which one is the best roguelike?
Which one is the best roguelike?
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neither of those are roguelikes
and of the two of them, FTL is a much better game
FTL
DD isn't a roguelike.
If you begin posting any games that actually qualify as RL's i might be able to answer.
Google says that they are both roguelikes tho.
whatever, so FTL is a better game?
Roguelites, and even then they're hardly roguelites
the proper term is roguelite, roguelikes are a very specific type of game no matter how much people try to dilute the term, and yes, FTL is much better than DD
ok but which one of these games is the better roguelike?
okay, they aren't rogulikes then...
btw have any of you tried Into the Breach?
is it as good as FTL?
it's decent but I don't like it as much as FTL, if you're looking for more roguelites, Isaac Rebirth, Gungeon, and Nuclear Throne are all pretty good.
If you want to try an actual roguelike, DCSS, Dredmor, and Necrodancer are pretty accessible and easy to get into.
Imagine if Paper Mario made a Tactics game.
Into the Breach is a puzzle game, there's no real tactics.
lurk for a year before you start posting here. anyway, FTL is better
Neither of them are roguelikes and one isn't even a roguelite
If you like sci-fi go FTL and if you like dark fantasy and lovecraft go DD
They're both great games so you can't go wrong either way
Have a nice day OP
FTL died way too soon and I don't know if it's mod-friendly enough
need FTL 2 bros
FTL. DD is much further from being a roguelike.
Into the breach is purely a puzzle game.
It's pretty good for what it is but don't expect a tactical combat game.
FTL is perfect
wish it was more mod friendly though
could've stayed relevant longer and maintain a mainstream status if that was the case
Most people are impressionable ignoramuses who never heard of roguelikes until binding of isaac and rogue legacy bastardized the term. Google just reflects that.
I havent played FTL because im practicly blind and it has too little font for me
DD is the tits man, but now i killed a couple of bosses now and game seems pretty repetetive, im probably going to install some mod classes
fpbp
Neither of those games are roguelikes and without entering this thread I'm certain not a single roguelike has actually been posted.
How about you stupid fuckers stick to 'roguelite' so that both terms can retain their value instead of fucking butchering the other?
Slay the spire is the best roguelite
Neither is a roguelike in any sense of the word. Adom is a roguelike. Nethack is a roguelike. These are roguelites, if you want to use that term.
FTL is a far superior game to DD. DD is an extreme grindfest that is saved by the presentation.
caves of qud is my favorite roguelike
roguelike vs rougelite distinction is pure autism
FTL is much better than ItB, but ItB isn't bad by any means. It is severely overpriced though, since it offers a very small amount of actual content.
if enough people use a word wrong, the new definition becomes the proper one
language is a democracy
**ItB is overpriced, that is
Are FTL or DD LIKE ROGUE to you?
I'd rather the genre not devolve into something as meaningless as the term "RPG" is now
Here's some educational material
Neither are roguelikes.
Best roguelike is DC:SS 10.0
Google also says DD is challenging and about the psychological stresses of adventuring when that’s just a resource to manage and the game doesn’t actually give it any thought other than it being a rng debuff.
It’s like saying NWN HotU is a challenging game about mindflayers making you stupid.
which one is the best roguleike?
>nethack
>dungeon crawl stone soup
>brogue
It's a puzzle game and not meant for brainlets who don't know the difference between rougelike and rougelite.
ITB is a modern interpretation of chess
you can't really compare it to FTL
that would be like comparing Tetris and Doom
roguelites are more fun anyway
FTL
spent more time on it than anything
so, what are these games then
I'm too lazy to go through your chart
too bad nethack is a mundane as fuck game
Why the fuck do people say FTL is impossibly hard? In every one of these threads are stories of people who played it for 50 hours and couldn't even beat it on normal.
I don't understand it.
dude those names are so generic i had to look up if they are real games
And your point is? Have you conducted a poll to find out the number of speakers that use one or the other? If you haven't, just use the current correct definition of the word.
they can't into builds
fix'd
>Crypt of the Necrodancer's gameplay is not turn-based on a uniform grid of tiles
Possibly roguelites, possibly risk-management games. The chart claims FTL is a 'tactics game', but that seems a bit arbitrary. I would be happy with calling it roguelite (even if that term is too similar to roguelike which is just confusing), or risk-management tactical game.
Yea Forums is more autistic about genre names than Yea Forums. fucking hilarious
Well it's semi-turnbased since it's based on a beat that is in real-time, and the monsters move in real time
Adom
It's literally turn based.
darkest dungeon isn't even a roguelite
it has no real procedural generation and no permadeath of the player character
It's actually not turn based AT ALL. Enemies move in real time, you move in real time, everything is real time.
How the fuck is Necrodancer not a roguelike just because standing still automatically presses wait by default and a turn based option exists?
It's not turn based, and the turn based option is basically a tutorial mode, an afterthought which the game is not designed around
>real time
Those are turns.
>muh lovecraft
Holy shit can you reddit zoomers fuck off back to your bloodborne subreddits?
It's turn-based with a time limit on turns.
>he doesn’t know
Then reality is turn based as well, it's just that wait is auto used all the time :^)
How is it turn based?
That was exactly what I was referring to in my other post as the tutorial mode
What a retarded argument holy shit.
>chess isn’t turn based
* each unit only moves a set distance per turn (or only moves once per X turns)
* each unit only attacks once per X turns
* status effects last for X turns
* there is literally 1 (ONE) effect in the entire game that is measured by real time instead of turns... and that effect is literally "removes the turn time limit for 20 seconds, but all your actions continue to be turns"
FTL not even close DD is grind shit
FTL doesn't devolve into a grinding fest towards the end so that one.
>FTL doesn't devolve into a grinding fest towards the end
Oh yeah, it's just a grindfest at the start instead. Great improvement.
>most people
Anytime anyone says that, the probability is that they are likely part of the group "most people," and are the same type of asshole they are talking about, you ignoramous.
So if I make a game that is turn based, but all turns are 1 milliseconds long, then it is fully and truly a turn based game to you?
In your example, timed chess is still turn-based because the players take turns to play. In Necrodancer there are no turns, the player can move anytime he wishes, and the enemies will move after a very short set amount of time.
It isn't, there is no comparison.
It doesn't matter what the game CALLS its time limits, they are still time limits because the game is in real time. There are no turns. Riddle me this, when in Necrodancer does the player or enemy wait for the other part to take their turn?
Take the rhythm game element out of the game and you're left with a light-weight roguelike that satisfies all the requirements. A pretty shit one, but that's what happens when you take a hybrid and remove one half of it.
>the player can move anytime he wishes
The player can TAKE A TURN anytime he wishes.
You know, kind of like every fucking roguelike in existence?
>the enemies will move after a very short set amount of time.
No, the next turn will happen after the time limit. The next turn taking place may also move monsters, as in every roguelike in existence.
That's false though, since the game is still not turn based.
>The player can TAKE A TURN anytime he wishes.
>You know, kind of like every fucking roguelike in existence?
So if I TAKE a turn, and place myself near an enemy, I can go have a snack and be safe and sound in game, since it's my turn and not the enemy turn?
>No, the next turn will happen after the time limit. The next turn taking place may also move monsters, as in every roguelike in existence.
This argument makes no sense. According to you literally every game is turn-based, the enemies and players just take their turns simultaneously and automatically.
>It doesn't matter what the game CALLS its time limits
nigger this entire retarded argument is about what you "CALL" turns
>they are still time limits because the game is in real time. There are no turns.
demonstrably wrong as already explained
>Riddle me this, when in Necrodancer does the player or enemy wait for the other part to take their turn?
...hold up
are you so retarded you think the game isn't turn-based because the player and the monsters move during the same turn? instead of first-you-then-me? because holy fucking shit I can't believe this retardation if so, that's 80% of roguelike games in existence out the window
stop posting retard
>the player can move anytime he wishes, and the enemies will move after a very short set amount of time
Wow, just like playing chess against any computer from the past 10 years
>move pawn
>computer acts immediately
>wait too long to move
>game over
Or scrabble rules costing points (health) for running out of time for your turn.
If I use a roguelike tag on a search I don't want to see all these not like rogue games ok?
>o if I TAKE a turn, and place myself near an enemy, I can go have a snack and be safe and sound in game, since it's my turn and not the enemy turn?
so your arbitrary definition of what a turn is "i have to be able to get up and have a snack safely"
in that case chess isn't turn-based because of your argument is retarded, goodbye
I have 500 hours on FTL and 200 on DD. I think I actually like DD better but it does get repetitive & grindy. FTL on the other hand is more addictive at first but once you've beaten it a couple times you probably know everything and the rest of the game is just unlocking ships.
You were arguing that the game is not turn-based because there'sa time limit on the turns. If you remove the time limit and allow the player to take his time, then it is turn based even according to your retarded criteria.
xcom is my favorite roguelike xD
>nigger this entire retarded argument is about what you "CALL" turns
It literally isn't. At all.
>demonstrably wrong as already explained
Nothing has been explained.
>are you so retarded you think the game isn't turn-based because the player and the monsters move during the same turn?
Great reading comprehension. Do you know what it's called when the player and enemies take their turns simultaneously, AND the turn timer is automatically advanced with short intervals? It's called... real time.
FTL.
>Wow, just like playing chess against any computer from the past 10 years
That is not real time, or anything like Necrodancer. That is turn-based chess with a total time limit per player, nothing more, nothing less. You still decide when the turn advances as a player, that is not the case in Necrodancer.
rougelites faggot
Also FTL since it has more thought into it and less RNG unironically.
Sounds like I happened to call you out and now you feel personally attacked
This whole thread is exactly why this board sucks. You faggots spend more time arguing over the meaning of a word than actually discussing fun games.
>what are hourglass rules
Brainlet
some mods work well. There is one that makes the game harder and adds a shitload of crap to it.
You have to have unlocked every ship before even thinking of installing it though.
First of all, do you think ALL versions of chess are timed? Here's a tip: They aren't, that's just a competitive rule to limit excessive turn times. Also, the timer is advanced by the PLAYER, not after a set (and short) amount of time. That is a critical distinction.
It is beyond me how anyone could argue that a real time game is turn-based just because it looks like a type of game that usually is turn based and calls its time-unit 'turns', lmao.
genre labels are far more fluid than you want to believe
>when the player and enemies take their turns simultaneously, AND the turn timer is automatically advanced with short intervals
>take their turns
>turn timer
Could it be turn-based?
You specifically talked about the rythm element, not taking away the automatically ticking turns.
>fun games
Of course it's a tranny trying to blur labels.
I hope you aren't serious. If we rename seconds to 'turns', is reality turn-based?
See
Time is limited per turn, not game periods. You don’t act, you die.
Somehow this is turn based, but an enemy killing you because you didn’t act in your turn time limit isn’t.
captains edition is HARD AS FUCK
>doing gr8
>kicking ass
>encounter an enemy that prevents me from fleeing and perfectly counters my equipment
FUCK
>roguelike
That IS the rhythm element, you goddamn fucking idiot. Have you ever even played the game or are you just shitposting about something you know nothing about because you have nothing better to do?
>First of all, do you think ALL versions of chess are timed?
Do you think the versions of chess that are timed aren't turn-based?
>lgbtqiapk
Trannies are extremely autistic about clearcut labels
I was thinking more along the lines of Planck times.
They really aren't.
Googling roguelike and being suggested Binding of Isaac and Darkest Dungeon is like googling first person shooter and being suggested Vanquish and War Thunder
If we play chess by hour-glass rules, and the time-limit on turns is 1-2 seconds like in Necrodancer, AND each player could move at any time regardless of turns (like in Necrodancer), then yes, Chess is also real-time.
If everyone can only act once per second, yes, you retard.
>binding of Isaac is a top down shooter not a rougelike because you shoot at enemies while looking in from the top
How do people calling a game about a baby crying at demons a rougelike make you so fucking mad you make this retarded graph? Isaac is a roguelike you fucking dweeb, no wonder women won't even look at you
pretty sure trannies are the ones obsessing over "correctly" labeling things but alright retard
The rythm-element is giving bonuses for moving in concert with the beats, be clear if you want people to understand you.
>AND each player could move at any time regardless of turns (like in Necrodancer)
Where the fuck are you getting this from? I'm starting to think not only you didn't play the game but know almost nothing about it.
Everyone can act the same number of times per second, since the time is the same for everyone. Certain people might have a higher 'speed' score and be able to do a tiny bit more, which is common in Rogulikes as well.
So reality is turn-based then?
buddy if you see someone call a 3rd person shooter a 1st person shooter feel free to call then a retard, especially when “shooters” is right there for a catch-all term.
I was just stating one of the primary sources of inspiration the game takes from.
And on that note
>muh reddit bogeyman
You can move any time you wish in Necrodancer. Press a button and you move. And the enemies move continuously.
Devil May Cry is a first person shooter because the camera shows the view in first person. The person in question is the camera.
The players both act once in the same turn.
This one turn is timed, not individual turns for each player.
The entire point is that the acting player can move at any time, thus triggering the opponent to act.
Acting fast means your opponent has to act immediately or lose time, the resource letting him him continue to act (health).
Run out of the resource by not acting on time and you lose the game regardless of the board.
It’s literally Necrodancer in abstract.
Never fucking reply to me when you don’t understand what you’re even arguing, you fucking faggot.
literally only redditors call reddit a boogeyman
fuck off, retard
That's not even close to the same thing. In this retarded analogy you just created, you said that chess players would be able to move regardless of turns.
>Press a button and you move.
Press a button and you take your turn. You cannot move "regardless of turns". You cannot move inbetween turns. You cannot move twice during a turn. You are simply using your turn for moving.
>And the enemies move continuously.
The enemies are not continuously moving between turns. They move once per turn.
So standard actions take 1 second for you?
You eat an apple, take a shit, open a door, throw a ball once per turn?
>You can move any time you wish in Necrodancer. Press a button and you move. And the enemies move continuously.
Completely wrong on both accounts, you can’t move twice per beat, and many enemies take multiple beats to move. kys
The rhythm element is not allowing you to act off beat. You don't get a bonus for following the beat, you get it for killing enemies.
Isaac is the best one and you know it
No, you just lose the bonus by waiting, moving in rhythm doesn’t grant you shit.
Brainlet
Why are you getting so angry over the fact that you are wrong about a very simple concept? Just listen to your teachers and improve instead.
Turn based:
Things happen in turns
These turns can be timed, but they need to be advanced, and the time limits give the player the time needed to formulate some kind of plan
Other players or enemies can not move during your turn, except for reactionary actions such as overwatch fire on your moving troops
Real-time:
Time flows in an unbroken state
If the player does nothing and there are enemies nearby, they are likely to chase and kill the player since they can act at any time
There is no distinction between player turns and hostile turns
Which one fits more with Necrodancer?
FTL. DD is too grindy.
In chess I can not move my pieces during the opposing players turn, and vice versa. In Necrodancer there are no turn distinctions at all, and time will flow forward whatever you do.
has anyone played pic related?
This is silly. "Rogue-like" has been re-purposed for "Something about your play through is randomized and your death sets you to square one" for a long time now.
I can do about as much as anyone else can in that one second turn, yes. Everyone can. "Standard action" is a meaningless concept that you just threw in now, the turn is one second, the skill and speed score of the npc and player decides how much they can do in that one second.
Reality is turn based.
>Turn based:
>Things happen in turns
Literally Necrodancer.
>These turns can be timed
Literally Necrodancer.
>but they need to be advanced, and the time limits give the player the time needed to formulate some kind of plan
Literally Necrodancer. Unless your problem is that you're too retarded to formulate a plan with the rather generous beat timer, in which case, not the game's fault.
>Other players or enemies can not move during your turn
Literally Necrodancer.
>except for reactionary actions such as overwatch fire on your moving troops
Necrodancer doesn't even have this so no exception needed.
>Real-time:
>Time flows in an unbroken state
Not Necrodancer.
>If the player does nothing and there are enemies nearby, they are likely to chase and kill the player since they can act at any time
Not Necrodancer. The enemies can only act once per turn.
>There is no distinction between player turns and hostile turns
The majority of roguelikes work like this so I'm not sure what this is doing here.
So necrodancer is turn-based? Glad we settled that.
>except for reactionary actions such as overwatch fire on your moving troops
So the only turn-based game you've ever played is XCOM. Good to know.
Only by people that don't understand the term. Roguelikes are LIKE ROGUE.
Yeah... right... whatever you say user...
>In chess I can not move my pieces during the opposing players turn
The enemies also cannot attack you until you take your turn in Necrodancer.
>and vice versa.
You also cannot attack enemies without advancing a turn in Necrodancer.
>In Necrodancer there are no turn distinctions at all
This is blatantly false and I'm not sure where the hell you're getting this from. You definitely haven't played the game.
Way to completely make an ass out of yourself.
What you wrote makes no sense. Of course exceptions need to be made, as was illustrated, I don't know why you are sperging about Xcom when there are plenty of other turn based games that feature overwatch-featues, like Fallout Tactics, or the reaction-fire system in JA2
Here you are at the bottom.
This but also Darkest Dungeon is still really good
If enough people change the meaning of a phrase or word, it gains a new meaning. I think the strict definition was on it's way out a bit before Rogue Legacy came out. It only gets referred to specifically in these autism threads,
>your death sets you to square one
Not even the case for most of the garbage trying to pass, most of them have persistent upgrades, not very square one at all.
>The enemies also cannot attack you until you take your turn in Necrodancer
This is false. Stand still in necrodancer and a skeleton might come and kill you.
>This is blatantly false and I'm not sure where the hell you're getting this from
There are no turn distinctions. Everyone moves at the same time, and that time is flowing forward all the time. There's no player turns and enemy turns, and there's no turns between a faux-real-time turn system like there is in regular roguelikes.
Yes, because you haven't been calling me a retard for 20 minutes now, sure thing buddyboy
What the fuck did I just tell you, you dumb fucking nigger?
>There is no distinction between player turns and hostile turns
>Time flows in an unbroken state
>If the player does nothing and there are enemies nearby, they are likely to chase and kill the player since they can act at any time
Literally chess. There’s no “you have x to act, then I have x to act”, it’s “we have x to resolve this turn, and the player acting on time out loses the game regardless of any other factor” IE you stood still and you got killed because you didn’t act before the shared turn ended.
It possibly gains new meaning with the retards who never understood the original meaning. The actual meaning is still kept and used by those who understood the meaning in the first place, as illustrated by this thread.
Fpbp
can yall recommend something easier than dcss?
I have 250 hours in ITB, but only because of self imposed challenges and autistic attempts to do perfect runs with retarded custom squads. It only took about 80 hours to get 100% achievements and also earn all hard mode medals for each squad and campaign length. I liked it more than FTL personally, but FTL is objectively a better game.
>he thinks turn based means people take turns and not that the game moves are based on turns
holy shit
In chess there are VERY clear distinctions between your turn and the other players turn. I don't see how you could ever argue otherwise.
>Fallout Tactics
>Jagged Alliance
Okay, I'm sorry, you played XCOM and similar turn-based tactics games. I apologize for this grievous error on my part,
>Everyone moves at the same time
>There's no player turns and enemy turns
I can't think of a single roguelike I have played that doesn't work like this
The original Rogue works like this
IVAN works like this
DCSS works like this
CDDA works like this
>This is false. Stand still in necrodancer and a skeleton might come and kill you.
This is because of the turn time limit, which you stated here was OK: >These turns can be timed
This will happen entirely in a turn-based fashion. It's just that you will be forced to skip turns due to taking too long.
So like three autists?
Yes, that is what turn-based means.
I actually don't understand why people call Darkest Dungeon a roguelike even by the new definition. I never made that connection at all until I saw even people calling it one. Sure it has permadeath but it's of individual characters. I think the whole point of roguelike by the new definition was to be an arcade style game with a short playtime and procedural generation where you play it over and over again and get better at it and find interesting item combinations and whatnot through the randomness. Darkest Dungeon doesn't have that at all. I just find it hard to put it in the same genre as FTL or Spelunky or any of those, it's just a completely different kind of game
>I can't think of a single roguelike I have played that doesn't work like this
Way to completely ignore the second part of that sentence and completely change what was said.
In those games you mentioned there are still turns in between the simulated real time.
So NetHack is not turn-based? ADOM? DCSS?
>Way to completely ignore the second part of that sentence
Did you forget to read the second half of my post?
A real time game that is based on turns is still real time. There is no such thing as a real time turn based game, which is what you are arguing for.
i deem this thread the least intelligent thread of all time and you should be all ashamed for posting in it, myself included
that's it, everyone can go home now
Those games you mentioned have VERY clear turns, I don't follow your argument at all. The turns are just taken at the same time, and decided by the player. If the turns advancement was not controlled by the players, those games would be real-time, yes. That's literally what Diablo was, a turn based game where they allowed everyone to act in real time.
It's a roguelike in the sense that it has randomly generated levels, loot, and permadeath, which are pretty much the three pillars of roguelikes.
The game not being over after a permadeath, having a base camp and RPG-style progression is all stuff that makes it Darkest Dungeon instead of just another roguelike.
If you take a game that simulates real time but broken up in turns, and advance the turns automatically and quickly, it becomes real time yes, of course.
>That's literally what Diablo was, a turn based game where they allowed everyone to act in real time.
What the fuck am I even reading?
Not in hourglass rules. The turn (singular) is timed and you both act within the time. Hence hourglass.
Just like rougelikes, just like Necrodancer, you all act within the same turn, according to your initiative order, which is what you seem to be confusing with turns.
The game is based on turns, actions are performed per turn, in order of initiative. Just like in chess, foregoing your initiative within the turn by running out of time grants victory to the opponent.
I’m not replying again since you are clearly not even aware of what the word turn means in context.
I like the overall design of roguelikes but I don't find the moment to moment gameplay to be very interesting (ie, bumping into things to melee them), are there any that break this mold? I know ToME has cooldown management and some non traditional ones like CDDA have enough going on elsewhere to make them more interesting, but are there any others?
Has anyone ever even fucking played Rogue?
Serious question.
>Into the Breach is a puzzle game, there's no real tactics.
It's a turn based tactics game, you retard. Just because you don't like it doesn't mean it has 'no tactics'. It clearly does.
It's not a pzuzle game, because puzzle games only tend to have one solution.
I have played games that are like rogue
>The turns are just taken at the same time
Literally Necrodancer.
>If the turns advancement was not controlled by the players, those games would be real-time, yes.
So this is your point of contention, that there is a time limit in which the player needs to take their turn, right?
>tfw no good roguelike tactics game
I dunno
does Tales of Maj'Eyal count?
No, because Rogue itself is fucking shit and obsolete. I put a large part of my life into NetHack, though.
They are two completely different genres with completely different appeals and different communities. It's not autism to distinguish between two completely different things. The only autism is the roguelite community's insistence that their genre must be called roguelike even though roguelike has been used for decades to refer to something completely different.
you don't speak english?
those are not roguelikes
kys retard
quake is also turn based
it's just turns are random
Diablo started its development as a turn based game. Then they basically just decided that advancing the turn times very quickly was more fun (after an error in testing which had that effect), so they did.
real time is turnbased
where every second is a turn
I love almost every part of DD especially the part where you feel real pain when your favorite character dies. But FUCK the grindiness of DD. Fuck having to keep 2 enemies alive while rolling heals and stress heals. It's not challenging, just tedious, a glorified slot machine. The game needs to incentivize finishing battles fast instead of dragging them out and killing any sense of danger.
To contrast, FTL runs almost feel too short. By the time you feel like you've gotten on your feet you're at the flagship and you have to say goodbye to your crew. It leaves me wanting more, even if there needs to be more viable ship strategies
You are turn based
The turns are just gay
>It's a turn based tactics game, you retard
No, it's actually real time.
>So this is your point of contention, that there is a time limit in which the player needs to take their turn, right?
There is no time limit on Necrodancer, the turns just flow forward. Unless you are saying that there IS a time limit, it's just that it's literally one second long, lmao.
>Something about your play through is randomized and your death sets you to square one
That's how retarded normalfags understand it. Which is wrong obviously.
Darkest Dungeon does not have permadeath, the loot is not randomized, and the random level generation is so barebones it hardly factors into gameplay.
If Darkest Dungeon is a roguelike then so is Age of Empires 2 and XCOM 2, and that's blatantly retarded.
these two are very, very good games.
Age of Empires 2 is clearly a turn based roguelike, and XCOM 2 is a real time roguelike.
Haha you mixed em up you silly :)
Given that you're in the minority with that opinion, that might make you the wrong one, no?
Darkest Dungeon just has more content, FTL is great but shows its age by simply not having an inexhaustible amount of stuff to encounter like most roguelikes.
yeah, serious. anyone and everyone in this thread that hasn't contributed at all to the topic and gets caught up in the semantics is a shitposting moron, fullstop.
>There is no time limit on Necrodancer, the turns just flow forward.
Are you autistic? Serious question, do you play with trains? Because whatever you're trying to say here sounds to me like a very exceptional understanding of time.
Of course there is a time limit, you have however long a beat is to take your turn or you're going to miss it. Now I haven't played the game in a while, so I don't remember what exactly happens when you miss a beat, whether the enemies take a turn anyway or not, but either way that's a very clear time limit.
also haha one second great joke lmao
>he doesn't go to Yea Forums purely to shitpost
>anyone and everyone in this thread that hasn't contributed at all
I've personally noticed that the worst boards in general involve a lot of posters veering off-topic to get into semantic arguments, Yea Forums and Yea Forums are probably the worst perpetrators that come to mind
/gif/ is a dumpster fire as well
>thread about thing
>people don't like thing
>they enter anyway
>say they don't like thing
>all content about topic stops and walls of text consume the thread
It's almost surreal seeing a long thread have tons of images quickly turn into seas of text full of ad hominems typed out with a middle schooler's grasp of the English language.
It's not impossible hard, but you have to know what you're doing to succeed, and getting shit equipment choices over the course of the game can torpedo your run. Conversely, getting Flak Cannon's meant your run became 1000% easier and you could basically play blindfolded.
That's a good critique of FTL. It feels older than it is because of the lack of encounters and options. Thankfully, they nailed the UI and options
I strongly believe off-topic posting should be a bannable offense
>b-but muh culture
>muh bantz
We all damn well know that this board has decayed well beyond the point where anything genuine or creative is being produced, and is just Yea Forums-lite with a very vague flavor of video games
It's clearly the other way around. Anyone with any knowledge on the subject would not call these games roguelikes. What the uninformed masses choose to call things which they know little about does not change the meaning of specialised terms.
>some guy made this while sweating about his stone soup game
FTL is a top 10 videogame of all time and I still regularly play it years later
youtube.com
soundtrack is top tanyer too
>I don't remember what exactly happens when you miss a beat, whether the enemies take a turn anyway or not
They do. The only thing that happens if you miss a beat is that you lose your coin multiplier. With your definition literally every game is turn-based, as has been said before.
>Diablo
>sure it's turn-based, it just has turns that are 100 milliseconds long
>Quake
>sure it's turn based, it's just that the turns are internal to each actor, and have varied timers, the player turns are the smallest
This, it's shit
its because there hasn't been any interesting or creative video games in a very long time and it's pretty difficult to come up with original content when there is a huge glut of forgettable content that most people are tripping over themselves to spend money on because they're bored. people are getting excited about borderlands 3. legitimate excitement, even after the bad prequel and the exceptionally disconcerning stuff coming from the upper management of gearbox.
that's how bad the industry is getting, just the tiniest sliver of hope that there might be something they remembered as being cool 10 years ago is getting people excited
I got bored of Darkest Dungeon kind of quickly. I never actually beat the game yet I already feel like I'm done with it. I don't think it has enough depth to justify it's length, and the loot and whatnot isn't interesting enough to keep things fresh.
FTL does kind of lack content but I'd argue a bigger problem is the fact that build variety is killed by the final boss. Pretty much all the difficulty comes from the boss, getting to the boss is super easy but actually beating it is hard. This means you have to spend the whole game preparing to beat the boss. So any build that isn't well suited to fighting the boss just isn't viable. I would rather the main game was harder but then there was no final boss, just a final level where you have to get to the end and there's a bunch of dangerous enemies. Similar to how many roguelikes have you collect a mcguffin and then escape
>They do.
So it's like waiting a turn in NetHack. Thanks for clarifying, though.
>Diablo is turn-based, it just has turns that are 100 milliseconds long
It sure would be nice to be able to move a tile every 100ms in Diablo.
>Quake is turn based, it's just that the turns are internal to each actor, and have varied timers, the player turns are the smallest
How the fuck can turns be "internal to each actor"? Are you having a stroke?
I made a point earlier that if you stripped the beat counter from the game and allowed the player to take turns on their own time, then the game would become a straight up shitty light-weight roguelike. You can't do that with Diablo without much larger changes to the game logic, and you certainly can't do it with Quake no matter what.
turn based games require player input for each of their turns. otherwise, it's not a turn based game. you can argue that segments of gameplay where you have control in a mostly real-time game is turn based but you can also use that logic to argue that any game ever is turn based because of discrete frame timing, so it's kind of a stupid point of contention to argue over
necrodancer is pretty clearly a game that uses the framework of a turn based game to provide a gameplay experience that isn't turn based. like, you're not 'both correct' or 'both wrong' you're both trying to shove a square peg into the wrong hole and calling each other retards even though it doesn't fit into any of the holes
stop obsessing over semantic definitions other people provide, because that's literally how the jews run the world
elona
...
BACK INTO THE PIT
>So it's like waiting a turn in NetHack. Thanks for clarifying, though.
Yes, and if Nethack automatically had you wait a turn every second unless you acted every second, Nethack would be real time.
>How the fuck can turns be "internal to each actor"? Are you having a stroke?
AI often acts on timers and randomly deciding different actions, these timers and actions are basically turns since they take a pre-set amount of time.
Tales of Maj'Eyal is pretty easy
DD is mediocre garbage and has a shitty artstyle
You can have turn based games where you pass your turn if you don't make a decision within a time limit
>You can't do that with Diablo without much larger changes to the game logic, and you certainly can't do it with Quake no matter what
Why? Just make Diablo pause every time the player moves one tile or performs one attack, and wait for the next input. With Quake it's more difficult, but you could basically do the same thing. Make each keypress correspond to x-amount of movement length, and make each firing advance the timer one second or so. Easy peacy.
I played the IBM colored version of Rogue. Then I played the original version of Rogue.
Then I played Aliens Roguelike but coulnd't fucking make it anywhere holy shit
What's the current status on Roguelikes? I know the current scene is roguelites but what about actual roguelikes anything good?
And those games are arguably always real time, and definitely if the turn timers are small enough
There's tons of them, check Roguebasin for new releases, some are bound to be good.
I favour Adom myself, but the later versions have lost their focus to me.
>Yes, and if Nethack automatically had you wait a turn every second unless you acted every second, Nethack would be real time.
So if Necrodancer didn't make you wait a turn every time you missed a beat, and in fact didn't have a beat at all, would it be turn-based? Was I right when I said ?
If Necrodancer did not have a beat, and did not have a turn timer that advanved automatically with a very low time limit, it would obviously be turn-based, yes. Necrodancer is a game that is very close to being turn based, but it isn't really turn-based as it's normally played. You can play is as turn-based in one special game mode, but that is more of an afterthought than anything else and it's not balanced for it.
How did you find this picture of me?
fpbp
FTL is the superior game with no question.
Check your closet.