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I CLAPPED!!!

>bear seek seek

At this point i started to regret buying dark souls 2, but i pressed on. I actually cringed from that old hag's intro and the sudden close up on her mouth with how awful the graphics looked. Made me feel bad because i was so excited for DaS2, too.

PREPARE

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AGAIN AND AGAIN I COME BACK
AGAIN AND AGAIN I COME BACK
AGAIN AND AGAIN I COME BACK

TO

Still better than having it on the fucking box, dumb DaS1fag.

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>PS2 granny says you're gonna die a lot
>statue in Majula has a worldwide death counter on the plaque
Really just kinda silly.

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cringe

No it’s not, the box is made by publishers who market the “prepare to le die xD” meme, the actual developers doing it is unforgivable.

>b-b-b-b-b-b-but it doesn't count

>Bamco marketing vs in-game dialogue
how the publisher presents the game is different from what how the devs do, vid related
youtube.com/watch?v=fETc77XokxE

I GET KNOCKED DOWN

HAND IT OVER was worse than this honestly.

but he was talking about the legitimate thing, it's not at all comparable to the old hags laughing about player's frustration with dying.

>it's okay when Miyazaki does it

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that's referring to death in general, whether it's the player or NPCs or bosses or whatever, as opposed to the player dying over and over because "game hard"

If you actually started disliking it in the first 5 minutes you're a retard.

Nice excuse, but no. This is the line before it. It's no different to what they did in DS2.

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No

Facing death isn't really the same as dying.
You have the potential to die to any enemy in the game and especially bosses, you face death around every corner in all of these games.

OMG YES THIS IS THE DARK SOULS 2 I WAITED FOR

DIE

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>dark souls got popular ONLY due to the dark souls is hard meme
was it worth it?

>present day, journalists demand that dark souls derivative franchise games remove difficulty

Yeah. DS may have turned to shit but it resulted in a game difficulty renaissance in an era where every game was casualized console port shit

Basically this.
I really love how they implement tutorials in souls games. It's not blatant and in your face, it's pretty subtle. The tutorial areas like Undead Burg and Central Yharnam are just really well executed without the need of haldholding sections.