Is this worth $20? It's on sale on Steam right now, I completely forgot it excited until recently.
Is this worth $20? It's on sale on Steam right now, I completely forgot it excited until recently
not really
It's one of the few good modern CRPGs, but... it lacks replay value. I don't know if I can 100% recommend it
Also OP, take a look at Atom, cheaper and has modding.
store.steampowered.com
I'll throw in a link
>dumped 88 hours into it
>can't recommend it
nigga c'mon
I really wish this games combat was more like Fallout 1 and 2 and less like a tactical squad game
You're a retard.
I can't - it's a long game, that's all.
This - its biggest crutch is the lack of single player roleplaying, as your party can all become good at something, there's really no point in replaying the game.
I loved it, but at the same time I wouldnt recommend it. Get it if youre excited for it, otherwise dont cuz youll probably bitch.
It's a true old-school CRPG, and by that I mean it suffers from a lot of the pitfalls those games suffered from: somewhat janky combat, unexpected difficulty spokes, an extremely unbalanced chargen system whose right and wrong choices are not obvious, and hours of missable content that you won't even know was there until you stumble into it. If you weren't actually playing these types of games back in the 90s, it might be impossible to make the transition.
That said, if you WERE playing and enjoying these types of games back in the 90s, you'll probably like it. Between vanilla WL2 and the director's cut, I've completed it three times and loved each time.
Get Atom RPG instead.
>I really wish this games combat was more like Fallout 1 and 2
You're gonna like Atom RPG then.
You'll feel right at home with the combat and controls as they are VERY similar to FO1/2.
It's a more grounded post apocalyptic game set in soviet Russia.
When it launched there were bugs and the English wasn't so good. It's been patched now and is a lot better. Free DLC coming at the end of the month too.
>Get Atom RPG instead.
I wanted to like Atom RPG but the dialog in that game is just... there is a lot of it but it is completely empty. Every character has lines and lines of dialog but it's all just filler. I'm enjoying the combat but the characters just depress me.
Well, it was made with the slav community as the main audience. That's why the translation was sloppy on release. So to us, they may seem like fillers, but to slavs, they may be references upon references to their culture.
For me, some dialogue was boring, but mostly okay to good.
They're pretty reactive, like people reacting to your gender and choices. Shutting off quests if you annoy them or have too low Personality.
Some are disgusting like that circus place.
But if you didn't find it good, I guess it really varies from player to player.
I may have liked it because I have an interest in soviet Russian culture.
>nearly 100 hours total in Wasteland 2
>only 10 in Shadowrun
how?
Its a pretty shit game. if you do get it heres a tip. dont bring any robotic party members at the end.
History develops differently each time you play it.
Explain why no replay value.
It's enjoyable.
It's decent but nothing groundbreaking. If you plan to play a higher difficulty, research the followers and try not to spec into anything that they already come slotted with so as to not waste precious points. The main problem is sharing ammo in my experience, so giving everyone a rifle can be disadvantageous if enemies decide not to drop their ammo when they die.
Shadowrun is shit
The fuck? Also there are only a few minute things that change and one of them is whether you go with Highpool or AG Center, but AG is a fucking shitty, empty area and I was thankful I chose Highpool my first time
20$ is a pretty good deal for it.
It's like they stripped all the good shit out of Fo1/2 and left all the bad shit.
The game also doesn't get good for, like, 20 fucking hours when you finally go to California.
>It's like they stripped all the good shit out of Fo1/2 and left all the bad shit.
Imagine if a majority of areas in Fallout 2 could only be accessed if people told you about them
Wasteland 2 wants you to follow a complex mystery plot rather than figuring out the fun for yourself
I think it's *very* enjoyable.
Insane - how do you get that many hours out of it? I do a yearly replay of FO2 just because of how much content there is, not including the unofficial expansion pack patch
Yet I tried to replay WL2 and only got a few hours before I realised how samey it was
I'm going through AG Center at the moment. My first time too.
.
I stopped playing right after getting to LA because I couldn't stand it anymore. Does it really improve that much.
It's not some MASSIVE improvement, but there are a lot of interesting factions and locations in LA that almost made me think of the game as Fallout lite
I like experimenting with different builds. I think I've put as many hours into the Radio Tower, Ag Centre and Highpool across different games as I have in the rest of the game combined. This is the build I used for my Supreme Jerk run last year, after a previously aborted SJ run that went into California before I decided I just didn't like the characters I was playing.
That's another thing, too - I enjoy roleplaying my characters with distinct personalities, even though that's not actually reflected in game. I'll select different party members before clicking dialogue options if I think it fits them better. It helps to keep things fresh.
The rest of it are the different decisions you can make. There's not as much choice as the initial pitch promised, but there's enough to squeeze out a few different playthroughs. The long loading times probably add up, too.
>Luck that low
LOL - is it the games Endurance?
Not at all. In Fallout 2, Endurance has at least some use - one of my Chosen Ones had END 1 and I couldn't last a single round with Horrigan as a result, thus forcing me to have Granite's squad alone. It also made me terrible at sex, which I suppose doesn't matter much but was embarrassing.
Wasteland 2's Luck is far more marginal than that. Luck will increase the rate of critical hits (but your crit rate climbs much faster when you increase your weapon skill), will sometimes give a bonus action point or cause enemies to miss you in combat (but never enough that you can rely on it, so you can't include it in any of your tactics), and may give extra HP upon leveling up (but so little that it will rarely make a difference). I cannot in good conscience suggest that ANYONE ever put ANY points into Luck, on ANY build, EVER.
I just hacked the turrets to target Horrigan.
My character was a talker and kind of a bitch anyway, so it made sense for her to send Granite's squad off to die in her place.
I had a ton of fun playing it, go for it
>That's another thing, too - I enjoy roleplaying my characters with distinct personalities, even though that's not actually reflected in game. I'll select different party members before clicking dialogue options if I think it fits them better. It helps to keep things fresh.
This is what made me enjoy the game a lot. I also really liked the fact that it kept stats for your characters, like how many kills each one got, and how you could essentially make whoever you wanted. Shame the character creator was shit, but otherwise, I'm tempted to do another run just for that.
I paid that much for a DRM free physical copy. theindiebox.com
Either pirate it or buy a physical copy, you shouldn't use Steam and shouldn't pay for digital distribution.
>sale
No, even $1 is too much for a download