Games for this feel

Games for this feel

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youtube.com/watch?v=n57m8-UNqXo
youtube.com/watch?v=RYG0vb119qs
youtube.com/watch?v=Iy8eUS2T5TQ
en.wikipedia.org/wiki/PASS_device
twitter.com/SFWRedditImages

bump for interest

spider garfield

Max Payne

gmod

SCP containment breach.

I swear to God I've had fever nightmares about this exact fucking concept before.

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Stanley Parable

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Whoever came up with this is a moron. There is no fear without hope. With numbers that ridiculously large it's not possible to make it out before starving, so the only real solution is to attract the thing and die as quickly as you can.

Reminds me of my grandma's basement that she setup a TV and a snes for me in. Nothing but comfy thoughts

Definitely check this out

If you can noclip out of reality, you can noclip back in.

Sitting/waiting in these rooms feels like being on painkillers/opiates/benzos, just so numbing and dissociating. Helps with the nervousness.

smt 1

You'd run out of water faster than you'd starve (unless the carpets are soggy enough to suck water out of, but I'm not entertaining that thought)

>tfw no dungeon crawler in a dungeon that's a strange mixed-up version of everyday locations

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except if you're really really fat, which you probably are

I crunched the numbers, even if you start at the very center and only have to make it to one edge of the 'square' it'd take ~140 days.

Why is this concept so strangely spooky to think about?

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How would you know how big it was if you suddenly ended up there? Fucking retard.

It makes you feel like these rooms are the backbone of your universe where everyone else travels through when you're not looking. Like the Disney Catacombs but on a grander scale.

This would be top creepy, especially with a mall area

even better if the mall isn't even abandoned looking, but looks clean and maintained as if all the people just disappeared during a normal shopping day

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140 days of straight walking, that is, not accounting for rest time, sleep, or running away from whatever's wandering through there.

>image confronts you with the dread of being stuck in a neverending monotony
>also watch out for le spoopy monster! O_o so scary

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Persona kind of does that.

just how autistic to have to be to not recognise that death is scary?

And if you start a mile to one edge you still have a 75% chance of going into the wrong direction.
Then why is it included in the description, genius?

being somewhere you arent meant to be and finding you cant get back

Who is to say that thing would act violently towards you? It could just be annoying as shit and follow you around talking about it’s favorite anime ships until you die of thirst.

There was actually a somewhat decent doctor who episode on that concept, with everyone trapped in a never ending hotel where each room was filled with their personal fear and a fucking Minotaur wandered about trying to kill them

god thats terrifying

I think zombie movies have programmed most people to fear empty mall areas in expectation of eventually having shit happen.

how do you know the monster will give you a better or quicker death than starvation?

>horror game where you're in a never ending maze with rooms
>every so often you can hear scratching on the other sides of walls
>Objective: RUN

Attract it, And meet your fate.

Silent Hill 3 did that, very very creepy

>people think it's a monster and not some cute girl
>you start chasing the girl
>you are now the monster

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With the unknown monster you have a chance of being killed quickly or slowly. With the maze you will only die slowly. Inevitability isn't scary, so all you can do is attempt to choose the least bad outcome.

games for this feel

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Mission: don't die a virgin
Objective: fuck monster

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Well, I mean, death is an inevitablity. It comes to everyone, and everyone experiences it.
What's so scary about that?

What is scary is having less life than you thought you would.

>Then why is it included in the description, genius?
Because the original is from a "spooky places" thread on /x/ and someone wanted to be autistic and write an SCP like description.

Breakdown for the original Xbox, kinda. At least it was the first game to pop into my head reading that.

Has anyone else been into an unfinished or forbidden wing of a hotel? It looks exactly like this. I was staying in a pretty large hotel in Italy that maybe used 70% of the total structure for hotel stuff and the rest was abandoned. I remember sneaking in as a child via a couple of emergency doors and exploring it, the total silence, emptiness and cold color palette was fucking horrifying. I also had a hard time finding my way back to the emergency doors I used to enter and every time I had to turn my back to a large empty room with a few uneven walls here and there I felt like something would drag me away.

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Strange Journey has a supermarket/mall dungeon.

>hears something wandering around nearby
>turns out to be a small docile dog

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Reminds me of that Stephen King book/movie where meatballs eat time, the langoliers?

Don't have to be autistic, Being depressed for years is enough to not care

oops the devs are retarded and turns out hunger and age only active when you are inbounds

Oh god, THAT was spooky !

Isn't the story of Flashback basically that humankind has been secretly taken over by morphing reptilians who are controlling the solar system and you're the only one who has figured out that every world leader's face is just a mask on top of a slimy green lizard face?

>Then why is it included in the description, genius?
It strikes me as something out of a D&D sourcebook, where the DM (or whoever reads it) is supposed to be aware that it's near-infinite, but someone who ends up there won't. I think it's a pretty terrifying scenario and I'm sure I'd run myself to exhaustion trying to get out

kinda related

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>He leads you to the exit

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>you come across a small turtle

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top comfy

Is it a VN?

Now that's a movie that has aged poorly. As a kid you thought it was scary but as an adult all of the events of the movie are stupid and the langoliers are just a nice idea executed poorly and depicted with shitty CGI.
I bet animated mandelbulb fractals could create pretty cool looking dimension-devouring monsters.

That sounded a bit too similar to this video
youtube.com/watch?v=n57m8-UNqXo

>once you reach the exit you look back to thank him
>he's gone, forever trapped in hell

anyone else experiencing bugs in the new update patch? i noclipped to the jet stream and it just completely bugged out and couldnt move. only solution was a hard reset

no

ARPGs

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>Inevitability isn't scary
Yes it is you chode. Being buried alive is a common fear precisely because of the horror evoked from knowing that you're hopelessly trapped, running out of oxygen, and no one knows where you are or is coming to save you.

MACHINEHEEEEEEEEEEEEAD

and then unrelated locations intersect with the mall, like a gas station right inside, and the shops in the mall contain minor to major oddities like a store that sells debris or one that's just filled to the brim with sand

would be a fascinating mystery
>captcha: select storefronts

Why are western schizos afraid of evil demon things and shit while schizos from anywhere else are happy or neutral.

Too bad

Completely unrealistic take unless you're a severely damaged man. To the average non mind broken person there is dread and despair to the realization of your incoming death. No one goes "oh well I can't live, might as well die" so casually.

i was watching redline last night

Yeah. I used to visit an abandoned town once for work and there was one particular building -- an old hospital -- that I frequented. There was a time when I was collecting the last of our gear, everyone else was outside, and even if it was mid-day walking through those empty dilapidated corridors shook me. The long hallway which spanned more than half the building was especially chilling.

>take the dog with you as you exit the place
>get free puppy
Best ending unlocked

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He has to stay behind to help the other autists who no clip out of reality, He's a good dog

You wanted a game. If you wanted a vn there's better books than this garbage.

What is it about

I'm not the one who posted about wanting a game. I don't play games unless they are at least 50% VN like.

Games for this feel

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And that's why he's a very good boy
He knows the maze by heart
He knows he won't die, nor age, nor hunger in this place
so he chooses to stay in the backrooms so that he can lead anyone who ventures in to freedom

Did I mention he's a very good boy?

user, please

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stanley parable

exploring mildly spooky old buildings

the smurfs

>start to wander the halls and rooms
>everything looks the same
>turns out the rooms and halls are Mandelbrot fractals

Cool I'll look up a LP with no commentary when I get home

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>The same thread from yesterday

Good job, user

>eerily familiar yet just slightly off enough to disturb you
Anyone else?

Why
why couldnt we get a sequel
it only sold 20k copies i get it but shit
what a great game

For those of you who find OP scary, what part are you honing in on? It's a mildly interesting concept to me and nothing more.

Now that's cool.

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I once went to a hotel that had no staff, the entire building was controlled with ipads that you checked yourself in and out with, and a keypad controlled front door. I was only there for one night but I didn't see a single other person that whole time, I could have been the only guest and it was quite a large hotel. Got pretty spooked just walking around this empty, silent hotel. Had a real Shining vibe

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Alright now that might unnerve me.

The way the walls just hide enough.

You know there's nothing but drab office walls for miles yet still each corner you turn is as tense as the last.

Is this one of those SCPs?

dumb fish
dog had someone who loved and took care after them their whole life to the very end

I Have No Mouth But I Must Scream. I recommend reading it too.

When are you gonna clean your house user?

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Not a hotel, but my grandma owned a pub that had like 4 floors above it. The top 2 floors were totally unused and the 3rd rarely. It had multiple staircases that would lead to different floors. Some staircases would take you down two levels rather than 1. And the floors were not level. It had long hallways with firedoors and some were locked. So you'd have to go down and up different stairs to get to the other half of the floors. Most of the bulbs were broken and there weren't windows in a lot of rooms. The top room had sheets on the furniture in some of the bedrooms.
As a kid, it was fucking terrifying. I got lost up there for hours once until my auntie came and found me. She told me some ghost stories and I never went up there again.

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The comic's trying to conceal its edginess by making the fish seem bothered by it, but it's just dumbass edgy shit nonetheless.

>death is an inevitablity. It comes to everyone, and everyone experiences it.
>What's so scary about that?

t. person who isn't dying any time soon.

the Blue Hell of GTA San Andreas, seriously why hasn't anyone said this yet?

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Yume Nikki

Sort of related, sorry for long

>volunteer firefighter
>one of the tasks we have are fire inspections where we make sure buildings are up to code on their life safety and fire systems
>driver waits at the engine because we are still in service while captain and I go into vacant structure
>systems are fine, have to walk entire structure now for preplan portion (familiarizing self with structure in case of fire, search and rescue, etc.) and we like to snoop
>structure used to be a supermarket so we go to the back to check if there's any suspicious shit going on
>radio giving a flat tone, indicating reception isn't so great
>go into a walk-in cooler/freezer, there's no power so it's just a room
>door shuts and clicks which whatever no biggie there's an emergency escape push thing inside of these
>do a quick turn around to make sure there is
>there's not
>chill down the spine feeling and immediately alert captain
>captain looks to verify I'm not fucking around and starts shoulder checking the door
>it ain't happening, capt
>start freaking out a bit but hope there's another door leading to a meat or fish prep station
>nope
>capt radios to driver to come help us
>driver starts responding - flat tone - doesn't understand what we're asking because - flat tone - reception
>capt starts getting a panicked look and basically just micspams "BA - flat tone -ZER" "BACK FREE - flat tone - CK FREEZER"
>what feels like forever passes, capt starts considering pushing our Red Buttons
>door opens, driver is sweating like a hog, he ran through the entire place opening every freezer
>giving him the biggest hug in the world and get drenched in his poor physical fitness

Then we cut all the locks/latches off every freezer door. Four years later another supermarket bought the structure and we later learned from PD that they were asking why all the latches were cut down.
We never wrote a report.

pic related, it's similar to what we were looking for when trapped

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Got it. thanks. I was worried someone actually might think that way

I'd say it's the sense of isolation and being a million miles away from anyone else in an alien environment (unless you're unlucky enough to run into the unknown monster). I mean, imagine stumbling around in this place for days, weeks, losing track of time altogether, and still it's just the same thing. You'd go mad, similar to being in solitary confinement.

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Mirror's Edge had than kind of atmosphere, it's hard to find games quite like that

I feel like it's still not so bad because after a while, you'd realise you're exploring something "known". I'm sure it would fray your sanity a bit, but it doesn't seem anywhere near as bad as exploring an infinite, abandoned asylum or something unknown to you.

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Well yeah, in the sequel to Flashback you actually talk to an ancient synthetic being from Pluto who's people were also eradicated by the morphs ages ago and it helps you take down their regime.

Buildings are scary but open lonely roads freak me out more.

Volunteer firefighter? I worked in a supermarket years ago so I can imagine the dread if you're trapped in a working freezer, but it wasn't actually working, was it? I'd imagine electricity was cut off.

Like this?

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games for this feel?

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Oof, right in the infinity bones...

>Tfw one and only friend in middle school wanted to show me how he noclipped to school but he never came back that time

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Fuck I actually got goosebumps just looking at it.

I just replied to you. I missed the line where you said power was off.

Only thing I don't understand about this game is why is it so well received? I've gone through it differently, many times, hoping i'd finally get it. Its really fucking boring.
It has a very high review rating but I can't recommend this... "Game"

What about attracting the thing and ask him where's the exit?

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Best seen from Signs.

That fuckin dog I hate this

What's that?

Scene*

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There’s one like that set in an IKEA

Dog?

Ouch... that must’ve hurt

kind of an odd situation, the power to the "common area" was working, which allows the fire alarm to function, but the actual "tenant area" had it's meter pulled

building ownership and lease agreements are a weird fucking world

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If you believe there is nothing after death, then accepting one's fate is easier because when you're gone there are no regrets. You can make a choice and it's the last one you'll ever make and that's that. Sure you might want to live, but if you won't live, then it doesn't matter after the end. The inverse of the dilemma is if the only way to save yourself is to step into a molecular reconstruction teleporter. Only a copy of yourself survives and not you if you don't believe in the existence of a soul.

Death.

Chernobyl TV series

The burning core of the reactor in the Chernobyl TV series. If you see that with your own eyes you are 100% dead with no chance of survival.

kill yourself incel

If you'd legitimately have this peace of mind in the face of imminent death then I envy you, but I have to say I don't think most people would.

The reactor cant burn

because the idea is intriguing. it is quite mediocre as a play experience, but everyone initially fell in love with the idea.

>Creepy
Nah boy that look like nice exploration fodder.

The stuff inside it can
It was literally molten from heat caused by the runaway reaction

lol the reactor never exploded

based

I played the free mod first and it was innovative between the myriad of shooty tooty hl2/css mods

Reminds me about that one old online game where you can go around weird shit created by other users.

Than explain why the scientist in the show refused to believe that it exploded dumb dumb

There's a religious shooter that does that. Scared the shit out of me as a kid.

What ww2 game for this feel?

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People generally aren't actually scared of being dead. They're really scared of dying. Even if you welcome the nothingness of oblivion, you probably don't want to get there in a painful or distressing manner.

just leaving this classic here
youtube.com/watch?v=RYG0vb119qs

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You finally find the exit of the maze, only to come to the horrifying realization that outside of the sign the exit itself has yet to be constructed.

youtube.com/watch?v=Iy8eUS2T5TQ

games for this feel?

Games with this feel?

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Living?

forgive my ignorance but what the hell is a red button

Whenever I think of the Paris Catacombs I remember that guy from Yea Forums who stole a skull from there and then posted pics of him putting his dick in it.

Sneed

Dante's Inferno.
HIT THE ROAD JACK!

>talk to him
>"woof!"

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So who is he? A ghost or a medium? Or he is our reality's Lorkhan and we are dreaming of him while we he is dreaming of us?

>shitty "based on true story" show comes out
>WTF is this true?
>yes, all of it
errytime

Well that's exactly my point as I explained here A maze you have no chances of escaping will kill you in a few days of dehydration which is an excruciating way to die. The unknown horror with you in the maze might torture you to death or just kill you quickly. One option has 100% chance of suffering. The other has a lower chance of that. Either way you're dead. Except that's not true. The monster might be on your side and actually help you survive unlike literally everything else in the maze.

I heard a story that the guy was trapped inside a freezer. And he had to move the meat carcasses around all the night so he won't freeze. Not sure if that's a bullshit in a biological sense.

I don't know, but what you described is just the summary of "At 8'O'Clock in the Morning" which itself was the basis for They Live. Anyone who likes Duke3D should watch the latter, it was a big influence on 3DRealms.

tl;dr Stories about foreign invaders taking you over and doing it in secret have been around for a while, it sells off of both fear of outsiders and the fear of being betrayed by those you trust.

Come buy our game user. It just works forever and ever.

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I think I know something similar, but it's a motel.
I guess you didn't go alone, huh *wink wink nudge nudge*

Oh shit, then that means Call of Duty is a top tier survival horror game. The mere presence of a death isn't horror-inducing, it's all the circumstances surrounding it you retard.

Medal of Honor.

Look down.

It is comedy game. The humor is absurdist and very meta. It is meant for someone who is a bit jaded on video games and pop culture.
If the humor isn't for you, then you will hate it. It is a walking simulator. It relies 100% on their narration.

That was the weird game where you scissor kick superhuman bastards in first-person, right? Played that once, was interesting.

>take care and love them
you think treating the animal as if it were some furniature, tossing it its bowl of the same much every day and taking it for one walk after work without over caring about it beyond these basic routines equals the same as love?

Kek

Sorry to disappoint bro but I was there for work

there's a void of nothingness in every videogame

>what feels like forever passes, capt starts considering pushing our Red Buttons

W-What's that, user?

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Game with this feel?

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Death is unpleasant but being gifted the slightest illusion of hope and hiding it behind overwhelming opposition is true fear.

missing his point retard
if you die in call of duty you don't die IRL

You're delusional.

That was what I was going to suggest.

That's what you see when you look down? What kind of place do you live in, user?

>what is persona

If there are two Todds, do I have to buy the game twice?

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You should focus on death until it stops being scary.

If you die in a game with the OP's pic you don't die in real life either, what's your point?
Retard.

San Andreas hell specifically holds a bunch of empty, dimly lit rooms that they use for cutscenes.
Also another glitch can get you into a barren glitched up version of the game's map.
It's the exact feel that the OP is talking about, basically, not just a void.

jesus christ how about you actually look at what he replied to?

Name?

Sure as hell more than some people are able or want to show, thats for sure. No idea what your point is so, you wished your mom tossed you a bone or two or what?

A button that's red

Not him, but en.wikipedia.org/wiki/PASS_device

Super Noah's Arc 3d?

Saints of Virtue. There's a mall level.

> It was reported that shortly after the events of September 11, 2001, the sound of many activated PASS devices could be heard beneath the rubble of the collapsed World Trade Center.[2] 343 firefighters (including a chaplain and two paramedics) of the New York City Fire Department (FDNY) were killed on that day.[3]
wew

>It was reported that shortly after the events of September 11, 2001, the sound of many activated PASS devices could be heard beneath the rubble of the collapsed World Trade Center
Jesus

Lower volume, but it's the same story in any modern mass shooting with people's cell phones. Everyone trying to call and make sure their loved ones are okay.

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If you noclip in, can't you just noclip back out

Nope, it's one way only. Noclip doesn't work in the Backrooms.

>tfw Silent Hill 1-3 are the only things to have the same feel as the hospital scene in Jacob's Ladder
Fucking why? This is the greatest horror movie scene of all time, just make an entire movie based around it instead of having a 2 minute scene and you'd be golden.

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Shouldn't you get stuck in the border walls then?

Damn... New Orleans looks like THAT?

Can I play as a girl?

It's implied you just end up teleporting into the backrooms if you go too 'out of bounds' when noclipping

>you are a difficult person to be around
I know, and I'm sorry. I try to keep it to myself, I really do.
But sometimes you can't help but let slip a glimpse of the screaming void inside. I don't know why; it's not like it does anyone any good.

That makes a good SCP idea

Cooornn maaze..

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Why do I feel like I've been somewhere like that?
I'm like 90% sure I haven't.
Is that the point of the image?

obscure unfinished custom gmod maps from 2008