>starts out on highway like XIII >walk forward >cutscene >walk forward >cutscene >walk forward >cutscene >walk forward >cutscene >combat - push a three times >cutscene >cutscene >water level >swim forward >cutscene >sim forward >cutscene >big fish >pass three turns healing >cutscene >start a fire >cutscene >push a and throw grenades >more water level >swim more with partner >cutscene >fight fish 'boss' >cutscene and swim forward >end zone >wake up in water >get on beach >get pushed into water >swim forward >cutscene
ARE YOU FUCKING KIDDING ME? I THOUGHT THIS WAS SUPPOSED TO BE GOOD.
I played the game for hours and it didn't stop, when the fuck does it open up? If it's as late in the game as Gran Pulse was, there's no fucking excuse.
Tyler Wood
The difference is that you can backtrack and revisit the majority of the locations you've been to before. The game also gives you some incentive to backtrack, such as fighting previous enemies that drop certain loot, or getting an item, or fighting bosses.
FFX let you control the party members from the start, while FFXIII requires you to be 20 hours in just to switch the party up.
FFX has multiple set ups and diverse builds. FFXIII is unbalanced as fuck so Lightning/Hope/Fang is the optimal story mode party.
Wyatt Bell
>I THOUGHT THIS WAS SUPPOSED TO BE GOOD. >7/10 Your rating system is fucked up.
Eli Lee
I’ve been playing 9 and it’s approach to cutscenes reminds me of X. they're shorter luckily but there seem to be a lot
William Martinez
I hate starting (J)RPGs because of this.
Still, FFX is worth it.
Levi Campbell
I'm completely fine with the game up until that gay lightning road. It's not that dodging lightning is hard, it's not that fighting enemies with a high encounter rate is hard, but it sure is infuriating to have both and try to remember what the fuck you're doing
Brayden Jackson
You wait to backtrack until you get the airship though right
David Taylor
try to get Lulu's celestial weapon then lmao >dodging 200 lightnings >consecutively
Aiden Collins
Basically, the only difference with XIII and X is that X gives you an airship and lets you revisit areas. Sidequests, monster arena and the Celestial Weapons are tied to these revisits to incentivize backtracking. If XIII allowed backtracking and added in end-game quests, it'd be remembered more fondly
Michael Morales
By then you can equip no-encounter equipment right? So it's a pain but it's not insufferable. Before that though
step- FLASH-fall down step- encounter- step-FLA-dodge FLASH- fall down- encounter- try to open menu FLASH- fall down throw controller
Brandon Morales
Hopefully, if playing the PS3/PS4 version, you remember to re-visit Besaid and get Valefor's second Overdrive before getting the airship.
Jordan Howard
Don't you get the second overdrive almost immediately?
"The overdrive can be had on the first time you visit Besaid village and any time thereafter.
To get it on the first visit, complete all activities there and leave to go to the beach. However, instead of going on down to the beach, return to Besaid and speak with the shopkeeper who will make a comment. Follow up on the comment to get the overdrive."
Wyatt Stewart
To be fair Rikku is busted as fuck too and you're pretty much forced to use Auron to survive some bosses nukes.
Aaron Rogers
The difference is X had a good story. XIII did not.
I want zoomers to leave.
Jace Garcia
>believing a /pol/tard
no thanks
Daniel Young
My only problem with FFX is that the switch version didn't get any of the enhancements that the others got. I want to speed up battles and skip cutscenes I saw 15 years ago
Andrew White
Only if you know it exists. It's one of those Guide Dang It! moments.
What's the sphere grid strategy after taking a character through their normal path?
Levi Williams
get everyone quick hit and use
Nathaniel Cook
Have Yuna go down Lulu's path.
Yuna has higher magic than Lulu so Yuna would end up with better magic
William Morgan
Use that one overdrive trick to max everything out
Liam Lopez
X was massively overrated. A majority of the cast is weak, the sphere grid was a bad leveling system, the battle system had potential but the whole "each character is best against a specific enemy" bit is invalidated by Lulu early game and literally doesn't fucking matter late game, and the plot was especially fucking retarded. Blitzball was the best side thing, which thankfully made the only celestial weapon worth getting a breeze, but good fucking luck with some of the other asinine bullshit to unlock the others.
James Clark
It had the best battle system
Kayden Rogers
Blitzball is the gayest piece of shit minigame I've ever played. The story one they just give them better stats to make it harder, the rest of the time you have better stats and skills. There's no real strategy other than keepaway/ hide in own goal after scoring.
Hunter Adams
Hers is the least useful one anyway. Wakka tho...
Kayden Sanchez
>sphere grid is bad >battle system isn't the best in the series every character that isn't auron, jecht or yuna can suck a chode and the story is retarded, I'll give you that
Josiah Clark
Drop everyone that isn't the water trio because nobody else is good post-game.
The story one made sense. Your team is renown as garbage while the goers were an all star team. There is a reason the game doesn't expect you to win. After a few games and getting the right players, blitzball is a breeze.
The sphere system IS bad. It falls into the same reason vanilla 12 was fucking awful. Everyone becomes too similar. The battle system had potential, but falls on its ass for the reason I said. Having a system where other characters are better against certain monsters is meaningless when Lulu ignores it all, Wakka can deal with agile monsters just as well as flying, and a weapon skill invalidates Auron. >Yuna >Good character
Jonathan Wood
What's the best way to zip back halfway across the grid to get to that lvl3 lock you couldn't open 40 hours earlier
Adam Brown
>>The story one made sense. Your team is renown as garbage while the goers were an all star team. There is a reason the game doesn't expect you to win. >After a few games and getting the right players, blitzball is a breeze. I mean I agree, I just think the game is bad and unfun because it's gay and lame
Sebastian Lopez
Teleport Spheres.
Thomas Butler
All story heavy games are bad, and cutscenes are the go-to crutch for when you need a reason to keep the player invested, but don't have any meaningful gameplay to accomplish it.
The real joke is that once you can free play the actually hard team is the ronso because they're just so fucking bulky. It won't ever compare to TT, but if they actually worked on it, Blizball could be a solid actual game.
Henry Reed
more like walk forward an never beat the game because you got addicted to blitzball
Kayden Hill
>vanilla 12 did they change it at some point?
Christian Thomas
How do I stop autistically bringing every character into every shitty battle
Aaron Smith
Simple. Focus on the only characters that matter:
Tidus; Wakka and Rikku
Christopher Flores
Twice.
Noah Jackson
>did they change it at some point?
Zodiac Age is 12 with a lot of QoL improvements
David Jackson
IZJS and the recent zodiac age made the license board a class thing among various balance changes. No more everyone on the same big board, you pick a class and it determines the weapons, armor, and abilities available. That alone made a big difference and made it a lot more fun. Zodiac age itself allowed for dual classes which makes it admittedly easier, but opens options without getting too samey unless you purposely make several knight/bushis or something.
Eh, until midgame it's worth using Lulu and having Yuna developed until after Yunalesca is fine.
Joshua Cooper
Name me a movie 100 hours long
Andrew Collins
Use the Overdrive to AP strat and get tons of levels that way. And yeah only Yuna, Tidus, Rikku and Wakka matter at all in the long-term.
Nathaniel Cook
DBZ
Carter Russell
So which do you hate going back to?
Blitz? Butterfly catching? The slow ass Cactuar fetch quest? Lightning bolts? Chocobo Racing? Hunting down every monster in the arena?
X has the worst quests in any FF
Zachary Gray
Who else heard about that audiobook or whatever where after FFX FFX-2 sin gets brought back and yuna breaks up with tidus after finding out he's not real
I just never played 9 as a kid. And 9 is very slow even by jrpg standards
Jace Smith
Doesn't it also have Tidus dying when he tries to kick a bomb, thinking it's a blitzball?
Whoever wrote them clearly wanted to invalidate the whole point of FFX's ending.
Isaiah Gutierrez
Yeah they literally said something to the effect of "I didn't want it to be a happy ending like FFX and FFX-2 so I wrote it to be the opposite of those endings"
cunt move
I get the whole thing about him being a beckoning / not real but they loved each other too much by then for this petty teen drama garbage
Jordan White
there's nothing wrong with linearity. FFX executed it well, XIII did not
FF12's gameplay is so shit they changed it 3 times already.
Lucas Ramirez
I've never played XIII, but I remember being confused when I heard people decried that game for being a linear hallway when X did the same thing and was beloved.
Aaron Howard
Woudln't have been so bad if balthier was the main character and Vaan didn't exist
Eli Nelson
Didn't really feel like a good ending losing tidus, at the end of X. Very very bittersweet perhaps, but not flat good imo
Austin Roberts
Yeah but it felt fairly conclusive if you pretend x-2 doesn't exist, sin is dead and tidus sacrificed himself to make it happen satisfying story resolution
James Wright
damn im quite a ways into her path (almost at cura), can i come back later or is too late?
Aiden Gomez
The last good final fantasy games came out on the PSX, user.Everything that came after that is just walking from cutscene to cutscene, with the creators making sure you don't accidently wipe too easily.
The press loves it, because of it's extremely low challenge and pretty pictures.
Obviously if you don't care about story you can go invade in Dark Souls or whatever people play these days.
Ian Diaz
Well, yes indeed. I always hoped prior to X-2, that x-2 would be yuna somehow being sendt into tidus' zanarkand and figuring shit out with him. Was playing PoP at the time, so I wanted the same type of game.(with the red indian girl yelping and shooting arrrows) Would probably be awful like that
Jaxon Cook
I think you can use a sphere to teleport to a node you unlocked
Anthony Ramirez
>no one ever talks about VIII it's the best
Asher Ward
>Basically, the only difference with XIII and X is that X gives you an airship and lets you revisit areas. And having more and bigger areas. And having actual cities with actual shops and people. But sure, except for these totally insignificant details, it's basically the same.
Joshua Hill
>The story one made sense. Hardly, the game makes it out to seem as if the Aurochs beat the Psyches with no trouble at all, then you fight them afterwards outside the story and they have even more ridiculous stats than the Goers and their goalie has 18 fucking CAT at level 1, it should've been literally impossible for Wakka or Datto to make a single shot against that, period
Nolan Russell
>And having more and bigger areas. The areas in X are tiny. Guadosalem is a single screen. Kilika forest is a single screen. The Thunder Plains are just two screen long. Zanarkand is three corridors. Djose highroad is two screens long. Macalania is two screens long (with a third during the temple escape.) I'm replaying FFX at the minute and honestly the areas are a lot smaller than I remember. Lake Bresha in XIII is bigger than a lot of X's areas and that is just Chapter 2.
>And having actual cities with actual shops and people.
By which you mean Luca, right? A single city. Much like Palumpolum in XIII. Most areas in X are single screen towns like Kilika and Guadosalem. There's a reason that X relied on Oaka and Rins travel agency.
Nolan Wright
And the sphere for Auron's overdrive. That one caught me off guard.
Your own fault for buying for an inferior platform.
>Guadosalem is a single screen. There are buildings you can visit.
>Kilika forest is a single screen. And it's about 2 or 3 times the size of normal screens, what's your point?
>Most areas in X are single screen towns like Kilika and Guadosalem And it actually makes sense in this case, because Sin is constantly destroying cities and forcing them to rebuild. They're not physically capable of building larger settlements because in the time it would take them to try it, Sin would just tear them down again.
Nolan Ward
Meant to quote
Liam Martin
blitzball is by far the best part of this game and im still salty there isnt a standalone blitzball game