Do you use shaders when emulating retro games?
Do you use shaders when emulating retro games?
don't emulate, play on crt. solved.
why not emulate on a CRT
you may get it to look nicer but you want to eliminate latency.
>Don’t emulate
But then I can’t remove slowdown, render PS1 games at 32-bit color, get proper transparencies in Saturn games, or fast forward through boring bits in RPGs.
Latency is a meme perpetuated by hardwarefags to justify them blowing all their cash on plastic.
absolutely disgusting. kys.
Cope.
Sometimes. Never anything that drastic.
None, they all look fucking atrocious.
Drastic? Really? I find that configuration of CRT Royals to be pretty light.
based
>MUH RAW PIXELS
>OMG THIS INDIE GAME LOOKS JUST LIKE MY EMULATORS
you do know that lower latency than native hardware has been achieved for snes with emulation, right?
(it's weird hackery where it runs the game ahead of your inputs)
that looks like hot garbage. none of you scanline zoomers ever played on a real CRT if you think they're even remotely that noticeable.
..it's also only available with retroarch, making it better than the original emulators in this case (generally takes input latency pretty seriously and has a whole sub-system dedicated to it)
nah nigga, I tries to play Parasite Eve 1 recently and Aya's walk/run speed killed it for me. I emulated it instead and used fast forward
I own several CRTs. The issue is that you’re up much closer to your computer monitor than you would be when playing on a CRT. Sit back a couple feet and the scanlines aren’t as prominent.
no
flashcard + crt is the way to go
I still use a big fat CRT with a real SNES and the actual games that I bought myself in the 1990s. you can't even see scanlines. trying to emulate scanlines is severe autism, plain and simple.
This thread clearly doesn’t apply to you. Pleasantly fuck off.
I own a flash cart for N64. Can’t believe emulation of the thing is still in such a rough state.
You’re using a consumer set with a low TVL count. Odds are you aren’t feeding it a great signal either.
Even on a modest PVM using RGB scanlines are visible.
CRT shaders are very good at replicating what a picture of a CRT screen looks like, they can't replicate the contrast and blacks of a CRT on a LCD monitor
Have any sort of ambient lighting in the room and those rich blacks are gone with the wind.
needs more curves, flat screen is not the true experience
You’re having a good laugh aren’t ya lad
Scanlines is the most autistic shit ever. How do you not get eye cancer from that? I had a snes as a kid but my games didn't look anything like that.
2xsai masterrace here
>2xsai
I thought it was a serious post until the last line.
>2xsai masterrace
No, because I don't have autism.
No.
I like the pixels.