Anyone else getting real tired of "pixel art" games?
Anyone else getting real tired of "pixel art" games?
then dont play them, go and play brown shooters instead
No
I was tired of it 10 years ago
I wish all games were pixel art
I'm sick of all low effort "retro" indie games.
I'll take pixel art over early 3d unless it's supposed to be a resident evil type horror game
these
when i hear about an indie game that sounds interesting and then i see it and it's a pixel art game, i stop paying attention
No because I only play the ones that appeal to me
ye, if someone did proper 32bit instead of lazy16-8bit, that would be great.
This. I'm ok with pixel art if it's done well or unique.
I'm tired of the 8-bit, post retro, ironic homage, pixel shit that most of the indie fags make. I want to see pixel graphics like on the SNES, Mega Drive or NEO-GEO. And the only excuse I've heard from some fag here is "its hard" and "time consuming".
This
yes we need low polly game it has so much potential
Yes, they're all derivative and unoriginal garbage.
absolutely correct
Yup I've been saying this for years. It's just an excuse for indie devs to be "artsy" and win awards that way. It's cheap and low effort. We live in an era where they can make 3d games pretty cheaply now and still we're getting these shit 2d pixel crap games which are easier to make than three dimensions.
low polly 3d is pure kino
>see indie game described as influenced by Clock Tower and old school Resident Evil
>get interested
>it's an ugly as sin top down 8 bit game
of fucking course
its a way for devs who suck at art to still make a fun game/tell a good story. It's a good crutch if you're the only dev working on a game.
As long as they aren't purposely going for the 'lol so retro' aesthetic, I'm okay with it.
played one played them all
Se we can all agree that
MOTW >>>>>> mythology
No, I'm tired that pixel games don't actually put in the effort of pixel artists in the 80s and 90s though.
And yet back in the 80s, early 90s, games were often made with 4 to ten people over the course of a few months. Dev cycles rarely went over six months.
8 bit? Yes.
16-32 bit? Hell no we need more of that shit. fuck 3D gaming and its lazy ass unreal engine mock ups
unironically 80's snes graphics wer5e "Low effort"
Devs couldnt even be assed to make proper turn around animations, all they did was invert the same cycle for a right to left walk. even if the character was asymetrical.
Until Metal Slug stops being one of the most aesthetically pleasing games ever I won't get sick of pixels.
Its not just a walk cycle, it would mean redoing every single animation for the game in the opposite direction which given size limitations of old carts/disks meant they'd have to cut half the game. People don't think about what a huge chunk of the tileset was character animation.
Pixel art games can look better than full 3D sometimes.
>80s snes
Based. I'm sick of people lumpimg all pixel games together. There's a huge difference between something like Celeste that looks like a garbage ass NES game with busier backgrounds and something like Katana Zero or To the Moon with actual good pixel graphics. Pixel graphics don't have to be "retro" and generally speaking, they shouldn't be. It's completely possible to make a good, modern looking pixel game. Just because most Steam shovelware fails to produce nice looking pixel art doesn't mean it can't be done.
Please no. Low poly looks godawful. Low poly is to good 3d graphics what NES tier pixel art is to good pixel art. Pick 2d or 3d, either are fine by me. But for godsake don't make shit art under the guise of being "retro".
Content aware scale the game
Pixel art never should have died. You can find games from the SNES or GBA that still look beautiful. Whereas almost all the early 3D stuff from N64/PS1 has visually aged like milk.
The real sin is that most retro indie games go too far back into the 8-bit era because they're too cheap for proper pixel art.
>too cheap for proper pixel art.
that and they try to be "artistic" and tell a "story/message".
Low poly can look great with the right art direction.
>2018/9
>game looks like its running on a ATARI 2600 wit a few modern visual effects
Depends how low poly we're talking. PS1/N64 games will never look good in any sense of the word. If we're talking Gamecube/PS2 era low poly I can get behind that. But most modern low poly shovelware looks even worse than N64/PS1 because they don't know what a goddamn texture is. There are literally free texture packs that anyone can download and use in their game, and these schmucks still insist on using bland, solid color polygons in their games. If I can look at the screenshots and see obvious untextured polygons I won't even buy the game because it screams low effort.
It looks good despite the low poly, and would look even better without it.
Sometimes is only when the artist is legitimately good, which doesn't happen often
My dream as a indie guy is to make games with pixel art that looks like kof 13, as a pure labour of love.
However, making art is not easy, pic related was made back when kof 12 was in hype mode about it's pixel art and I just wanted to see if I could do something similar.
Took me an entire week to make pic related, but I think I could do it today, all that it needs, like the 3D model in a couple hours and maybe a basic HD pixel art animation in like another day of work.
So, two days at bare minimum to get this quality for a single sprite, even at my current skill, meanwhile in the same time I'll shit out a basic Player character in the same time using pixel shit styles most indies use.
I think it comes down to cost and effort being put.
Most indies that use those styles suck in art.
Making shitty pixel shit is cheap, that's why is so common used by begginers.
I'm thinking of rewatching the X Files.
Any seasons I should avoid?
I'm with you, but we really need more distinct terms cause Metal Slug could also fall under a broad term like 'pixel art' and that's a far cry from the indie shot you have issue with
Fuck. No.
Shitch player detected
See, now this is what what I meant when I said high effort modern pixel art. Only suggestion would me more colors. He's all black, white, and orange
It's alucard bro.
When the fuck has that happened?
The first couple seasons are really spotty, but with some important long term story EPs and good monster of the weeks. It's been a while for me but I bet you can find a giude for what to watch. Also it jumps the shark with the movie and move to LA imo. Rip comfy Canadian vibes and more comedy episodes and gimmicky premises