Can I learn wreck locations somehow in this game, or do I have to comb every sector if I don't want to use a guide?
Can I learn wreck locations somehow in this game, or do I have to comb every sector if I don't want to use a guide?
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I showed you my dick answer me
The Hispania is by either Crete or Salamamca, can't remember which
I can look up all of them online, my question is, cal I learn this legitimately in the game or am I supposed fly back and forth through asteroid fields hoping to bump into something.
Nah you have to explore manually.
Oh well, off to gamefags.
I'm preeeeeetty sure there's a few quests that will take you right next to a few of them but mostly you need a guide
Have fun user, literally my favorite game of all time. I will I could play it for the first time again.
One more thing that's been bugging me.
The universe seems flat in this game, as in there's full 3D movement, but everything of importance is on a single plane, the map is flat and if you turn on the autopilot it always levels you with the one flat plane. Do you know what happens if you choose to fly "up" for an hour?
If I remember correction you can could get some info on wrecks locations based off of station rumours.
But goodluck grinding rep for three or four conflicting edge world factions just to get onto their bases.
Freelancer 2 WHEN
Underspace
Trainwiz is making one
Why the fuck would you play such old ass game? Looks complete shit lmfao
>looks like shit
You know, it actually still looks pretty good.
>Additional features and updates will be released as they are developed.
You fly up for an hour.
Freelancer 2 I said.
You mean pastaspace
This is my guess after about 15 minutes.
Seems the z-axis is fake, the game will let you travel in it but there's nothing there.
It's not fake. There are mods that have 3D systems. It's just that things are on a plane because when they're on a 3D plane it's actually pretty annoying.
Because it's still the best space sim in the last 16 years. Sadly.
if the nomads had the capacity to wrecks the Solar System's boipucci with a lazer, why did they had to "soften" humanity up through inefficient parasitism?
Because the cut opening isn't canon.
Or because Sirius is their home and they don't want to fuck up the star systems made for them.
Man, this game (and others like it) could really do with randomized equipment a'la Space Rangers. Everything is so balanced to match the player's progress, you never find anything amazingly OP or just super fitting to your playstyle.
On that topic, anyone played Everspace? How bullshit are the roguelike elements?
Not bullshit, but still playing it makes you feel like things would have been a lot better if they had just made a straight up Freelancer style game.
>Play this with friend
>Have drugs in ship
>Police pull friend over
>GTFO out of there and leave him to deal
>He never forgave me for it
Your friend got felt up by a hot policewoman, you didn't.
You can learn about wrecks locations from rumors on stations (if your rep is high enough) or just by buying the info, though finding them on your own is not all that difficult. You can find pirate bases by following the patrol routes in your map.
There's a lot of info in the rumors on stations, be sure to check them out for info on trade routes/wrecks and various pieces of lore. Admittedly, though, some of the rumors are blatantly false due to troubled development.
damn freelancer is such a good game, but yes u should use a guide for wrecks
Don't use a guide. The exploration is the whole fun of this game.
which one
i played the game more than 10 years ago, so i dont remember all of it, but wrecks either were not at all shown on your map or there was some sort of a vague zone location where wrecks are and you had to find it inside, either way some wrecks sometimes were in poisonous/damaging cloud type of areas, so without a guide you could die or do a lot of back n forth in some places, either way do as u want
Wrecks only appear when you're a certain amount of distance away from them, you have to explore by sweeping up and down.
Is there any sort of permanent progress? Unlocks to make future runs easier or more interesting? Or is it back to square 1 every time?
You unlock new equipment, new drops, and new ships and such, like a lot of roguelikes
Wrecks are usually hidden in asteroid/debris fields and nebulae. Just put on a bunch of waypoints inside them and follow them along.