Dreams

Will it be GOTY?

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No

Not with the censorship they've going on.

It will be overshadowed by Mario Maker 2 because it doesn't have the bing bing wahoo factor. Nobody will care about entire games being created in Dreams when there are autoplaying levels in Mario Maker 2. I can't tell you why that it is, but it's the reality of the situation with these kinds of games.

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It will be the same as any game with a publicly available and easy to use level editor; 99% will by horrible garbage, and 1% will be amazing masterpieces.
Happy Wheels, Mario Maker, Little Big Planet... it always is like this.
The challenge is just swimming through the sea of low effort trash to find the gold

>entire games that all play exactly the same with that wonky ass chest movement
Oh no!

I don't think you're giving Mario Maker enough credit here. MM has the advantage that no matter what the level design is, the core gameplay element of control is guaranteed to be good. Having a character which feels good to move around and responds quickly to inputs feels good and is extremely important to any game. Meanwhile in Dreams, you'll probably have a lot of custom levels with great concepts or clever puzzles, but they'll be a chore to play with shitty tank controls. Mario Maker also has the guarantee of having a consistent art style in a level, so levels tend to look good as a cohesive unit. Meanwhile novice developers in Dreams I predict will be trying to combine a lot of art pieces that look great by themselves but do not work well together as a whole with clashing color pallets

I want to make a ps1-era collect-a-thon but I can't stop sculpting tits and ass.

just make a game where you collect tits and ass

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Now you know how Japanese game developers feel.

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It's my GOTY so far. Haven't had this much fun making things since LBP2

this... is only possible with Dreams™

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This game is going to be full of half-finished abandoned projects

Made in dreams

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everything I've played so far has been walking simulators or "art" levels where you just stare at something
the levels that have a bit of gameplay feel terrible to play

Game only came out a month ago, people are stilling trying to get used to and master the tools and UI

You seriously think the average person has the time and dedication to make and polish a game in a system this complex? I'm not talking about the current state, I'm predicting how it will end up based on how labor intensive it is to make a game that's fun and feels good to play, even when you have tools this powerful. There are going to be so many people with absurd goals who end up releasing "work in progress" games that never get finished, mark my words

I think it will be overshadowed by MM2 because there is a baseline quality to expect from MM levels. Same visual quality, sound quality, animations, physics, controls etc.

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Doesn't detract from the point that it will be more for art and visual pleasure than anything else and that's why it won't be GOTY.

There are going to be some good hour long games. Anything longer than that probably not. The best part is the asset sharing. I've been working on a KuruKuru Kururin clone (with more interesting level design) and it's just very nice to just search for a tree or whatever you want and get 50 good options. It's also great because you can search for a "shed" if you need a shed and then scope into the shed and pull out the individual wood panels and use the same wood panels to build other stuff.

The problem is I've probably spend a good 20 hours making a game I can beat in 2 minutes. It's a fucking ton of work getting the logic to work because it's so simple.

But you can search for what you want and just skip the art and pick the game creations

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The community expectations of what kind of games are suitable for the platform will also have an effect on the people making great high quality content. If the average community is making and playing art games, the highly talented people will be making art games too.

As another user stated it takes hours upon hours to develop any feasible game and virtually no one has patience for that. You might as well just use game maker studio, and that isn't going to win GOTY either.

This desu. The learning curve is just too steep.
Also, Sekiro needs an easy mode. They can't possibly expect me to get good at a game.