Castlevania Anniversary Collection

how is it?

Attached: 094606.jpg (1920x1080, 332K)

I've only started bloodlines and and in some places the frame rate is absolute shit.

pretty bad
jump and whip controls are reversed as far as i know for every game except cv4 and can't be customized (lost my sale instantly there, konami)
cv1 is the PRG0 instead of 1, it crashes in the long hall sometimes before the Death fight
trophies are too easy
apparently stutter issues even with NASA level hardware

How does Konami fuck up a port of old Castlevania games this badly? That should be the one job you don't botch.

i would need to see it, but the original has a lot of lag at times because of its retarded way of processing certain animations.

The first boss that shatters windows and the upgraded boomerang are the major two i've seen so far

stop buying rom collections

yeah, play it on your PC and you'll probably see it's the same. It's whenever things break apart and explode because muh blast processing renders every individual sprite separately or some shit. You'll probably next see it on the final boss in the water level (rock guy).

So Genesis does have some flaws. Yea Forums is always treating it like the second coming of christ as far as hardware goes.

Slow down in the old games isn't a bug, it's a feature.

Some older arcade games like Gradius III even kept that in mind when they were developed. It's part of the reason they're so damn hard now, you weren't supposed to play it at full speed for every section.

I'd hold off on getting it until they fix button mapping and fix the CV1 version.

At least, the SNES version of Gradius 3. Although, even the arcade version wasn't completely free of slowdown.

I dont think these nigs bought it. I did. Played a bit of simons quest and you can use x jump y whip or b whip a jump. So you dont even have to map the shit since you just move your thumb to which you prefer.

It's missing the good ones. Never played Bloodlines though, so I'm interested, but I can emulate for free if need be.

If i fucked up with button layout what i meant to say is they are opposite if you use top two or bottom set of buttons.

I bought it just to support Castlevania on PC.

>even the arcade version wasn't completely free of slowdown.
That's what I referring too. The devs actively used the slowdown as part of the game play.

Man they should have used more then. Gradius 3 on arcade was way too hard for its own good. Still a decent game, but fucking brutal to the point of bringing even the most seasoned shmup fans to their knees.

Just played through Castlevania 1 again, on an emu.
God, this game's great. It gets even better when you master it and just slaughter the levels.

I want to support Castlevania on Switch, but at the same time I don't want encourage Konami to just endlessly release ports and to be lazy.

Then you'd have more hard games if more devs used liminations like Konami did for Gradius III. The only reason it's insanely hard today is because the processing speed of systems are fast enough to where the game doesn't slow down. So you're not playing the game as the devs expected.

Idort here, what should I buy it on? I’m leaning towards PC, but should I try to support potentially something good Konami may or may not be doing or just go emulate shit?
While I always fooled around with the NES games, Super Castlevania was my jam, but I always wanted to play Rondo, more so that of the fact I never completed a playthrough of Syphony of the Night

The arcade version, slowdown or not, still had far more bullets than the SNES version. Not to mention that you only get one game over. There are no continues, you just start from the first stage. Even without the slowdown, the SNES version doesn't have that bullshit cube section, the bullet curtains, and other shit that makes the arcade version an absolute chore to complete.

I would argue the SNES version despite suffering from hardware limitations, was a more refined experience. It came out a couple years later, 1991 if memory serves. Whereas the original arcade version was released in like, 1988 or 1989.

I mean, you can just play it on an emulator using your PC. Switch version is at least on the go.

I shouldn't have started with the Gameboy vania.

Slow as fuck with horrible jumping. Now I remember why I never got them.

Attached: 20181221_164631.jpg (1719x985, 759K)

No question the Arcade version was harder than the SNES version. I'm just saying the game had slowdown in mind when creating it.

Belmont’s Revenge is genuinely good but yeah they’re terrible for beginners

Not bad. The resolution and filter options are cool and the art book is neat. I finished 1 and 2, will start 3 tomorrow.

I'm reading this every now and then and I'm curious. Is there an interview with a dev or something that confirms this?

He's spewing bullshit out
Slowdown wasn't intentional

yeah it lags at those parts in the original too, Hamster can do no wrong with their turbo autism on making accurate emulation

Fun, comfy in portable mode on Switch.

At this point even in hard I can just play the game up until the last level without losing a life. It's great.
But fuck the last level. Those giant bats and the fleamen fuck me up so bad.