What are your gripes with Knights of the Old Republic?
What are your gripes with Knights of the Old Republic?
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The equipment selection is Witcher 1 tier awful
Actually I think Kotor 2 has fantastic equipment options. A wide array of base weapons with different damage types even among weapons in the same catagory. For instance a mandalorian ripper and a standard blaster are both guns but one does unstoppable damage and the other does regular energy damage. Add to that, most weapons can be customized with all kinds of upgrades you can craft yourself in your ship it makes for a pretty in depth experience. You can customize your weapons to stun enemies or kill droids or just go balls out on damage. Kotor 2 is really fun.
Not enough of them
combat is easily broken (at least in 1), plot "twist" can be seen coming from the start and if you dont get it then carth basically says it ten minutes before you get confirmed (bioware only has one plot line they rewrote ten times), malak was an uncompelling villain, taris involved too much backtracking, too many side quests revolved around having to travel through multiple multiple loading screens just to complete them, peragus is one of the worst levels ever, the battle at the end of 2 makes no sense even with the restoration mod with loads of characters reappearing with no explanation, not enough consistency with the first game, kreia is treated as an omega-level force user who can one shot the entire jedi council but is also conveniently defeated by sion at the start of the game and the exile at the end, sion is kneecapped for no reason after his opening terrifying depiction, he also survives peragus's destruction with no explanation
overall the first is 8/10 and the 2nd is 9 or 10/10 (needs restoration mod tho)
I'd really like to keep this thread going since I'm playing Kotor right now and discussing video games is fun. Anyone else really love doing Darkside playthroughs? I love how edgy you can be.
Mooshoo shakka pakka.
>Anyone else really love doing Darkside playthroughs?
I've never been able to bring myself to do it.
I'd be more inclined now as a jaded adult if Dark Side was more about egoism and self-serving than murder-hoboing.
God tier morality however is when you use the Dark Side to improve the world somehow.
It's the track The Sith Lords took sometimes but otherwise wasn't present in the games.
I recently replayed the android version of KOTOR in my empty hours at work, they really nailed this port. Only phone game I ever paid for, no regrets.
Typical Bioware writing.
Binary good and evil.
Story relies too much on the plot twist to make it interesting.
KOTOR 2 addresses most of these problems.
PC version doesn't work on modern PCs. You pretty much have to buy an Xbox just to play it these days. Buying any Xbox besides the original in the year 2019 is total cringe.
I'll take Bioware writing over Avellone's creative diarrhea anytime
...
Decent D&D video game with SW paint, but Taris takes way too fucking long for a tutorial world.
Unpopular opinion; Handmaiden is boring as shit because she's just a literal basic bitch 17 year old tsundere who loses all of her character traits halfway through in order to become a waifu, while Disciple is slightly more interesting because he deals with the idolization of jedi in a more mature and well-paced manner and goes slowly from a useless puppy to a guard dog that outlived its master
More unpopular opinion: Romance options shouldn't have been in KOTOR 2 because I'm sick and tired of forced zero-chemistry romance in every single piece of fiction
Kotor 1 isnt really that great but its a must to play if you want to play kotor 2 because kotor 2 really compliments the first one and then Tor the mmo shits into both of their beds while fucking Revan and the Exile in the ass
I wanna be a nobody, not Revan, and have alternate starts with a different story for each class, like space smugglers or jedi exiles.
>tutorial world
it isn't, anymore than Dantooine is for a player who's gained Jedi powers.
the tutorial is aboard the Endar Spire
Peragus too isn't really a tutorial world; that game had a literal tutorial level before that
>What are your gripes with Knights of the Old Republic?
basically everything. The writing is trash, combat is easily busted, real time with pause is cancer, navigating the UI sucks because you have a boatload of garbage items to get through. Bioware has never made a good game
it needs a graphical remake on something like Unreal engine. besides that I love both KOTOR games.
>PC version doesn't work on modern PCs
It does tho
Last time I tried the game, I even installed the recommended patches and everything. Tried running as admin. Tried running in compatibility mode. Every single thing I did was the same goddamn thing. Random crash to desktop. Sometimes it would happen in the exact same place, every time, keeping me from even progressing. Maybe things have improved since 2016 or so, but this is how it's been since I've had Windows 7.
That there is no actual sequel. And no, TOR is not that sequel.
I did dark side recently, it's so fucking silly
KOTOR and XCOM EW are the only phone ports I've seen that are actually worth it, though the latter is missing some maps.
You can also apparently mod mobile KOTOR now, though it's a bit buggy: deadlystream.com
I'll never be able to play this one and the second one for the first time again.
Also, the gameplay is completely broken.
Just learn how to read and follow instructions. It isn't that hard.
I had the same issue, you have to disable vertex frame buffer something or other in the .ini file and it becomes 100% stable
I finished these games a few times but never could force myself to go the dark side path.
Combat is terrible, which is to be expected from Bioware.
I actually just started this. How possible is it to make a PC who mostly uses Force powers but is also decent at lightsaber combat and charisma/persuasion?
>Unpopular opinion
Most people stopped reading here, Twitter-kun.
I played it on W10 and it worked fine for me
I hate how you're railroaded into using lightsaber. I wanna keep on using blasters niggas...
very simple, that's what I did for my darkside gal
Just put points into charisma and persuasion, the only other required skill is repair if you want a kitted out HK-47. Gut strength to 8, it is easily boosted using belts and gauntlets. Don't get level 3 until after Taris for obvious reasons and pump levels as consular
The controls are weird. At first I thought maybe it worked like NWN, where you left-click and the character walks where you clicked, but that wasn't true. You can turn on mouselook, but you can't look up or down.
The inventory system is terrible. You can only see about five items at a time.
Charisma just grants bonuses to Persuasion so you don't need it if you're willing to sacrifice the force powers opposite of your alignment.
Wisdom is more important for for power potency and mana. Depending on whether or not you're using offensive powers: you can also slack on Wisdom if you are focusing on buffs and don't need the power to beat opponents' saving throws.
Intelligence is important for persuasion in that you get more skill points to invest into it. You will have more than enough if you go Scoundrel and barely enough if you go Soldier so keep that in mind.
This leaves Dexterity, which is important for hitting things and avoiding being hit, and Strength, which is important for damage.
I'd say you're looking at a Scout or Sentinel middle of the road type character. If you're playing KOTOR2, you can forget Strength and invest in the Finesse feat, so that you only need Dexterity, Wisdom, and some Intelligence. Again, Charisma will be necessary for cross-alignment powers.
Strength can be kept low if you invest in a power like Force Valor to make up for otherwise weak stats.
>Gut strength to 8, it is easily boosted using belts and gauntlets.
That's good to know. I gave my character 10 strength, and I was worried I might be completely fucked for saber combat, so I was thinking of restarting with higher strength. Looks like I probably won't have to do that. I did level up past 3, though, so maybe I should restart anyway and save my levels. I'm not that far into the game (haven't left Taris yet), so it wouldn't be too big an annoyance.
Can you use offensive powers like force lightning without getting dark side points?
As long as I get a bitchy sith apprentice to call me master
>I did level up past 3, though, so maybe I should restart anyway and save my levels.
this is a meme
it only matters if you for some reason cannot stand the idea of not having every single force power
A lot of the alien voices last way too long for the lines they're used for. I keep seeing aliens take thirty seconds to say ten words.
nah don't restart the game's not very strict about stats and the like. It's just a fun little thing you can do if you want to minmax a bit.
Yes, using force powers doesn't affect your alignment. What happens is that using a force power not in tune with your alignment costs more force points to cast.
Lightning is one of the best force powers and all it takes as a light side consular is to invest in Charisma, which isn't even otherwise useless considering Persuade is vital.
Thanks, anons. One thing, though: Is the UI going to make using a bunch of different powers a major pain in the ass? It looks like it will.
yes
Just get the sprint and lighting the other powers are just buffs in case you get stuck on something.
Big talk for a dead guy!
Honestly both games were WAY too easy. I had to get a mod that allowed me to increase enemy stats by a percentage and I think at 1,000% I had maybe one fight that gave me some issues. You don't even need a guide to break the game either, some things are just ass fuckingly broken like speed. It actually bothers me a lot because some of the cool game mechanics are neat but go unrealized because the game just becomes trivial.
The only words in your post that registered with me were "Big" and "guy"
Revan understood snacks.
Hopefully the reshade RT global illumination shader works with KOTOR eventually, really wanna try it out
That looks really good.
I waited too long to play it and accidentally heard about the big twist.
Kotor 2 DS but save all masters playthrough is best because of changed dialogue in dantooine
Yeah I really like the results
Too bad AMD's opengl drivers mean I can only play it at 30fps
Every single time.
Every time I play any game with a morality system, I know I'm going good the first run through. Every time I have a second playthrough I tell myself I'm going dark side this time, and every single time I'll do a handful of dark options, and then just switch over to the light.
I've played each of the Kotors at least three times, Jade Empire a couple times, and the Mass Effect series three times, having played the first game at least six times. Plus a plenty of other morality system games, and I have never once managed to stay on the dark side.
Force users are too OP
I just want to hang out with HK and Canderous but they are so weak that picking them basically means I'm running solo
Loading times and their frequency. And that's a gripe I had at the time. I can't imagine playing it now. Good game, though.
The combat mechanics
You're a goody two-shoes just like me and the rest of us.
>Loading times and their frequency. And that's a gripe I had at the time. I can't imagine playing it now.
Wouldn't loading times be better now? At least if you played it on PC.
strategywiki.org
this was a little cruel
you want full turn-based?
No problems. It's corny, one-dimensional and has a ton of personal nostalgia value but I replay it every now and then with much pleasure.
1 is unplayable after playing 2 with the RCM. There are so many more build and roleplay options in 2 that 1 might as well be a fucking Jedi Knight game in slowmo.
Not him, but yeah, full turn-based would be better. RTWP is basically the worst of both worlds.
Some dudes started doing it. The project was called Apeiron. Was really looking forward to it. But it got fucked by Disney. Was really looking forward to it.
It's a bit too easy. Combat in general is not that interesting and doesn't much depth.
Weirdly enough, it didn't matter much to me and didn't prevent me from playing it twice (light/dark). Which I almost never do.
It's not Real-Time With Pause however. It's free movement turn-based.
>It's free movement turn-based.
That's what RTWP is. Actions occur in turns, but you can move any time you want, and you can pause the game to select actions. It's the same way Neverwinter Nights and the Infinity Engine games work.
>Played Kotor as a pre-teen and enjoyed the childish writing, sweet romance and cool ass plot twist
>played kotor 2 years later as an adult, and enjoyed the deconstructionist take on SW unniverse, the depth of characters and themes
I love both, I do think objectivelt that 2 is better but 1 still has a special place in my heart, few games as a kid felt so magical to me.
Lots of instant death conditions. The sequel was much better about it.
I also don't like the low level cap because even with prior knowledge it sneaks up on you, and it rewards staying level 1 until you become a jedi which isn't very fun.
Is this game playable on windows 10?
then we should acknowledge only certain forms of real-time with pause are not suitable for the genre
tvtropes.org
>it rewards staying level 1 until you become a jedi which isn't very fun.
this sounds like a problem of thinking the game is only fun when experienced as a jedi
maybe Force Unleashed is more your speed
no and it's barely playable on windows 7
I have Windows 7 and KOTOR plays fine.
The cutscenes doesn't work or else plays in a tiny window. The game is a nightmare to make work properly.
I haven't had that problem. Maybe it's because I'm playing the GOG version.
No it isn't, Kotor is a turn-based game with fluid movement. Literally everything is pure turn-based, there's almost no real-time gameplay at all. You've never played a RTWP game (such as Pillars of Eternity) if you think Kotor is realtime.
the first what now
GoG may have fixed it. I'll pirate it and see if it works.
RPG.
KOTOR is listed on that page, so I'm not sure what point you're making.
HYPE THREAD!
HYPE THREAD!
ALL I WANNA DO IS POST IN THE HYPE THREAD.
It's true. Yelling about video games is fun as long as it's yelling about games hype! BG&E2! Whuuuuuuuuuuuuuuuuuut!
Really enjoy Dark Side but I wish it had slightly more nuance than just killing or extorting anyone you come across, though 2 has more dastardly deeds at least. I've no issues with Light Side either, the dialogue and choices are just incredibly anodyne and boring after the Nth time.
What exactly is the difference in gameplay between PoE and KOTOR?
This game is when I realised Bioware couldnt handle making a game without Black Isle Studios
/Obsidians help.
POE is real time with pause, all characters in combat can do all actions at any time and pause is only used to start them. KotOR is turn-based with pause, all characters take actions in a set order. KotOR (and NWN because it's basically the same game) is closer to DivOS than PoE.
The only thing realtime about KotOR is that you can move freely during combat which skips your turn whenever it comes up while you're doing so. You can still move during combat if you initiate an attack command on a ranged target and the game won't suspend your turn; only free movement does that.
Also, in real time games the effects of shit are tied to the shit actually happening. That's not the case in KotOR, combat effects are purely for visual spectacle and it's entirely possible for an attack to appear to hit but have actually missed and vice versa. This gets extremely noticeable in 2 if you spec into shit like Flurry+Speed and Rapid Fire, you make several more attacks than the game displays in one animation. Likewise attack and effect animations can be canceled and the effects still go through, unlike realtime game. If you've played either KotOR you're probably familiar with someone getting the stun "swooshes" around them and being stunned but not actually falling into the stun animation.
>turn-based with pause
That's not a thing. If it were truly turn-based, there would be no need for pausing.
I think you're getting really caught up on technicalities here.
it's sequel had the most overrated character ever to be put in fiction. And you know I mean Kreia. As far as Kotor 1 goes, my main gripe is moving speed during the underwater section of Manaan. Actually fuck all of Manaan and fuck the Selkath.
eh, I didn't even follow your conversation, too lazy to do so, but that won't me stoping from butting in. Turn based with pause in Kotor is still turn based, because all attacks happen in turns even if the animations look real time (WoW and bunch of other MMOs do this too). You can pause the game, sure, but you can also miss out on your turn if you don't give any input while it's happening, so there is an illusion of real time.
manaan is an interesting case
Pros:
>pretty
>nice music
>big non-combat area with lots of interesting NPCs and quests
>a quest that genuinely has more than one method of entry (sith base)
Cons:
>running back and forth a lot
>underwater base is fucking lame and the horror movie schlock they were going for was a big fail ESPECIALLY with the """""giant""""" shark
>being railroaded into light side solution if you want to ever come back to finish quests
>smug selkath dickweeds walking all over you
>lots of mediocre writing
It's turn-based but the turns progress at a fast speed and will do so automatically without user input, putting you into a standard attack if you don't choose what to execute that turn. Just because the turns are faster than a game with an End Turn button doesn't make it not turn-based. Objectively speaking KotOR is turn based though and if you disagree crank all the combat log settings to max and watch the game describe literally every action every character takes during every turn, it's pure turn based dice roll combat. The one single realtime element of KotOR's combat is the free motion that you can take but that doesn't count because doing so disables your turn for as long as you're in motion so a character acting in realtime is simply not allowed to participate in combat at all and NPCs do not undergo realtime movement during combat. Even shit like the mines and grenades have "turns" - planting a mine or throwing a grenade simply spawns it in the turn list and it won't arm or detonate until its turn comes, though due to the speed of turns it looks realtime.
Of fucking course I'm getting caught up on technicalities because genres are by nature technicalities. Also I'm a massive autist about kotor and have played it more times than I can count.
Nice games you got there boys.
Would be a shame if someone (((adapted))) them...
they really didn't deserve this much spoonfeeding
>pretty
you're confusing the one open air section of the upper part and the ocean world aesthetic with the whole level. It's a bunch of gray hallways, both city and base. It's actually the least visually appealing planet in the first game.
Dunno why everyone is acting like this is only talking about just the first game when it's clearly supposed to be about the series.
not him, but that horizon view in that one open space was pretty beautiful. I remember young me staring at it.
maybe because he posted the image of the first game and didn't use the word "series" in his post.
Taris is fuckawful besides daviks pad. I'd take a nice open air seaside plaza over that any day
There was this one unimportant NPC in Manaan. He had a unique model in the game, I think he had some golden armor. I think he was some sort of an alien (or maybe it was a culture, like Mandalorians) who are known for their beserker rages in combat. I think cannibalism during a battle was also mentioned. Anyone know what I'm talking about? What was his name? I'd like to read more lore on that dude/his culture/alien race/whatever.
Am I the only person that liked Taris?
>not being a jedi, but a soldier/mercenary is kinda cool for a change
>the arena fights, I love me gladiator arenas in RPGs
>gang warfare quests
>nice skyline
>undercity while being a giant sewer, still had mystery and adventure
The image is actually apparently meant to be a combination of both games but it's like 90% 1 for some retarded reason. I think he meant both.
>Taris is fuckawful besides daviks pad.
The Vulkar Base is fuckin' great.
starwars.fandom.com
It's fun to talk about video games and the actual infrastructure of KotOR (and NWN) is very cleverly designed, if a little jank.
Also before I go to bed I'm just going to say that 2 blows the absolute fuck out of 1 and only the most movie-attached autists can disagree, because not only is 2's writing pretty great for almost every character, the build variety is absurdly massive and you can get away with speccing into anything from Charisma to pure hacker skillmonkey to blasters to building entirely around Sneak Attack or Demolitions and it's almost all viable, this is not the case for 1 at all, 1 pushes you hard into either being a Wizard Consular or unga bunga lightsaber man. Also Peragus is a fantastic horror level and Telos is great worldbuilding and only starts sucking ass once you get on the planet.
Honestly was a little pissed when they forced you into being a Jedi
I just want to be an average joe in a ridiculously huge galaxy
>starwars.fandom.com
gr8, thanks m8
Juhani is my favorite
I'd operator if you catch my drift.
first time I played this game as a child, I was going trying to be as light side as possible, but I killed her instantly assuming in my naive child mind she must be a bad person.
Replayed 1 and now playing 2 and holy fuck force powers are worthless in 2
Every force attack you use gets resisted by the enemy
Why did obsidian fuck that part up so much
gimme a remaster or some shit
Mocking Query: Coorta? Coorta, are you dead yet?
Dark side dialogue isn't really malicious, just slimey and greedy, especially in KOTOR1. I want to play as an evil edgelord, not a bug eyed kike force persuading bar patrons out of (useless) money.
>Talks about "twists" but doesn't mention the old cunt
Dunno what her name was but nice hypocrisy
gain more levels, you'll become unstoppable with your force powers. You'll be one shotting like 4 dudes with your chain lightning by the end of it.
What exactly is a loading rap?
Kotor 2 gave me a Miraluka fetish.
rap song you get during loading screens
>Binary good and evil.
Its Star Wars my guy.
Is that reshade and the RT thing works for all games. You can also ask the dev himself on Youtube
>know full well Sunry is guilty
>still get him off the hook
fuck the sith
2 is pretty boring actually.
I'm sorry my man but you have bad taste.
STRAIGHT FROM THE UNDERGROUND
>Nihilus
>"COLLECTION"
damn, I just glanced at Malak and assumed things. I am a dumbo.
>Am I the only person that liked Taris?
No.
>not being a jedi, but a soldier/mercenary is kinda cool for a change
correct
>the arena fights, I love me gladiator arenas in RPGs
correct
>nice skyline
correct
>undercity while being a giant sewer
not quite
>still had mystery and adventure
correct, mostly
buff your will stat
Yeah, sadly Handmaiden is a great party member combat-wise and gives the best passive in the game while Disciple gives fuck all.
tl;dr Disciple best choice for RP runs, Handmaiden the best choice for gamebreaking runs.
There isn't a 3rd one :(
The combat would probably work better as traditional turn-based instead of live turn-based
>Every force attack you use gets resisted by the enemy
Nice stats, nigger. Spec into Charisma and Willpower and watch your powers just instagib everything. If you go full squishy wizard in 2 by the end of the game you're functionally invulnerable and can dissolve almost anything in the game instantly. It's the second most broken build in the game and the most time-efficient, only surpassed in raw damage by Sneak Attack Speed Flurry.
The only "twist" with Kreia is her viewing you as a failure. The Traya thing isn't even foreshadowed, she literally tells it to you if you ask politely. 2's plot has no memey twists like 1, everything is there from the beginning and will only fuck with you if you're expecting it to copy 1 instead of being self-contained. That's why 2 is so much more well-written than 1. Instead of retarded shit like the pointless amnesia plot, Bastila falling for no reason, and Malak and Saul Karath just being assholes for the sake of the plot, every character in 2 has realistic and reasonable motivations. G0-T0 legitimately wants to save the Galaxy and knows what he's doing. Vaklu and Tobin both care deeply about their home to the extent that the latter is willing to basically sacrifice himself for a chance to protect it. Canderous wants to maintain what little dignity his race still has and bring them back together from being shitty mercenaries. Atris is convoluted enough that what she actually wants is hard to discern. Visas is horribly traumatized, as is Sion but the latter feeds on his own misery.
The only really unreasonable character in 2 is Kavar and even then it's just because he's such a brutal moralfag that he refuses to compromise with you under any circumstances. Also Mira I guess but Zaalbar is a living hate engine and much more fun to fuck with so who cares.
>to building entirely around Sneak Attack
which you can't get until Level 15
>this is not the case for 1 at all
wrong
>1 pushes you hard into either being a Wizard Consular or unga bunga lightsaber man
or rather those are the lowest hanging fruit options to pick, and you're confusing ease / availability with being forced
yep
she still wasn't interesting enough my second time around though
yet I vaguely remember maybe having her along on Rakata for some reason
Level 15 is early-midgame in 2 because its level cap is 50. There are other Feats for Stealth as well before then, most notably Stealth Run without which Stealth is miserable. Stealth in 1 offers no combat advantage on its own like with Sneak Attack. Also 1 has almost no use for Repair/Computer Use for a good portion of the game, and Unarmed specs aren't viable at all because you don't get shit like bonus Deflection.
I could fuck up people with worse stats than this in the first game
The Sith Assassins specifically are dedicated to resisting/immunity Force Powers.
But other than them, yes, you will need to invest in higher Wisdom for certain offensive force powers.
If you don't like it, you can easily just stick to buffs and force powers that don't require will saves like Lightsaber Throw.
It would be a shame if your expectations were to be... Subverted
shit dude you only got 8 int
Some of the environments are boring, the overly clean mass effect citadel shit where it may as well just be a corridor with four doors, labeled "last area, next area (locked), light side solution, dark side solution".
There are, by contrast some really nice areas, areas so nice it makes you wonder how the boring ones got greenlighted.
The real problem is the combat though.
>only ever encounter real difficulty is when arbitrary restrictions are applied to you
>(e.g. all the fucking unarmed shit and randomly having to 1v1 people with your whole party standing 10 feet away).
>force powers that don't scale with stats mean all jedi are better than all non-jedi
>any "focused" build is absurdly powerful, only mediated in kotor 2 by doling out stupidly strong gear
>sneak attacks are worthless compared to pre-buffing or throwing in a grenade or force power
>action queuing is fucked and will always remain fucked
>movement is stupidly janky
Honestly I reckon KOTOR deserves a modern reboot, something along the lines of D:OS2 which has made it clear that party based rpgs can still be fun without being immensely complicated walls of stats and text
Literal tard with tard strength lmao
Sith Assassins have extremely high resistances, also
>-1 int mod
That's why Korriban is the first game's best planet.
But the lost droid on Dantooine has the perfect dialogue option for edgelords. You can even have a party member kill another. And you can constantly initiate murder sessions for the explicit purpose of the PC's entertainment.
>Kreia obviously is the bad guy and forshadowing is easily to spot
>I sleep
>Companions are the same as in Kotor 1 just more boring
>I sleep
>Its the same good and evil shit as in Kotor 1, just with more woman are better attitude, the the palace thing
>I sleep
>Kotor 1 doesn't rely on pseudo intellectual shit like "everything you do is bad xD" and instead makes a real Star Wars experience
>Real shit nigga, see how Kotor 2 is better??
Not fighting assassins though
>he picked anything but Consular
Quick primer how to become OP in K2? Pick Consular. You'll have a bit rougher time at the early game on higher difficulties because of your lower health, but Force Focus making your Force powers harder to resist is better than anything the other classes have to offer. From there, either go Weapon Master/Marauder for unga bunga man, Watchman/Assassin for crazy sneak attack shenanigans or WIS-stacking male Jedi Master for ultimate dodge tank. Also on top of that, all of the above will be amazing casters. Sith Lord is strictly a worse Jedi Master and is best left avoided.
Only deviate from the above if you want to RP.
You can avoid half those problems in 2 though. You can go through the whole fucking game naked if you like and build around it. Hell, Sneak Attack builds are the highest burst damage in the game.
>Zaalbar
You meant Hanharr
Level Cap is 50 but you'll beat it by 30 if you aren't farming and grinding.
You don't need to be past Level 30 to beat the game---likely don't even need to be Level 30 to beat the game.
>Stealth in 1 offers no combat advantage on its own like with Sneak Attack.
What?
>Also 1 has almost no use for Repair/Computer Use for a good portion of the game
Depends
Computer Use is generally more useful all around
Repair has moments of being vital but mostly seems to be intended as a crutch
Reshade 4 and above is glitchy with KOTOR, and the RT doesn't work at all.
Tatooine's dark side dialogue is a joke. Every option is essentially "give me your money and I'll leave you alone". There are even a few assholes in the cantina that give you money, tell you to fuck off, and then stand around and mock you while you're unable to interact with them further. What kind of badass Sith lord sits for that shit?
>Kreia
>bad guy
Wrong and stupid, she's questionably even the antagonist considering she doesn't actually want to hurt or stop you, and her motives are of at least enough merit that autists on Yea Forums have been fighting over whether she was right or not for the last 15 years.
>Companions are the same
Too retarded to justify giving a real reply to.
>more woman are better attitude
Outside of the butchered English, that's the opposite of the truth. Every woman in KotOR2 is at least one of
>a side character who has a solid chance of dying
>an easily manipulated, irrational, and possibly desperate person (Handmaiden, Atris, Queen Talia)
>an emotionally damaged and dependent headcase (Mira, Visas)
>an abject failure (Kreia)
The Exile is canonically female but the Exile is also a reality warping monstrosity and anti-life void so take that as you will.
>pseudo intellectual shit
Only if you're a brainlet. It's not intellectual or hard to understand, it's just slightly more developed and thought out than a literal retread of the movies.
>real Star Wars experience
Again, is the only "real" Star Wars shit to you a literal retread of the movies? Do you reject anything that isn't just flashy spectacle or RotJ with different actors?
Right, thanks, I fucking hate Wookiee names.
2 has a shitload of Sneak Attack Feats that are granted passively with levels in your Watchman/Assassin specialization and allow you to do ridiculously damaging, usually instakill attacks from Stealth. 1 doesn't have that, Stealth in 1 is literally only useful for skipping some encounters.
>force powers that don't scale with stats mean all jedi are better than all non-jedi
fortunately that's not exactly true because being a Jedi means having a Jedi class, which loses out on the benefits of remaining a non-Jedi class, such as higher and higher feat levels of Sneak Attack
>sneak attacks are worthless compared to pre-buffing or throwing in a grenade or force power
I think you're confusing D&D's stricter definition of a Sneak Attack. In KOTOR, it works when the opponent can't fight the user back. Stasis or some other immobilizing/stunning power works fantastic with Sneak Attack. Throwing a grenade takes too long and pre-buffing doesn't let you bypass your opponent's guard and completely guarantee not getting hit.
>movement is stupidly janky
you gotta play more games, KOTOR's is breathtakingly smooth in the RPG space
>Apathy is LIFE
>not inverting the colours
On the other hand, you can intentionally peacefully enter Sand People's hive, and then announce your intention to genocide them
You can also probably say some real mean shit when Mission finds Griffith (I wouldn't know though)
Honestly, the only thing I can think of is how dreadfully slow the Dune Sea is to traverse. Even with Force Speed.
KotOR 1 is basically a perfect game. One of the only games I can just pick up and enjoy any point of it. Even just wandering around Taris Upper City is maximum comfy.
2 had better writing and voice acting, but that's not so much a *flaw* of 1 as it is "something else that came later did it better.
It sounds like you're saying the Scoundrel class doesn't exist in virtue of your saving-levels-for-jedi autism
>Force bad because i dont like
>have no argument so i just say you retarded XD
>Denying that the game literally is supporting feminism when every women for some reason is the most powerful and always right, see the palace takeover mission or kreia just lolkilling all jedi masters
>daddy issues: the game
Sure, I'm the brainlet if I don't fall for Kreia's "it doesnt matter what you do, everything is bad" pseudo intellectual bullshit. Jesus Christ, how can you even defend this shit.
>Again, is the only "real" Star Wars shit to you a literal retread of the movies? Do you reject anything that isn't just flashy spectacle or RotJ with different actors?
Yes, obviously. George Lucas had an artistic vision Bioware continued and Obsidian tried to change with their "muh world is grey" even though they always fail at it because of their strange wackyness.
Am I stupid for not realizing go-to was an ai until years later? I never really talked or used him much when I first stated playing the game.
>>Denying that the game literally is supporting feminism when every women for some reason is the most powerful and always right,
Except pretty much every female in the game is a fuckup in some way. Even the female Twi'lek bounty hunters get fucking obliterated by Atton while he just quips at them the whole time. Mira is literally a play on the whole "smug strong woman" stereotype and the only thing that keeps Hanharr from just crushing her is that he'd have everyone else on his back if he did. The fight against Mira as Hanharr is pathetically easy, you can just sit there and do normal attacks until she falls over because she's useless.
>see the palace takeover mission
You mean where Vaklu shits down Talia's throat and makes a complete fool of her even if you're on her side? Or are you referring to Dantooine where the administrator is well-intentioned but wholly incompetent?
>or kreia just lolkilling all jedi masters
Not only is she a Sith Lord feeding off of a Force Bond with a mutant (the Exile) but that's one of a set of different ways that scene can play out. They all die no matter what you do.
>it doesn't matter what you do, everything is bad
This isn't the message from that part at all (because I know you're talking about the beggar scene on Nar Shaddaa, it makes all the brainlets livid), the message is that not every act has the expected outcome and doing what seems like a good thing may not actually help in the end. The game beats you over the head with this just a few steps later once you get into the plaza with the "sensing" part, you get a massive fucking lecture about actions rippling through cause and effect and you still don't get it.
He's an easy to neglect party member because not only is he an asshole (if a well-reasoned one) but he also fills no particular niche. He's not a good skillmonkey like T3, his combat skills are nowhere near as good as HK's, and he doesn't get to do all that much in general.
>I'm a stupid speedreader please give me a (You)
No, it's ambiguous and seems to be a remote controlled robot by some guy in an undisclosed location unless you're really paying attention.
Interesting concept, boring character unless you're an edgelord dark sider who spends time with those companions.
Which makes me wonder, why exactly is G0-T0 considered Dark Side anyway? His goals are noble and he usually bitches you out for taking the Dark Side path.
>Even the female Twi'lek bounty hunters get fucking obliterated by Atton while he just quips at them the whole time.
I hear a lot of people get fucked up multiple times when thrust into this event, myself included.
Literal crime lord.
They're strong until you realise you can stand on the other side of the bar and their AI isn't good enough to get to you
To be fair it can be a little troublesome if you neglect his gear and stats, but no matter how the fight goes he just mocks them before and after.
Why are the companions in 2 so much better than 1
Dantooine is fucking boring mane
The gameplay sucked ass. I put on easy mode just so that battles wouldn't take as long to complete.
no endless playability in one playthrough
Define better.
IMO you have the exact same ratio of great to worthless.
He's also trying to stabilize the Republic, it's his whole reason for joining the party.
II's, definitely
Crystal Cave downgraded
Dual lightsabers with flurry and speed boost is too effective so it makes the game boring.
Because uncertainty can be bad for business.
This is the Melee version of cheesing the game.
The Force version of cheesing is Force Wave (or Stasis Field) + Force Lightning.
The first time I played the game, I didn't pay attention enough to get the rancor poison so I killed him with grenades.
I can tell, cuz that wasn't poison; it was bait.
You're supposed to stealth to the corpse pile and drop the bait along with some grenades.
>angsty gun pilot
>look at me I'm ms perfect
>spunky loli
>loli's fuzzy pet
>catgirl on redemption quest
>Arnold
>cute robot
>quip murderbot
>le enlightened centrist
vs
>former assassin who quips to keep people from reading his mind
>Sith Lord who isn't actually evil and wants to stop the constant war between Jedi and Sith by using you as an example of life without the Force
>warrior race girl who escaped from what's basically a cult under an egomaniac OR
>undercover Jedi historian and also a Republic spy with potentially conflicting loyalties
>cute robot with dozens of hidden memories and data about the secrets of the Jedi Civil War
>quip murderbot with a chip on his shoulder because someone's been making shitty copies of him
>boss of the biggest crime syndicate in the Galaxy, actually pulling strings to try to manipulate everyone into stabilizing the Republic for the sake of order, actually an AI
>Arnold but on a quest to save his race after they got wrecked by Revan and scattered across the Galaxy
>genocide survivor who was raised by a literal eldritch abomination for the sake of feeding his hunger and only freed from him by sheer force
>PTSD-scarred veteran with a missing limb who keeps himself from having panic attacks by drowning himself in machines, has horrible guilt over causing one of the worst atrocities in recent Galactic history
>bounty hunter orphan stalked by insane Wookiee OR
>said insane Wookiee who is a neverending fountain of hatred for you and only serves because a Sith Lord has his mind at gunpoint
>This leaves Dexterity, which is important for hitting things and avoiding being hit, and Strength, which is important for damage.
Strength is for hitting with melee attacks, dexterity for ranged only barring finesse weapons.
What reshade are you using and does it work with 1 too?
Massive amount of bugs, evil/good system is a joke, no option to not be yet another laser sword wielding faggot jedi or sith, graphics don't hold up well but I won't cry about that
Not having the ability to convert Mission to the dark side nor having a romance option with her
I usually do a good male playthrough first and then evil female playthrough afterwards. Somehow it's more fun playing darkside as a woman cause you get to be unsubtly sexy too.
Not being able to romance Mission sucked. Daughterfus are great but the absence was really blatant.
My own custom one, it does work with 1, but personally I have to use a custom reshade dll with 1 to mess around with the opengl features to get grass working. I think it's only an AMD issue (and I'm having issues with that fix right now), so you should be fine on Nvidia. I'll upload them if you want.
Here's what the KOTOR I one looks like
oh yeah i forgot, it's been a while
Which is better? 1 or 2?
1
Bamboo is so sexy. Easily my favorite type of grass.
>Using AMD
Oh user. Try using an ENB with AMD GPUs, it's a mess
>look if I simplifly what i dont like i am right XD
*tink tink tink* AHEM
Fuck mandies, fuck repubbies, fuck the rakata, and most of all, FUCK SELKATH
Favorite planet?
for me it Nar Shadaa
tatooine
Dark Bastilla made my penis hard.
Please do!
Korriban
Dantooine
maximum comfy
Is it possible to make everyone in your party, who is able, become a jedi in a single play through?
in kotor 2 yes, but you probably will want to look up an influence guide for that.
It's another shitty "Black or White" moral system. people who think its a deep RPG are retards
tpbp
Buff-based combat. God help you if you chose the light side. You would spend the first 3-4 rounds of every combat casting buff spells. On longer fights you might have to recast them all several times. Shit got tedious.
1 because you start out as a non jedi and because kreia isn't there to ruin everything
even on pure light side force lightning just destroys everything
Boring, mindless combat and a boring, generic star wars story that takes no risks. KOTOR 2 is a straight upgrade.
Now that it's been eight years, is tortanic still that bad?
decisions are far too black and white. everything boils down to either "functional human being" or "saturday morning cartoon villain"
Which is a problem itself. In a choice between cheesy one-shots and tedious buff combat, I'd rather play a different game.
In terms of storytelling, TOR is fine. What turned me off from it is the fact that they decided to visualize the force as color-coded super saiyan auras.
>In terms of storytelling, TOR is fine.
This is one of the main points of criticism for the game, how nonsensical the story is and how it undermines everything done in KotOR and KotOR 2, much like the Sequel Trilogy did to the OT and PT.
>fighting malak as a consular
not in that god awful art style
>play through KOTOR 1
>talk to just about everyone I come across, pick up a bunch of sidequests
>"eh, I'll save these for after I beat the story so I still have something to do once I'm force jesus"
>beat the story
>game just ends
wOw
Zoom
don't be a force based character then? you can just make bastila do the buffing for you
Games used to end, what a fantastical thought
I still find it hilarious that if you kill her and lie to the Jedi Council about having tried (even though you didn't do shit), they'll immediately believe you. If I remember correctly, only Vrook thinks it's bullshit but the rest of the Council just shrugs.
sith man bad
>instead makes a real Star Wars experience
People keep arguing this point but it's objectively wrong. The 'real' Star Wars experience in Kotor 1 is just sightseeing. Most of all the planets you visit are cool but unrelated to the central narrative.
You're on Taris because it's the tutorial map and you have to escape.
You're on Dantooine because there's a Jedi Temple and you're becoming a Jedi.
But Tatooine, the wookie planet, the fishy planet have nothing to do with the central story except for maybe the fishy planet since you see a neutrality of both sides. Nothing you do has anything to do with the conflict except for retreaving the Star Wars. Arguably, Korriban is the only important planet because you learn about the Sith teachings directly but it's mostly just highschool shenanigans.
Kotor 2 has every planet you visit tied to the central theme and conflict. Peragus is the tutorial planet/station but leaving it impacts the entire story and plot as it is doomed to cripple the Republic. Taris is just gone and only Mission cares. Telos is related to the first map and you see how the entire ecosystem and life is barely trying to survive. Dantooine is the same but with the added element of the settlers hating the Jedi and blaming them for everything. Narshadaa is about life in pure conflict where you are tasked to see how you can manipulate (where Kreia shines the most). Korriban is dead but emphasizes the Exile's past and that the echoes of the past still linger. Dxun is again about the echoes of the past but you get to see the Mandalorians preaching Sith teachings without any usage of the Force. You're meant to learn that endless self-improvement leads nowhere without a goal. Onderon is about the echoes of the past again, but you get to see the political ramification of the Republic. The Jedi always side with the Republic is very important.
As shown, everything is tied in Kotor 2 whereas Kotor 1 is just sightseeing.
>the jedi way is to spare her, but she fucking killed a man so decide to kill her anyway
>lol turns out he was just pretending and you're the real bad guy for killing an innocent woman
what a load of bullshit
I really like randomized loot in the 2nd game. It was always fun seeing how early I could pick up jedi robes.
I mean, Juhani does give up and you can talk to her. So killing her is not the Jedi way.
>What are your gripes with Knights of the Old Republic?
It's not The Sith Lords.
if there was an option to arrest her and turn her in I'd take it but it's literally
>oh you killed a man? lol so what, just forgive yourself and promise not to do it again xD wanna tag along on our wacky space hijinks? :-DDD
Juhani is just facing regret. It's not about arresting her because she doesn't want to leave. Your choices are to either persuade her that she can move on with her grief or just kill her. There's no point arresting her because she never killed her Master, she just thought she did which made her fall. It was a test.
Basically, as Atton says, it was just to make her suffer more.
2. 1 might feel like a complete experience over 2 but 2 is better in every way.
>There's no point arresting her because she never killed her Master, she just thought she did which made her fall. It was a test.
see, the problem is though, Revan doesn't know that it was just a test until AFTER he makes his decision.
imagine if you ran into Nicholas Cruz after he had just finished shooting up the school, and he was feeling sad about it. would you try to take him down (one way or another) or would you tell him "haha just forgive yourself bro everyone makes mistakes XDDD" and let him go on his merry way?
Here's a surprise - in KotOR there is one case where visual effects matter. If you spec into sniper shot and buff yourself with force speed, you will still perform only one attack per gun, matching the single projectile you fire during the animation. I don't remember if it's also the case with power shot.
Yeah I know that + my insane mod setup makes FNV a pain in the ass
here you go, wrote up some notes to go with it
mega.nz
IMO comparing them is stupid, they're both great at what they were trying to achieve. KOTOR I was trying to recreate the experience of the original movies in video game form, fitting with them in terms of tone and themes, whereas KOTOR II tried to create the antithesis of that experience in order to deconstruct it
Str gloves, str gauntlets and baragwin assault blade (also shields and life support packs)
Hate how binary the force powers are vs single targets. The combat system is such a farce
Revan doesn't know that but you, the player, are only given the choice between picking every option (you don't need high persuasion, just picking the right dialogue) or giving up and murdering them. When you defeat them, it's absolutely clear that they show remorse and unless you're full Dark Side, you understand that you're meant to redeem her, just like Vader.
I guess my complaint comes more from that fact that star wars morality in general is retarded
kill a bunch of kids? no sweat man, we know you're a good person on the inside (and a good friend).
Yeah, Star Wars morality is binary by obligation. You generally only have three choices: be selfless to the extent of giving all your money to beggers you see, do nothing (apathy is death). or be a psychopath.
The Jedi are also insane because they gladly welcome back anyone rather than just kill them. That Sith teacher in Kotor 1 can be completely redeemed and the Jedi open their hands for her. In my view, it was clear that you weren't meant to kill her but the sheer incompetency of the Jedi Council that don't even argue against you if you murder her in cold blood is hilarious.