2 days bros, are you ready for completely standalone VR?
Oculus Quest
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>decades of engineering expertise and technical innovation to bring you...
>*drum roll*
>rhythm gaymes, shooting galleries, and tech demos priced like games with 10x the content!
I'll never buy an oculus cause facebook
I'm ready for the Index not Facebook Zuckerberg shit.
say after me:
ONE THOUSAND AND EIGHTY EUROS WITH NO SOFTWARE
all you are able to do is show the middle finger to people with that fancy finger detection in the few games that hacked in some kind of "support" for advertisement, while the earliest valve release is atleast half a year away.
I mean, the vive controllers are so fucking terrible the 280$ upgrade might actually be worth it, but its still a ripoff
I'm not a eurocuck and I have lighthouses so it's 750 bill of rights to me.
based
how nauseating
Why are they all so bad? What went wrong
>rock band VR
that sounds interesting
its... mediocre. the main game doesn't play like normal rock band and is basically just freestyle without gameplay and scoring that makes no sense. the "classic" mode has you play normal note lanes but in a black void with no stage or crowd
Onward hasnt been confirmed for quest...
>come home from work
>boot up job simulator
ish that andre?
Robo Recall and Sairento look pretty good desu, and Onward is legitimately a great VR tactical shooter, but like Said it hasnt actually been confirmed for quest
I didn't even know it existed until seeing that post.
some of the early oculus titles were weak because they basically pushed third person xbox games for comfort and had no touch controllers, but most of the rest are pretty great
the onward devs have dev unit, are radio silent on their discord, have repeatedly namedropped the quest for no reason on streams etc. It's about as confirmed as it can get under NDA.
Apparently they have 17 people working on the game right now, which would be madness considering their average playercount is around 60 to 100 daily.
The only explaination is a contract to port it to another platform.
They have a big announcement coming in june, if its not a quest port im eating my dick
they announced with the first consumer rift
What is his fucking problem
yeah but it came out way later, partly because it needed a touch controller to work, partly because they had problems
Nothing. He's a good boy.
I thought i told you never to post this again
lack of HDR lighting is typically the biggest difference. muddy color in 3D games wasn't an art style choice on old hardware
It's insane how bad the Quest looks for a 400 dollar device. If this thing was 200 bucks I could see it doing alright with the normalfag market, but 400? It hasn't got a hope in hell of selling to anyone but existing cultists.
VR sorely needs more Japanese games before I'll ever be interested in it
you have to really lack imagination to fail to have fun in these games
There is nothing wrong with the graphics
>Wanted to get a VR headset.
>Vive was too cumbersome in small environment.
>No room for Oculus cameras on my desk.
>End up buying Acer WMR for $170 with controllers
>Vive Cosmos unveiled
>Oculus Quest unveiled
>Index unveiled
>All still $400+ dollars, and offer the same fucking experience as the WMR headsets, with the exception of knuckles controllers for Index.
>Devs constantly patching their games to fix the only issue WMR has suffered from so far - Throwing angles.
>tfw you got into the VR scene for super fucking cheap, and had a blast.
weebs sorely need 5.56 between their eyes but we never get what we want user
WMR babys actually think their experience is anywhere on par with a rift or vive, ahahahahaahahaha
I'm just saying I don't like playing unpolished tech demos and constant "story rich" adventure games which the West constantly shits out on VR currently
You play VRChat, don't you? Cause only VRChat fags argue that WMR isn't a fine experience. Even if it was 50% the experience Rift/Oculus offer, it's still worth 1/3rd of the price.
I play Pavlov every night after work with my friends, one has a Vive and the other has WMR. There are no noticeable differences in their experiences or playstyles whatsoever. The only people who bitch about it are the morons who
A). Never tried it.
B). Tried it in a poorly lit basement.
Oh wow they actually are called Cybershoes.
I'd be interested if I could also hook it up to my PC
Not like I plan on going outside with that thing, but the Rift S has that shitty halo strap and no IPD adjustment
I'm glad B&S is getting a sort of mod community
Someone modded in a fucking glock
So the joke is he thought he got a Vive but was actually gifted a Bible?
Yeah it's great streamable.com
>wants to get into vr
>Dont know where or what to get
I JUST WANT TO CUDDLE WITH ANIME GIRLS
This is the "console" experience VR to Index' "PC" experience VR. Easier, no fucking around, just werks, but the quality is less.
>Chronos
I keep forgetting this shit is Oculus-store exclusive. Game is better than it has any right being, but there's no reason why it should be VR-locked. It could function perfectly fine without it.
literally nothing
If you're in it for fondling waifu I'd say Vive just for the new Index controllers.
They're great for Simulators, specially car simulators like Automobilista and Assetto Corsa.
And what will a game being "Japanese made" add to VR? Unless you mean you want anime girls crap with worse unpolished gameplay since that's all they've been doing lately.
nah, ill pass. I dont want to have gimped graphics when it comes to VR.
wireless is so important so this shit will sell well
gimped sure, but you also have a no barrier experience.
Standalone VR is retarded.
Standalone-only is retarded. They should always have the option of hooking up to a PC.
and JAPANESE PORN
>oculus and valve moving away from OLED
Complete idiocy, LCD displays (and IPS for that matter) are awful. Playing the forest on the Oculus Rift with its OLED display compared to my regular LCD monitor makes the awful blacks and colors in general so apparent.
I did some recording of Alien Isolation in VR, and where I could see perfectly fine in my headset, it was just a fuckload of black on my monitor on the video playback. Could just be differently calibrated gamma levels between the two though for all I know.
LCDs are sharper, reducing screen-door effect which is a real bummer. And they no longer have bad persistence so they work well for VR.
Alien Isolation was another game where it was apparent. LCD's just perform really bad in dark scenes, and bad in general. Even turning up the gamma/brightness/black equalizer on my monitor I can't see nearly as well in darker scenes as I can on the oled.
Some SDE is worth it for how oled improves everything else. They did get the LCD's with a low enough persistence to where going lower wouldn't matter much (i forget what valve got it to, .03 seconds?), but OLED's have lower pixel transition time so motion is clearer, lower input lag, and back to the colors and blacks there's such a huge difference that it's worth it. Hopefully the Samsung Odyssey makes the SDE negligible.
>They did get the LCD's with a low enough persistence to where going lower wouldn't matter much (i forget what valve got it to, .03 seconds?), but OLED's have lower pixel transition time so motion is clearer, lower input lag,
That's the same thing though.
What? Pixel transition time/response time is different from image persistence/motion picture retention time. Input lag is also separate from both persistence and pixel transition time.
Technically different, but incredibly linked and related.
Obviously they're related. LCD's are inferior in all of those aspects either way for the stated reasons. You can also shine OLED's brighter than LCD's, so you can get lower persistence than what's possible on LCD's, though that probably won't lead to much benefit.
>LCD's are inferior in all of those aspects either way for the stated reasons.
To a negligible degree now.
Depends on your perspective. The persistence in negligible, the input lag (lowest you'll get is about 3-4ms on an LCD, where as OLED's could technically be in the microseconds) is mostly negligible, the pixel transition time adds about .5-1 pixels of blur on an image moving at 1000 pixels per second, which is mostly negligible. The big thing is the colors and especially the blacks, which is the big reason to keep with OLED.
>Depends on your perspective.
>Continues to state the things I said were negligible are negligible
Weird way to say you agree.