>RAISING WATER IS ONLY DOABLE ON THE FOREST THEME, FUUUUUUUUUUUUUUCK!
this is going to be the new "No Slopes" isn't it?
>RAISING WATER IS ONLY DOABLE ON THE FOREST THEME, FUUUUUUUUUUUUUUCK!
this is going to be the new "No Slopes" isn't it?
Other urls found in this thread:
youtube.com
youtube.com
youtu.be
iris.paheal.net
youtube.com
youtube.com
twitter.com
youtube.com
twitter.com
Maybe they're trying to get the game out as soon as they can, then they can add little changes like that. Maybe.
Since this is the only Mario Maker 2 thread I figured I would ask here. Is it possible to make one section of your level day-themed and the other night-themed?
They literally show that you can make a castle level with raising lava instead of water.
Since there's this thread i will post my thoughts.
Am i the only one who was disappointed by this? I was expecting there to be an editor for 64, Sunshine, Galaxy and Odyssey. Imagine how cool that would be, playing fresh new levels with that gameplay.
I mean it's still a step in the right direction, let's hope this stuff will be in MM3
>raise expectations to extreme levels
>get disappointed no matter what
Yeah let's have a flood in those desert and sky levels
You clearly expected too much.
I think so, if you're able to pick different themes and the day/night themes are individually selectable like they showed. It doesn't feel right though, they'll probably not end up allowing it in the end.
>I was expecting there to be an editor for 64, Sunshine, Galaxy and Odyssey
Damn bruh
>retard didnt pay attention during the direct
they're saving that for mario maker 3 so they can call it mario maker 3D and feel really proud of themselves
What's wrong with that? ever heard of an "Oasis"?
>no Amiibo costumes confirmed
>more than half my ideas got thrown into the toilet cause it wouldn’t feel right if Mario was doing them
I really wanted to make an Ice Climbers & Zelda puzzle course too.
>no Amiibo costumes confirmed
good.
fuck amiibo.
Also it lets Mario Maker 1 still have something unique in it.
Urban myths
>scolling stages
>block snake
As if the user made levels in the first game weren't shit enough
>tfw you’re the guy who though of resident eVIl
Since this is the only Mario Maker thread, id like to post that most of you are ungrateful faggots that can just make your own shitty rom hacks if you dont like what Nintendo made for you.
then make a better level
i'm betting they're going to bring up costumes during e3. because they were such a big part of the last game!
NO! Make it chucks the new "no slopes", chucks have AT LEAST 5 variations and would be fucking awesome to make unique levels with.
>NO CHUCKS
what a fucking idiot
The first Mario Maker released without keys, red coins, regular p-switches, CHECKPOINTS, and a bunch of other shit. They'll add shit after release, calm down.
no amiibo and no hundred man, just story and endless, both of those need to come back.
Based. Chuckchads where we at
chads don't call themselves chads
>Sand and water never near each other in nature
Is this the power of being a brainlet?
>Implying they've shown even half of the new shit and modes
this is why we need bullying again
they added stuff after people made levels that simulated that stuff, like the fire clown cars came after the shmup level got super popular
youtube.com
Did this video just lowkey confirm that you can change the music playing regardless of what the current level theme is??
Fuck off cock gobbling nigger, I'm happy with what was presented but people have every rights to ask for more.
>complainers didn't even watched the dorect
Jesus fuck
Is this confirmed or just not revealed yet?
nintendo doesn't ever mince words, they say what they say and nothing else, there's never anything super secret hidden whatever you didn't notice, it just is what it is.
>This changes what I said somehow
The Mario maker devs are one of the few that listen to user feedback at this point, it'll be fine
God hear you
it shows a hammer power up in 3d world
I hope so
based doremiposter
Newsflash bucko, lava and water are different things. Lava always existed in the castles.
Dude they definitely haven't shown the full game yet are you retarded? I'm not making this about "hey if you hold r and l and then select castle theme you can have water in it" fuck off tbdesu
It'd be sick if you could make a switch that makes it swap between water and lava.
>tfw i already have a sinister idea involving Big Flying Parachute Bowser
>people want 64 or Galaxy styles
How would those work? The Galaxy gimmick is a circle planet you run around on and shoot between. In 64 is a wide space with different stars you can do at any time. I can't see either translating well to 2D unlike 3D Worlds.
> I was expecting there to be an editor for 64, Sunshine, Galaxy and Odyssey.
You have to be at least 18 to post on this site.
I really hope they backpedal on having the level gimmicks locked to night mode and certain level styles. It just seems like a completely arbitrary thing to do.
They should also add freezing water from Odyssey, where you can swim in it but if you stay too long you lose health.
Well the gravity gimmick could have been used. Something like: you can create objects with spheres of influence around them. If Mario enters one sphere of influence then he will get pulled towards it's centre.
Why not?
Why should a creation game have a bunch of arbitrary limitations?
i think OP is a faggot as well but when people say this its all over and it doesn't end up happening
You expected a 3D Mario editor alongside the 2D editor?
it shouldn't, but then..here we are.
I'm glad he gets love in 3D World and Odyssey, but he really needed to be an assist trophy in Smash and an enemy in Mario Maker.
>I was expecting there to be an editor for 64, Sunshine, Galaxy and Odyssey.
You're joking right?
Don't worry goy, it'll be fixed in maker 3 next year.
Don't forget to buy it full price too.
are shy guys in the game?
They aren't in the basic game styles but they will be in the super mario bros 2 one revealed at E3
Also the Yoshi's Island theme revealed after that.
you stupid nintendotards should just learn how to use lunar magic already
Because a game in which you can do anything is a game that focuses on nothing.
epic for the win my friend
You both expected too much.
Looking back at the first Mario Maker, they didn't show off all that much. I'm still hopeful that Nintendo is hiding stuff from us.
youtube.com
Can I play your romhack?
No because I'm not a nintendotard, but you can play extremely impressive ones such as the vip and wall mixes.
That makes no sense because you can already do a bunch of silly shit with the tools, but still have limitations on themes. I could at least understand Nintendo being too lazy to make a bunch of sprites in different styles for the car and various powerups, but the water is quite literally just a foreground layer.
ok
>bunch of silly shit vs almost fucking anything
hard choice for someone who doesn't want to learn anything at all, oh wait, no it isn't
They'll probably update it, if they don't then they're just trying to give each stage theme a kind of unique niche so they all get used.
I do wonder if they'll release a 3D Land or Mario 2 style dlc ever.
So what does the game lose focus on by allowing you to put water in a cave?
Yeah the limitations are very weird. From what I see, the forest theme will ALWAYS have water at the bottom, which is pretty dumb to me.
Hopefully they'll either change this before release (unlikely) or after as an update (possible).
That normal snake moves agonizingly slow. You just know there'll be a trillion "sit on the slow snake to the end of the stage while dodging monster spam" levels
Likely not. That music was just lazily added in post.
Lay it on me
Im thinking they just added it in post because if the music keeps cutting it csn be pretty jarring
>there are people that actually think we'll get a new game style revealed at E3
they'll announce the DLC program. And then, like smash, it will get late and the "season pass" has seasons longer than a year
>Yea Forums pretends to like water levels now
Fuck off
Not nearly as egregious. At least you CAN do half-water levels, you just need to have it be jungle themed.
>Extra Game Styles
>Styles
>Plural
They clearly plan on doing it at some point, if not at launch
> No local coop
local would be a totally different beast than the online, seeing as every character would have to be on the same screen.
I think switch could not handle it
How do you do doors? do you teleport all the characters trhough it?
No? Then you need split screen and can switch manage to render the game twice with all the amount of shit you can put close to each other?
I dont think so, not to mention music cues would get jumbled and messy
Theyd have to limit the amount of stuff you can put in a level to make it work and they did not want that
I hope they add a yoshi's island theme with its own features, similar to the 3D world theme
Yeah 4-player mode would have been very hard to play (depending on the level)
But why not a 2-player coop mode at least ? I mean, even New Super Mario Bros 2 did that.
People can barely make competent levels with a 2D editor and you expect them to add an extra dimension?
the downvote button is gonna be a godsend
super mario bros x does it well. Switch can handle this, don't underestimate her power.
Mario Maker still has it's merits.
>loads more people playing, thus more and more creative levels
>easier to pick up and play for a bit, don't feel pressured to keep going like I would in a 30-map world hack
super mario bros x doesn't have custom content up the wazoo
>he was seriously expecting a 3D world Mario Maker
>Am i the only one who was disappointed by this?
Yes.
>I was expecting there to be an editor for 64, Sunshine, Galaxy and Odyssey
That's your own fault for getting such unrealistic expectations, Jesus. Why would you ever expect that?
I'm pretty content with what we got. 100 SP levels, local and online co-op, better searching options... Only disappointments so far for me is no talk about any way to link levels together and the artists still being unable to capture SMW's artstyle properly.
we're essentially getting an actual 2d mario game with this right? even has koji kondo
I was expecting a Mario RPG Maker, completely let down
You can make mario rpg games in normal rpg maker.
watch the story mode alone be more inspired than every NSMB game
Yes, story mode is a 2d mario game, and through it you collect coins to unlock further stuff, it seems. Also acts as a "tutorial" perhaps? Ideas on combinations and uses of things.
Is there going to be some overarching point to playing people's levels this time? After playing through so many, and collecting all those coins and 1ups for nothing, it feels pretty pointless.
I have some bad news for you about Video Games.
>I was expecting there to be an editor for 64, Sunshine, Galaxy and Odyssey.
user...
They probably will, I imagine. The Mario Maker devs have shown to be good listeners so far. People want tiered power-ups or checkpoints or shmup sections, bam, added in a patch (except slopes oops too late for those now).
Yeah and those hacks had actual ASM programmers working on them. I'd rather just make some fun goofy levels than learn ASM tbqh.
>Implying
It's going to be a bunch of shitty tutorial levels showing off all the mechanics like the 3DS one.
Take all of my (You)s
You need them more than you think you know.
I'm fairly sure NoJ's Mario Maker site confirmed 1-4 players are supported in TV mode
New Super Mario Bros U has 4 player local co-op.
There's literally no excuse for having that function locked behind buying more consoles including creators inability to create levels for them. I'm probably not buying for that reason alone. How are the kids meant to play together on it?
Ninty have the large gay
It does seem absurd that they don't have local co-op. I'd probably never use it anyway, but Nintendo usually has a hard on for local multiplayer
Will the game have those Green Star/Coin things they have in modern Mario games?
probably not but you can use the big coins in the same way
have you actually played a SMM level? I mean, one that actually makes full use of the maker? you haven't? for fuck's sake, have you forgotten the world championship? remember how they were on separate screens? you literally can't do that in a single screen unless you split-screen and then you'd sacrifice screen space and visual range
didnt they show those red coins?
No way this is real
Please reach adulthood before posting again
They will be in E3.
Yeah I guess the red coins and big coins can be used in the same way
Talk about unrealistic expectations.
What the fuck are you doing user..
He mentioned a game that does it that could be recreated in Mario maker. What's not to understand? Local co-op should be a no brainer it's a kids game after all
Even the faggots who thought one 3D style was going to be in the game had extremely unrealistic exceptions. Are you retarded?
I hope there's a way to have night visuals without the gimmicks.
So what are you going to do when player 1 enters a door that leads to another section
I really hope all of the Chuck variants get in. You could do a lot with them.
Galaxy could easily work in 2D, since that game has shown itself to work that way with its own 2D levels.
>Already planning on making a 3D world course where you run from a Giant Bully akin to Chucks smashing through blocks
It's not entirely unreasonable to create 3D levels on a console, but it is not realistic to expect Nintendo to put in that much effort.
How the fuck is Smash's late?
>April
>Announcement and release in June
>September
>Game's anniversary
>February 2020
You're an idiot honestly. You remind me of those kids on YouTube who get easily impressed by those UE videos with Nintendo assets slapped on.
Seriously kill yourself.
why the fuck is the toad you play in these multiplayer games always blue and not the OG red like in mario kart and such
Is that the dong made in dreams? kek
Are you 12?
Water is hard.
red is mario's color
they color code them for super young children
SMB2 Toad was all blue in the original NES game and they seem to be doing a throwback to that even though for a while they seemed to want to retcon him into the red and blue Toad. Still, with 3d world, the NSMB series and now Mario Maker, it's clear they're going with SMB2 Toad really being blue.
Water is wet.
bruh
Its definitely gonna be dlc. I could honestly see them showing off yoshis island or Mario bros 2 dlc for release in September/October at E3.
I want them to showcase the next style in the invitational's finale
NINTENDO
>hurr underage unrealistic expectations hurr
SHUT the FUCK UP, how am I underage for expecting this when Sony just released Dreams.
real men only play 2D mario get outta her basedlet
So what you're saying is that raising water is only doable on the forest theme? Fucking idiot.
Because they haven't released it? It's eternal "early access" crap and the 3D models look terrible that the amateurs have made.
The same thing that happens in nsmb.. screen fades to black on transition and they all come out the door on fade in. Have you even played those games?
>Mass reply to everyone rightfully calling you a retard
have sex
Yes. And you can't do that in SMM. Which is why I asked if you have played it.
Why is there such a high concentration of retards in this thread.
Thank you. For a game where you can use many options to create stuff, people seem to want just that and that's perfectly fine.
Literally in the direct there was rising water in a sky theme
unity engine but for babs is exactly the same thing as luna magic but for babs
The other extra style is 100% Super Mario Bros 2. There is no way in hell Nintendo will ever acknowledge the existence of Super Mario Land and that’s really the only other option when it comes to an extra style, not to mention there’s nothing that would make Super Mario Land unique to where it couldn’t work with the other styles.
Timestamps or fuck off.
>Night mode
Cool
>New gameplay features
Awesome
>Can only use gameplay features on specific levels
>Can't use night mode without the gimmicks
>Can't use the gimmicks without nightmode
Seriously, what the actual fuck were they thinking? Why would they deliberately limit the possibilities that way? There's no reason that you shouldn't be able to have a normal stage at night, or a super slippery stage in the day, or water in a castle.
That's what we're talking about user.. we want Mario maker to have the functionality nsmb series had so it can handle local co-op. Keep up son
The 3D World style shows they can just adapt 3D features to the 2D gameplay so I don't see why they couldn't do a 2D Galaxy style.
>keep up
>said the guy who doesn't know how SMM functions and deliberately not have coop because of the chaotic shit
>he could not understand why SMM doesn't have "teleporting doors"
That’s like saying why can’t you have a sandstorm in a forest.
I’m not really bothered by these aesthetic limitations, if I want to use something I’ll just use that theme. Having lava in a forest would be ugly as fuck.
Expect nothing and you’ll never be disappointed. Idiot.
toadette
I love how they add a ton of new shit to the sequel including things people were asking for and yet you fags STILL grasp at things to complain about. Who the fuck would want to put water in their level anyway? water levels suck
Split screen you tool.
Imagine of auto-scrolling stages were locked only to airship stages. There is no reason that wind effects has to be specifically sand storms. Also, you can have lava blarghs in ice worlds and ghost houses as well as icicles in lava castles. So the idea of consistent themeing is inconsistent at best.
I don’t think that’s an equal comparison.
i'm just grateful that upside-down water levels aren't possible
>He thought MM2 would have 3D editors
You are the most optimistic man alive. Your naivety is dangerous.
>eternal early access
it's been a month, seether
I want to fuck Toadette
>Hotel Mario game style revealed at E3
Just add circles with gravity like Odyssey 2d sections.
best girl
That would amazing but also fucking awful at the same time
This but unironically.
As someone with no creativity or patience to create levels and skipped the first game the co-op and versus online modes have me wanting to get into Mario Maker this time around.
>"The design the game to fit your needs is too chaotic"
Is that all you got friend?
I think that's what sold a lot of people. All the normies are talking about it now.
>Mario+luigi+toad+toad
hated it in NSMB and hate it here too, Nintendo has dozens of Mario related characters they could choose from, but once again they are lazy fucks and just choose 2 toads.
I dunno, you tell me if this shit isn't chaotic, or if you made a shooting game with warp doors, or if you have mazes that require you finding the right exit, etc.
but of course a retard who never played the game won't get it and has to rely on shitposting and buzzwords to sound legitimate
Water being in the forest level isn't as bad as sharing only being in the paid online level.
Literal downgrade from the first game.
that's toadette, retard
If you're implying that stage you posted couldn't handle local multi-player then it also couldn't handle online multiplayer...
And online multiplayer is in the game user... Just sit down and think ahead for a minute
that's like saying that every PS4 game that uses Sony's online is a downgrade
get with the times
It's $10.
...user you didn't think this through did you? online multiplier implies everyone has their own screen, in fact that's why they have versus in it
and no, my point was showing chaotic nature of stages, like the one shown in the world championship
Well not exactly because PS3>4 had a huge increase in power and resolution.
Wii U to Switch is a downgrade in hardware too.
And now you need to pay regularly to share maps.
>Dreams
Modified game engine designed for anything imaginable, but with limits on art due to what people can make within its confines
>Mario maker
A game designed around recreating the feel of mostly 2d Mario (some 2.5 d) and allowing users to make there own marit levels. No inherent 3d mode.
So people are calling you underage cause you set up completely unrealistic expectations based off of unreal goals. Like a child.
You child.
>you can see 20,000 blades of grass on-screen at the same time, therefore wallet kikery is okay when sony does it
I'm not the user you're responding to.. is English your native language?
Is English yours? Because my point was clear. And the faggot implies the multiplayer is about "system capability" and not fucking screen visibility.
That's literally non-issue. If you want a level with raising water you just stick to that theme. It's a shitty gimmick, and it SHOULDN'T be in every level.
If the game only let you have 1 or 2 levels in each theme than yeah it would be a problem, but there's not a limit like that so if you autistically love that specific gimmick you just stay with the themes that allow it. It's not like the themes limit what objects you can use, or basically anything at all other than this new gimmick system.
Unless I'm mistaken the moon item can swap a day level to a night level, right? You just use items to swap themes mid-section or different actual sections if you prefer that.
do people even like water levels
>Dreams
literally just HIRE THIs MAN the game.
Fucking garbage.
>expecting level editors for literally every 3D Mario game
>in a 2D Mario editor game
What kind of fresh autism is this? I was warned that Zoomers felt entitled to everything they wanted, but it can't be THIS bad, can it?
yeah I can imagine the thousands of levels that are nothing but every single gimmick stacked on top if they didn't restrict them to themes
Was it actually confirmed? I've seen nothing confirming they're gone, logically Nintendo will still want to push Amiibo. We've seen the big costume in use, maybe they're hiding the amiibo costumes for a big reveal at e3 where it's like "and now EVERY AMIIBO EVER is usable", or something.
I'd buy a standalone 3D World level maker (that also doubles as a Captain Toad level maker)
>the 7 on the Z in biohazard
how many 200 IQ people work at capcom?
What autism are you on now? There's no "a bunch of arbitrary limitations", there's a "1 gimmick per stage" limit, because obviously shit like "low gravity" and "always swimming" and "goombas have no gravity" shit all contradict themselves and can't all be used at once. That's ONE limit, tied to the stage skin so the player can tell which gimmick the stage will have if it's night theme, not "a bunch of arbitrary limits".
It loses the focus of being a MARIO LEVEL EDITOR, because Cave levels tend to never have water in Mario, even before you cherrypick the 1 game that might have that.
This user has been right the whole time. You can't recreate and enjoyable local co-op experience in MM. The game is too chaotic and you'd fin yourself in situations where player one jumps into a clown car and leaves everyone off screen. They aren't going to make an entirely separate game as a side mode. Nintendo is known for not implementing something if it doesn't seem worth it or fun, especially in Mario. That's the whole reason they scrapped 2 player in Mario 64,Sunshine, and galaxy.
>But Galaxy has -
You know that's not what I'm talking about.
No one can be this stupid. user, this guy has just been baiting you the whole time. I mean, look at the way they've been typing. It's too cheeky.
Not only that, but you can lock a level with a clear condition like "collect all red coins" or an evil something like "collect 350 coins" in a level that only has 350 coins total anyway.
the troll levels are gonna be sooooo bad
And on top of that it does have local co-op. I can't wait for my friend and I to tear through some levels together with our own screens.
auto-scroll is a type of level, wind/raising water/darkness with a tiny spotlight are all extremely shitty gimmicks that should never ever EVER be combined, which is why they're locked like this.
>posting your thoughts
>not posting your feelings
user..
so you're telling me that an auto-scrolling, upside-down, low gravity rising lava limited visibilty kaizo level with 12 shell jumps doesn't sound fun to you?
It's $10 for a full year when you buy the game autist, and the "paid online" more than pays for itself because it comes with tons of shit. You get all the free classic games and some newer ones like the tetris battle royale, you can buy unlimited Game Passes, which is $100 for 2 digital games, which LITERALLY means that if you buy at least 1 digital game a year the online pays for itself as you get that $10 back from the 1st game you purchase.
>And online multiplayer is in the game user... Just sit down and think ahead for a minute
Maybe YOU should sit down and think about how 4 players with separate screens and 4 players sharing 1 screen isn't the same thing.
Only when they're told they have a minor limit on them.
the ones in mario 1 were not bad because they were fast and you could massacre everything with a fire flower
It would be fucking hell too, the gimmicks mostly seem like absolute trash. A creative person might be able to make a decent level out of low gravity or raising water levels or floating goombas, but why in fresh hell is "the screen is upside down" a fucking gimmick? There's also that "80% of the screen is dark, you can only see right around Mario" gimmick (usable in both land and water stages), and that's shit too. Thank fucking god I'll never have to play an upside-down low gravity raising water dark screen stage.
I'm just glad they locked it to 1 gimmick per stage, you just fucking KNOW every troll level is going to be either upside down or in darkness. The ratings system should help too, if a level has a bunch of "Boo" ratings you assume it's a troll and skip it.
You could change biomes with pipes in MM1 so it should be doable
>try the super expert no-skip thing in SMM1
>get a level that is quite literally impossible if you don't already know the correct 16-digit binary code
can't wait for part 2 of this playable social experiment
>Still over a month to go before release
Why hype us just to make us suffer?
Yes. Why doesn't the sky level have rising water? Doesn't Nintendo know how geography works?
SUPER MARIO MAKER 64 WHEN
>every level has a maximum of 6 stars + the 100 coin star
>need at least one star in the level
>you have to complete every star (in a reasonable amount of time) to upload it
>pannenkoek autism galore
>races with koopa the quick
>multiplayer works like super mario 64 online
>tons of innovative ideas with the caps
First of all, unrealistic expectations.
Second, we've seen attempts at this before with crap like Project Spark. The thing that makes 2D work so much better is that it's much more user friendly. Something like Project Spark, and to a lesser extent LittleBigPlanet, can overwhelm the player with tools where it stops being fun to actually create.
And third, 3D World was the best 3D Mario game and you don't even care. Stop asking for and editor of the bad 3D Mario games.
mario blanco returns
>And third, 3D World was the best 3D Mario game and you don't even care. Stop asking for and editor of the bad 3D Mario games.
3D world is 2d mario with a Z axis.
You're actually delusional if you thought this.
>can't pick up people and throw them like in NSMBWii/U multiplayer
IT'S FUCKING GARBAGE
I want to hope that they could probably fix that in a patch update.
my main gripe is that the nsmbu enemies still have choppy framerates for some reason
why don't they run smoothly at 60fps like everything else?
Because Dreams is shit
It's dumber never slopes actually is a major fabrication major gameplay thing where as this is a gimmick which they have, they just don't care about visuals. The only gameplay thing this effects is stacking gimmicks, which is a sure fire way to make a really low effort unfun stage.
I know. I wasn't saying it wasn't there. I was just saying he's a buttmunch.
>there are people sociopathic enough to actually want this back
You wouldn't be saying that if it were on your mcdonalds tablet
Exactly. And 3d Mario is "I can't lose, just gatta explore every square inch until I find a thing". 2d Mario in 3d is much better and not just a monotonous collectathon.
>someone throws me into a pit
>get in a bubble before i die
THE FUTURE IS NOW OLD MAN
Even people expecting a Yoshi’s Island Style are less delusional than you
Think so, a video of Arino making a stage in the new Mario Maker went up yesterday and I think he had night and daytime parts in his stage.
ebic!
You would if it was
It couldn't exist on Switch. Nintendo would never fund a risky passion project for so long without cancelling it or turning it into yet another Mario spinoff
and i've been wanting that shit since the n64 was released. 3D land was a semi-shitty little proof of concept for the idea and i love the hell out of it. when 3D world was better but too much of the same, i still loved it. i just wish they skipped land and went right to the full console game with all the levels from land and world in one. the ds tends to fuck things up a bit for it's console counterparts
based
fuck sandboxes
I thought there was a big reveal video with a 64, sunshine and galaxy editor or was that a fan mock up thing? I don't really follow Nintendo since I don't own a switch but it looked real.
Why did you say this then?
>You wouldn't be saying that if it were on your mcdonalds tablet
And yes you totally would if it was
There's a picture of lava in the jungle theme on the japanese website,
That's more a cosmetic constraint than a game design deficiency
That's why it's the best game to make a 3D Mario maker from. Making a 3D maker from 64-Odyssey would be like making a custom park in a tony hawk game for the ps1, the tools were there, but you only just made parks for a 2 player vs game, you couldn't give challenges or secrets like the main game's levels
Why would you expect that?
>and that’s really the only other option when it comes to an extra style,
Yoshi's Island or bust.
A realtime 3D Mario editor could actually be pretty dope, not gonna lie
Yeah I guarantee that music was added in post.
Don't let me down Nintendo.
Not seeing where that is the forest theme. Could just be the castle theme at night, removing the castle backdrop.
shortstack ruined
>Raising water
Yawn
Tell me when you can place water
just punch her and she'll be good again
>Am i the only one who was disappointed by this?
Yeah I think so
Isn't it the sky theme since Mario appears to be in low gavity?
I don’t want to hurt her
The Direct was vicious and cruel
>Shows all these creative and well thought out levels
>Everything looks reasonable and genuinely fun
>Forget, for the briefest moment that online is going to just be 1-1, kaizo bullshit, and just auto-levels
Can't wait for the first junk ass stage to get uploaded and get a million stars or yeahs just because it was up first. Looking at you Realm of Wah in Smash Bros or the DVD screen.
i couldn't give less of a shit about raising water just fucking FIX SMW BOWSER
Just wait for the threads where we share actual good levels. Since we can actually download levels to the console to play offline now, saving and remembering the actual quality levels will not be difficult.
>Those big mushrooms possibly replacing costumes
>Costumes may have been removed for avoid confusion during multiplayer
Look forward to playing and sharing levels with you guys.
what the fuck
you post outside of esfores?
I'm fine with that.
The forest theme is objectively the best.
Dark ghost house is great but I fear people will overdo it. In a real Mario game, it would have been light through most of the level but have one area dark. People are gonna get edgy and always have it dark I bet.
But are we getting disco shells?
Should I take the voucherpill bros? I have the cash and I'm pretty sure the UK gets that cheap shitty stylus as a My Nintendo redeem code if you pre-order. Tempted to use the second one on Animal Crossing or Pokemon later the year too.
*athletic theme sky blocks your path*
>People are gonna get edgy and always have it dark I bet.
These are going to be the new "trial and error" levels where, not only will the entire level be dark, but it will constantly throw things at you that will be impossible to react to until you have died enough to memorize the entire level.
This is probably the new feature that I am dreading most.
>thin ground paths become brambles
>the inevitable stickerbrush symphony music level somebody will make
Is this what autism feels like?
That's fucking pathetic holy shit. Dreams and Mario Maker are TWO VERY DIFFERENT THINGS
How does ANYONE raise their hopes to such a ridiculous fucking level??
What's with all these zoomers saying liquids never appears outside their original levels?
I don't think people realize the possibilities they could create if the devs opened up the liquid and night mechanics to other levels. You can have interesting themes while creating good level design around them.
>Rising and falling water on an Airship theme, with the sub-world being a flooded ghost house to simulate a ghost ship
>Upside down Ghost house puzzles
>Combining wind with underwater to simulate underwater currents
There's many more that people have come up with.
>"but's it just cosmetic, functionally you can do it anyway"
So then why did they add Desert, Snow and Sky? They are all functionally the same but are just literal palette swaps of other themes, even the 3 of the SMM1 are the same. More choice isn't bad.
Some might say, but people will just overload gimmicks. This is true, but people do that anyway, have you seen the absolute garbage people have put out. They can just restrict it so only mechanics are weighted, like how you can only have 3 Bowsers but many goombas, you can have only two mechanics active in one level, say wind and dynamic water levels for example.
Yes. What said.
youtube.com
Near the end
I honestly have no clue why people are defending the decision. It's baffling.
No
It's dumb
>custom cutscenes
>you can record your own voice lines
Why the fuck is 3D world separate? Why couldn't they at least repaint and slap parts together? Leave cat mario and car as style exclusive like leaf and shoe and port everything else.
I'm also expected more, but thinking that normalfags could grasp 3D level editor is too much.
Fucking Oddesy had water in caves, and world had lava there.
It does, and 1.4 even has lua interpretator.
Red coins are for keys.
SMB2j
I liked them in world
if you give retards an inch they'll take a mile.
Tell me, user. Does it hurt to get this btfo?
I'm really bothered I can't even make a fucking water cave level, that should be one of the simplest ideas to be able to work off of.
Odyssey editor? Are you fucking nuts?
Retard
Didn't the multiplayer part show Toad and Mario throwing each other?
Nintendo is a company of half-measures. There is zero (0) excuse for why gimmicks like rising water and reverse gravity are exclusive to certain themes at certain times of day. It's just them being special snowflakes, as usual.
>inb4 muh limitations spark creativity
>inb4 well then it's just mario fanfiction
Fuck off. This is a game where most of the levels are 3 bowsers stacked on top of each other before the finish line. Adding more options is hurting nobody, and helping the people who actually care about it.
This is MARIO maker, Yoshi's Island isn't even close to how 2D Mario games work, not in the scenario, not in the gameplay and not in the mechanics.
That penguin gave me an idea to have a level with slopes and penguins sliding everywhere and combining the snow theme with wind to create blizzard conditions.
I get the impression that some people only want kaizo levels in their games.
Maybe this is a stupid question, but how do we even know that these mechanics like water levels are locked to certain themes? Didn't the Direct say that, once unlocked, you don't even have to use the moon item to implement these features?
Is it possible that people are freaking out over nothing?
Not that user, but you could say the same for 3D world.
>3D world is 2D in 3D
It's not exactly like Mario 1,2,3,or world though. Yoshi's island is literally Mario 5 anyway and the natural progression of what the series layed out in world.
>Refined Yoshi
>Flutter is clearly inspired by cape stall
>Ground Pound taken from Wario Land
>Eggs are arguably influenced by Land's fireball mechanic
they are most certainly locked. I doubt they would go through the trouble of categorically listing them in the way they did (Desert levels will have a standstorm, etc.) if they weren't locked.
youtube.com
>8:50
>"Once you have unlocked the night versions of themes, you don't have to place the moon course parts to use them."
Says nothing further than that.
>Can't make a dark cave
>Can't make a dark forest.
>you could say the same for 3D world.
No, you can't, 3D World is literally just 2D Mario on 3D, you still have power-ups and all the same mechanics you'd expect.
In Yoshi's Island you don't even play as Mario, there's no power-ups, a different health system, different kind of terrain and platforming, it's a completely different game.
>Yoshi's island is literally Mario 5 anyway and the natural progression of what the series layed out in world.
All that shit you mentioned isn't helping your case, 3D World is different, but it's not that different.
Again, this is MARIO Maker, not Yoshi or Wario Maker.
Sorry, you need the desert theme at night if you want wind.
I just want a paper mario theme, RPG mechanics would be a blessing but I don't expect that I just want the art style.
>"I'm just not wrong"
>A Z axis doesn't change anything at all
You just don't want anything other than Mario. That's not a basis for an argument.
This is user right now
that's 100% a troll
chuckie boi here
>To that he said "Weird champ, feels weird man"
unironic kek
Even if they did this it would be so shit
Jesus, talk about setting yourself up for disappointment.
I plan on making a castle level with a section where you're riding the dry bones in lava, and the rising levels bring up to icicles on the ceiling. You need to carefully maneuver to the spots without them.
Racing other people to the end sounds fun but when will we get a multiplayer mode like pic related
This was peak 2D Mario multiplayer
>This enemy is 3d world exclusive when it exists right fucking there
Why would I ever choose the nsmb theme over 3d world?
>A Z axis doesn't change anything at all
3D World in MM is still basically the same shit but without being 3D, it goes to show how fucking similar to 2D Mario games it already was. The gameplay in 2D is still your typical Mario platformer, Yoshi's Island isn't even close.
I don't get it either.
Seriously hope they have another info dump at E3.
Now the music's in my head you fuck
Wrong enemy, that's a Blargg, in 3D World it's a different guy.
Shit like bouncy mushroom platforms and some other things also seem to be 3D World exclusive for whatever reason, even though they'd function fine in the other styles.
they will reveal another game style (like 3d world it can't be swapped with the other ones) at the mario maker 2 invititational, and the final stage will be made in that style
screenshot this post
>he thinks blargg is the same as charvaargh
Y I K E S, is it already summer vacation?
Everyone and their mother is already guessing this. It will be SMB2.
This is completely unnecessary, people like variety for variety's sake
bruh moment
>smb2
literally smb1 w/ different cloud and tree sprites. that ain't it, chief.
I hope they unlock the exclusive background mechanics as a late game story mode unlock.
It would be great
Odyssey style here we go
>how am I underage
Your reaction says it all, really.
SMB2 US, you disingenuous chode.
I think he means the Doki Doki one, not the Lost Levels.
No costumes no buy
FACT
Mario Land 2 will never be a style because Mario has no moveset/ability in that game that sets him apart from the other styles
Except you throw vegetables in SMB2, and theres enough unqiue assets to be its own thing.
Its not going to be something retarded like Odyssey (whatever that would even be), Yoshi's Island (which is practically an entirely different game series) or Paper Mario(which isn't even a fucking platformer)
it's like these people didn't even take mario class
You have to be underage to be on this level of not knowing how game development works.
So if you want dynamic water, use the forest theme. What's the problem here? Mad cause you can't have water in the sky?
You can already grab and throw stuff in NSMBU and 3DW styles iirc so it would make some sense.
>Odyssey (whatever that would even be)
Throwing Cappy, capturing enemies, New enough kingdoms for 10 different themes. It's more likely to be the 3D games because of the sheer volume of enemies that they can reuse as opposed to SMB2
Not him, but it would have been kinda cool to have water in Mario World caves. Not a deal breaker, obviously, but it would have been nice.
Mario land 2? What about the bunny ears?
What? You seriously think it would be easier for them to do Odyssey in 2D and implement enemy capture than to do SMB2?
A 3D Mario Maker does sound crazy, but it could kind of work if it was restricted to primarily be for making “special” stages like 64’s Bowser levels and Sunshine’s Secrets, since those use blocks and standard moving parts for course design rather than being organic terrain like usual 3D maps.
The editor would be more complex, but I’m sure Nintendo would find shortcuts to keep it still accessible enough to use. The real problem would be performance, and predicting which courses have too much stuff. With 2D physics, the game can basically chug along with a bit of slowdown no matter how much bullshit the designer throws at it, but a 3D level stacked to the brim with enemies and special effects and physics calculations would just melt or crash your console easily without careful consideration of how to limit that beforehand.
That's a powerup
I'm referring to things like spinj ump, holding shells, wall jumping, long jump, speed boost, etc.
Every style gives Mario a unique moveset
Mario Land 2 does not offer anything different
Bunny ears which has been said and the ability to switch from ordinary jump to spin jump is unique, but otherwise nothing else
>It's more likely to be the 3D games
SMM2 is about 2D Mario games, the 3D games have way different physics to the 2D games, it's not even comparable.
>the sheer volume of enemies that they can reuse as opposed to SMB2
Opposed to the SMB2 enemies that are just sprites and can totally reuse?
reminder to pokeyfags and chuckfags that we only just discovered a brand new hammer power-up in the 3D World theme
there's still stuff we don't know about
Yeah
The desert theme is in, Pokeys have to be in.
then you're stupid
Well you do have a point there. Caves should have water too. But these whiny bastards have the attitude of "I can't do absolutely everything everywhere," and it's usually over some minimal silly bullshit.
There are no water levels in SMB2, so they cant use it.
I don't think it's more likely, but not out of the realm of possibility with how Nintendo keeps doing weird shit outside people's expectations
That's why it's in Extra Game Styles.
Think this game will get as much DLC support as Mario Maker 1 did?
They're just showing off what they'll have in the base game so far but imagine how much we'd have if it got Mario Maker 1 or above level of support down the line.
If they make it an extra style, it doesn't have to follow the rules
I'm looking forward to this game, but I know I'm gonna regret it once I have it. I'm fucking terrible at platformers for god knows what reason, I booted up Mario 3 on my Switch and lost in world 3 at a level where a big fucking fish just eats you even if you have power ups. I'm never gonna survive in fanmade levels.
>not out of the realm of possibility with how Nintendo keeps doing weird shit outside people's expectations
Which is why they're gonna subvert your expections about your expectations being subverted, get your head down from the clouds.
Well, assuming the game releases as is, with no content apart from what they've shown (which I'm not saying is the case), I'd like to see the water feature added to caves. Also, Pokies at least should return, since they're super iconic as desert enemies in the series.
What kind of support did the first game get? More costumes?
Right here
>jumping chuck best chuck
If I had to guess I'd say it'll get at least 1 paid DLC since it doesn't have to worry about compatibility like they did with Mario Maker 1 between the WiiU and 3DS versions
8-bit costumes and a few item patches isn't exactly a high bar to pass. I'd expect that at the bare minimum, with things like new enemies and themes on top.
Mario level design is so boring.
checkpoints, bumpers, fire clown cars, loads of variants for things that didn't have them, basically a lot of QoL improvements
>Fucking Oddesy had water in caves, and world had lava there.
Yes, the modern 3D Mario game that isn't anything like the games you're making level for in Mario Maker had caves with water in them. Congrats, you cherry picked an example that is irrelevant. World having lava there is irrelevant to water, only lava.
>how do we even know that these mechanics like water levels are locked to certain themes?
twitter.com
And yet it is to this day still enjoyable to experience. Why don't you go back to your Kaizo autism and let the rest of us experience real design
user, EVERY Mario game has water in caves. Have you ever played a Mario game?
God I fucking HATE secondaries who don’t know the lore.
There were no airship levels in SMB1 but the first game still had them
Would SMB2 even make sense? I mean, do Japanese people see it as "SMB2" even, or would they be like "what the fuck is this game, this isn't mario"?
NINTENDO
the game released in japan too
They started the initial announcement for SMM2 with showing off 2-D slopes.
That was before even showing the fucking title screen.
Literally what the fuck would ever make you expect 3-D editor.
Autists will complain about literally anything, they could give them literally every tool available to the real devs and they'd still come up with autistic shit like "why can't I have water and lava at the same time on this stage REEEEE".
They call it "Super Mario USA", but yes, they know of it.
>what the fuck is this game, this isn't mario
American Mario 2 was released in Japan as Super Mario USA
It released in Japan as "Super Mario USA" and was part of the All-Stars collection (which in turn introduced "Lost Levels" to the west).
>being proud of not being good at your main hobby
While I can't see a 3D editor being good, logically they would have strict limits in it, like a "weight" system. You have a bar that fills up as you put things in the level, and objects all have their own weight, based on the computing power they require. That means no levels with a million objects, you have to actually plan out how much stuff you want to put in there and if you want denser levels they need to be short levels.
Japanese people remember SMB2 more as a mario game than as YK:DDP.
To them, there were two mario 2s.
It has local multiplayer according to the game page on Nintendo store
Literally none of those are QoL improvements, that is called "content". A QoL improvement is a faster load time or an easier to understand menu or shortcuts to things people want quick access to, extra objects is just content.
For stage-building.
No, they don't retard. Mario Maker has never had water in caves, and it's the only relevant Mario game in this thread.
checkpoints definitely count as QOL improvements.
Checkpoints would be QoL if they were for the player and not the editor, but adding an object to a level editor is content.
Having raising lava in a forest world would be fucking great late level gimmick.
>[Mario Maker is] the only relevant Mario game in this thread.
Mario Maker is LITERALLY a level editor for other Mario games, wtf are you talking about?? And yes, other Mario games DO have water in some caves.
The water turns to poison at night so you can have rising poison I believe.
People can barely make levels where you go left to right. 3D would be an absolute shit show and I have no idea why you expect anything different
can i play online with friends?, on the direct only showed playing with randoms and local
>make a level that consists entirely of 1x1 platforms
>tag as multiplayer vs
No, they say up to 4 players, I doubt you can build a stage with 3 other people at the same time
>I was expecting there to be an editor for 64, Sunshine, Galaxy and Odyssey.
You shouldn't have high hopes on those never ever expectations, boyo.
yes, you can make a room and only allow people you know in it
>E3 2019
>Nintendos showroom
>Shigeru Mayomotto comes out
>"Yes ah maleo thlee deeh"
>Super mario maker 2 plays like bad version of Blender but with broken mario assets
>Switch overheats
>Nintendo bankrupts
>Sonic movie good
can i get source on that? one of my friends was worried that the game would only allow online play with randoms and not friends
it's not explicitly confirmed yet, so people are rushing to conclusion that you can't, but the game page on nintendo store say 1-4 players online, 2-4 player via wireless, and 1-4 player locally
they say it in the direct
but that was from the local wireless set up
>Having lava in a forest would be ugly as fuck.
>Not wanting to create a forest fire level
Zero imagination
youtube.com
Put me in the screencap