an epic shill in disguise guys
chin chang lao liu wi chag pin gtung wang lao dung mang meng shao ming chicken.
The percieved value of video games has always been a fat 0 since piracy has been a thing since forever.
If anything, they should be glad these players, who are used to getting things for free, are even willing to pay pocket change on flash sales, when they could just pirate them for free any time instead. They were doing these publishers a big service by buying on flash sales.
seething
odds = OP is chinkshitter.
evens = OP is seething indie dev.
no retort
>They were doing these publishers a big service
Who all abandoned making big budget PC games in the late 2000s and never looked back. PC is not a viable market anymore. The only way to make money is cheaply produced indie games and console ports.
Not everyone is a destitute Yea Forumsirgin NEET
>waaaah stop wanting value for money
Go away Tim.
Honestly true, but flash sales being gone doesn't change a thing because the winter/summer/autumn etc. sales are still just as insane.
For example, i really want to buy Radiant Historia for my 3DS, but it's 39,99€.
Steam sales have conditioned me to pretty much never pay full price for a game unless it's one i really, really want on release, and there are not even a handful of these each year.
Radiant Historia came out in 2017 or something so i just can't justify paying full price for it even though it's probably more than worth it. This game has like 50h of content.
Sergey Galyonkin, the faggot behind steamspy who now works as one of the faces for the Epic store has gone on record saying this on twitter:
>Unpopular opinion: wishlists coupled with regular sales are training customers to wait for discounts instead of buying games at full price. Adding a game to the wishlist instead of buying it slowly became the default call to action.
No shit people think of Epic.
But 99% of the video games releases have PC versions since that surprise Valkyria Chronicles PC port being a huge success on Steam.
Sure big budget PC games disappeared in the late 2000s but it's not true that they never looked back.
They have been back for years now. You can argue that these are not made exclusively for PC but then I wouldn't give a shit because honestly who gives a fuck.
I like that flash sales are gone because it meant I didn't have to autistically wait for them to drop. Now I can just wishlist a game and wait for the eventual prime sale to make my day.
>Valkyria Chronicles PC port being a huge success on Steam
Is that the reason why for some reason so many jap devs are jumping to steam?
I don't get these statements, waiting for a sale has always been the default option to me, I don't even know any other way to live and why the fuck would anyone do it differently and why is this suddenly a problem, why bother offering it in the first place if it's a problem?
Free shrugs.
Play time and price really have nothing to do with that. Flash sales ended because you get very high rushes of business during small time periods and a low density of traffic until the next sale
I'm in favor of more consistent prices and sales, but not really because of how people value things. Smoother traffic makes it easier to streamline the platform.
Radiant Historia came out in 2010. Go choke on the remaster you fucking normie.
Yes, Japanese devs started putting their stuff on Steam since Valkyria Chronicles proved that it's profitable.
Well yea i'm talking about the remaster.
The original isn't available anymore you retard.
>At least we still get console ports
pathetic
those console ports completely invalidate the reason for owning a console, that's what's real pathetic
The problem wasn't games being put on sale, the issue was pre-orders being put on sale. No better way to piss off your other distributors than having a version for far less before they game is even out yet.
Why did you need a reason to not own a console?
Before the Valkyria Chronicles PC port, barely anything released on PC, but that isn't the case anymore, which was my point from the beginning. Did you even bother reading the conversation or you just can't comprehend what you are reading?
They are gone because they made some people neurotic and stopped them from buying anything until the last possible day.
could have been better
>why is this suddenly a problem
Because late-stage capitalism companies don't just want some money, they want all of it.
Well that's fine, but then why put your games on sale, and then blame your customers for buying the stuff on sale?
As far as I know Steam forces nobody to participate in a sale, they can opt out if they don't want to. Or they have to opt in in the first place? Fuck knows, I'm pretty sure it's not Valve's decision alone.
Console ports still aren't PC games. PC and consoles used to have separate audiences with distinctive games. Today PC is dominated by the console audience who got themselves a PC to play console games with better graphics.
Fact.
The sales prices are actually the genuine product prices of their current worth on a digital store front. A digital distributor does not have to pay money for any inventory or storage upkeep. Does not have to pay for the logistics of the shipping or managing physical goods. All these things that are normally a a good half of the normal price consumers end up paying for to receive the products. Digital storefronts primarily only pay for server upkeep, which is nothing in comparison.
The only reason the sales prices aren't just the all year round prices, is because digital store fronts have to maintain some sense of parity with physical retailing, or else physical retailing would protest, which no publisher with an interest in physical retailing would want.
And that's why consumers of digital games online are paying for an insane markup on each non-discounted game.
The flash sales are like the only genuine discounts. The regular sales are just what should be the normal prices.
Fuck people arguing that sales are too generous.
That's why I said in the first place that I don't care about this, because I just knew there was going to be at least one dipshit being pedantic about it.
If sales were generous, publishers wouldn't be doing them.
Let's not delude ourselves into thinking that they are doing us a favor for doing a sale and they are not profiting off of it. A lot of idiots and journalists seem to think sales happen because publishers are being nice.
This is mostly speculation, not fact.
Server space is costly; it is one of the most profitable industries for hosts like Amazon.
Physical game copies are probably the minority of game sales across all platforms, if you're able to count digital-only releases within that statistic. I wouldn't say that PC storefronts are really making much harder margins.
Reasoning about why the sales are the way they are is completely subjective until you can back it up with proof. The bottom line is that they're practicing whatever model results in the greatest net profit, with some pro-consumer exceptions.
>a good half of the normal price consumers end up paying for to receive the products
Fact:
It costs the same to distribute a game on DVD as it cost to distribute a movie on DVD and those regularly sell for $10 or less. So you are full of shit.
Games are on Blu-Ray or proprietary solid-state cards
Both are considerably more expensive than DVD.
Games being £50 is what made me stop buying and wait for sales
When grey market keys are eventually forced out (currently happening with ubisoft as now you don't get a key when buying Ubisoft games its added to your UPlay account) I will not be buying any where near as many games
Why would I pay £50 for games when they can be as low as £29 (what I paid for DMCV) on cdkeys.com. Capcom still got my money from somewhere instead of getting nothing
plenty of for ~$8 blurays on Amazon right now. (regular price. not sale price)
The only blu-ray I care about is Cars 2 and that's $16
I don't actually think that it's very relevant to the end user's payment. Games for PS4/Xbone are really just install discs, so the physical copy itself is more of a DRM that the company invests in than a feature for the consumer.
I almost exclusively buy from grey market key reseller sites nowadays. Why the fuck would I pay full price when I can just get it for a lot cheaper.
How much is epic paying you to shill? Please tell me you aren't doing it for free.
9/10 games should absolutely have a minimum 1 dollar per hour of engaging content. Anything less is laziness or overvaluation.
>padding a game out to 60 hours just to satisfy this
Please no.
He's chatting bubbles, blu-rays are cheap as fuck to make, you get charged more than a DVD because they can, same way they charged more for 3D versions of blu-rays despite it being on the same disk
Only one that actually costs money to make is switch carts as they are more complicated to make and not as mass produced as blank blu-ray disks
Free to play games confirmed to have unlimited value?