Where do I start learning how to make games?
Where do I start learning how to make games?
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The beginning.
Used to let my T crawl on me or sit in my lap when I played vidya all the time. Depending on the species/new world/old world you can get some extremely docile tarantulas
>as a profession
go to school
>as a hobby
just look at some unity tutorials on youtube. assuming you already have some programming knowledge.
Spiders can't make video games.
I know nothing about programming
this isn't true at all, i've seen many spiders make video games. we're quite competent
The important thing is that you start, the resources, freely available engines and knowledge is all out there, you've got google. Part of your learning is going to be figuring out which sources and advice you can trust, and unfortunately nobody can teach you that.
It's a boring answer, but listen to AGDG.
>Just like, make game.
If you really wanted to make games you'd be doing it already.
>we're
>tarantula
Learn how to shoot web first, you second-rate arachnid fuck.
who in their fucking right mind would own such a shit pet?
They can program four times faster than one of you humans.
I'd unironically get ones of those as a pet.
Bitch
Start drinking soy
Onions?
try modding first
I mean this earnestly. if you don't have a programming background, making a game will be a fairly big endeavor. if you can learn to modify an existing game slightly it will give you an idea of what kind of thinking is required to program for a game and it will allow you to obtain tangible results quite early on so you won't get burnt out. It's a good way to get started.
Not Onions dude, soy.
How do you type that?
Imagine stomping it.
I think this is good advice. I did some modding with no real programming experience at all. I started with simple, unambitious changes, and over time I did some research and slowly expanded the scope of what I could do. In the process, I learned quite a bit about how games work "under the hood." I'm thinking of making a game of my owm now, and I'm pretty confident in my ability to do so if I do actually commit to it. The barrier to entry is much lower than I imagined it to be before I dabbled with mods.
>Do this
>Realize it's all 10% programming, 90% looking up API
not an answer to your question but see if you really want to make a game
if you are like me, making games is not as fun as playing them.
How do you have to power to say the S word?
>spider on my bed last night
>spend the next 2 hours thinking i feel more spiders crawling on me
Everyone eats at least 10 spiders a year in their sleep.
unless you make the engine that's what it's going to be about
Imagine that crawling in your shaft
pretty much all programming texts are free because libgen.io exists.
imagine getting wrecked online by a spider
Start making simple CMD programs, you will get at least the basic logic behind programming.
Spoil this shit
>constantly rescue white tail spiders and put them outside cos my flatmate squished them religiously.
>keep finding more of them in my washing basket.
I think they've figured it out.
I have become the spider lord.
Some bugs that happen to get inside also crawl onto your eyes to drink the moisture.
Please stop
so this is what bardock players look like...
I just killed one of those in Devil may cry but it was gigant and made of lava
>tfw tarantulas will never enjoy a game you've developed
>Learn how to shoot web first
>implying I can't
ask randy pitchford he makes great games
>
spotted the true s o y
A) Just start making / modding something, using the simplest available tools, and learn as you go.
B) Consume tons of literature and tutorials on the subject matter, and later put your new talent into practice.
It really depends on what you wanna achieve, and what kind of person you are.
I started with route A, by modding Wolfenstein 3D with its simple AF map and graphics editors, and slowly climbed up to programs like Games Factory and RPG Maker.
Now I'm trying to wrap my head around Unity.
>soy
Onions.