Let's just throw in zombies for no good reason

>let's just throw in zombies for no good reason
Why did they think this was a good idea?

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They hadn't really properly decided if it was gonna be a stealth game until a month before release, so several missions just do whatever.

It was better than doing the same exact shit throughout the entire game in the sequel.

>sneaks up on you
>screams
>kills you in one hit

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there never had been a game like that before, i think they were worried people would not like 100% stealth and combat avoidance so they added some "action" bits to it.

>just got this game a while ago
>surprised by how intuitive the controls are for such an old game
>play a few missions, it's fun and moody but don't really see what all the fuzz is about
>maybe people just had tons of nostalgia for it
>The Sword happens
WTF Yea Forums why don't you talk about Thief more

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thief threads are always late, when the zoomers are all in bed.

It's literally meant to be a D&D thief class simulator.

It really wasn't meant to be a "stealth game". That was just a consequence of making a "thief simulator". "Stealth mechanics" was just what made sense.

Is there any way to reach the kids?

I'm a zoomer and I like Thief.

>most people posting on Yea Forums right now were born AFTER Thief was released
how does it make you feel lads?

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How were you reached by it? It doesn't let you go pew pew pew and there's no marker to follow to your destination.

I watch streamers playthroughs on YouTube whenever I get stuck in a mission.

I actually like the zombie centric levels. Feels more like a Medieval Tomb Raider which I'd fucking love them to make.

It does fairly often, just most people here now are too young to have much fondness for it.

what it lacks in variety it makes up in focused stealth and thieving.

>what it lacks in variety it makes up in focused stealth and thieving.
How so? Both games have the same objectives ("steal X object", "chase Y target").

Thief 1 just has far more variety in level design.

Because it's inspired by D&D thieves, which naturally spend some time in dungeons.

Absolute meme.

2 has more of the classic break in house/mansion complex than the dungeon crawling of 1. no forced combat either IIRC.

>Medieval Tomb Raider
Explain further.

>raid tombs
>medieval setting

You lost me.

they wanted to make great and memorable levels

Well, the way I got into it was by playing Dishonored. I was wondering if there were any games like it and I found out about these Thief games, so I played Thief 1 and 2 and realized how above and beyond they were to Dishonored and all the other stealth games I've played.

I never played Dishonored, is it good?

Zombies and all the other monsters are the cancer of this game.
>Have to bunnyhop from zombies just to get away
>Can barely sneak up close to the dinosaur monster
>Got fucking phantom ghosts who need holy water to be fully killed
>Later have to deal with shitty balls of fire
And that's not even the biggest problem of this game

Compared to Thief? Not particularly, but in the modern games landscape then I'd say it's pretty great. The first one is the best in my opinion and considering how cheap they must be by now I think they're well worth it, quite replayable as well.

I haven't gone down the "immersive sim" rabbit hole beyond getting Thief 1 and 2 and am looking to broaden my horizons, Dishonored seems a good place to go.

i love the game purely because its one of the last games that really remained innovative in lieu of not having like a HUD display, minimap, real time map, quest markers, objectives up on screen etc, and tried to remain in character with garrett I.E late game when you do missions no one knows fuck all about, your map is shit and basically doesn't exist etc

>Dishonored seems a good place to go
it's literally the only place to go.
maybe the original deus ex and human revolution could fit the bill if you go full stealth.

Why do people get so triggered over the zombies?

They're slow. Just go around them. Or if you HAVE to fight, charge up an overhead swing with your sword and then circlestrafe and beat the shit out of them.

Or just kite a bunch of them and then toss two flashbombs to permakill the entire group.

Thief 1 is better than Thief 2 because you actually get to use the sword once in a while.

If that's the case then I think you will enjoy Dishonored a lot. If you're playing Dishonored 1 remember to get the DLC as it's arguably some of the best the game has to offer.

Styx: Master of Shadows.

git gud

Will do.

Dishonored is shit.

Thieves using swords sounds dumb.

Ebin!

The monsters arent hard to get over but theyre really tedious to have to bunnyhop away from

Not in a fantasy world where you might find yourself up against undead.

>spoops and scaries
>no reason

makes no sense OP

In retrospect, the first game could be called Rogue: The Dark Project

Not true.

styx is shit though

>Rogue
>doesn't lay traps

why?

Because Yea Forums is full of Yea Forumsalvefags, a generation of dick suckers that didn't find Thief to their tastes.

This desu. Beyond me why people are trying to kill every zombie.
You're a Thief, not a warrior, play like one.

Dishonored is not shit. It's not amazing either, but it's pretty great for what it is.

But not Mankind Divided? The stealth is better save for the clusterfuck that they call hacking.

Styx should be mentioned here more often, i enjoyed it quite a bit. While the story isn't something to write home about the level design was excellent and challenging, paths numerous to reach objectives, in many ways it was alot like the the first thief games. I expected it to be some console gimped game, but i was pleasantly surprised. Has some downsights like the story or reusing levels sometimes, but still a great game.

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This board shits on Mankind Divided because it didn't have lots of boss fights for them to stroke their peepees over and ended on a cliffhanger.

Ebin!

Because OP thinks thief=burglary
Wasn't there a voice file where you get outright called a rogue?

You can't even say that it's a zoomer thing because people were getting hung up over the zombies even back when the game first came out.

And speaking of traps, you have mines, the dreaded door trick and in THC you can pit monsters against each other.

It's funny because MD provided alternative ways to fight bosses, actually making it a full stealth ghost game if desired. Just goes to show people will bitch about anything.

>what are mines

only problem i had with HR was the "stealth" was literally just sitting in an airduct for 90sec where no-one could reach you until they forgot you were there.

Spookier than zombies.

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They weren't "boss fights" though, with big names, dramatic music and all the other wankery that goes with. They were just regular characters in areas that they may have trapped, or that there were other threats present in. It made sense that you could stun and use takedowns on these characters - but apparently, that's not acceptable for a boss fight for some people.

Mankind Divided was pretty much a big, sprawling side-mission that wanted the player to explore its map and the people inhabiting it. Not having an obsessive main story jammed full of neckbeard conspiracy shit made the Deus Ex [original] autists screech. The poltards screeched about the augmented/racial parallels and Squenix's absolutely fucking awful pre-order campaign fucked what little good will there was towards the game.

At least it wasn't Thi4f though. I got it a few years back with a version that included the Bank Heist by default. That played more like a Thief 1/2 map. They *could* make those maps, they just fucked around making the turd they did instead.

nothing reveals the average age (and accompanying mentality) of this board better than a thief thread

>not the fucking human spiders from Chalice of Souls of the fucking bone spiders from Knoss

You can just ignore and run past all the monsters on the game. The most annoying thing was the fireballs

None of that pre-order cancer concerns people just coming into the franchise like OP though. The game is more or less finished, with a good price, and it's among few games left in a dying genre that can provide you that Thief experience.

Someone might be surprised, or relieved, going from HR to MD but it's all good.

Fake and gay meme

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It can scratch that itch certainly. They'd be better off taking advantage of the custom maps that have been made for Thief 1/2 though over the years. The quality of them has exceeded the original game now.

Can't believe it's already been over a year I ran through the trilogy for the first time. What a wild ride that was.

I even wrote some Thief-inspired music mixed with ingame voice samples during that stretch. Enjoy:
soundcloud.com/ec2151/taff-it-all-thief-the-dark-project-20th-anniversary-tribute

yup, this is why Thief 1 is better than Thief 2.

It's not enough to sneak into houses and steal goblets. You also need to be scared shitless as well.

So this is what a real fan looks like.

no excuse to be this ignorant when the devs are still alive and did a tons of interviews

I haven't played Mankind Divided but I really loved Human Revolution. Will I be disappointed with MD? I heard it's pretty short.

you have mines.
also you can drop flash grenades when running away which kind of feels like a trap.

if you enjoyed the mediocrity of human revolution i cant imagine you getting dissapointed by an improved game.

yeah i like how thief 1 was basically first-person tomb raider with stealth. thief 2 was also very enjoyable but it was a much more 'standard' stealth game.

Plays better mechanically, has less variety in its settings than Human Revolution though. Really, really good if you enjoy side tasks. Ends on an overall cliffhanger, but still completes its own story neatly. Two run-throughs of the Human Revolution Director's Cut took me 55'ish hours. Two run-throughs of Mankind Divided [with its addons] took 95 hours. Enjoy!

Nicely done user. Good stuff!

Gameplay is much better, solid story (Interpol stuff can be a bit of a drag, but the side missions are amazing) and the ending is somewhat contained (Nothing big like Panchaea). They also toned down the conspiracies which I didn't mind at all. People complain that Prague feels small, but to me so did cities in HR, I never had a feeling I was in an actual city like GTA or whatever, so I didn't care much about those complaints.

I've sunk twice as many hours in than I did HR, it's at least worth checking out if you're a fan.

>gold pickup
>objective completed
>that pays the rent
>beat drop
Not bad user

thank you lads.

I didn't like how the no alarm achievement was pretty much tied to your story choices.

I'm glad you liked!

It took some time to sift through the audio files. They're interesting though. Not only are there a looot of voice clips that I swear are unused (Garrett explaining all the items and environmental hazards) but the soundtrack is chopped up into little pieces and played throughout the stage. Cool stuff!

Thief 1 and 2 had very limited space for audio, so all the music had to be short loops. That's why it has that almost hypnotic feel to it. The music guy said they lost something in Thief 3 when they had full size mp3s instead.

Thief threads were a regular thing a few years ago.

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>let's just throw in robots for no good reason
Why did they think it was a good idea?
tfw most levels are empty boxes a la Gold with no assets instead of an actual map and your AI stayed the same across 3 fucking games with no improvements

honestly, you just jog by them. They forget that you were even there.

>house is suddenly upside down
>see this and hear creepy laughter
>that room that's just A FUCKING VOID right after it
I'll take zombies any day over this.

The Opera level is a masterpiece.

>Why did they think it was a good idea?
Because people whined about the zombies and they likely felt they needed an opponent other than people in the game.

>maybe the original deus ex and human revolution could fit the bill if you go full stealth.
Human Revolution isn't really an immersive sim though. It's a complete departure from that style of design.

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I like to go nuclear after they take my eye

I think there is something wrong with the guards

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This makes Invisible War seem pretty good, but is it?

Dusk devs have been teasing that their next project will be a Thief inspired game, what you guys think?

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I know what you mean. This dude lost his helmet.

Good game, a bad sequel.

I'm working on a fan mission right now, what should I throw in?

>This makes Invisible War seem pretty good, but is it?
Nope, although you might get some satisfaction on how it follows up the story of DX. HR is just that incredibly dumbed down.

a cute pet burrick

That's fine, I'll try it. I hope they can make a decent stealth system.

Last time I was excited about something I got Underworld Ascendant.

Give me one (1) reason to give this game another try.

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Don't play it, nobody gives a fuck, zoomer.

It's last level isn't as shit as it's sequel's and it's more thematically consistent.

I literally couldnt beat this, I was too fucking confused. Loved the rest of the game

If you like stealth is the best experience you can have [sandbox level design + light/sound stealth + stealing shit]. Also, Garret one-liners and guards gossip.

This was what captured my attention.

Can I open drawers?

Is THERE ANY FAN MISSON THAT I CAN ACTUALLY OPEN DRAWERS?

Have you not been paying attention since mission 1?

Didn' t think so.

You'll feel better when the story starts.

I think I saw decapitated monkey guard heads on the food merchant's shelf in Thief 2's Shipping and Receiving level. I forget his name but he's either selling monkey head jerky or eating it himself, probably both actually.

>climb up
>open door
>there's a face looking at you from a dead-end
>okay.jpg
>go somewhere else
>open another door
>there's just a brick wall
>house is full of death traps
>there's a room with a flaming pit and a skull in it with the death trap
>all this before you even get in the upside-down part
This really is where the game changes.

Its been a year or two but for me I got to the spiraly or upside down part, heard a bunch of echos I couldnt even make out the direction from, and I was too much of a pussy to brave the tiles, rage quit lol

Don't be a pussy, go for it. You'll feel so much better when you beat the game.

the supernatural parts of the game were the most memorable. I loved exploring that sprawling abandoned city filled with undead.

For me is one of the worst levels, fucking big long ass boring corridor

>styx
both are good, 2nd one is a little short. I want styx 3.

i had to use a walkthrough for Undercover
Did you guys figure out the switch shit on your own? am i just a brainlet?

Why are levels in T2 so boring most of the time?
I only liked Framed, Blackmail, Life of a party(roofs) and Precious Cargo mostly because I could explore stuff at my own leisure and there were no fucking robots. Others either last too long(Shipping and Receiving, Trail of Blood) or have annoying objectives (fuck Kidnap and Soulforge). Casing The Joint and Masks were a fucking insult. Why the fuck do I have to play the same map twice in a row when I can steal all 3 on the first day? It's the essence of fucking padding.
Why are levels so empty too? Every room has at most 1 table and a lamp or big open boxy spaces with simple textures. I know they were running out of budget but it looks fucking miserable, like a set of low-effort fan missions(post-release FMs are much better than the core game).

Which is odd because the classic idea of a fantasy thief has them dealing with magical crap all the time.

The clue for the garden switch is rather obscure, I used a guide.

>never finished Thief 2
>cant be bothered to try no because ive played the first few ones so much i get bored just by thinking about them

where were the clues?
were they in the books?

>I haven't gone down the "immersive sim" rabbit hole beyond getting Thief 1 and 2
Well then you still have SS2 and Deus Ex to go before resorting to modern games. Dishonored is good for a new game though.

Yeah there's a book somewhere. I don't remember the specifics.

>I haven't played Mankind Divided but I really loved Human Revolution. Will I be disappointed with MD? I heard it's pretty short.
it's a good game. If breach mode is still active, be sure to play that too.
Breach mode is very fun And I believe ti can be downloaded and played for free. I was able to max out my character without pay-to-win.

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>dishonored is good for a new game though
Am I autistic if that one "If you kill too much you get a bad ending" pop-up ruined the game for me? I murdered my way out of the prison slicing throats from behind and throwing their corpses to rats and then that shit happens on the first mission telling me to be a good boi and stealth pacifist through the whole game?
It wasn't even that hard considering how OP the teleportation is, yet I cucked myself from all the lethal gadgets until the DLCs hit.

You can murder people in moderation and still get a low chaos rating (which is what influences the endings)

>tfw Thief 4 did terribly so we'll probably never see another good Thief game in our lifetime
why live bros

what is the sample that you used in 1:45? i recognize it from the pathologic soundtrack

Thief Gold pleb filtered me hard and I fucking hate that. I got TFix, I started it, I loved the mechanics and level design, I figured out how I needed to handle guards and use my items, and I was ready to love it. Then it just started to grate on me over time (partly the third mission being a drag compared to the first two, partly just me not getting into a "flow" with the gameplay) and despite appreciating the design I just stopped having the drive to move on. I gave it a dozen hours (mostly trial and error in that time) and I didn't finish it.

I'll probably go back one day because it really was well-designed but I've never had this feeling of actually loving how a game was made from the moment I started and still not clicking with it over time.

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I didn't know how much would be "in moderation".
It's not even properly explained.

It's not unreasonable to drop the game after Pagan levels hit. Gold levels and new Lost City are part of the reason I nearly dropped the game the first time.

You get ratings at the end of each mission that will show you what the current chaos level is. From there you can determine if you can kill more in the next level or if you need to dial it back a bit.

I think the only person I killed in the game was the mastermind behind the plot against the Empress and Emily.

Then after that I did a full lethal playthrough, which is honestly a lot more fun but the ending sucks.

Blame WRPGkun

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WHO

>Am I autistic if that one "If you kill too much you get a bad ending" pop-up ruined the game for me?

>a different 5 minute cutscene ruined the game for me
Yes, it's safe to say you're autistic.

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The basic rule is that if you're going out of your way to kill people, that leads to higher chaos.

I think i prefer thief 1 to 2, the levels were a bit more imaginative, despite the undead stuff

I would go full lethal on my first playthrough if they didn't show me that damn tutorial message.
Considering how the world reacts to your stuff (Emily's drawings, NPC talking about you at the safehouse) they could be a little more subtle with it and let you "dial it back a bit" on your own.

BTW I think the best ending is full chaos and at the very end letting Emily die

Same here. Humans and guards one thing. Death to rat men and dirty pagan fags.

A reminder, that games can be 'dark' and still have amazing, colorful art design. Another thing the reboot didn't get about Thief.

Post your reaction when your first reached THAT scene. This is when the game turned for me from damn good to GOAT.

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It's a wonderful thing to go full on Garret the Butcher on people. That's the only way I can play Undercover after some fucking Hammer alerts the whole hive on the other end of the map.

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I think I was like 17 when I played this game and this was so fucking awesome. I loved all the cutscenes, the art, music, and direction were all top fucking tier

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There's so much about Thief that devs should look back and study.

Exactly, I kill everything in my way on Escape.

Reminder that if you liked Thief 1+2, don't forget to play the Fanmade levels too.

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it was okay, I think the small maps and universal ammo really ruin it. I still enjoy it a lot even if it doesn't hold a candle to the first

>cutscenes frequently rob the player of control
That totally destroyed the game for me. Every time I thought a meaningful choice was coming up, the game made it for me.

>really enjoy playing Thief Gold
>always play on "Expert" mode
>get to Cathedral level
>mfw all this labyrinth and maze like shit with tons of zombies that refuse to die
>quit

what the fuck were they thinking

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>Thief is top tier comfy
>winter and snow levels are the comfiest levels in games
My god.

I think I was like 13, so a little bit younger. Shit blew my mind. Don't forget the writing. The Bilder/Trickster lore was cash.
I think the older I get the more I appreciate it, if thats even possible.

>play on expert
>not an expert
that's your fault

Cathedral is fine. They just had to make me search for fucking gold in the city ruins. I was playing this shit on normal and spent an hour and a half searching for 50 more gold pieces across the whole fucking map.

the second part of the Cathedral, after you get the eye, is kinda bullshit though.

How so?

this triggers the taffer

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>creak
>PLOP
>pssht
Nothing personnel, brazier.

The biggest thing about the marketing back before the game came out was that it was advertised as a stealth game in an era of FPS.

If you think the loot requirement in that level on normal is bad expert would give you an aneurysm

>When Valve stole from thief
>When nintendo stole from Thief
>When hideo cockninja stole from thief
>When bethesda stole from thief.

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Those aren't monkey heads user, go to his kennels.They're giant spiders.

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It's shit anyways, fucking boring piece of dogshit

>had to tap out on cathedral

RttC is better and pins the cradle down and buttfucks it. If you couldn't figure shit out on Cathedral I'd hate to see what would happen to you later.

>t. died on the tutorial level

get gud

cringe falseflagger

>those floor textures

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this exact spot took me so many tries and moss arrows to get through

>the loot requirement on the "steal the masks" level that you have to revisit
that one was painful too, I remember spending an hour lost and out of items looking for any more loot while guards were chasing me nonstop

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The whole part where you have to give burial rites to that guy to escape, after you managed to pull of your heist, and you have to collect all those little specific things and run past the same spots with the same dead guys again and again and again

It was just tedious, especially when the buildup and the Cathedral itself was so great.

I recorded the whole woodsielord chant and spliced it together as a continuous chant. I loved it so much.

They could possibly pull it off but I'll wait until its released. Dusk was great but Thief is a harder thing to pull off.

I remember searching desperately through the entire level for some way to progress that didn't go through that room. Never found it.

I never took the Eye until after I had bumbled around finding anything. I legit didn't know you were supposed to just hop down and grab it. I had already herded and killed the haunts so the big "Sting" was humorously anticlimactic.
>ESCAPE WITH YOUR LIFE!!!
>crickets

Afterwords I found the ghost who just went through all the text since I had found his junk sans one thing.

I'm trying, really trying.

Can we hear it, please?

why were the controls ass

>ass
Quicksaving with alt+s was extremely comfy, I want that control scheme back.

just rebind bro

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>want to try Thief Gold on hardest difficulty
>literally afraid of gold hunting it requires you to do

I just can't see myself looking for that one piece of loot for hours on top of getting lost.

...that works to, I guess.

well, it is called the expert difficulty for a reason

>Garrett is sighing and grunting whenever he's spotted in the first game

Protag getting annoyed by the incompetence of the player, that was a nice touch. I wish they kept that in the second game.

Nope it's the maps and how thinly the loot is spread out compared to the second game.
I was finished with loot objectives just from picking pockets and finding a secret or 2 in T2.

>I just can't see myself looking for that one piece of loot for hours on top of getting lost.
You don't actually have to find EVERY piece of loot on expert. You can still complete it even if you miss a few,.

Sorry for the late reply. I'm not sure which sound exactly, but the chime sound is from the FM8 instrument, preset GlassEyes, and the water is a sfx taken from the Korg M1 synth.
I wanted to match as close as I could with the ambient sounds you'd hear in Thief.

make yourself visible and mob the zombies into a group, then 2 or 3 flashbombs kill them all

that's only true for very few and specific maps, and you can just lower the loot requirement for those if you want

>only true for very few and specific maps
My point was that you don't think about loot. It's harder to get the main objective done than hoarding enough gold in the process. I didn't even have to think about it while crawling all over the place searching for quest items on all missions except for the tutorial. Couldn't find the secret without a guide.

Wasn't there a magic key combination that would outright just finish a level at any time? Didn't even have to mess with console or cheat mode. 90s games were based that way, probably because achievement cancer hadn't been created yet.

ctrl+shift+end

Thanks man I got the day off today I think im gonna do a play through. I still havent played thief 2 because when I rage quit the Sword I have a compolsuion to finish games in chronological order. So ive literally been sitting on thief 2 for 4+ years (im pretty young)

Im in the same boat but its all perspective. For me, the game is like a weird atmospheric horror where your goal is to sneak through a haunted mansion or whatever the fuck. You just get totally lost (figuratively) in the spooky giant level, nothing to help you but yourself and your tools.

DP > Metal Age

thief 3 is good too.

I'm not the only one that just skipped the tomb raider missions am I? they're just so boring, plus some of them are riddled with bugs

I play on hard and am naturally looking around every room asuming something will be in there and if I didnt see it I need to look again. Just reaching the end of levels with this mindset got me all the gold I needed like 8/10 times. Plus you have to back track to leave the level, so you can collect more by taking a different route to the exit.

Ill see if i can find it.

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>can steal paintings
why couldn't you do that in older games when there are top shelf luxury items on display?

The first cathedral level in DP had a really extreme loot requirement on Expert, I still remember trawling through the entire level looking for one more coin pouch. T2's expert was fine except for maybe Masks.

Is "The Sword" the greatest level from the Thief trilogy, or is it The Cradle?

I've always been on the fence on this.

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>it's a Travis Whitsitt ghosting run where he spends an hour figuring out how to ghost through a spider section in The Lost City level

youtube.com/watch?v=UMZnGjZ7FRQ

For me it's Life of the Party
Also Sabotage the Soulforge is an underrated level

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EH REH

>Sabotage the Soulforge

>get crafting materials in perfect stealth
>dump them into machine
>newly crafted part shoots out of the machine with a CLUNK and alerts the entire area
fuck

Life of the party is only good up till you reach the Angelwatch. Then it's just boring.

My favorites would have to be The Sword, pic related, and Shipping & Receiving

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Finishing that soulforge level in expert was probably the most stressful thing I experienced in a game.

Find a flaw.

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Shitty villain

I was disappointed by how linear Life of the Party is. There's really one route across the roofs.

it is practically an endurance test. I think it took me over 2 hours on my first playthrough last year to finish Soulforge. A jillion enemies, almost no water arrows, and a crafting system that sadly was too high-IQ for me so I forewent the bombs/mines that probably would have made it easier. While I might have been a bit down on the lack of music, the 'soundtrack' of Karras endlessly rambling at you while you wandered around made up for it.

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What are the conditions on Expert?

I liked 1's tomb raiding more than I did shooting water arrows inside weird mechanical assholes' assholes.

You have to activate more of those signal towers.

Karras is an elder god tier villain though.

>Last level of The Dark Project is criticized for being too short and linear
>Last level of The Metal Age is criticized for being too long and open ended
Based LGS.

> not liking Garret Jones: Raiders of the Last Crystal Skull

They run out of money so they made you play the same level twice

Elaborate. He's annoying and I don't like his voice.

Name a worse level.

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Not as interesting visually as the first game.

pleb taste

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>Thief 3 doesn't have a last level

admittedly it was cool to see total chaos in the streets as the stone-bros massacred everything while the hag tried to rip your nuts off. Still too easy though.

easy

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Thieve's Guild is a pleb filter.

Different user here, I disagree, he was just a cunt with a lisp. He works narratively but in the end he's just a pathetic sounding guy in a position of extreme power. By contrast, Constantine was literally a fucking pagan version of Satan.

This is the only level in the whole series that I refuse to replay

I really like that level. Worst level is Escape, so fucking hard to ghost that one.

Only problem is how the shadows don't work properly in that level.

Is it even possible to ghost it? I always just run past all the enemies and save scum.

that one was easy even if it was pretty lame
>go in there
>throw gas mine at the correct angle to knock out the guy with the helmet and the target
>bail out

I've never understood why people get pissed about the zombies.
They're basically deaf and mostly blind, easy to lose if they're chasing you, and if they're on the ground they won't get up if you don't step to close to them for too long.

>gas mine
>knock out the target in a gas mask
???

yeah the level is fun because you can solve it in like a minute. Just take the dude and run for your life.

I don't really remember the level, I guess I used a gas mine because a guard with a helmet was following him?

Not on Expert. You still have to do several more objectives.
Funny thing, dude never leaves his house if you don't go to his personal lab.

Going round the town in the remake of Pathologic, sneaking and stealing would be interesting.

Hey, Mage Towers was great.
Thieve's Guild is the worst level in the game, though. Fuck that shit.

Garret was legit too much of an art snob.
I think he comments on how the paintings are all shit a few times.

Who was in the wrong?

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Female guards

LGS for not making roofs a separate level and expanding it.

"Most Night" Track 13

Return to the Haunted Cathedral. Hands down the best in the series.

Not as good as the first game.

[chittering intensifies]

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I can't lie, I got stuck here so badly because I couldn't find the key to the second half of the level. It's my greatest video game related shame.

These games facilitate roleplaying so much better than any actual RPG with a stealth option

cool

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Is this official or fan art?

fan art

this is much more of a millenial thing than a zoomer thing

Why did the first two Thief games never get the recognition they deserved until years after LGS folded? They were among the most innovative and ahead of their time games for their respective era.

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RPGs are stuck with the legacy of being weighed down by dice role conventions. If you let the player have the means of performing actions themselves [action game genre] then they'll be able to act out the role they want to - role playing. RPGs as a game genre are statfaggotry and spreadsheets.

Baldur's Gate I and II have good thief/stealth options.

Came out the same year as Half-Life. People were too busy bumming it.

I honestly think 1 is superior for having stuff like this. all hallways all the time got a bit boring desu

I think the problem is that the games weren't accessible to everyone and there were other huge hits released during those years, like Starcraft or Half-Life. I know I was completely blown away by Unreal Tournament and the idea of online gaming at the time and rolled my eyes completely uninterested whenever I came by over to my friend's house to chat and watch him play Thief(he got the game some time after its release). It's only a decade later when I finally gave the game a chance and fell in love with it.

probably because that faggot obsessed with hating japanese games keeps throwing theif into everything

>standing just in front of a guard, partially illuminated by a nearby light source
>he doesn't see me at all
So what mods make the game feel like a stealth game? I can just walk around and grab treasures but there must be more to the game right?

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What kind of a question is that you camel-mannered tunic-wearing mollycoddle?

shame they were used in like 2 missions and they are rare

That's why I like 2 better. More actual thief stuff like breaking into mansions and banks and fewer supernatural levels. Thi4f should have just been a remake of the grounded levels from the original game remixed and brought up to date. Then added a bunch more stealth sim elements. Imagine a party crashing level where there's actual party guests sneaking off to bang in the rooms and people waiting on the bathroom and stuff. Or adding a disguise system. Or improving the noise and darkness mechanics to add more variety and accuracy. I can't believe they botched it so badly.

Yes Inn Business has opening drawers to get a key. Sorry for the spoilers.

>hey, what's up

It's an OCD check-list genre for casualfags.
People who want stats and spreadshit wank go for ARPGs. Numbers are easier to manage than a variety of game systems.

>Thief II had shit atmospher-

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We can all agree that Thief: Deadly Shadows had its flaws, but it was a good epilogue to Garrett's story, right?

Deadly Shadows doesn't exist.

e
Too many monkeys
that last stretch before the end when you hear treants rushing behind you though

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I think the game's alright once you mod it.

I liked the story, though it didn't quite feel as fleshed out as the previous games. I wish there were more animated cutscenes.

Yes, it was the worst of the bunch, but it was still a very good game.

Better off playing T2X or one of the host of other custom maps.

Bad timing. Looking Glass never should've gone under but much like today, good design doesn't inherently mean good sales.

>it was still a very good game.
Debatable.

Gameplay aside, it was a nice ending to the trilogy. It fit into the other games - first is about the Pagans, second about the Hammers, and third about the Keepers.
The ending was also nice, with history repeating itself. But instead of playing as a cute thief-girl and having Garret as a mentor, we got Thi4f... what a shit game that was.

What the FUCK went wrong?

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I remember reading on ttlg forums years ago that they wanted to name the third game differently, but the publisher forced them to give it that dumb subtitle, Deadly Shadows. It would've went something like this:

First game is The Dark Project.
Second game is The Metal Age.
Third would've been The Dark Age.

See what they did there? I think it would've been pretty cool and fit the third game's plot thematically.

Thief 1/2 are my favourite games of all time. Dishonoured is fun and has tight gameplay imo, and some great level design. It's worth a play through.

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god that game is so bad, and I thought thief 3 was the bottom before it came out

Based.

Made my bootyhole pucker good

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what's wrong with DS?

console weapon menu for 1

This. Karras was well-written and interesting


Exactly, and cunts like that exist. Based Stephen Russell

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It was developed during the trend when PC games were getting consolized. Compared to Thi4f, it's not bad; compared to Thief I and II, it's not good.

I never did beat the final level of thief 2

>that final grove with the creepy as fuck sounds
>pass through it no problem
>nothing there
>"huh, dumb game scaring me for no reason, I'm on to you"
>replay the game and explore the area a little more
>hear odd noises as I approach a tree
>FUCK

Honestly I'm just impressed that they made a unique enemy JUST for that area which is so easily missed, such kino

casing the joint

especially when you are running down a corridor with spiked ceilings and the crayman is revved up

>Game makes unique assets just for one level
I don't know why, but I love when games do this.

Constantine was a great villain up until you "meet" him and he's just a silly man-goat think slowly walking around
His defeat while satisfying was also a bit anti-climactic. They at least seemed to learn their lesson in T2 and you don't meet Karras directly.

Modern gaming happened.

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