Doomguy
Doomguy
That's a nice Doomguy :)
Literal Who
Come on Doomguy, make it to Smash and complete my dreams.
Doomguy
Cringe
COPE
>Fire Emblem Echoes: Shadows of Valentia
Based as fuck
post the doom 2016 version
Is not getting into smash.
What wad
For 1993 this looks great, but for anything released after 1993 it looks like complete dogshit
Um, he's called The DoomSlayer now, sweaty
>Bringing Smash autism into a Doom thread
Not everything is about you zoomers
R8 my doomguy moveset
Unique mechanic - Armor - doom guy spawns with 100 armor. Armor absorbs 50% of all damage taken until it reaches 0, at which point he takes full damage. Armor can only be refilled by glory defeats (50) or upon death (full bar). At a light weight of around 85, this drastically improves his survivability in the short term.
Unique mechanic - weapon bonus - doom guy continues to wield his most recently used weapon when not attacking. If his next attack uses the same weapon, it recieves a small speed bonus that improves the wind-up of the attack.
Up special - rocket launcher - shoots a rocket forward when on the ground, and downward when in the air; said rocket explodes on contact with an enemy or terrain. the explosion damages enemies and doom guy equally, but has a flat knockback amount for doom guy that allows him to escape encounters or perform a rocket jump. rewards spiking with vertical movement and provides a ranged attack when on stage, but does not function as a proper recovery move.
side special - tether - shoot a chain tether forwards a short distance. if it hits terrain or an opponent you are pulled towards it. Hitting an opponent on land interrupts them very briefly; hitting an opponent who is airborne performs a footstool jump.
neutral special - plasma rifle - hold down the button to continuously fire your plasma rifle. doom guy can run and jump while firing, but he cannot turn around. Can fire 100 shots before it needs to recharge.
down special - for glory - perform a short range command grab on an enemy. If it lands you perform a series of strikes before launching them backwards. If the opponent has more than 100% the knockback distance is increased. Defeating an opponent with this regenerates 50 armor, up to the max of 100.
side smash - pull out the shotgun and fire off a powerful shot.
up smash - pull out shotgun and fire it upward
down smash - pull out chainsaw and spin it around
Let's bitch about wads for the rest of the thread
>map maker thinks "non-linear" means that you should be backtracking to opposite ends of the map every time you push any button.
>It's another "funny big demon in a tiny room" episode
Home...
>multiple barons in a hallway so small they have to be single-file
>you don't have rockets or the BFG
>nuDoom
>Player opens door and enters room
>Door closes instantly
>instant-pop enemies in strategic positions
>Door that you entered through can't be opened
kys retard
doomslayer! xD
>Ristar
I've been waiting for a chance to post this again.
that's fine as long as the action is obvious and activates monster closets otherwise switches should be close enough to whatever they trigger to hear it
I can smell this post