>Celeste released January 2018 and gained widespread praise for its challenging gameplay and emotional storytelling. Critics singled out the game’s Assist Mode in particular for its myriad of helpful accessibility options. Celeste is a hardcore platformer in the vein of Super Meat Boy, but players can choose to reduce the game’s overall speed, gain infinite stamina, become invincible, and more. The idea behind the mode is to allow less-skilled players, or those with physical disabilities, to enjoy the game in whatever way suits them. By contrast, Sekiro is tuned to a single, steep difficulty. Performing well requires a high-degree of reflexive skills and precision.
>One of those players is Matt Thorson, the creator of Celeste. As reported by PSGamesN, he took to Twitter to express that while he was loving his time with Sekiro, the game could stand to be a bit more inviting. His thread presents a list of possible options to feature in a hypothetical Assist Mode. Suggestions include reducing the combat speed and infinite Posture (i.e. the player’s guard). Later in the thread he suggests that this mode only be accessible from the main menu, per save file.
>Despite making a seemingly fair assessment, that hasn’t stopped many of the FromSoftware faithful from lambasting Thorson’s ideas as “game breaking.” Some say that the tough difficulty is what defines a FromSoftware experience - that the very presence of Assist options would ruin the entire game. Conversely, plenty of players and critics have joined Thorson’s rallying cry for accessibility options. Their main argument is that Sekiro’s alluring world and combat should be more attainable to those who neither possess the time nor physical ability to master its brutal challenge.
I can't help but praise the journalist who wrote the "I beat Sekiro with cheats and I'm ok with it"; that's how you clickbait.
Christian Rodriguez
No idea. It's strange to see the general opinion shift so suddenly on games designed with a set difficulty or experience in mind. Growing up I was shit at certain things or bad at certain game genres. I accepted that and looked at my other strengths. Participation trophies are ridiculous.
Samuel Green
This is what I thought, unavoidable challenge is a big part of the identity of these games
Plus they must only be benefiting from all the publicity these fusses always cause. They'd be stupid to discourage it.
Eli Gutierrez
not a coincidence that Celeste is nowhere near the brilliance of Sekiro
Jaxson Collins
Fuck off.
Anthony Howard
have an easy mode where he's in a wheelchair with a squeaky wheel that moves at 5mph but is invincible.
replace all of his dialogue with "I'm in a wheelchair, and bad at this game." in a blunt tone no matter how much it destroys the mood.
no final boss fight, instead replaced with the final boss pointing and laughing at him before walking off.
Jayden Nguyen
>Celeste
literally who also >Canada
it's garbage
Aaron Cooper
That's lame. Just have Owl kick the shit out of you late game because you're too bad to beat him then bam, bad ending. You got the worst ending because you suck
Easton Harris
> every part of the game except the final boss is toned down genius.
Gavin Baker
>"Don't wish it was easier, wish that you were better!"
> relabel current mode to easy mode > add hard mode where you don't respawn
Jack Price
>Wahh this game is too hard! Even though I purchased it of my own will and money knowing full well it would be hard, I'm not happy and it should cater to ME by having an easy mode patched in!
Entitled.
Justin Morris
FUCK CELESTE AND FUCK THE CREATOR
Sebastian Rogers
I just want to pile the maximum amount of suffering on people who play for the story
James Cook
I'm convinced Celeste won awards because it had a cheat mode for shitter journalists to playthrough.
Hunter Roberts
Fuck wishing, be better.
Kayden Gray
> play easy mode > heavily removes 80-90% of story elements
>Their main argument is that Sekiro’s alluring world and combat should be more attainable to those who neither possess the time nor physical ability to master its brutal challenge Then don't play it. That's the whole appeal of the games. Play one that is accessible to literal and figurative retards like Celeste.
Elijah Peterson
Y'know for games like Dark Souls, Super Meat Boy, Celeste the difficulty isn't just some random occurrence it's part of the weltanschauung. So it's ironic that the Celeste creator laments difficulty because in a sense he's undermining his own work. Isn't the whole thesis of Celeste that depression is a thing that takes perseverance and hard work to get through? I guess Madeline should've just put her depression on assist mode
Ian Cook
>Celeste Isn't that the tranny game?
Blake Brown
I genuinely enjoyed celeste and not really sure why it gets shit on so much here. Was a completely serviceable percision platformer with a nice soundtrack. No dustforce but still plenty enjoyable
Owen Sanchez
base game is already in easy mode what the fuck are these retards even on about?
Christian King
This. NG+ without Kuro's Charm and the Bell rung is the next difficulty up. Base NG is easy mode.
Angel Gomez
Before your thread dies OP, I want to let you let you know you are a fag.