Let's do something different.
What are the things that Bethesda actually got it right in Fallout 4?
What were its redeeming qualities and good bits?
Tell me about the things you actually liked in the game.
Now that the dust has settled
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they got everything right except story and characters
I think we can all agree that the glowing sea was a nice touch. The idea of exploring the marco zero of the blast seems so obvious yet ingenious that we actually think how they didn't do it before in FO3 or new vegas.
It was not perfectly executed but it was interesting, it married the lore and the map transition from post apocalypse world to lifeless radioactive crater void still frozen in time at the moment of the blast was beautiful.
All of the DLC’s were pretty top tier
I really liked the salvaging and scrapping.
survival mode is fun
power armor
settlements are cool, but I don't like doing it, and wish it was automated in some way. I provide the materials and the settlers build.
Nuka World was a fun place to explore but the way they handled morality was pretty awful. Completely black and white.
As for what I liked about Fallout 4, I'd have to say combat and exploration. There's some really neat locations in the game. BGS gets better in that department with each game.
The new power armor mechanics were pretty fun to play with and it seemed more in depth than the former "just a regular armor but better" from FO3.
Although depending on a fusion core that can't be recharged is a pain in the ass.
I like settlements but harvesting materials is a hassle in that boring way a game shouldn't be. I played on PC so I obviously cheated my way into getting what I needed to build, then it became a nice experience.
Pretty much this. The world was awesome to explore.
Atomic Body is a top tier body replacement.
Other than that there's not many things going for it.
Except for usual "oh Bethesda" thing of Handmade Rifle ammo not spawning in the main worldspace, only the NW worldspace, because they didn't edit the lists.
and all the dlc + silver shroud were the only good story elements in the game
Looting any container didn't make you open it, click the thing you want or press a keybind, and close it. Being able to loot stuff instantly by looting at the container which shows its contents immediately was a huge, well needed change.
Main characters can speak. Fuck anyone who disagrees
>Muh limited dialog options
I don't need 40 different ways of saying the same thing.
They improved the combat #gamefeel a lot.
The building mechanics are really interesting.
Everything involving Goodneighbor was gold.
That's about it really, the world and most of the story threads were really lackluster.
far harbor is the only redeeming quality and its still shit because it requires the base game
Fallout 5 needs to be an isometric cRPG, or else the franchise is doomed.
Some of the Companions in Fallout 4 were actually pretty fun to travel with
>Fallout 5 needs to be an isometric cRPG
isometric rpgs dont sell to the public. it'll never happen. at best we can hope for a spin off title outsourced to a low budget 3rd party dev to make
Tell to that D:OS2.
Downtown Boston had a cool vertical aspect to it, though it needs a jet pack equipped power armor to fully enjoy.
The weapons/armor modification system was good even though the vanilla weapons were not.
I really liked automatron robot building and it's the only reason I touched any part of the settlement system.
It got the power armor right, aside from the power cores ending so quickly.
power armor was pretty nice assuming you had an assload of power cores to keep them going
>incompatible shit that breaks even Bodyslide and Outfit program
even sex mods hates that shit
I liked a lot of the creature redesigns
DOS2 is an ARPG at this rate user, it cant be even called an Isometric cRPG
Fallout 4 is a bad game. Everything it does "good" is something that is done better in many other games, and for every one of these "good" things it does it does 20 bad things that detract from it.
Mods i guess
The most fun i had with this game was putting it on the difficulty that raises dam for everyone making it more realistic. Getting a mod that removed fast travel, a mod that increased ghoul count and only being allowed to save at beds
It makes you think of every interaction you have and if you can even win. Because if you die you can lose 30 min or more of work
And holy fuck does it make the ghouls scarry as shit
I would love a classic Fallout game in the style of dos2, and i think most people would.
problem is you can't mod in anime titties bouncing in your face as good with it being top down so it won't sell 8+ million like all other 3d fallout/elderscrolls game
and this is why Daggerfall, Morrowind and oblivion are still superior to Fallout 2
I agree
fallout 2 is overrated garbage, fallout 1 and new vegas are the only good ones in the series with 3 being okayish
>settlements are cool, but I don't like doing it, and wish it was automated in some way.
nexusmods.com
You don't need 4 ways of saying the same thing either, the older games used to actually give you meaningful options.
Possibly the most mindlessly parroted opinion on this board, especially considering it's fashionable to shit on 2 despite having the exact same shit gameplay as 1, and NV is just uniformly bad in everything apart from the writing.
Power Armor.
Power armor is fantastic
>I don't need 40 different ways of saying the same thing.
You do except its only 4
>Possibly the most mindlessly parroted opinion on this board.
you've got to be shitting me dude fallout 2 is one of those games no one can make fun of IE right now. Literally step into any 3x3 thread and watch the fallout 2 logo fest
Its Gameplay isnt why its shit. both 1 and 2 got bad gameplay and late game in both just turns into dice rolling contest for crits
No its shit because its a confusing mess on how to actually complete it unlike 1 where it leads the player perfectly as long as they were paying attention. Also its writing isn't as good as 1 in some retrospect while being better in some Ie Humor and only humor
also new vegas rpg mechanics like leveling up, picking fun and interesting perks, and traits is still unmatched in the series with its writing/tied with 1 with writing
>No its shit because its a confusing mess on how to actually complete it unlike 1 where it leads the player perfectly as long as they were paying attention.
Is this is a good thing? Most of the time everyone's insulted when an rpg leads them along by the nose.
>he doesn't know how to explore
>he can't find the fucking terminal in vault 8, in vault city where you were led to from The Den, where you were led to from Klamath, Where you were led to from Arroyo
Honestly, nothing. The gunplay was better than New Vegas but that's not really saying much as the old 3d games were ass in the shooting department. It took out skills, made attributes something you could meaninglessly increase every level, and turned everything into fucking perks. All the guns were reversed again, being all left handed. The worst thing was only have four dialog options, all being a variant of yes, and having a voiced protagonist. The writing was pants on head retarded, too. The fucking institute didn't even know why they were doing half the shit they were with synths and told you to "just trust me, bro." The removal of damage threshold and ammo crafting pissed me off, too. The mods that add in a bunch of New Vegas ideas like the things I just previously mentioned makes gameplay better. Damage threshold, skill trees, ammo crafting, etc. Still can't change the inherent bullshit of needing to level up your SPECIAL just to get things, though. That's retarded that you can't fully stat your character from the beginning like the previous titles. I just don't understand it.
I hated how they turned the fuel cells into a fucking game mechanic. The cells are supposed to last for centuries.
You can use mods to turn down the drain on the cells to a point where it's more lore friendly though.
I put it in to where they never drain. I spent more time modding the game to be accurate to the lore than playing the game when I first got it. It was fucking frustrating.
I don't know why I hate this design so much. It looks more like someone's shitty fursona, I guess.
Fallout 4 is a thousand times better if you mod it into NV.
The "trees and overgrowth everywhere" meme is cancer for the postapoc genre.
i liked the fact they look like demons now.
>Better shooting mechanics
>Both the rework to regular armor, adding layering and different limb armor, and the rework to power armor
>Reworked SPECIAL is a lot more balanced than it was in 3 or NV
>Companions are all good, I especially like the ability to command them to use non-combat skills like hacking or lockpicking or stealing for you.
>The actual look and atmosphere of the game was good, the foresty-swampy parts moreso than the urban areas.
>Settlement building was kind of a fun time waster, just the building part though managing them isn't fun at all. It also really fit Fallout's theme of rebuilding society.
Thats about what I can say for positives
Trees and overgrowth everywhere is exactly what Boston would be 200 years later and deserts are gay shit for homos
>he actually liked the SPECIAL rework
It's also super annoying how they don't stack.
The looting interface was a big improvement now that I think about it.
im talking end game with the rig, navora base, san fran
How to finish the tanker and to leave is a mess and no where near elegant as 1
People just want to feel smart ala fallout 1 where you show up to a town, do a quest and get info to go to the next and repeat
It doesn't feel like hand holding, while still being hand holding
much better than
Fuck what do i do? Find 3 things
Why would i know where that is?
oh bump around for 10 hours until i just happen to get past it?
Fuck that, this shit is bad
You actually like 3 and by extension NV's half assed porting of SPECIAL from the originals?
where my home niggas at?
they should be more slender and scaly to look more like chameleons than big goat dog things
>better power armor
>character models are somewhat improved
>6 slot armor with separate underarmour (not enough variants though)
False. This reddit lie needs to die.
pros
>world is fun to explore
>interesting locations and lore
>salvaging and crafting is well done
>gunplay is good
cons
>stripped all good RPG mechanics
>voiced protag was a terrible idea
>factions have ton of potential but are executed poorly
>4 dialog options
>decisions in game have no real weight until the ending
conclusion:
its a great FPS not an RPG.
They basically made them look like dinosaurs. It is fitting because they are Fallouts equivalent of skyrim dragons.
What really sucks is they just decided for no fun allowed reasons to prevent us turning them into armour or impressive settlement decorations.
I'm sure 200 years after the DPRK nukes us you'll be that one faggot screaming at all the trees to go back to redddit.
you people that think there would be vegetation everywhere after nuclear bombardment are fucking retarded and poorly educated.
Imagine being wrong and digging in this hard.
Not an argument. Still wrong.
>just a regular armor but better" from FO3
>from FO3
its been like that since 1 nigger
I'm not arguing, and neither are you. I'm just pointing out you're dumb.
Literally nothing. Fallout 3 and New Vegas are infinitely better games even though they look like ass
>pic unrelated
Not an argument when you actually bring one you might have a point retard.
Google "Bikini Atoll today" and look at what that place looks like only 70 couple years after nuclear tests there. Sure its too irradiated for humans to live there long-term, but plant life rebounds quicker than you think.
But... the RPG elements...
if only that fucking hack emil wasn't the lead writer the game would be MUCH better
>I'm not arguing
>Not an argument
You're actually retarded.
ahem...
Didn't they use hydrogen bombs on that area? I thought those types of nukes don't leave any fallout
You are still wrong. Irradiation isn't even thing that would cause a desert.
Look up basic geography concepts like erosion and desertification.
What rpg elements?
personally, far harbor is the best experience I had in the game
Deathclaw were so sexy in Fallout 3/NV... but then they turned into The Grimace with horns.
Source?
Ahem
Seriously though, apart from the fact you can get everything, what’s the difference?
You must be popular at the parties.
>What are the things that Bethesda actually got it right in Fallout 4?
nothing
The only real change is tying skills to SPECIAL stats harder than they were in past, which I don't understand why people don't like. That and it is kind of limited only having 10 per stat
more popular than you beefneck
as if anyone on 4chin goes to parties
This but it also lacks RPG
>can’t use weapon in fps
That only worked well when it was isometric
Bad story and writing, linear plot, and lack of RPG elements were all problems too, I agree with your entire post
the gunplay is so much better than both 3 and new vegas, albeit weapons themselves kinda being shitty (all pipe weapons suck, that fucking gross assault rifle, just bring back analogues to real life weapons please, with some wacky science stuff). and I felt like there was more to see exploring the world than other fallout games as well, besides that everything else was worse.
I really liked how Power Armor became a Mech/Ironman suit in terms of gameplay, the way you could hook them up like in OP's pic was pretty cool as well.
That doesn't answer his question. Energy weapons and repair were merged into other skills but all of those are represented in FO4's perk tree, so what is the actual difference? Numbers? Who cares?
everything except dialogue options (which were added in far harbor) are there.
there is still the skill system but they are just integrated into perks.
Hi Pete
From what I understand, all the guns look retarded and oversized because they wanted them to "not look too small" when being used in power armor.
Don't even get me started on Institute laser weapons blocking 60% of your fucking screen
skills that are only useful every 25th level are not good mechanics except for autistic nerds who need MUH NUMBERS
moving everything to the perk tree was fine.
it was better for them to improve power armor mechanics and make them feel like the walking tanks they are while also keeping them balanced rather than adhere to one dumb line from the old games.
and skills turning into perks was fine. it was represented equivalently so what is the problem?
attributes were always something you could increase.
Something neat about the Settlements I wish I had known earlier on is that you can do this:
>Give every Settler 1 of each ammunition type in the inventory
>They will now pick up and use better weapons from raiders, gunners etc. who attack the settlement
>Over time your settlers arm themselves better than simple pipe weapons. The more they get attacked the better armed they become.
You can also just dump extra guns into the Workbench and if there's an attack, they'll automatically double-check the gun they're holding against the Workbench inventory and swap out for something better if it's there
Of course, you can arm them yourself individually, bu this way it's more organic and takes care of itself in the background.
Stupid fucking Gunners keep trying to hit my settlements now and they get their own plasma rifles shot back at them.
World was dun, but not wasteland fun, more like bizarre funny fun. It'd be great for non fallout post apocalyptic game.
Companions were great, they fucked up the dog though ,should ve been extra , not full companion.
Settlement system is addictive as fuck
Not when 1/3 of those perks end u being required for basic gameplay.
Not when they basically remove the ability to make any kinds of specific build.
Skill points may have been clunky, but they did their job. They were a mesuer of a characters abilities in specific areas. Perks were the additional abilities said character gained from being proficient st specific skills.
Ironically the fo4 perk system essentially turned SPECIAL points into skill points but worse in every way.
I got the weapons down mid,which solved that problem for me
Mod
DiMA did nothing wrong
This, how do we get developers to go back to making actual RPGs, Yea Forums?
I feel stupid for never looking for such a mod. I'll get on that immediately.
I mean the assault rifle design is already retarded, but it looks so fucking stupid in the hands of some 130lb old lady settler.
>silver shroud
It was.
>wander onto comics book store accidentally
>make my way up to the top battling hordes of ghouls
>for once, cleaning a location was actually worth it, find a cool Silver Shraud trenchcoat and hat, also a prop gun and Kronan's axe
>wear it with pride
>dozens of hours later stumble upon that ghoul guy who turns out to be a Shaud's fan
>asks me to grab the suit from the store, which I did already
>that starts a whole questline with you roleplaying superhero and cleaning up criminal scum
In all seriousness, it was probably the only time I was blown away by Fallout 4 quest.
Support devs that do, like the guys that made ATOM RPG.
What about this one?
The real immersion/lore-breaker here is that the kid didn't go completely psychotic after being trapped in darkness for 200 years. In fact he seems like a perfectly well-adjusted child.
The real immersion breaker is that his parents were just a few blocks away from him the entire time.
Yeah, that too
Nevermind fuck that whole quest honestly
>hasn't been found in 200 years
>as soon as you free him, a guy appears
>"hey want to sell me that kid?"
Nothing I liked about FO4 can ever make up for how much it shit all over the RPG elements Fallout is famous for. I'll say this much, it's super fucking clear now after F76 that bethesda has zero interest in respecting the universe of this game. They want to use the fallout brand as a cash cow. Fallout is now a hollow shell of the fantastic RPG series it used to be as they greedily transform it into the brainless looter-shooter that they know the normalfags and casuals are desperate for.
I can forgive FO3 for being mostly empty, frequently boring and sometimes very stupid because there are these tiny glimmers here and there of the real inspiration and passion bethesda had while developing it. FO4 is missing that tiny glimmer, that proof of passion by its creators, and I think people will now start to look back on it as the first fallout game that bethesda truly stopped giving a fuck about fallout. In the end i'm not even mad. I'm just sad.
It’s called lowered weapons I think
I never found that kid, actually. Although I found his parents.
I appreciated the opportunity to build settlements. I liked how the majority of the detritus that normally litters the game and has no value are now useful resources. The gunplay was better than previous games. While I understand most people didn't like it, I liked how power armor was no longer was just the best armor in the game, that you'd put on and never take off. It was neat that power armor actually made you feel powerful.
That said though, I still felt like it deviated way too far from all the good work New Vegas accomplished.
Kek
I'm mad they wasted such a good setting on 76
On paper, the idea of being one of the first vault dwellers out after the bomb and having to retake West Virginia sounds fantastic
boy they fucked it up
remember the announcement?
>AND EVERY PERSON YOU MEET
todd no please don't say it
>IS ANOTHER PLAYER! THAT'S RIGHT, FALLOUT 76 IS ALWAYS-ONLINE!
I've never gone from hype to zero so quickly
>it's super fucking clear now after F76 that bethesda has zero interest in respecting the universe of this game.
user, that was clear from Fallout 3. Fallout is nothing more than an aesthetic for Bethesda.
I have some slight hope that they could iron out the biggest flaws of FO4 while keeping the things that work and make a FO5 that is actually quite good
I mean, Far Harbor proves that it's not beyond their ability.
>Teleportation
>Ancient artifacts that allow you to do supernatural shit (Cabot quests)
>Ayy Lmao is canon
>Some humans have complete radiation immunity when they were born
>Children of Atom worships fucking nothing but there’s a supernatural being that you can meet (Mother of the Fog)
>Still a wasteland 210 years later
No, I disagree. Yes, FO3 is overall bad but I won't condemn it completely. There are lots of small things in it that convince me bethesda genuinely cared about the game, they just weren't competent enough at constructing a complicated RPG in a new IP to make it good. They actually made giant strides with the DLC for FO3 in terms of making interesting stories and settings. They should have known better by FO4, but they just stopped giving a fuck and made a looter-shooter with pseudo RPG elements to please casuals because that's what makes money.
Far Harbor is oddly good. One thing I that I think would really help the series is just getting away from the east coast. Go somewhere unexplored like the south.
I'm kind of feeling the Pacific Northwest
I knew from the beginning of the conference at E3 that it wasn't going to be good. So many people blindly bought into that hype, though.
Almost heaven...
>He doesn't know
>Yea Forums praises this abomination of a game while shitting on Skyrim which was better in every single way
I’ll never understand why the morons here go easy on this game
Fallout was always about exploring a post-post-apocalyptic world and seeing how society rebuilds itself and repeats the same flaws that led to its initial demise. Fallout 1, which takes place the closest after the Great War, shows us the rise of many new settlements and trade routes being established; there is clear progress being made in the world.
Fallout 3, by contrast, takes place a few hundred years after the bombs have dropped and it looks like they just dropped last weekend. Every area feels isolated and isn't logically integrated into the world, like 1 and 2 managed to do with their worlds. The plot is basically an amalgamation of 1 and 2, with needing to find the water chip and shoehorning in the Enclave for no apparent reason.
The worst part of that is I really liked John Denver and that song before F76. Now I will always associate country roads with that dumpster fire.
>I cannot resist the urge to try ruining a relatively civil discussion thread with bait about a different game and the classic fallacy that Yea Forums is one person
fuck out of here take this pity (you)
Why the fuck are you trying to explain the game's flaws to me? Ive been shitting on it here forever. All I'm trying to say is the game is not 100% irredeemable.
based john denver fan
my dad took me to see him when I was young, it was the last concert before he died
Far Harbor was written by a different guy. Emil is the one responsible for FO4 and 3 story. He actually did the Dark Brotherhood quests in Oblivion and a bunch of sidequests in Morrowind and Bloodmoon as well. Feels like he’s only really good at writing small side stories based on an established setting.
>the game is not 100% irredeemable.
>putting words in my mouth
Low iq moron
My mom was born very hard of hearing, basically almost deaf, and songs like his with very clearly spoken lyrics is some of the only music she can really enjoy. It's one of the few ways I ever really connected with her because she has some major fucking issues that made her a bad mom. But I treasure the fuck out of that one connection, man.
Too bad John Denver is complete fucking shit
Based.
I can't believe I have to fucking defend fallout 3, now. Of course there are an abundance of examples of how shit the storytelling and quest design were shit, but there are definitely some ideas that were fun and interesting in the game, just executed very badly. The DLCs were all pretty interesting until the atrocious aliens one where bethesda clearly had just given up and wanted to move on. Some of the in game quests were ok as well. I want to go take a shower now, fuck you for making me defend this game.
>deserts are gay shit for homos
Based. Desert settings are absolute cancer and I HATE them. Literally any other setting is better. FUCK deserts, boring as sandshit with literally nothing in it
I kinda prefer the raw number, but I think being only perk and SPECIAL based could possibly work, they just didn't really make any skill checks around them. It was all percentage based on speech until a few things in Far Harbor.
With exception of nier and journey
>Still can't change the inherent bullshit of needing to level up your SPECIAL just to get things, though. That's retarded that you can't fully stat your character from the beginning like the previous titles
What? You can make a workable build that needs no extra special points, and the game still gives out bobbleheads.
New vegas also had special requirement for certain perks, it also had the perk for raising special and the extra special implants you could buy from the doctor near vew vegas.
Even fo3 had perks for raising stats.
That’s to do with story, speech options almost always had no effect on the story so it really didn’t matter if you failed something said, in new Vegas it had purpose
Same, from what I saw the the map it felt pretty varied and interesting in terms of environment, all the cryptids were cool, and all the computer and voice logs sound like they could have had way more interesting NPCs and quests. Where life mostly continued on and even kept a continuation of government while they tried to contact other regions and find out what the status of the nation was.
Power Armor feels right, it feels like you're wearing a walking tank, but you get it way too early
You're missing the point, Fallout 4 gives you nothing across the board to establish your character from the start. You get 40 points to spend across 7 attributes, and you can use traits or perks to increase them. In past games it was a big deal increasing your SPECIAL stats. Spending a perk on it was something you did every two levels and you capped at 50, meaning you had to make a choice of whether you want to spend it that way. Meanwhile in Fallout 4 you only have 28 from the start, meaning by typical Fallout stats you'd be a drooling retard or a complete weakling, but the game is geared around your infinite level cap and being able to spend points on your special stat EVERY LEVEL, and perks aren't perks if they're something you garner just for leveling up. It isn't a skill increase, you don't get them every two levels or three making them special to you, no, they're simply the means of making your character better. Combining stats and perks into the same system was fucking stupid, it devalues the importance of a perk being just that, an extra something to give your character a leg up, and takes it one step further to make your infinitely growing character a walking god upon the earth.
You get it early, but it's going to end up damaged after the Deathclaw fight. Even if you have enough materials to repair it afterwards, you probably only have a handful of power cores at that point.
So sure, you have it, but it's not feasible to use until later.
Power armor should be mid to endgame gear. You shouldn't get a suit of it practically after the first quest.
It also shouldn't really need cores. According to the lore those things should last practically forever. Cores wouldn't be a necessary mechanic if you got the armor late-game
Categorize however you will, I'm just complaining that doing away with skills could have been not so bad if they just made more interesting and varied perk checks.
I suppose getting to have skill points and perks every level (or 2) was also a bit nicer. Don't have to decide between something basic like shooting better or lockpick better and something a little more fun, like being a cannibal.
I just realized, they could have had it be a thing where the Power Armor you get early on has a really old almost-burned-out core because it's an old suit from 200 years ago.
So you fight the deathclaw with it, get introduced to how Power Armor works, but then it breaks down and Sturges or Preston or whoever is like
>"Huh, guess the core was almost dead."
then you could get another suit mid-game like you said and remove cores entirely
This is more to do with the leveling than the perk and special stats, enemies have a certain level so that’s how much dmg you do, the actual skill tree would be fine if the dmg and hp scaling wasn’t there
I didn't like how they split weapon perks, should have kept small guns and energy weapons. Also way too much crafting perks or shitty one
Will we ever see talking Deathclaws again?
why?
if anything they can just stick to cRPG for spinoff titles but why randomly go back to cRPG for mainline games?
it is an early gear because it lets players build a character around using power armor.
it gives players another playstyle throughout the game instead of it just being an op end game armor that is better than everything else.
Sometimes, you need to go backwards to go forwards.
user, face facts, fallout's never going back to cRPG for mainline entries. just play another series, there's plenty of fallout-esque cRPGs out there.
AND they fucked up quests.
>there's plenty of fallout-esque cRPGs out there.
Such as? Already played Underrail.
>there are people who didn't take Nick Valentine with them to Far Harbor
>taking a synth anywhere
They got nothing right you niggers
The gunplay is an objective improvement over 3 and NV
Yes, but 1 and 2 are the best Fallout games.
This.
is this what not letting go of your past is like
My first Fallout was 3 btw :)
1 and 2 are objectively better games
there's much better crpgs out there than the original fallout games.
I don't doubt it. Fallout 1 and 2 are still objectively better than the new games.
Companions, shooting mechanics, visually was a huge improvement over FO3, and including the Institute in a real way. Everything else was dogshit though.
how many copies of Fallout 4 do I own to Todd?
Aside from Planescape: Torment, there aren't.
the problem was instead of using skills to do the masterful things and getting an interesting perk you instead got a perk that fulfilled what the skills used to do
yeah you could get something fun, but you need damage, or lockpick more
So half of your levels is just 1 click, and that's it
Way less satisfying than when multiple menus pop up
also fuck spending 30 levels grinding out special stats instead of getting anything
yeh it means you can play to unlimited levels but realistically your still only going to play to about 30-40
it is
But its still not good like 3 and new vegas
just better
and if you want subpar gunplay and thats all that matters. Literally just play cod, no meme
>strawman
faggot
>legendary raider has mutated
automatic weapons are fucking dogshit in this game
I like exploring except glowing sea.More side quest instead of of building would have do some good.
Glowing Sea was great for me because I completely underestimated it, thinking the only real hazard it presented was lots of radiation. It turned into a pretty harrowing adventure.
It was shit, it was shit back then and it's shit now. The shooting approved and followers improved but that's it