I'm genuinely asking this because I can't enjoy anything anymore but in your opinions, have video games decreased in quality and gameplay or is it just a result of me not enjoying anything anyone?
I'm genuinely asking this because I can't enjoy anything anymore but in your opinions...
You're playing the wrong games. Try buying only games that ever got one 10/10 score and games that got a 9+ average score. If you know you're playing the best experiences out there, you'll feel like you're not wasting your time. Be selective about your game collection and don't get bogged down with a tremendous backlog. You'll be more likely to finish what you have.
I want to make a Commandos 2/MGS-style stealth game with MGS3 non-Subsistence top-down camera and MGSV style controls. There will be a diverse playable cast including an Irish Green Beret Snake stand-in, a young handsome French spy who resembles Sean Connery, and a Russian sniper. The game will include RE7-style campy moments at times and will feature musical moments after absurdities go down a la RDR2.
I need $4,000 for mocap and two computers.
Yes, most games are bland and uninteresting now. Budgets got too big and innovation is no longer a thing.
No but the major, popular titles and 'killer apps' of today are mostly shit that just gets marketed well to normie while the popular shit of gen 5/6 was usually popular because it was technically good/innovative/impressive during a time when games were still trying to figure out how to handle a bunch of new conventions like 3D movement and online functionality.
Get VR
Get VR
I haven't played recent games in a while, but honestly I'd say yes, it's been fucking miserable this last generation of consoles. Very few standouts.
And I thought the Seventh Gen was bad. This makes me misty-eyed for the days of the goddamn seventh gen.
Why don't we make a game together? To be honest, innovative game design can't happen in a 3d space anymore. Not that a game requires innovation to be a solid game. Good tried and tested gameplay with a d narrative is all that's needed. And good music, and I can make good music in Ableton. Even faux orchestral stuff using live samples.
>muh essentials
New games have and definately can improve over the games of yore, i blame a new standard of overpolishing where weird quirks don't seem to exist as much. Also overdetailing, you get a sea of details that don't have a followup or meaningful interaction wich can quickly feel dissapointing. Older games often made due with limitations and tried to make the utmost fucking most of what they did have, this also might've naturally pushed them to take their mechanics a bit further.
What really grinds my gears in newer games is that feeling of 'hey i'm starting to get the hang of this now, now i can feel like i'm really applying myself with it' but then it's already fucking over.
What i really liked about darksouls (a game that reminded me that i was still into vidya) is that it was relatively simple in concept but they pulled out the absolute fucking most of it what they could and even had many little oddball details that (while janky) gave it quirks and charm. It was just as interesting for what it did as for what it didn't do or AAA devs and consumers think games should do.
I agree with the aforementioned user to be pickier, but be picky within the confines of your interests. Sure i could play le classics but no matter how good AoE or Dota is i just don't fucking give a hoot about those genres.
Video games have decreased in quality since the jump to HD.