Y I K E S
Y I K E S
March of the Eagles 2.0
All you had to do was implement two damn consuls, CJ...
I just want a good RPG set during the height of the Roman Empire. Is that so hard to fucking do?
It's just more marketing data for how much they can rip you off. Sometimes you have to go too far to know EXACTLY how barebones you can release a game without getting blowback.
Didn't they already do that with Stellaris. This wasn't exactly the time to make such a strategic move. Their company is not doing so hot right now and they needed to release a good game
>covers everything in a layer of fog for no reason
>can't properly implement Rome's own government in a game about Rome
>UI was made in two minutes with a shitty font
>UI windows cannot be moved because of a single line in the code, and changing this line disables achievements
>role-playing elements are barely functional and can be ignored
>trading is barely functional and can be ignored
that'll be $60, my man... we'll fix everything with $200 worth of DLC in the coming years so don't get mad!
Stellaris and HOI4 were both disappointing releases (although Stellaris was far more complete than either HOI4 or Imperator, and it has still been COMPLETELY REWORKED like three times).
Imperator is shameful. A disgrace. It has leftover text from EU: Rome from 12+ years ago, it lacks basic features from CK2 and EU4 such as army boarding fleet button, they shipped the game without even implementing the actual Consul system for Rome, and the military and combat system remains the same as EU except they took tactics from CK2 and made them selectable instead of battle events.
If they can copy code from EU: Rome they can copy code from CK2 and EU4 and provide better features.
When will you faggots learn that whenever Paradox release a game, you have to wait 2-3 years before you can actually play it? Also remember to buy it on a key site and pirate all the DLC, don't give these scum fucks any of your money.
we all know that the real problem starts with a J
Or pirate everything
Let me guess, $500 of DLC a quarter of which should have already been implemented into the game to begin with?
I'm a huge faggot who like hunting the achievements, but yes this is valid too.
ZOINKS SCOOB,
WHAT IT NEEDS IS
M O R E
A
N
A
Stellaris was at least an attempt at doing something new. Maybe it wasn’t perfect but it showed effort.
IR gets an F- for effort. It’s the laziest thing Paradox has ever shipped and that’s saying something. It takes mechanics from other Paradox games and implements them in the most half assed way possible. It also very obviously strips basic features out that are already present in those games they plan to sell as DLC.
> It has leftover text from EU: Rome from 12+ years ago
Really? Source?
You can bitch all you want about mana but that’s not the issue here. The game is a heavily stripped down version of EU4. No, I don’t mean current EU4 after years of DLC, I mean retail EU4.
What a poetic sequel to EU: Rome. Are they intentionally fucking with Romaboos as revenge for them having to implement a Rome tag in games where it makes no sense?
>pirates all your overpriced DLC effortlessly
don't mind if i do
It is the issue, actually. You may not have the intellectual capacity to understand how mana affects everything else but mana is completely the root cause of the game's lack of depth.
>intellectual capacity
Oh, so you’re just shitposting. I figured as much
I liked it.
Mana is a big issue in this case
when confronted about how mana oversimplifies things they replied by saying "all the complicated stuff still happens you just don't have to worry about it" which obviously isn't true because of how stripped down it is.
Mana was an excuse they used to strip the game down.
but if actions don't cost anything, doesn't the game become a micromanagement nightmare
Decrease the mana costs tenfold, rename the powers as priests/bureaucrats/prestige/whatever.
There, the game now is deeper than EU4.
not if you gate decisions around the population statistics of your nation, average opinion, historical events/triggers like Vicy II does.
Sure there's still some mana in Victoria with suppression points, but most of the other mana in the game is based off your population.
>Stellaris was at least an attempt at doing something new.
Adding a few steps and some RTS elements to a by the numbers 4x game wasn't exactly new. Not that IR isn't hot fucking garbage but Stellaris got a pass for its aesthetics and that's about it.
Can't wait for the next generation of paracocks games when mana will be replaced with microtransactions
Nah, Stellaris just had really incompetent devs
I hope so.
The whole sector controversy is baffling.