So I had played Skyrim and Oblivion before this. I always heard people praise this game as having a lot more depth and better writing, and I was excited to delve into it. But I am really disappointed with how the game is. Certainly there is more depth in the class system, and the world is definitely a much different flavor. But the dialogue....Whenever you go into a town, 95% of NPCs have no unique dialogue at all. None whatsoever. It's really boring how you are excited to go into a town and talk to NPCs, and they just say the same, copy-pasted dialogue that everyone else has. It's really annoying how you talk to all the different shopkeepers and citizens and they don't have anything unique to say.
I don't even get why everyone trashes a game like Skyrim for having too basic worldbuilding but praising this. In Skyrim, in most towns the NPCs actually have unique dialogue and you can ask them different things. Like you can go up to merchants in Skyrim, in towns like Riften or Whiterun, and ask them questions unique to their situation like "where do you get your wine from?" or "how do you hunt your meat" or "why is this taveren named what it is?". A little flavor text for each person. But this doesn't exist in Morrowind, almost no one has any unique dialogue, its just the same robotic stuff. It's a really cold game and I don't understand all the praise. It's disappointing to enter settlements that initially seem cool, but always seeing the NPCs just say the same things as everyone else. It would be nice to enter a building and talk to someone and get some unique text, but there's hardly any of it. For a game that uses mostly text for the dialogue it's almost unforgiveable.
And the quests....Almost every quest in this game is just a few lines of bland text. In Skyrim at least you can ask interesting questions to the questgiver, about the reasons and motivations for the quest. Here, nothing....How can people stand it? Everywhere in the game feels so empty because almost no one has anything unique to say. It would be nice if some NPCs actually commentated on themselves and their surroundings.
Michael Peterson
Have sex.
James Robinson
Morrowind has more NPCs than Oblivion and Skyrim combined (iirc 5000-ish, while the other games have around 1k each), and more unique dialogue, it just has a bunch of generic NPCs. It also has a larger scaled map.
Engage in intercourse.
Liam Cook
Get laid.
Christian Wilson
>and more unique dialogue i would really challenge this claim. an average quest in skyrim probably has as much unique dialogue as like....10-15 quests in morrowind? not even exaggerating either. A quest in Morrowind is usually just a few lines of "go there, and get that, and come back". Meanwhile in Skyrim you can usually ask about the situation and why they want the quest done and what are the good ways to do it. It's just a big difference in detail.
Jason Wood
You do realize that there are roughly 30 people in even the smallest of settlements right? Of course not all of the are going to have unique dialogue, especially given that the game was made in 2002. Not to mention that the people who DO have unique dialogue give much more background and world building than anyone in Skyrim or Oblivion. You obviously only played the game for a couple of hours than decided to post on Yea Forums. Procreate
Jose Lee
>reading is hard nigger detected
Daniel Phillips
95% of Oblivion and Skyrim NPCs have no dialogue either, so I don’t see what the complaint is. And the 5% of Morrowind NPCs have much more dialogue than then the 5% of the latter games.
>in Skyrim you can usually ask about the situation and why they want the quest done and what are the good ways to do it Are you fucking retarded? There are maybe 10 quests in Skyrim where “ways to do it” even exist.
Henry Collins
i real literally everything. thats why i notice how so much dialogue is copy pasted
Man I think you guys are just in denial. I really don't understand how you have such a different perspective. Go into Balmora or Sadrith Mora, or the cantons in Vivec. And go around and talk to the NPCs. Almost NONE of them have unique dialogue. Virtually none of the shopkeepers have anything unique to say.
Meanwhile in Oblivion/Skyrim, virtually every single NPC has something unique to say, and everyone shopkeeper has something unique to say, and you can ask them about it. Do you really not see a difference? Like go to Sadrith Mora and into the most of the homes, everyone just says the same copy pasted dialogue. Go to basically any of the merchants or bar owners in Vivec, same dialogue Its really boring. I really don't see how you can think Morrowind is better in the category of dialogue
Nicholas Cook
>It's a really cold game That's what makes the atmosphere so great. You're an outsider in a land of stuck up Dark Elves who don't give a shit about you, even though you're there to save them.
Nathaniel Rogers
morrowind >settlement has 50 NPCs of no consequence >they have pages of region-based loredumps
>skyrim >settlement has 9 npcs >they each have 2 lines of unique dialogue about how much they hate elves or their husband and nothing else Wooooooooooow So unique Much character True immerse
Christian Ross
So you ignored my post, that's nice. I will restate that there is so many more NPCs in Morrowind that it isn't even funny. In Vivec alone there is probably 100+. There is going to be many, many, NPCs that have absolutely nothing to say, but that doesn't mean that there are NO unique NPCs at all. How many people are in a small town in Skyrim? 5 to 6? And even then a town like Rorikstead there was only 2 blokes that had anything interesting to say.
Luis Bell
the average skyrim NPC dialogue line is like 10 words while morrowind NPCs spew entire text boxes at you, so while a lot of them are same-y, the unique ones add up, and you do know you can ask them new things once you learn new vocabulary right? so if you learn a word that you think might be relevant to an NPC, go back to them
I'm trying to find the word count to morrowind (minus books, since if you count books then skyrim is indeed the longest as it's the latest and every game includes all the books from the older games plus its own new ones)
skyrim has more dialogue than oblivion but both have voiced lines for everything, so I suspect morrowind actually has more dialogue overall because it has many more quests (447 versus skyrim's 244, if you don't count technically "infinite" radiant quests in skyrim and just make them 1 each) and way more NPCs total
anyway I think you are just approaching the game wrong, morrowind has a lot of unique dialogue but you're wasting your time talking to random people on the street, random street walkers in skyrim all have unique dialogue because there's only like 10 of them in each town
Wyatt Diaz
A lot of the dialogue is copy-pasted between NPCs, yes. This is not a good thing, but it doesn't detract so much from the game that it makes it a bad game. The stuff that's there and unique is also really good, and during quests the dialogue will be unique. It's just the stuff in between that often is not. However, this can also be said for Skyrim. Speak to an NPC outside of a quest and they have on average 2-3 different things you can talk about. They can offer no information on the world around them, in that way it makes more sense that each NPC in Morrowind can offer (albeit the same as most others) information on their world. Some NPCs, which are rare, as they should be, offer deeper information. The average dude isn't going to be able to tell you more about a topic than another person, in broad strokes.
If I ask 10 people about what Washington DC is, 9 of those would give me basically the same answer, and 1 would have something """unique""" to say. Morrowind models this.
In Skyrim you can't even ask someone something along the lines of "Hey, tell me about Riften". There is no emergent exploration that happens, like it does in Morrowind. You're thrown into a world and start hearing things about places and people you don't know. You get a general idea, which is often incomplete, and as you explore and find more learned people you get a deeper understanding.
(1/2)
Alexander Cox
Again, it would've been better that instead of literally copy-pasting dialogue there would be unique dialogue for each NPC, but that was just not feasible, and doesn't add too much, considering we want the same "This NPC know about as much as the next" effect. In fact, it does save you some reading since you start recognizing common answers, but that of course doesn't make it less tedious to click through each dialogue option to find if the NPC had something unique to say.
At the same time I wouldn't want a system that automatically told you if the NPC had unique information on the topic (E.g. a topic would turn grey for every NPC that shared that response, but yellow for new responses under the same topic), as that would remove the sense of interrogation and exploration in conversation.
(2/2)
Evan Hall
>>settlement has 9 npcs
Whiterun has 80 npcs residing there. Pretty much every major city in the game has somewhere between 50-100 npc residents.
John Martinez
Just play Morrowind with LGNPC and Telvanni stronghold mods. The base game is there and mods can improve it so much. In Skyrim the base game is so garbage that even mods cannot flesh out the world.
Samuel Martinez
how does it being made in 2002 affect the amount of unique text and characterization it can have? there's no automatic generator for writing yet
Nicholas Flores
There is 73 and more than half have absolutely nothing interesting to say.
Isaac Sullivan
In most towns in Morrowind, it really does feel like there are no unique NPCs at all. Go walk around Sadrith Mora and talk to everyone. How many of them have unique dialogue? The number seems very, very few, certainly far fewer than any town in Skyrim. You go into basically any home in Sadirth Mora and nobody has anything unique to say at all. I guess I just dont feel like it really adds up in Morrowind. As far as I can tell most of the interesting dialogue in Morrowind occurs in the main quest, and sometimes in the factions, but the overall experience of exploring the world feels very weak. I just dont think its very fun to get into a new settlement and get spat the same dialogue that everyone else says. I find it extremely unimmersive. I will again say that in Skyrim, it feels a lot better you can actually ask questions unique to their situation. Like you might be able to ask a smith "who buys your weapons" or if an NPC seems happy "you seem really positive" or when someone has a vegetable stand "where do you get these vegetables"? It really does a lot for adding to the feeling of immersion. In Morrowind this feeling simply does not exist.
Austin Lopez
If anything it should have more, given that the dialogue isnt voice acted
Jackson Mitchell
>major city Of which skyrim has single digit quantity. What the fuck does the average citizen of a major city have to tell you? >ooh, I hate this family >mm, I love praying >I sure wish the weather was nice Dialogue was never Morrowind’s selling point, but fuck off with this shit about Oblivion and Skyrim NPCs having unique dialogue. 2 lines per character are not fucking dialogue, fuck off.
Hunter Nguyen
I want you to know I read all of this and appreciate your point. I guess I just feel, they could have given the NPCs unique dialogue, instead of the cold, copy pasted feeling.
Xavier Diaz
>Dialogue was never Morrowind’s selling point
Then what exactly was? Wandering around an open world? Well fucking Oblivion and Skyrim have that too.
Jaxson Jenkins
Claiming Skyrim has unique dialogue for most npcs is like claiming the text pop ups in BG or Arcanum that don’t even open up a text box are “unique dialogue”.
David Torres
>how does it being made in 2002 affect the amount of unique text and characterization it can have? Sorry, but I do not respond to stupid questions. But if you really think a dev team in 2002 can really be bothered to write unique dialogue for every little NPC then you are frankly retarded, even PlaneScape: Toment, a game with so much text it is practically a novel, has a majority of NPCs that say jack shit or generic dialogue. Your feeling don't really count in the argument. There is plenty of interesting dialogue, granted these can be locked behind quests and other things, but there is still many NPCs that have unique and interesting things to say.
Ryder Brooks
fpbp
Dominic Parker
Morrowind is an RPG with a story that isn’t complete garbage.
David Bell
World building, something the other two games you mention have a distinct lack of.
Josiah Roberts
Fucking This.
Cameron Gonzalez
>an ancient evil awakes and the player character is prophesied to save the world from it Oh yeah, what a fantastic and intriguing never seen before RPG story there. It's not like that's literally the same fucking thing as in Skyrim.
>something the other two games you mention have a distinct lack of Nah.
Cooper Morgan
dilate
Grayson Long
Now you just proved you haven't even beaten the game. This is the last response your bait will get out of me.
Angel Reed
Go to Balmora, Ald Ruhn or Sadirth Mora and talk to most of the shopkeepers
Then go to Whiterun, Riften or Solitude and talk to most of the shopkeepers
Are you seriously going to tell me you don't see a difference in dialogue, or immersion? Virtually all of the ones in Morrowind have nothing unique to say to their situation whatsoever. While almost all of the ones in Skyrim do.
Landon Gutierrez
Morrowind doesn't have a bigger map. Just thought i'd let you know.
Isaiah Hernandez
Most or these things don't actually matter.
Logan Gray
OP here, thats not me. For what its worth I think Morrowind's main quest is a better story than Skyrim's. Although dialogue wise I still generally think Skyrim has more and the NPCs have more interesting things to say
Lincoln Brooks
>Now you just proved you haven't even beaten the game
Fuck off. I beat it. The story is no more better written than Skyrim's. Morrowind is not that fucking fantastic and Oblivion and Skyrim are not that fucking bad. You're just a faggot.
Would I be able to play this and Skyrim with an Nvidia geforce 1050 ti 4gb?
Bentley Baker
I took a pic here, because its so unusual. This is an instance where the NPC actually has a unique thing to say and comments on their surroundings. Almost none of the NPCs in the game actually do this, but the ones in this small temple do. I don't understand why most of the NPCs in Morrowind can't be like this
was Yea Forums always like this? new: bad / old: good
if so SKYRIM > TES VI
Morrowind sold 4m copies (by 2005), was given for free, yet just a few autistics care about
Skyrim sold 22.7m (by 2015) and still appears in the list of the most selling games in each year since it was launched
I played morrowind, Oblivion and skyrim, each one at its release date, and i was a contrarian like Yea Forums fags until I took my nostalgia glasses off
Mason Campbell
what is actually wrong here. morrowind's dialogue is not a strong point
>game that a bunch of autistics care GOOD kys, for real
Adam Watson
>everyone who likes game is autistic Jesus, you are a disgrace to the human race
Jason Kelly
>SKYRIM > TES VI That's quite likely, but that won't make Skyrimjob any better than it is today. It's just that Bethshit always manages to go even lower with every game.
Adrian Lewis
in gothic every NPC has unique dilaouge
Leo Allen
Shame literally every single thing else about about the game sucks.
Andrew Sullivan
Gothic is a shit game though and the story and dialogue is even worse than Skyrim. >dilaouge typical Gothicfag
Dominic Cruz
>twisting what i said yea, you are retarded if games that sells like shit and isn't popular is good, then go play your flopped games and claim how it's better than popular games that sells 10x more fuck the logic Skyrim > Oblivion > morrowind just deal with it
Austin James
I didn't twist what you said at all >yet just a few autistics care about >game that a bunch of autistics care GOOD Straight from the horses mouth Now go ahead, try to worm your way out of this with some stupid excuse in your poor English.
Joseph Foster
>I was contrarian like everyone on Yea Forums but then I decided to have a minority opinion
Dragon’s Dogma has less towns towns than skyrim, far smaller map, almost no real NPCs or dialogue to speak of, yet is a better game, better ARPG, and more immersive than skyrim. Not sure where this fixation on fucking pedestrian dialogue comes from when 90% of NPCs in CRPGs just have a generic greeting and nothing else. A town with 50 residents with nothing to say and 2 that do is more immersive than a town of 10 people with a couple of lines of dialogue all voiced by the same person.
Jaxson Ward
>game sold enough to warrant two, soon to be three, sequels >flop
Camden Morris
I'm taking the bait I was talking about you retards that claim how Morrowind is better than skyrim because ??? oh yea, because of every single shit mechanic the game has that make you waste your time
David Murphy
Please take some highschool English before you post on Yea Forums again, I already have enough difficulty trying to figure out what my 5 year old nephew is trying to tell me, I don't need some BR on Yea Forums trying to, poorly, make an argument.
maybe that's the problem, you can't understand logic I'm out
Luke Kelly
The real redpill is that bethesda and elder scrolls was never, ever, at all, at any point, good It was always subpar for each generation the game was released in
No, I understand logic fine ESL-kun, it is the fact that you have no way of forming coherent arguments, that is what is troubling me. But I bid you farewell, I pray that you find some level of lower learning in your travels, you desperately need it. wrong
>Oblivionfags hate Skyrim for dumbing down the quests >Morrowindfags hate Oblivion for dumbing down the mechanics >Daggerfallfags hate Morrrowindfags for dumbing down the content Bethesda jump on every trend and dumb down every game
Evan Perez
Wrong
Chase Peterson
dude, i was evaluated with an IQ of 127, yes, english is not my native language, obviously. but you're just a fucker who can't use a counter argument game/market wise, so you just act like a faggot to avoid my arguments. pathetic
Asher James
I'm not avoiding your arguments at all, The only thing you have done is spout nonsense and try to wiggle your way out of bullshit that you blatantly said. >dude, i was evaluated with an IQ of 127 Oh yeah? Well I have an IQ of 143. Get fucked brainlet.
Anthony Edwards
No, what? Daggerfall fans were stoked about Morrowind. You dumb young faggot, you have no idea what you're talking.
Lucas Rodriguez
is it just me or is enchanting awful in morrowind?
Landon Price
just you dude
Jeremiah Cruz
just you
Isaiah Wilson
morrowind has a lot more NPCs and it makes the world feel more lived in, I'd rather have it that way than like skyrim
when you walk around the capital of skyrim it's like you may as well be walking around a small village
Liam Martinez
I'm 32, call me a dumb young faggot again
Tyler Brown
The only thing from Daggerfall missing from Morrowind is climbing, mazes, and arguably the spellmaking. Considering that levitation and acrobatics do the same thing as climbing but better, and wilderness exploration and encounters are nonexistent in Daggerfall and very present in Morrowind, that leaves little to be disappointed about.
Jeremiah Peterson
You're a dumb young faggot
Chase Kelly
I have a confirmed 128 IQ, you are like babby to me
Angel Johnson
>you’re a dumb young faggot >haha I am not young, get pwned
Justin Martinez
>dude, i was evaluated with an IQ of 127 >doesn't even reach the 130 mark What a retard holy shit
Christian Russell
Morrowind was already trashed by Gothic when it came out, nobody takes this game seriously anymore.
Nathan Gray
This is why I don't promote your generation
Jaxson Torres
opposite way around user.
William Barnes
>Although dialogue wise I still generally think Skyrim has more and the NPCs have more interesting things to say I beg to differ, their response is just as generic as morrowind generic NPCs, just more flavor
Jose Wilson
Morrowind already has retarded controls because console kiddies can’t swing with the right stick, but gothic is just pants-on-head retarded.
Aiden Walker
Dumb young faggot
Jayden Rodriguez
Older than you zoomer Go stack that shelf
Brody Flores
>just as generic >just more flavor
Carter Martin
REALLY dumb young faggot
Robert Morales
So they are generic and flavorful at the same time? How the fuck does that work?
Adrian Mitchell
As in mundane shit no one cares too much
Christopher Allen
What the fuck does “promoting my generation” even mean, you dumb old faggot? You think you have some influence on generations of people?
Brandon Collins
...
Adrian Butler
>characteristic of or relating to a class or group of things; not specific.
>nice weather And >oooh la dee da nice weather hyuk hyuk honk Are both generic statements
Jonathan Brooks
thats your opinion. i care about unique dialogue. the "mundane" shit is often what is more immersive
John Reed
So not generic then. Generic and mundane are not synonyms. Generic refers to things that are shared, i.e. most NPCs in Morrowind share the EXACT same dialogue therefore it's "generic dialogue".
Jacob Stewart
No, you nigger. A Nord telling you he wants to worship Talos and kick out the empire is a generic statement. A Nord telling you he prefers big Redguard girls is not, unless that is a common thing among Nords.
Cameron Cook
It's generic and mundane because most NPC response in skyrim are what said, morrowind has different flavor depending on your reputation and how well liked you are with that NPC, which seems to be simplified in oblivion and skyrim, Enderal added it again via response toward player races
Levi Thomas
Just admit you didn't know what generic actually meant and used the term incorrectly.
Spawned NPCs in Skyrim, e.g. bandits, have generic dialogue. Unique named NPCs do not. They may have boring dialogue but that's not what generic means. For fuck's sake, one of you retards even posted the definition but apparently neglected to actually read it.
Angel Gray
Let's just agree to disagree then
And that retard also posted an example of what most NPC boring dialogue in skyrim, is it not generic then?
Adam Howard
>is it not generic then
No. Read the definition of generic that person posted. Generic doesn't mean boring. It doesn't mean mundane. It doesn't mean "lacking in flavor".
Daniel Morris
Morrowind NPCs work under a hive mind, hope this helps OP.
John Hall
For real I would rather have NPCs not be able to say anything than say the same shit as if they're reading it from a database.
Adam Russell
skyrim has way more than 9 settlements
Robert Moore
It's such a relief having the claw back where it belongs
Wyatt Cook
yeah they are normal farmers or shopkeepers. so they are only concerned with their crops or their family making it immersive to talk to them. they shouldn't be a link to uesp you fucking idiot. thanks for proving why morrowind's characters are shit.
Daniel Bennett
Ignores so many things. Classes in TES games suck ass because the decision is made right off the bat and doesn't change the gameplay outside of skill progression. Skyrim's system is actually better than other TES titles because you are able to forge a class of your own, and choose your own strengths through perks. This is far far from what I would call an optimal system for TES style games and far far from optimal for a game that has a class system at all, but it's far better than what earlier TES titles had. Diseases can be cured quite simply, and multiple at once, their implementation in the series has never at any level been anything other than a neat idea, execution is poor at best. Skyrim adds in a mountain of features that far outstrip what Morrowind has, it actually tries with world building by answering questions that players could ask like where does the alcohol come from, or where does the wood come from, it's a far cry from what a game like this would have, since there is no imperial postal system, no builders, no shipwrights, no masons, no quarries, no logging camps, the farms are too small, no ranches. The game has very bare world building but unlike previous titles it's actually there. This style of game will never reach its potential under Bethesda.
Samuel Morris
the skills birthsigns and attributes things is just plain wrong. skyrim has the standing stones which give actual abilities and not useless ones that add points to an attribute you are going to max out anyway. and there are 3 attributes that represent every attribute in the previous games other than luck which was useless and mana regen.
the ocean is running out of shrimp george.
Samuel Jenkins
It's funny how you see people defending/praising Morrowind's dialogue system when it's pretty much the same thing as Arena. Hell, the randomly-generated rumours the NPCs could say were even funny sometimes.