Did you like it?

Did you like it?

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Yea, but it's no DaS1 or BB.

Best of the series.

ya i actually did.

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Yes it's the best Souls game

Dark Souls 3?

More like, Linear Hallway Souls roll to win WHOA REMEMBER THIS!!??? 3.

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I liked it.

Play Skyrim.

Never had played FromSoftware games before, but I bought DS2 and DS3 in the last sale. Now I'm playing DS2 and it's pretty fun so far, what should I expect from 3?
I couldn't afford the first one as it's more expensive than both others combined, for some reason

It's the most bearable of those games.

DS2 is easily the worst so it's only up from here, my guy.

What's wrong with linear games?

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The biggest problem with DaS3 is the structure. There's plenty of great content, but the game doesn't push the player towards wanting to experience it. There's no sense of progression or wonder like DaS1. From the outset it's basically "go kill some dudes via this mostly linear progression of levels". Sekiro's structure was a huge step in the right direction, not perfect but it's clear Miyazaki/From semi-understand what went wrong with DaS3.

yes
1 > 3 > 2

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I hated it the first time I played it at release, then loved it when I replayed it recently. Weird. Maybe it's because of the DLC which is, as usual, kino as fuck

I went to NG+13 and

>saved rolls

happened so often I put it down for good.

A more linear experience, and tighter gameplay. DS2 is the only one that feels fundamentally different than the rest.

No. None of the sequels has had any SOUL. Literally just churned out as part of a 3-game deal with Bandai while the real efforts were made for other publishers.

Thay aren't as good as complex games

Yeah, I enjoyed it. Solid vidya

>3 better than 2
retard detected

It's good but kind of bland.

Yeah, it's my favorite from game. Great bosses and good levels all over.

t. contrarian

Meh compared with 1 or bb

Less replay value on subsequent playthroughs.
Additionally, you cannot prioritize areas to rush for certain builds to obtain the items you want earlier.

It's not as bad now with both DLCs out at least.
Though I've seen many suggest that the game should have started in Undead Settlement, and keep the Mound Maker Catacomb entrance and the Demon Ruin Izalith entrance.

In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again

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sorry you feel that way

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It's cool, played it a couple times. Not as good as Sekiro though.

Yeah. For me it's 2>3>1 and I haven't played BB or DeS. I know people bitch about 2 all the time, but I don't know, it's my favorite.

The whole point of the originals is to be so intimidating that you chose to wander around desperately looking for other paths to take. Like a Metroidvania but using challenge rather than upgrades. How would you like a linear Metroid sequel?

>good levels
One word: swamps

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Fusion is my favorite Metroid.

Based Drangelicbros
You should expect a game that's fairly good on its own, but pales in comparison to every previous FromSoft game, especially DS2/Bloodborne, which were peak FromSoft

>Though I've seen many suggest that the game should have started in Undead Settlement
Nah, that's stupid.
>keep the Mound Maker Catacomb entrance and the Demon Ruin Izalith entrance.
Sure, but that won't mean much without also erasing the need to kill the other lords before the twin princes.

No, everything this game does is for show. No substance whatsoever. No reason to play this over Bloodborne.

>How would you like a linear Metroid sequel?
Fusion was pretty cool

2 and 3 are about equal for me. 2 had a lot of neat ideas for the series that it completely dropped the ball on and 3 was polished but lacking in originality.
If 3 had some of 2's mechanics like the torch system, power stances, and actually changing shit in NG+ but actually utilized them well it'd be way better.
They're still both worse than the holy trinity of DeS, BB, and DaS1 anyways :^)

Reminder
youtube.com/watch?v=0Hmn5KsntuI

really glad the fan content for Souls is so good
youtube.com/watch?v=FBE8sh7nv4s

It was okay, nowhere near as good as Demon's, DS1 or BB

Fan interaction is kinda the whole point of the game.

A classic.
youtube.com/watch?v=M9x_koRZ2bA

Wow, that's awesome! I hadn't seen that one.
Happy Souls is another really good one: youtube.com/watch?v=2kr7KDCsIws

Until bb everything after demons souls was shit.

Sort of, and that doesn't guarantee art or animations necessarily

II was better

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seeing this when it came out made me rebuy DS2

the good parts managed to balance the bad ones so yes at the end I enjoyed it, perhaps even more than sekiro

Yes. Of course. It's a fantastic game, especially in comparison to most other games. It's totally a piece of shit in comparison to all the others though. Still put 200 hours in it. I don't think most people who say a souls game is shit actually thinks it's a terrible game, just in comparison to the series itself

They fucked up putting a remaster of 1 on current gens. Why play reference souls 3 when you can just play the game every fucking area references?

I loved it. Second best Soulsborn game.

idk why i cant get into souls games. i loved the shit out of bloodborne and loving sekiro atm on ng+3. Played ds3 a while back and dropped it after the pontif fight which was fun and so was abyss watchers, but everything else was just meh. Does it get any better? would i like Ds1?

not him but yikes

yes

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No, DS3 has zero redeeming qualities

The torches were fucking pointless though.
Hell BB does more with torches in five minutes than DaS2 does for the entire game. Because BB has a few places that are actually goddamn dark.

Because then you'd be playing the trash remaster.

They ruined 3 for people like you, so no you wouldn't like 1

>DaS3 higher than DeS for levels and NPCs
Waste of trips

I like how this is completely nullified in the second choice in the first row. 3 has the least options in any souls game, with worst core focus and mechanics than BB and Sekiro.

That's some nice hyperbole you've got there.

>game bad, yikes
yikes

Better than 3 in every fucking way

how so?

That's what I'm saying, there's potential for a cool mechanic there but DaS2 fucks it up by putting the whole game in mat_fullbright

No.
Its shit but for the exact opposite reason of DS2
>creative and expensive
>but made cheaply, looks like shit and there is a ton of bullshit and nonsense geography
Vs
>made well but completely soulsless

I wouldn't call Fusion outright bad but the absurdly handholdy structure is easily the worst thing about it. Even Samus Returns, despite being inherently linear, isn't as insulting in its design.

>Dark Souls 2
>creative
I guess some of the mechanics could be considered "creative", but the actual content is absolutely not creative.

>you have a heart sod gold being that low
>tower of latria that low
>scraping spear trolling that low
Someone never played Demon's Souls yet still made this list.

because 3 doesn't just reference 1

pure garbage

Even Miyazaki admitted DeS is trash, it's time move on nostalgia fags

You could just remove the need for a key.

Miyazaki also thinks Dark Souls 3 is well designed. Is this supposed to matter? If you actually think Demon's Souls doesn't have the best levels just because Miyazaki said he doesn't like Demon's Souls, then you're an idiot.

Who cares what Hackazaki thinks?

of gold*

Cope

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Not an argument.

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It's a good, well-polished game, but the older games where atmosphere and level focused while this one was way more action and boss focused which put me off a bit.

Whatever this list implies, as solid as a game DaS3 is, it still doesn't live up to the likes of DaS1 or BB.

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>DS3 being better than Bloodborne at literally anything
>DS3 not having the worst lore
>DS3 having good levels
>DS3 having the best bosses in the series
>DS2 simultaneously having the worst combat and best PVP
>Bloodborne not having the worst NPCS
The fuck

This list simply reinforces the objective ranking
BB>Ds1>Ds3>Sek>DeS>Ds2
DeS/Ds2 chimps can't accept this ranking but deep down they know it's true

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>>Bloodborne not having the worst NPCS
You looking for a fight bud?

Yes

spbp

I legitimately enjoyed it for two playthroughs, then slogged through if for three more, trying to find ways to make it more interesting than it was. Overall the weakest entry in the series, and in the end, the most dumbed down.

DaS1 and 2 get better the more you put into them, even DeS is like this to an extent, you realize new builds, find secrets, try different approaches, recognize new paths and patterns, refine ways to build a character organically.

DaS3 is the exact opposite. It gets less interesting and worse the more you put into it for a near-endless list of reasons.

You barely interact with anyone the entire game, you practically have to go out of your way to talk to people.
And there are very few real characters that aren't just gibbering morons.

Now this is bait

The swamp levels are great in DS3. Faron is seriously underrated

Saying 3 has good boss fights is bait
Saying 3 has the best boss fights in the franchise is pants on head retarded

I'm still mad we never get that weapon. Fuck that would've been fun to play

honestly the lack of a flail throughout the series is really disappointing. They did whips but made them all shit, so thats halfway to a nice ballnchain

yee

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>Gael
>Friede
>Midir
>Soc
>Demon Princes
>Nameless
>Pontiff
>Twin Princes
>Champ
>Abyss Watchers
>(you)
Don't even bother replying with some stupid bullshit like DeS/Ds1/Ds2 had the best bosses

Your retarded list isn't objective.

>Entire game with parry spam katana fag moveset as the only option
>Best combat
>Second place is roll spam Souls
Not even gonna look at the rest of that retarded list.

Whe you finish a game four times while it looks like this on your PC it's because it's quite good.

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>midir
Stopped right there.

Brainlet opinion. DS3 has the most balanced combat in the entire series. Going full magic doesn't casualize the experience and actually has a unique challenge to it. The only problem with it is how linear it is but then again, there's always at least 3 or 4 bosses available to fight at any given time.

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>Ds3>Sek>DeS
yikes

DS3 has a shit soundtrack where every boss theme sounds the exact same and is boring as sin. Who made this list?

I found it to be shallow and pedantic

>I made an image that's steeped in bias and heavily flawed! You mad?!
No, not really

t. miyazaki
swamps a shit

2bh Souls never really had good bosses as a whole. Some really stood out compared to the others, but most were just meh.
DeS and DS3 had some of the most memorable bosses in the series imo.

He's right, maybe other than it being higher than Sekiro. Bloodborne has a mediocre cast.

>Midir
>bad
not even that user but come on dude

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>DS3 has the most balanced combat in the entire series.
This is completely false. You jsut immediately turned your entire fucking post into nonsense by saying this. DaS3's combat balance is fucked at every level, in every part of the game, early, mid, and late, both PvE and PvP.

As bad as it is, DaS2 is the only entry where the combat is balanced, DaS3 is the worst, by quite a large margin.

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It lacked the magic.
But it fixed Dark Souls 2 being the last one in the series.

Yeah, midir is a shit fight and it isn't even hard. It's just long and tedious. The camera is dogshit and his attacks are so fucking easy to dodge I find it strange how people have legitimate issues with the boss itself.

>I find it strange how people have legitimate issues with the boss itself.
You said why right in your post though:
>The camera is dogshit

Jut trying to see what the fuck is happening is 90% of the fight.

>Gael
>Boring-ass damage sponge that you just circle strafe
>Friede
>The definition of artificial difficulty and overblown trite
>Soul of Cinder
>A glorified NPC mixed with REMEMBER GWYN?!!?!
>Demon Princes
>Probably one of the worst bosses in the entire game
>Nameless
>Apart from his overtuned damage output, very uninteresting
>Twin Princes
>Flooding the screen in particle effects and teleporting offscreen is good
somehow
>Champ
>The definition of jank
>Abyss Watchers
>Gimmick shit you can backstab and stunlocked
I'll give you Midir and Pontiff, rest is garbage

People overestimate Dark Souls 1. Dark Souls 3 is way better. The weapons are a lot better to use.Especially the hammers and axes. It's just better balanced.

>legitimate issues against the boss itself
Are you illiterate? The camera is a separate issue from the boss you dumb ass. Just don't use the camera and Midir is now as easy as the Deacons of the Deep.

>put the nameless set in
>put Stormruler in
>didn't put the OG fluted set in
Still upset

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it's the only dragon fight in the series that feels like an actual dragon, at least how they're described in the lore

I'm currently facing him. I like the angle they went with his various and aggressive ways of using flame breath but I can't help but feel that From has run out of ideas with Dragon fights.

Also, in all honestly he has the weakest build up as far as Dragon's go, I unironically liked Sinh's better.

have sex

So what? The fight still sucks.

>weakest build up as far as Dragon's go
He's like the polar opposite of the Dragon God. Dragon God had some of the hypest shit leading up to his fight but his fight was easily one of the worst in the entire series, while Midir had almost zero hype but had one of the better fights in the series.

>I remember how 3 bosses had a lot of pretty lights and loud choirs so that means they're good!

They tried, then cut it once they realized how fat and awkward it looked

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not really

>Going full magic doesn't casualize the experience and actually has a unique challenge to it.
The only challenge with DaS3's magic builds are trying no to fall asleep because of how shit the spell variety is.

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No

>DeS
>worst bosses
How. Every boss was unique, contrary to many later games.

That looks terrible and doesn't even look like the Fluted set. The legs aren't even the same, for fucks sake.

fpbp

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Actual dragons don't swing blindly at the ground for 60+ seconds, then fly for 2 seconds, and then go back to blindly swinging at nothing. Kalameet and Sihn were both better dragon fights.

It's because everything isn't a humanoid knight with a sword with epic orchestrated music playing int he background. I'm 100% convinced of this argument against Demon's Souls bosses.

Uniquely bad, maybe.

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Yes because they nerfed magic so fucking hard and still kept pyromancy viable with tons of enemies reacting uniquely to getting hit by fire, fire weapons having no requirements while the sorcery version of these are much worse.
Perhaps from a lore standpoint but sorcery is fucking dead in this game.

Kalameet does exactly that
>Sinh
if 2 didn't have garbage durability, poison breath, and an oddly cramped arena for a dragon that flies so often then he'd be the best one

Gimmicks are cool, but the problem with gimmicks is they tend to not be challenging. The "gimmick" is always a new, unique ruleset to the game for that particular fight, as such they usually make it too easy as to not overwhelm to player with the difficulty that would come from learning a new mechanic.

Yeah, it was never finished. They eventually remade it into Vilhelms armor though

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>Souls rankings
>Sekiro

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>Garbage Durability
Sinh actually has acidic blood, durability loss is doubled against him as a gimmick.

The bosses in demon's Souls were never supposed to be an "epic" challenge against some insurmountable entity, it was just an extension of the level itself. Hell, you can even go find an interview with Miyazaki about how he and the team who made the game tried to design thee game. The intent was never to make a game that was hard just for the sake of being hard, but to be unique and memorable. If you think a boss needs to fuck you in the ass to be good then you just have shit taste.

>Kalameet does exactly that
DaS1's attack chains aren't egregiously long, so I disagree. You're right in that he obviously doesn't fly though.

best game ever made.

>but the problem with gimmicks is they tend to not be challenging.
Yes, because Souls bosses are super challenging.

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It's one of the greatest games of all time. Bloodborne is the the only other game in the series that is playable after finishing ds3.

Have sex

>3m souls
try posting a webm that isn't obviously NG+ or higher with a clearly max weapon

>It's one of the worst games of all time.
Fixed.

Yes. Extremely fun game. Best of the three.

>That flawless use of the build up to dodge
That player is pretty skilled.

Most bosses in these games aren't challenging either, their difficulty is overtly overblown. I remember people bitching about Nameless King at launch and now everyone says he's one of the easiest bosses in the fucking game. Only Friede and her dumb anime tier shit comes to mind when I think of something that is actually hard just for the sake of being hard.

The game was never meant to be challenging, just punishing.

>overpowered Black Knight Greatsword build + the dude knows the boss moves perfectly
wow great exemple

Abyss Watchers was never hard, even if you ignore that webm. The boss is parryable and gets staggered easily, even. It even fights against itself half the time for the first phase and has almost no health.

>sekiro and ds3 over bb
>ds2 not on the bottom of everything regardless

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sure but that webm doesn't mean shit.
it's like showing a speedrun of any game and saying it's easy as fuck.

which is why posting a webm like that is even more ridiculous since it's an early game fight

That's because difficulty can be determined by weapon use.
I could not fucking do shit to NK when I was using Crow Quills. So I switched to OWCS and kicked his shit in. Why? the swinging move set and more damage per hit was better suited than a thrust sword, which was also bad at hitting King of Storm's head.

>to be unique and memorable
Pretty much this, i remember every boss from Demons Souls, while I can't name half of DS2 bosses. They might be 'gimmicky', and replaying them in NG+ might become annoying, but first time fighting them felt awesome, even if I killed them first try.

>tfw bloodborne will never be released on PC.

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Thank god.

It may also have two of them at you at once in the first phase.
If you weren't leveling vigor at that point and doesn't know the fight beforehand, you can easily die from one of them spawning and charging at you offscreen.

yeah it's pretty good

no

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Just use PS Now bro, just ignore that it's 720p with streaming artifacts and has input lag out the ass

This isn't an issue because by the 1 minute mark of the fight, there will always be another abyss watcher that spawns to fight the boss and it will always respawn until phase 2 begins. Each abyss watcher also gets staggered with just about any weapon and they all have extremely low health pools. I really can't believe people had issues with this boss unless they're just idiots.

>input lag in a souls game
ehh
i think i'll wait for an emulator in 10 years, kek.

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Not if you angered them first because you didn't know they'd fight themselves. I already had all 3 on me at a time, they pick targets like Darkwraiths and unless you know the fight well beforehand you may get fucked real time.

>will never do the hacked chalices with cut content because you refuse to pay for psn+

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I'm stuck on this guy and the shortcut that bypasses the bridge sometimes doesn't work.

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>I really can't believe people had issues with this boss unless they're just idiots.
Same. Went into this fight two days after release, it having been hyped to hell and back by friends and people online, and all I found was a boss that literally throws his asshole onto your backstabs.

But he has awesome anime flips and his sword is on fire, so I guess it's a 15/10 boss fight.

>the shortcut that bypasses the bridge sometimes doesn't work.
user...

>Not if you angered them first because you didn't know they'd fight themselves.
They will fight amongst themselves regardless of player input. One will always spawn in by the 40 second mark to fight against the boss and when this one spawns it in prioritizes fighting the boss and pulls aggro off the boss. It's also always stronger than the regular one that also spawns in and will always kill it. I realized this very quickly and I suck at these games. There is no way to have all thee of them just decide to team up on you even if you aren't near them, they are coded to fight each other as priority.

>There is no way to have all thee of them just decide to team up on you

If you hit all 3 before they fight among themselves you can grab their attention.

I didn't really end up caring all too much about DS1's nonlinearity in terms of progression since it's a Mega Man choose-your-path of lower or upper Undead Burg at the beginning, then what order you want to do Bed of Chaos/Seath/Four Kings/Nito in. It ended up being about as impactful a choice to me as whether I want to do the Abyss Watchers or Deacons of the Deep first, whether I want to go after Yhorm or Aldrich first, then whether I want to do Oceiros and Champion Gundyr first or if I want to save them until after Lothric/Lorian.

>If you hit all 3 before they fight among themselves
You can't, because they will all automatically aggro each other once the red eyed one spawns in, and when the red eyed one spawns in it will run straight for the boss and start attacking it. There's no way to aggro all three of them like this, because even if you later end up somehow aggroing all of them, they will revert back to just fighting each other. They're hard coded to do this.

Yes but I gotta say, the dark setting was really off putting for me. Like why fight at all if you're just going to reset the world?

Okay dude no point in discussing.
It happened to me unintentionally but I didn't record it since I'd never guess an autist would doubt it so fucking hard.

Its alright

Sure it did, You somehow hit every single one of the dashing anime characters before any of them ever hit each other right as soon as they spawned din the boss room, and they totally just got forced to fight you even when they're coded to fight each other.

it's not like a full reset, it just allows things to return to "normal" and continue forward

IIRC you can aggro the red eyes and have all three after you if you hit it enough times though they'll attack the other abyss watchers if they get hit by them again

>IIRC you can aggro the red eyes and have all three after you if you hit it enough times though they'll attack the other abyss watchers if they get hit by them again
I know, I think you need to read his posts again.

Even if what you say happened, actually happened, it would be a fluke. It wouldn't consistently be part of the fight itself.

All souls games are linear, you don't even know what linear means.
There is 1 main objective and 1 path you must follow. Being able to access some areas before others doesn't change anything, it's just a gimick for brainlets.

A non linear game would be something like Witcher 2, where you can chose a completely different path, that changes the main story completely

>DS3 is shit compilation
>All clips from 1 already patched bug in 1 area
Meanwhile...

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>>Friede
>>The definition of artificial difficulty
>>>>artificial difficulty
Stopped reading there, neck yourself

Yes, but the bloodborne flavors should have stayed in bloodborne

>All clips from 1 already patched bug in 1 area
Just recorded this shit a few weeks ago. If they patched it, they did a piss poor fucking job, since it still happens all the fucking time.

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Git gud.

This stupid shit happens in every single game that Fromsoft makes, because they refuse to make it so that enemy weapons bounce off walls.

user there's an elevator right before the building on the right. it's okay, i didn't notice it before i beat them either.

When I say it doesn't work I mean it sometimes acts as a shortcut to the boss and then other times it goes down to an item and then I have to activate it again.

its a regular elevator, it works like the one in the giant's tower, where another elevator is below it, just remember to send it down every time after you get up there and you'll be fine