So finally, the first stand-alone full powered VR machine worth owning is being released in 3 days. Who all is getting one and do you think it's a fair entry point to VR?
Oculus Quest
Other urls found in this thread:
>being locked into oculus store
>using mobile technology
>giving money to kikebook
no thanks
Not getting one, and at 399 it seems like an okay deal. Not going to have the best hardware, but its probably still a ways better than PSVR.
I am worried about the storage space. 399 64gb seems very low.
That's gonna flop so hard because VR is a meme gimmick fad that is already: over.
I really want to play beat-saber in VR. I have been thinking of getting a vive of some sort soon
Who the fuck cares when the games are shit?
Getting one as soon as I can. I've only been working about 20 hours a week lately, so it'll have to wait until I'm back in full swing.
>Node
fuck off
Why would anyone want this? I bought an Oculus first day of pre-orders and the Quest is such a huge downgrade over something I've had for 3 years now. The only thing I can imagine it being good for is Beat Saber, Table Tennis, and VR Chatrooms and that's assuming you can sideload songs for Beat Saber. The entire fun of VR is immersion so how are you going to be immersed into anything with PS2 graphics?
Is it worth buying the Rift S as an upgrade to the base Rift? The higher resolution makes me want it but a $400 resolution upgrade sounds like I'm being tricked
>VR Threads
You shills do realise the forced sale act doesn't work with this meme?
No need to since I already own the Rift.
Because there's no wires or any sort of PC interaction involved. Just plop the headset on your head anywhere and off you go. It's definitely focused more towards casual game players but it doesn't seem bad none the less.
>stand-alone full powered
So you think that headset has the same power as my desktop PC?
Serious question, are you retarded?
you could try selling your oculus, now is a good time
oh a VR hardset shittier than pre-existing ones that is worse for games and porn? thats gonna sell SO WELL.
The fact that the screens are 75hz instead of 90hz like the original Rift made me wonder what the fuck they're thinking. It almost seems like Kikebook is wanting the Rift S to fail just so they can have a lame excuse to leave the PC market to Valve and the various Chink headsets while they go all in on the newer mobile VR market.
i just bought a htc vive and it arrived the other day, absolutely loving it.
Is there anywhere i can get vr games for cheaper? im planning on pirating a lot of them because most vr games are like $20> when i won't play them for more than 2-4 hours.
also any advice for not letting my legs get sore? after an hour of play they start to ache.
>absolutely loving it.
>games are like $20> when i won't play them for more than 2-4 hours.
oh sweetie..
graphical fidelity is actually not essential for immersion/presence. what's atrocious about the quests low power mobile hardware is that it's going to be extremely limited on physics and general CPU-task complexity (everything BUT graphics), when the biggest upcoming VR games are turning more and more towards being almost purely physics driven.
It's amusing that this Quest shill thread is full of years-old prototype Vive footage, of games that will almost surely never come to quest (I could actually totally see either Budget Cuts or Hover Junkers being possible to adapt, but still very doubtful either ever would).
that's exactly it. Rift S is just Lenovos Gen 2 they worked out a deal to stick their branding on (probably cost them absolutely nothing, the branding itself being considered valuable, maybe they even got paid for it).
don't pirate VR indie games. they're on sale on Steam all the time. get BLARP!, GORN, Windlands, and H3VR.
>full powered
Oh boy, the full power of a phone from 2017!
>do you think it's a fair entry point to VR
Absolutely not, it's an underpowered and gimped system. This exists as Facebook's attempt to make their own "console" which can they can control more or less fully, since they can't really do that with a PC system.
Definitely not, Rift S is a downgrade compared to Rift CV1 in all ways except resolution (and supposedly lenses). No IPD adjustment, worse sound, only 80Hz refresh rate, worse tracking (can't track behind itself) and doesn't work in the dark
You can sideload apps according to Carmack, so Quest has a high chance to be jail broken/unrestricted.
I'm not getting one but I fully endorse it and I'm glad it's being made. A lot more people are about to get into VR because of it and that makes me thrilled. As an entry set, it's kinda perfect if you don't have a gaming pc
I'm considering getting into VR with either this, or the Valve Index. Probably will wait for the Index to come out and people say how it is.
But honestly I don't really care that much about room experience. I just want VR for some immersive cockpit games like Mechwarrior, Elite:Dangerous or a flight simulator. Or just dicking around in a virtual desktop or porn.
A wireless stand-alone is the ideal for VR. No one wants to have to be tethered to a computer or console.
I would get the Quest if there were games I was interested in, but right now there's nothing. Maybe in a few more years. My backlog is still fucking huge so I don't really mind the wait.
Resolution is the same. The line about it having a higher res is marketing smoke, it's the exact same internal render target and probably the same effective display resolution (the single panel is significantly bigger but a lower percentage of it is in use). Rift S is a total downgrade for $50 more than the original, which is why they had to simultaneously cancel the original. People would have done side by side reviews and through-the-lens and they would have been even more of a laughingstock.
>As an entry set, it's kinda perfect if you don't have a gaming pc
I do wonder how many people are so interested in gaming that they'd want to buy into early VR and yet somehow own neither a PC nor a PS4.
Well, the S should at least have the full 3 subpixels per pixel compared to Rift's 2 subpixels on its pentile OLED. That's not much, though.
Being interested in VR =/= being interested in gaming
Why are you posting Vive webms if you meant to be showcasing that bad joke called the Quest?
>I'm considering getting into VR with either this, or the Valve Index.
I don't think this makes much sense. One is literally the lowest-end experience a dedicated headset can give you, the other is pretty much the enthusiast level (excluding 5000EUR Varjo headsets and such). You should decide exactly what you want from your potential VR system, because Quest and Index occupy very different places and the sort of experiences they'll be able to give you are also going to be very different.
There's nothing else worthwhile in VR right now, definitely not enough to be worth buying a headset if you're not interested in the games. Porn, maybe, if you're interested in the non-game kind of VR porn. So this is literally a porn machine?
My mom has never ever cared about video games but she's always fucking around in rec room. Gaming and VR go hand in hand, but aren't the same thing. They feel like totally different experiences for a lot of people
But did your mom purchase a VR system for Rec Room, or is she simply using the system somebody else who is a lot more interested bought? Basically, did she go out to pay for it or is she simply using it for free because the opportunity to do so presented itself to her?
Yeah good point I guess, she uses mine.
Bought an Oculus Go. They would good porn goggles for the money but hell if they were good at anything else. See no reason to buy this after such a disappointing experience.
To be fair, VR hasn't been marketed to normies outside of shitty phone VR that gets bundled with phones. I could see VR reaching Wii level of adoption for normies if the marketing was right though.
I already pre-ordered mine. Arriving Tuesday.
The Oculus Go is also less powerful and has 3 DOF (movements in-game only move your controllers but not your head/body) compared to Quest's 6 DOF, which is on par to tethered headsets.
The go shouldn't even count as vr
I kind of doubt it, I mean consoles and games were already well-established and well-known when the Wii rolled up with its fresh gimmick. VR is still very niche and still has little support.
All they had to do with the Quest is allow a PC hook-up as an option. But no, they go the retard-way and make a whole other headset which is inferior to the existing one they're trying to replace it with. At least Quest's compromises come with 'some' benefits.
They probably didn't want to cannibalize S sales
The idea would be to have no S. It'd just be their Oculus Go for media consumers/very casual games, and Quest for active games.
I really can't understand why nobody is making a mobile headset with a PC connection option. It seems so obvious, nowadays with VirtualLink it'd only need a single cable even. Oculus were in the obvious position to do this. I guess other manufacturers either don't care (Valve) or aren't big enough to attempt to launch their own platform, so the mobile part is not an option for them as there would be no software for their device.
There'd be performance benefits on the PC-gaming end allowing you to just use the headset as a plug-in device as well, since the headset's onboard SoC can do all the tracking processing of the webcam videos itself, leaving your PC free to fully use its hardware to power the game instead.
Is the rift s a good first vr headset or should I get a vive instead? I'd rather get the index but 1000 shekels on a headset isnt in the budget this year.
Vive or Rift CV1 are both fine, don't get S. You might even prefer a CV1 if you can still get it, because it's pretty much universally agreed that its Touch controllers are much better than Vive wands.
CV1's USB requirements are such a fucking headache though (especially on compatible active powered USB-extension) that I'd say get an S to not deal with the hassle.
Quest will be great for normies, but that Rift S whatever seems like it's got enough QoL features to make it worth picking up. I'll probably pick up an Index 2 or whatever Valve calls it later on to get the real VR experience
They used to be back in the day, but at this point you can run the whole thing off of a single 10Gbps USB port with a 10Gbps hub. I have 3 sensors running USB3.0 and the headset itself set up that way, it's working absolutely perfectly. You can even use the USB port on RTX cards if you've got one.
It's still a problem, with people cropping up complaints with the latest public release fucking up the sensors USB mode at times, downgrading itself to USB2 despite ample bandwidth.
And for the unaware, sensors running in USB2-mode (which it uses as a fallback even on USB3) become CPU hogs having to decompress the image vs. getting a raw from USB3.
what is this
Can't say I've had any issues myself and I'm running 3 sensors through a hub. I've had downgrades to USB2 when I had sensors plugged into my Z97 motherboard, now that they're plugged in the fucking graphics card they've been perfectly solid at all times.
Why? Because Node have a positive attitude to VR?
Anyone with glasses use these VR headsets? Want one but looks like it'd get uncomfy after a while
>399 us for a standalone shit unit
That's still more than any non enthusiast will ever pay.
The Quest has an optional inset to extend the set from your face if you wear glasses. I'm guessing it's pretty standard for most 2nd gen headsets.
Is it though? That's the price of a modern videogame console. $400 isn't that much for a middle to high income normie.
It's an overclocked chip, you actually get a lot more performance out of it compared to something like a phone because it has an actual cooling system with a real fan. Phones are constantly limited by thermal bottlenecks, especially Android ones.
Literally nothing wrong with this. Just efficient use of resources, it still looks pretty good compared to the Rift.
>it is though
>this standalone headset is just like a console
No and no. No need to believe me just wait for sales figures if they ever release them.
Vive lets you move the screen out to give a bit of extra room to fit glasses. Index should have a similar feature. However, the frame of view does does drop a bit as your eyes move away from the headset lenses. The most annoying parts is actually taking the headset off since you can't just lift it up if you need to quickly see outside. I would prefer not to have to wear glasses, but I don't think it is bad enough for me to consider spending extra for custom lens inserts.
>It's an overclocked chip
That's much better, I'm sure it's as fast as a PC from 2006 now. That's totally what I'd want from my VR system.
It's a standalone device. You're retarded.
No, you're retarded because you're going to accept a garbage experience on the excuse that "it's standalone". So what if it is? Why is that a reason to accept garbage?
You're missing the point. The Quest's purpose isn't the try to push VR into a better experience in every single way, the purpose is to bring the platform to more people and make it easier to use, given that it doesn't require a PC or any bumblefuck sensors to setup. People buying into the Quest probably already know there are more high-fidelity experiences on PC, but people buying into it would trade great graphics for ease-of-use and tether-less gameplay. It's not made for you.
Damn, am I the only one on Yea Forums excited for this thing besides the webm poster?
I have one on preorder.
I think it's huge that a standalone 6dof VR product with hand tracking is releasing for the price of a game console. It's not gonna change the world, but it'll probably pull PSVR numbers if they keep the software support coming. Or get Minecraft.
Sure, the graphics aren't high-poly with huge textures, but the screen has the resolution of a Vive Pro and even better lenses. The cameras on the headset have a wide enough field of view that the tracking, in the tests I've watched, seems fine for 99% of usual VR applications, with a few notable exceptions that will be designed around for the time being until a standalone-friendly solution is found.
Separate topic, kind of, but I think what VR is really missing right now in terms of large-scale mainstream adoption is a killer social app. VRChat is a big fucking meme where otakus pretend to fondle each other, Rec Room is a rich kid's daycare, and everything else is too early or underfunded.
>hey billy want a worse vr experience at a shitty price with no games?
This product is made for the upper middle class that will rot in a closet.
>You're missing the point
I am not missing any point. A question was asked and I answered. I do not believe Quest is a good entry point for VR because it is very low quality and will only be able to provide a low quality experience. Just because somebody is new to VR or hasn't tried it before doesn't mean they should be fed low quality crap, quite the contrary. The terrible graphics are one thing, but it also only runs at 72Hz. That is very, very low for a VR headset and is most definitely low enough for people sensitive to flicker to actually notice it. 90Hz has been the established minimum from the start for a reason. I don't think people new to VR should use a device which runs at 72Hz while looking awful.
It's just shit from Facebook made to exploit people who aren't sufficiently technical or sufficiently knowledgeable about VR in order to make informed decisions.
>worse vr experience
Than what? An 800$ PC with 400-1000$ headset? Of fucking course, you big god damn goofball.
>people will buy shitty products that aren't ready yet simply because they are cheaper than the functional product
Vr shills are really fucking desperate.
>shilling the stand alone unit that came out 5 years too soon
I'm getting the Rift S just because it seems like the easiest way to get into VR with the largest scope of games and I can throw around 400
If I wanted to move on to something better, is the Index the way to go, or should I do the Vive pro?
The Index will hands down be the best "enthusiast" headset with Vive Pro being a close second in terms of consumer friendliness. If you want extreme enterprise level VR, then Varjo is the best right now.
>is the Index the way to go, or should I do the Vive pro?
Index should be the way to go, but it obviously isn't released yet. Going by specs, Vive Pro is pretty much worse in everything and potentially more expensive on top of that.
>The Index will hands down be the best "enthusiast" headset
HP Reverb + Knuckles.
HP Reverb - Knuckles isn't a thing retard
You can mix inside-out WMR devices with SteamVR tracked controllers. So obviously you want the VR headset with the best screen paired with the best controllers when available. Only con is you need to have Vive/Index base-stations as well for it to work.
People here keep saying it's unfinished, or not ready, or gimped. I don't understand this.
If Quest comes out and the popular consensus ends up being that it's too uncomfortable or unpleasant to use, I'd be pretty surprised. I showed all my normie friends the GearVR, and nobody had any problems with it. It's an inferior device to the Quest in every way, and it ran at 60 with no positional tracking.
If the Quest will have any issues with adoption, it'll be whether or not the games/apps are continuously good.
Index all the way. Vive Pro is straight-up not worth it.
The mura is apparently pretty rough. It's bad on my PSVR too. If you're a simfag exclusively, it's worth considering, but otherwise, Index.
That's only true of the wands. It's impossible for wmr to track knuckles
Not that guy, but don't you think having a middle ground instead of 1000$ entry point is going to help grow VR?
Not everyone is sure they want to go that big without trying it first.
>everything else
Tell me about the everything else user. What options are there besides VRchat and rec room?
Does that have any form of official support? How does it track both in the same absolute space when their references have to be different, since they're using different tracking systems? Do you calibrate this shit by hand, or what?
Cheaper headsets exist, Index is not alone on the market.
>stuck waiting another couple years for hopes of an affordable FBT solution that can start making it become more of an accepted standard vs. niche purpose
400 dollars is very steep for a mediocre demo experience
Like what? I'm using a shitty Google Cardboard-like thing with a trash phone and VRidge.
An alternative would be nice until I'm ready to bite the big bullet.
There are shitloads of WMR headsets at all sorts of price points, Vive, Rift CV1, Rift S and all kinds of other shit.
Project Sansar is the Second Life studio, it's really early on and is more of a demo than a product.
High Fidelity was looking great, with a open source sort of philosophy, but they're scaling back a huge amount. Laid of 25% of staff, refocusing on enterprise/meeting solution bullshit.
JanusVR was a VR web browser where URLs of existing websites could lead you to 3D worlds. Otherwise structured similar to VRchat, from what I remember.
OrbusVR is an indie MMO with an empty world and dull-ass grinding.
There's NeosVR, but it's pretty much just for tinkerers atm.
WMR headsets have the same kind of inside-out camera tracking as Rift S, but with significantly shittier tracking and cheap controllers. Some go as cheap as 200.
Used CV1s are still floating around, and they're a bitch to set up for 360 roomscale, but they're good otherwise for entry-level PCVR.
Vives are still sold for 500$, and they're easier to use in roomscale even if they're worse than the CV1 hardware-wise. Also will be cheaper to upgrade to Index from.
Rift S is better than people are giving it credit for, but it's clearly being subsidized by facebook less than the quest - if quest is 400, s should be 350 at most
Also forgot Altspace. Still active from what I remember, they have regular events internally. Microsoft saved them from financial ruin by buying them up, but I haven't heard much out of them since.
So, manual calibration. Recommending that shit is absolutely retarded. There's no guarantee that it will keep working forever, or even that it works with Index controllers. On top of that the Reverb is a pretty shit recommendation, it doesn't even have IPD adjustment. You could at least shill the Acer headset which has the same panels but also comes with adjustable IPD. I seriously doubt anyone will want to put up with the calibration though, especially when you also miss out on higher refresh rate and end up with a system which may suddenly break because nobody is supporting it or developing software with it in mind.