$999

>$999

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why do oculuschads keep winning?

>the most high end and enthusiast level VR set is also the most expensive
you guys are really running out of material to shitpost about VR

I have a rift and wouldn't mind upgrading to an index desu

that said people bringing up the rift in comparison to the index is silly, as they really don't fill the same niche

Rift's a lot more approachable mid tier vr, index is a more approachable high tier

No one gives a shit about the vive pro or pimax

I buy a flagship smartphone every year, and that's around the same price point. Why would this phase me?

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NINE-HUNDRED NINETY-NINE US DOLLARS

smartphones are useful

Is it the end of June yet

>Unironically thinking price = quality

Because it's better.

>can't use your own headset because the designers thought it'd be a good idea to have shitty built in headphones
Good job Valve...

Because this is basically a children's toy.

>wasting money on smartphones
>"durr look at me I'm wasting money"
Good for you, retard.

>high end
>no eye tracking
>145 FOV

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The rift's headphones are fantastic and they are apparently cheap trash compared to the index

For 1000 dollars it better come with headphones, i know there is a audio jack if you'd rather use your own.

>high end
>that shit-tier resolution that will undoubtedly still have screendooring and ghosting

>when VRslugs get into their own version of console wars except it's even more pathetic because it's a tiny slice of the vidya market and literally no one cares

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>sold out

I'll wait for the reviews when they're out and if they're somewhat good I might consider buying it. Still way too fucking expensive though.

>1000 of 1000 units sold

I don't mind the small market share. I'm just happy new generations of VR are coming out because I'm really enjoying developing my own games for VR.

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$1K isn't that much money to spend on an item, especially if it's not even a yearly expense like my smartphone habit.

They're designed to be removed and replaced with the users own, if desired, through a pass-through 3.5mm jack. However, it also doesn't seem like anyone ever would, from the reports so far, which are all uniformly glowing about both the audio quality (especially the spatial audio effect and good bass) and comfort.

Yeah, I guess the Quest really is the best mobile VR yet. Rift S is an absolute joke, though. Facebook is signalling loud and clear that they are done with PC VR.

>145 FOV
You say this like it's a bad thing? you realize that's higher than every other consumer HMD except the pimax, which is all about FOV (making significant tradeoffs for it which the index does not), and costs nearly as much alone (without tracking or controllers) as the entire Index kit?
>no eye tracking
I will guarantee you now that it will, eventually (probably surprisingly soon). They're probably all shipping with a hot mirror built into the eye-tubes, as per their patents on the topic, to facilitate a later add-on.

Let's be real here, you're just one of those basic bitches buying flagships every year while working a retail wagecuck job that you drive to in a shitbox Corolla. It's not about the price, it's about the sheer retardation of the decision, a feeling I'm sure your well acquainted with but refuse to learn from.

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This, why would you even need a new phone so often? I'd understand if you were buying something like the GPD Win 2 to replace your phone.

Very rough estimates as of a few days after launch (based on Steam 'top seller' chart position, which is by revenue, and comparison to contemporary new release hit game Mordhaus, which had specific sale figures published by the devs) were saying ~24k at minimum.

>They're designed to be removed and replaced with the users own, if desired
Oh, that's great news.

You're pretty close. I do drive a shitbox car, but it's a 2005 Toyota Matrix, and that I'm a wagecuck but not retail. I'm an engineer at a medical device facility here in California and the pay is okay.

I'm not raising a family nor do I have a girlfriend, so I have a lot of disposable income. I don't feel bad about buying a new smartphone every year, because buying new gadgets keeps me happy. It's also an excuse to hand down my old phones to friends or family that don't wanna buy new phones every year. Anyway, have a good day :)

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Prime example of why poorfags stay poor.

>engineer
>poor

If you say so

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>he thinks not being poor comes down to yearly salary
If you're not investing your money and spending it on toys every year, you are indeed poor.

Doesn't matter, eye tracking should have been built in so it could be standardized and widely adopted. There's no evolution with this headset

I would buy it if I saw games I cared about playing.

I'm alright on the investing front. I do the yearly max for my 401k and IRA contributions. I also have a decent stock portfolio. You have no idea about my finances but I'm glad that my spending habit enrages you.

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quit spouting retarded nonsense

What do you do with the old ones?

buying a new phone every year is pretty retarded no matter how you slice it

I give it to family or friends, depending on who needs a new phone that year.

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new high-res RGB LCD panels with unprecedentedly low persistence (de facto total elimination of 'ghosting' motion blur) running at unprecedented 120/144hz, new optics providing edge-to-edge clarity over an unprecedentedly wide FOV, knuckles controllers providing unprecedented finger tracking and novel 'hands free' design for natural grabbing and throwing, novel off-ear headphones / micro-surround-speakers with unprecedented spatial audio capability

it's full of evolutions. what it's lacking is any clear singular defining revolutionary new user feature. knuckles could be seen that way, but then they're also available separately.

Can someone help me understand why VR suddenly took off again in the 2010's when we already had the Forte VFX1 in the 90's and it was abandoned because no one cared?

youtube.com/watch?v=MM7TpQUR3gA

The fuck changed between now and then?

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But the Headset is only 500

>no gf
>VRfag

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Poorfag much?

$40

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for $1000 this thing better come with an automatic bathmate and synthetic breast feelers

>no gf

I already had three back-to-back long-term relationships (4+ years each). I'm enjoying being single right now. It's not like I don't have sex with females, I just don't wanna be tied down in any sort of relationship for right now. Besides, being with someone means I have less time to shitpost on Yea Forums, which really relaxes me for some reason. Having a gf isn't the secret to happiness, despite what you see on movies.

Anyway, what's that got to do with VR?

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Sometimes I wish people would sort their shit out before posting here. I don't care about how ronery you faggots are or how much pussy you've slain, I come here to discuss video games.
Fucking attention-starved retards. Fuck you.

Have a good night, user :3

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Based and vidyapilled.

>The fuck changed between now and then?
uh i dunno bro. i guess technology kinda improved in the past 20+ years? it tends to do that with the passage of time.

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Mostly just that display panel tech kept advancing and getting cheaper (eg. the VFX1 was 263x230 per eye vs Rift and Vive both 1080×1200 per eye). Valve and Zenimax foresaw VR becoming possible and independently started quietly heavily pursuing it, especially Valve who did exhaustive, not-quite-clinical experimentation to determine the minimum specs for sustained 'presence', the conclusions of which they shared freely (stuff like the importance of low-persistence panels, 90hz minimum refresh rate, importance of accurate and low-latency 1:1 motion tracking), and developed their own tracking solution which remains the best available.

But developers could have just focused on improving it back then, like they are now, no?

So there was no way to improve the tech back then? It had to wait until a charity crowdfunding project appeared for people to suddenly care?

There are more people now that use PCs and consoles than in the 90s. The gaming market is much larger now and has a ton more spending power.

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Translation: there's more plebs and idiots now than there were in the 90's.

You can look at it that way, but it creates jobs for engineers and programmers so I ain't complaining.

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>I already had three back-to-back long-term relationships (4+ years each)
Wew. I'm not sure if that's something to gloat about there, buddy. You either know how to pick 'em or it's just you. Just a hunch it's the second option.

I suspect that's the only reason why it's even a thing at the moment.

I wasn't gloating, just stating my experience. Doesn't really matter anymore, because young pussy is much easier to acquire now that I have money. I just get a new girl when I'm tired of the old model (just like my gadgets, I guess).

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>So there was no way to improve the tech back then?
no, panels kept getting consistently better year over year from that time. it wasn't until they reached a certain level that the right people felt it was worth doing.

I like to spend tons of money on video game devices with no games.

>it wasn't until they reached a certain level that the right people felt it was worth doing.
You mean it wasn't until graphics were realistic enough to get the marketing at the right level to easily dupe children and shut-ins into thinking the technology was amazing when it wasn't and never was.

It's only 499 though

show me on the doll where the HMD touched you

VR frustrates me because I'm very passionate about video games and want it to be a good thing, but it's very obviously a bad thing. Motion controls are a gimmick and add nothing to games, and there will never be a "VR market" big enough to attract the attention of AAA developers en masse to give VR support to their yearly titles, which is exactly how VR should be used. So all I see is disappointment from it at the moment.

>Motion controls are a gimmick and add nothing to games
that's just wrong, retard. 1:1 tracking != wiimote waggle.
>yearly AAA titles are all I care about
you're a disgrace

you'll never understand how wrong you are. you'd rather keep hiding in your pessimistic fantasy.

>I'm very passionate about video games

You aren't. You're just a consumer like everyone else. If you were really passionate about gaming, you'd be a developer of some sort. As it is, you're just mad because no one gives a fuck about your fee-fees and the market just goes on without you.

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Not only are they removable, but they don't even touch your ears. They project sound into your ear basically, I've used other tech that does this and its actually insanely good. And everyone who has used the Index says this is BETTER than every other version of this they've used.

Hello valve sales person.

There's so far been no game where motion controls genuinely added to or refined the genre of that game. It is always a gimmick. It either trivializes a previously simple mechanic or adds an "ooh shiny" flair to it, which really doesn't matter 3 seconds later and after the 4th or 5th time it happens. Both of these things make motion controls pure gimmickry. If you think you are playing a better game because you now put your hand behind your head to pull an arrow on a bowstring rather than hold down a button to do it, that's great for you, but not everyone is so easily fooled by gimmicks.

Also, yearly AAA titles are much better than the programmer-art-filled unfinished tech demos and basic bitch shit that is flooding the VR library right now. Far better in fact. VR would be okay if AAA developers gave their games support because at least it would enhance the atmosphere in those games, which are much better games than the VR games (and it seems this will forever be the case since everyone supporting VR seems to not have a problem with the garbage motion controls).

>Rift S step down in specs and quality
>Quest walled garden mobile shit
>Winning

Oh really? I'm really sceptical to that, guess I will just have to see if I get one later on.

>valve salesperson
LOL, you obviously know nothing about Valve. they can't even keep dev blogs running.

you've gotta be fucking retarded.

This asshole, that's what happened.

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See >If you were really passionate about gaming, you'd be a developer of some sort.
That is complete bullshit. You don't know shit about video games.

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Isnt vr the only real new tech you can buy and hold with your hands?
Smartphones are exactly the same functionally as they were 10y ago.

>being a poorfag

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I want to get the index controllers but cant really justify spending $300 on them when i know ill probably still only play beatsaber

Fuck knuckles. Gimme toe knuckles instead.

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>That is complete bullshit.

And yet here you are, crying by yourself in some imageboard that nobody gives a fuck about. All your rage, indignation, and opinions about the current state of VR amounts to nothing because people are enjoying it despite your objections. You change nothing because you aren't doing anything. All you want is for someone to fulfill your fantasy about what VR gaming should be like, but you contribute none of this to the current state of gaming.

Even high school-aged kids playing with Unity in their spare time are better than you. So cry more, and cry louder. Maybe someone will give a fuck about you, but I doubt it.

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I am on the KS. Waiting for my pair.

Why does every other post feel like a desperate plea for my dosh?

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>you can just press a button!
oh, it's this autistic nigger again. why do you come to these threads? is this 'epic trolling'?

again, you're just completely wrong.

You realize the moment you fags switch over to the "nobody cares what you think" bullshit, you out yourselves as having no argument at all? None of the garbage you just posted is an argument. You completely avoided providing an argument and just attacked me personally.

I get that you spent a lot of money on this crap and now feel the need to justify it, or perhaps you even have a personal stake in this and you're seeking employment from it. However, I don't really give a fuck about you, I just want to play good video game. And I'm telling you why VR isn't giving any.

I will say one thing though: the only genre VR seems to actually be improving is the sports game genre. The sports games for VR are really the only games I'm interested in playing. But ultimately, they don't justify the cost, and sports games are some of my least favorite video games anyway; I mean, I could just play real sports. It would cost a lot less and there's social gains from playing real sports whereas there aren't any when you are just staying at home all day long flinging your arms at the air.

This entire thread boils down to attention whores and shills.

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This reads like a desperate attempt at relevancy. The market doesn't care about you. Normies barely care about you. Those actually passionate about video games are nowhere near the mainstream developer cycle. It's just a sad death spiral towards the soulless commercialization of video games as a whole ala capeshit movies.

Doesn't really matter. I use VR to make games for my nieces and idgaf if AAA developers ever make anything for it. If the tech never catches on, I'd still be happy as long as they keep releasing newer versions.

On the other hand, you faggots will still be here crying about it and blowing you out the water gets me (you)s, so I'll be eternally content.

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>and the market just goes on without you
>he said as the market goes on without him

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The market is going exactly where I want it to go, which is an updated iteration of the tech every once in a while.

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I mean, if being irrelevant is your idea of keikaku, be my guest lmao.

>irrelevant
McLarens aren't for everyone, either, and that's just fine.

I think you should go back to shitposting about buying a phone every year, dude. This routine is kind of embarrassing desu.

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Concession accepted :)

Loling at your bad arguments and standout b8 style, my man, but okay.

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>The market is going exactly where I want it to go
You seem more interested in making stupid stuff for family than making good games or playing them, so I don't know why you think anyone here cares. The VR is still a failure to people who love playing video games.

"I CAN'T AFFORD STUFF CUZ I INVEST"
Stop browsing /biz/, third worlder, you don't know what it's like to have even a 10th of the money VRchads do

>The VR is still a failure to people who love playing video games.
Yeha man, the screeching from people who don't even have PCs beefy enough to run VR sure do love games so very much

>owning a Facebook machine
>chad
Pick one.

Index also supports 80fps for Rift S compatibility.

I like how all arguments against detractors are basic gateway shit and it's absolutely impossible that someone can maybe NOT like the idea of strapping an expensive machine to their face for novelty minigames.

Yeah, major tech companies making new VR equipment just throw money down a well without doing any market research for their product. An anonymous poster crying on Yea Forums definitely has a better grasp of the market.

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So you post that and then instantly double back to hyperbole and how VR headsets don't have games, but when presented with a list of games they're shovelware and when presented with non gaming applications you suddenly pretend you're on Yea Forums for video games and not to shitpost?
You guys are weird AF, because if you actually "didn't care" you wouldn't be discussing it all the time, like how SoK are tsundere for DSP.

If they love video games, they'll own a beefy PC. I don't think you know what group you are dealing with here. Not surprised though considering you don't really play games anymore.

Also, still no argument against my point that motion controls don't add or refine anything to the genres besides sports, and it's because I'm right about that. The only real use people who really love video games (not posers or casuals, or old "enthusiast" guys like you) have for VR is the atmospheric effect and as I said, VR support isn't being given for any of the games people want to play.

Nah dude didn't you know?
Big companies and billionaires dumb and bad
Me sit on 5 year old gaming chair as a NEET smart and good.
He'd be running that company if he wasn't such an underachiever

I haven't even been following your dumb arguments in this thread but it goes without saying that every single VR thread is gonna have at least a handful of fanboys spouting the same shit. It's just cringe.
>you're too poor
>your pc isn't good enough
>you haven't played x game
>lol your using the wrong kind of head set

So you're another retard that firmly believes VR is trying to compete with PC/console games and isn't merely another display like a monitor, and can't see the applications for games outside of "Exclusives"?
Tell me more, tell me about how modding older games with VR would be bad because in your retarded mind it doesn't compete with a PC enough when it's a periphery you brainless mongrel

"Here's what I read forget what I just posted."
Okay, so you're backing off of your previous claim cuz you got BTFO and resort to repeating shit that made you seethe, aight.

The major tech companies have been duped into thinking it's a bigger deal than it is by shitty engineers who needed employment (like Luckey) and by the sheer number of casuals and idiots who are ready and willing to throw their money at this crap because of marketing and the desire to feel special. This is also an appeal to authority you just made and not an argument.

>The major tech companies have been duped
Oh no, he's aware guys!

>still no argument against my point

Saying "waahhh no one is making games for plebs like me" isn't an argument. At best it's just you whining that AAA devs aren't making games exclusive to VR which somehow makes it a dead niche. It's just you being mad that no one makes things YOU like.

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Funny how people are sucking EA dick now to pretend that they want VR exclusives

Based.
There is a correlation between income and IQ. It's very clear when reading vr threads that the antivr crowd are both poor and dumb.

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Post the video games you've made then, big boy. I need a good laugh tonight.

I'm not the one who thinks that, the VR "enthusiasts" here do. To me, VR is an add-on (not the motion controls because they are shit, just the headsets) for regular games. I would love to use a VR headset with Mordhau for example. But it isn't being supported in that way because of the motion controls and everyone constantly pushing for them.

>Post the video games you've made then, big boy. I need a good laugh tonight.

That's alright, buddy. I doubt you have a VR headset to play it with, anyway.

VR in regular multiplayer would be a massive hinderance simply because everyone and their mother would simply use monitors for the vision advantage.
Motion controllers integrated evens the playing field by letting your dual wield weapons, they don't need to make your bullets spread because you're controlling the gun yourself and not with a mouse.
While I do believe VR headsets should be an alternative (NOT A REPLACEMENT) to monitors, monitor/headset vs games would be a nightmare to balance

No argument. Shocker.

>dodging
Kusoge confirmed, just like 90% of the VR catalogue.

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Yes, and neither does the retard working a 9-5 telling big companies he's cracked the code.
Pro tip: if you were even a third as smart as you think you are you'd be somewhere in life, and you aren't.
Simmer on that

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You keep making an appeal to authority argument as if it's not a fallacy and as if it's convincing in the slightest.

>says the guy also working a 9-5
You drive a rebadged corolla what do you know lmao

Give me all that proof mega geniuses rot away in basements big boy

It's made for children under the age of 12 and it has little minigames for my little brainlets. It's not gonna blow any minds, and I ain't posting it because it has my name and my family's names all over it. Doesn't matter what you think, anyway. They love it and it sparks their interest in tech-related stuff. It made them less intimidated with programming and playing with video editors so it's already a win in my book even if it doesn't impress some faggot online.

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The difference is I'm aware of my place in life.
You should admit it too.
There would be more dignity in it

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I'm not the user you're talking to.

is me

is not me

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Mordhau was not the best example but you get the point. Motion control games are worse games and not enough games that don't use them are getting VR support, because the industry and market isn't adjusting to make it financially stable for developers.

Eh, you're right, I do agree, but I also bought VorpX and use that to play my FPS library from time to time, it's not "real" VR, but having actual first person vision in FEAR is fucking sick.
Also VR devs should look into ACTUAL ON RAIL SHOOTERS INSTEAD OF WAVE SHOOTERS WHAT THE FUCK

>trying to save face
A simple look at the filenames and posting styles makes it obvious. Holy fucking damage control lmao.

He's not Anton posting user I am, step out of the car please.

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nice sleuthing, based retard

inb4 you don't know how to spot an edit

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>No interest in product
>Post and seethe about it anyway
>Get angry when people call you poor
>Enter the hundreds of threads that get made a year to project the one guy that made you mad onto everyone else
>When you're supposedly making tons of cash from investments.
Doesn't seem like a happy life user, let me ask you something.
If the rule you followed... brought you to this.
Of what use was the rule?

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Proves nothing. Especially with your million phones kek. You're probably also a pajeet now that I think about it.

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This is what a defeated shitposter sounds like.

Was your post meant to be the example?

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Major tech companies constantly release blunders and things that don't sell.

>ACTUAL ON RAIL SHOOTERS INSTEAD OF WAVE SHOOTERS WHAT THE FUCK
Rail shooters with 360 degree cameras suck ass. It was true for TC4, and it'll be true for any game that ever attempts it.

The entire point of rail shooters is the camera movement. With VR, you can move. You can face the wrong direction, you can duck behind virtual cover and blindfire over the top. This means that no director in the world can compensate.

Wave shooters is all VR can actually do, because camera movement makes people sick, and if you're adding movement, you're better off just letting the player control it.

All I want is some rail shooter ports where you're facing a virtual 3D screen of the game, because that's the only way you could actually do it.

Damn. I think this thread made you a legit retard. My bad.

Anyway, if you no longer have arguments I think I've proven my point well enough. Enjoy crying on Yea Forums

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fine you got me

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>Someone that lacks an MBA is going to sit here and tell me something like a steam link or steam controller, or even a steam box had anywhere near the amount of cost/risk of a 1 grand headset
Okay dude, look at the preorder page for the Index before you end up killing yourself

Yeah, fuck that. I'm upgrading to the S, and that'll be good enough for me.

Valve literally threw money away on VR for years with their joint development with HTC, and now they're pretty blatantly trying to recoup some of the money they wasted with an overpriced headset.

Valve today is 90% economists, they probably figure they have enough diehard fanboys left to sell enough units to reduce their loss slightly. This is not an attempt to expand VR, this is a last ditch effort to make a bit of money from failing hardware.

I can't imagine being dumb enough to think that this is a viable product. I can only imagine that you're 12, and you just weren't around for all the other cumbersome tech prototypes that were pushed out years before they were ready and met with widespread disinterest.

>I can't imagine being dumb enough to think that this is a viable product
>Sold out all stock several months into the future.
I guess in your crazy fucked up world being smart is being dumb, the absolute state of (You)

Have they figured out a fix for SDE yet, or must I keep on waiting?

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You're aware you can literally swap out the lenses yourself right?

Totally, man. Valve just paid their engineering staff millions of dollars to design an updated version of VR with new tech just to recoup costs. Are you pretending to be retarded?

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Is artificial scarcity seriously too difficult for your peanut brain to understand? Valve will never release sales figures for this shit in a million years.

>They didn't make enough to make a profit.
Imagine being THIS delusional to support your fairytale argument

I'm aware you could replace them, but are there any lenses made with 'bending glass', the type that's in smartphones?
I know that the refraction of the pixels for SDE can be alleviated by 95% just by having a curved lense like a smartphones display, I just don't know if that kind exist yet.

If they do exist, point me in the direction senpai, I appreciate it

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>The "They only had 10 Index bundles up" guy is back
I thought you'd hang yourself after getting BTFO in literally 25 minutes flat but god damn now you're saying they're simply doing everything at a loss to spite you?
Yikers

>millions of dollars
The level of "improvements" they've managed could have easily been managed by a skeleton team with a paycheck of 500k while they were working on other projects simultaneously. Knuckles are not an innovation, all of this shit has been around for years and it adds nothing. Finding a decent screen isn't difficult, in reality they were probably just twiddling their thumbs for 2 years waiting for RTX to drop.

Valve is absolutely going to lose money on VR over the next 5 years. Maybe it'll eventually turn around, but right now it is a fucking money pit of broken promises and self-delusion from cultists.

Holy shit you're ACTUALLY delusional.
Do you think these companies do things to gaslight you?
Be honest

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Why are you sperging out this much? Do you seriously think everything a company does generates profit? Valve are, at best, looking to ride out the wave and emerge top dog in a new market. At worst, they're trying to recoup their loss.

This is why you can't talk to VR cultists. They seriously think that strapping LCD screens to their face is the "future" of entertainment.

Sorry pal, but I did a bit of entrepreneurship after college and made a good chunk of money off that. You have no idea what the cost is of having engineers on staff. It's not just base-pay that you have to worry about when you have people working for you. Arguing with you is becoming embarassing for me because I feel like I'm literally talking to someone who has no idea how industry works.

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ITS OVER 900!!

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>Have no idea what you're talking about and keep dumping your opinionated garbage in threads
>Get called out
>"SPERG", "CULTIST"
Maybe just ignore it if you can't afford it bro, it's fucking embarrassing talking to faggots like you because of how indignant you get when you're questioned

Is getting BTFO on Yea Forums for (you)s a new type of fetish?

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All that money facebook made selling your data and doing experiments on you.
Good guineapig, here's your dopamine hit.

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>Why would this phase me?
Depends if the wiring is exposed

Is that a motherfucking EE reference?

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Looks great. I want to use it with Racing games.

good to see people living the same life as me.

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you dont belong here, chad

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Actually the cost of Index + 2 controllers ($749) is just below the launch price of the PS3 adjusted for inflation ($759.29)

Not a chad. I'm completely below average in looks and I dress like a nerd, too.

Are you me?

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>Motion controllers are a gimmick and add nothing
You can hold and aim virtual guns with your hands, aiming down the barrel as you naturally would by lining it up with your eyes (instead of aiming with a mouse/joystick). Or actually swing a sword instead of tapping a button to do so. You literally can't do the things you can do in VR in a regular game. How is it so difficult for you to understand why people would enjoy this and think it's fun? Really, I don't get why some people rage so hard against VR. Did Palmer Luckey kill your dog or something?

>Anyone buy Sony winning
kek

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I like VR probably more than you do, but you should know that consumer electronics aren't affected by inflation. Quite the opposite, actually

Do you ever wonder what will happen when the PS5 comes out?

Friend's family has a PSVR.
His entire family loves playing it together with that AstroBot game.
It's a completely inferior product to a lot of other VR headsets, but that doesn't stop it from being fun.

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