We can all agree that this is the best metroidvania, right?
We can all agree that this is the best metroidvania, right?
It is to me but i havent played too many metroidvania games, including the actual metroidvania. They all just have such shitty combat and exploration
I love this game but cmon OP, it's not the best of the best. With a title like that you're just asking for shitposters to ravage your thread
what is the best of the best?
Aria of Sorrow
The image that has SOTN, La-Mulana and Super Metroid as the holy trinity is correct.
I see this often. What makes Aria of Sorrow so good?
>We can all agree-
Where do you think you are? I really like the game, btw
Pretty much, yeah
Rabi Ribi is better.
HK is still better than those
I skipped out of the rest of the GBA castlevanias because Circle of the Moon was really boring. Are they really THAT much better?
Its good but Super Metroid is still better
nah it's like a 6/10 very tedious and the art/colors gets boring
It's not THE best, but it is one of the good ones. I don't regret spending time on it.
>tedious
can't git gud
>art/colors boring
subjetive
gets a 6/10
my favourite indievania is valdis story
I liked Guacamelee a lot, I don't know.
I had a great time playing Hollow Knight. That game has an almost unbelievable scale, it is gigantic. That's probably the biggest trick it has up it's sleeve though, in my opinion.
I haven't played Guacamelee 2 and I guess I have limited interest in the new Hollow Knight.
it is objectively the best but nostalgiafags will parrot that SotN or Super Metroid are better, when they aren't
SotN has a shit map that's too horizontal and linear, the inverted castle is purely a gimmick, too easy to cheese through tacked-on 'RPG' elements and combat is nowhere near as deep as HK
Super Metroid is floaty garbage that plays like you're underwater, enough said
>git gud
i finished it though
>subjetive
yes and MY rating is a 6/10
stop being a defensive faggot zoomy
>beat the game
>look up post game
>have to collect all the dream shit for true ending
>need the grubs to get the charm I want
>dream false knight is hard as balls
>stuck on trial of fool
What the hell. The base game was piss easy and now I'm getting my ass wooped.
HELP. WHAT SHOULD I DO AFTER BEATING THE FINAL BOSS WHERE DO I ACCESS THE DLC
this
>wojak memer
>shit opinion
checks out
>Super Metroid is floaty garbage
when will this meme garbage also SM atmosphere>>>>>>>>>>>>HK muh souls drab and sad atmosphere
There is a lot of variety in metroidvania, so I don't think you can say which is best.
If you want a helping of RPG with the possibility of getting absolutely overpowered, cool protagonist, wrapped in an impeccable gothic atmosphere, stuffed to the brim with cool monster designs from different mythologies, you go SotN.
If you want a certified perfect masterpiece of 90s space adventure and isolation, you go Super Metroid.
If you like Dark Souls, you go Hollow Knight.
There is no wrong answer really.
Nah, they are good, a person can have a subjective preference for one of them for their favorite, but if someone says they are significantly better than SotN, you know you have a contrarian or shiteater, or both.
It's very good. Pushes the limits of atmosphere and storytelling for one of those types of games. Really satisfying combat and progression as well. I'm looking forward to playing it through again for the platinum.
I don't see how. What does it do better than them?
It is OBJECTIVELY tedious. Combat is slow and unsatisfying, you're just mashing attack and then jumping away when the enemy looks like they're about to do something. It's not terrible, but it's mediocre and probably the weakest part of the game.
The colour palette is shit, nothing looks visually unique or interesting, there is barely any difference between one area and the next, which is a big fucking deal when the main draw of your game is exploration because exploration doesn't feel rewarding.
It's a decent enough game but doesn't warrant this massive fanbase. At least with Undertale and other games like that you can see why a certain type of person at a certain stage in their life would get profoundly attached to it. I don't see what the appeal is with HK, everything about it is competently made, but the game is so fucking boring to play. Oh look it's another bug that looks like all the other bugs. It's a new area of washed-out grey. There's nothing compelling about the lore. The advantage of setting a story with a non-human race is that you can create bizarre societies based around alien desires and customs. None of that is in HK, there's nothing unique to bugs in the game, you could make the game about humans and everything else would stay exactly the same.
It's fucking BORING.
>when will this meme garbage
brain fart garbage = die
La Mulana 2 and Rabi-Ribi are better.
HK is better than all of those. Not even memeing. All of those have mediocre combat which to me is one of the most important aspects to a game that is going to make me fight enemies all the time.
based
I love hollow knight. it doesn't have good combat by any stretch. It's a very limited game but works with it's limitations well.
sotn is better.
>combat is the most important part of metroidvanias
No it isn't. Just play a run'n'gun or beat'em up if you want combat, those games do sidescroller combat far better.
I loved it, but the only other metroidvanias I vaguely enjoyed were Salt and Sanctuary and Headlander.
>Pushes the limits of atmosphere and storytelling for one of those types of games.
What do you mean by this? If you said story only, I would tend to agree, but Super Metroid with its minimalist, hands-off, no dialogue, environmental storytelling would be the game that has pushed on that front the farthest. I don't think textboxes can even compete.
I like La Mulana 2, but I had way more fun playing 1. More variety in the puzzles, better pacing, stronger end. I fucking hate the overuse of the mantras in 2, that being a core mechanic and introduced so early was the worst.
*equips crissaegrim*
I don't know, it's not like combat in other metroidvanias have significantly more variety, I actually like HK's balance of depth and complexity.
Also everything regarding the Pale King is quite interesting imo.
Fellas please try out valdis story. it's good.
it has 4 playable characters, each playing dramatically different. but at first you only have access to sword boy and monk girl. sword boy is pretty basic and easy to understand, so choose monk girl. she's a more technical character with fun defensive options.
then you unlock gun boy and dragon girl.
All metroidvanias, particularly those where you can level up, are too easy unless you're actually avoiding powering up.
Hollow Knight at the very least solves this. It actually does much more but I guess in the end people starting on metroidvanias should never pick HK first.
This game was one I didn't think I needed but holy shit I'm glad I played it.
Still not sure if its the best though