Don’t want all those pesky Microtransactions, DLCs, Loot boxes and P2W features?
Then pay more.
The cost to create video games have increased 1000 fold.
We went from tiny little pixels on the screen to photo-realistic graphics and yet the cost of video games have stayed the same.
Video games should cost ATLEAST $120 to account for inflation
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>oy vey goy you should care more about corporate interests than your own
Did an American make this post
No. How about we cut game budgets and dev teams in half across the board instead? The game industry would be in a much better place for it
Except the quality and gameplay of those photo-realistic game doesn't stay the same, they turn into shit.
I wonder who's behind this post
Or if its such a REAL problem, developers make cheaper games? What's the problem with that?
Because then you will complain the game looks like a ps2 game
The problem is however, that cost isn't pushed on the developers or their time. Most of the time they just use another companies game engine and just buy the license. You can make photo realistic games in free unity, the only group that gets shit on is artists who have to develop the 3d models. The actual game itself hasn't actually increased in complexity, and honestly at least half the work is done by the game engine.
The problem is that raising it to $120 won't remove all those things, it'll just make things more expensive. There isn't a guarantee that making things more expensive would remove all mtx cancer
Go back to tiny little pixels and if the games are still good, I will still pay for them.
They already do
>games raise price to $120
>still cut content to resell in the season pass
I've bought plenty of games that look worse then a PS2 game, because I buy games based on gameplay. Your strawman sucks.
>Don’t want all those pesky Microtransactions, DLCs, Loot boxes and P2W features?
>Then pay more.
You expect this shit to go away after the drooling hordes have proven they will drop 4-figure sums on FIFA points? This will never happen, even if you get your wish and lazy, useless devs get 2x the cash they'll still be in.
>The solution is to lower it to $1, it won’t make games worse, it'll just make things better. There is a guarantee that making things more cheap would remove all mtx cancer
This is how stupid you sound.
They can charge whatever they want I'll just pirate shit or wait for inevitable sales. Buying games on release is usually a waste of money unless it's some multiplayer game where you want as much available time during its peak popularity as possible.
>Don’t want all those pesky Microtransactions, DLCs, Loot boxes and P2W features?
I don't.
>Then pay more.
No, it actually pushed me into piracy.
>The cost to create video games have increased 1000 fold.
I didn't ask for this, especially since 0 of it went into gameplay. Actually gameplay got even worse and I got graphics, realism and better animations shoved down my throat.
>We went from tiny little pixels on the screen to photo-realistic graphics and yet the cost of video games have stayed the same.
Once again, I didn't ask for it.
but there are way more gamers and people buying games than ever. a game selling 1 million copies in 1999 was a giant accomplishment, now it would be considered a flop
>The cost to create video games have increased 1000 fold.
Lol no, software these days has more and more automation built into it than ever before to handhold developers through everything they do
>We went from tiny little pixels on the screen to photo-realistic graphics and yet the cost of video games have stayed the same.
and yet quality of gameplay has gotten worse in most cases
>game studio makes game
>publisher publishes studio's game
>retailers buy units from publisher's publishing to sell
>nobody buys the stock because its so high priced, more than 1/4 of a video game system
>retailer cuts prices in effort to save SOME revenue
>doesnt work because its still high priced
>piracy becomes even more justified in the process because of all the bullshit involved
throw in the idea of these games NOT being rushed out the door for some impossible to meet deadline and being bug-free games and even then the price is still too goddamn high.
at the end of the day theyre still bug filled rushed messes of games that dont justify a 60 dollar price tag plus the bullshit in them too
games should cost more or less based on how good they are. if theyre bug filled unplayable piles of shit, they should be 10 bucks, if theyre good and were well polished and not rushed out the door, they should be 60
if they have multiplayer functionality they should offer a free code with the game for a temporary subscription to said service (psn/xbl) but if the game is only multiplayer online it should be free to play and NOT require a subscription.
theres plenty of ways to make things less shitty, and nobody will do it because the moment it happens everyone jumps on them for being anti consumer or hating devs or "doing this because of racism" or whatever sjws pull out of their surgically removed asses these days
>tl;dr
pirate because its becoming morally correct in this shitty industry
You maybe, but not the majority out there. So your argument is shit. Just because you aren't retarded doesn't mean that most of consumers are. So you cannot just say "the market should adjust to cater MY needs". The market will adjust to cater the majority and the majority of people care more about graphics than gameplay.
I wonder what's caused such crazy inflation...
>your fair share
Do these fucking commies not realize how absolutely fucking stupid they sound?
>download unity
>physics engine already built in
>lighting built in
>basic controls built in
>import random MMD models from professional artists
>throw it in a free rigging program
>throw it in unity
>shove a bunch of blocks everywhere
And I just made a simple 1 player game with great graphics in 2 hours.
So hard.
T. Faggot that makes shitty games for FREEEE
Assume in the future that data storage, servers will become faster and cheaper
Then in the future, it makes sense that larger developers create their own digital storefronts to sell their own games, while smaller devs will continue to stick to distributor giants like Steam
Then as these individual storefronts grow larger, it'll begin to make more sense for them to make games available for cheaper/free compared to other digital storefronts (if they aren't exclusive already) but on a subscription basis (i.e. service-based model)
based chad doing the actual work
If the MTX isn't pay-to-win crap, making all games that have MTX F2P does make things better
This shit has been demonstrated to be wrong.
youtube.com
youtube.com
Then the industry will eventually adapt. All of the fickle graphicsfags will leave, allowing the majority to change.
Even better, casuals will finally leave.
>Raise prices $120
>Still do mtx, dlc, loot boxes, and p2w because consumers are retarded
So all of the graphics whores that I hate will leave? What's the downside?
>DurkaDurka
>Builds clocks
I chuckled.
>Taneesha
>can't type due to fingernails
Jesus, this shit needs to end. Girls use fake tacky fingernails all the time and it looks fucking gross.
I don't really care to subsidize marketing that has no bearing on the quality of the game.
The industry will adapt to the masses and those want graphics, not gameplay. Look at mobile game popularity growth YoY, all top grossing games are devoid of decent gameplay. We had game with more "gameplay" 30 years ago than what is generating billion today on mobile.
This is pretty much already happening with professional software packages. You can't go to the store and buy Photoshop anymore, because they turned it into a subscription-based service. They only sell the software on their own website, and so they've effectively cut out any middleman because ultimately you must obtain a license that only Adobe can give you.
This isn't a bad point, but he neglects to mention customer base growth.
>We went from tiny little pixels on the screen to photo-realistic graphics and yet the cost of video games have stayed the same
Advances in technology has made creating video games easier than ever in the past. 9 out of 10 games today are made through licensed engines, creating games is practically childs play today. You can hire bottom of the barrel workers and they'll do the same job (bar programmers, of which they are becomingly increasingly less required) or even have people work for you voluntarily under the premise of potentially being hired afterwards (which they never are)
The advances in videogames is due to the advances of technology, I.E. hardware like graphics cards and cpu's which we do pay more for, to get better results.
Videogames today are so cheap to make infact that the cost of marketing is what the majority of budgets go towards. OP is likely just a dumb cunt greedy "indie" dev.
I have a better solution. This entire piece of shit industry can die the fuck off. Problem solved.
So you're retarded and don't know shit?
>Mass Effect Andromeda development team
>Lootboxes and microtranscations are totally needed to pay for food for starving infants of widowed programmers and definitely not just for the benefit of greedy capitalists trying to make more money by any means necessary
Yes and a medium pizza should cost $40 to account for inflation
Fuck off
>gf has natural nails
>they look nice
>one day she decides to get fake nails
>convince her not to
>she does it anyway and regrets it
>spend a week getting them off cleanly
>some months later she decides to do something different
>she files them into a point
>sharply
>"what do you think"
>tell her i dont hate it but i dont understand the motivation
>they dug into my back repeatedly drawing blood often enough to make it a problem
>she now just has normal nails
it took 2 tries, and both times ended in disaster. only then she finally decided normal nails are fine
But indie games that look worse than PS2 games manage to be very successful.
Also now Photoshop prices are getting jacked up and using older versions make you susceptible to lawsuits from Adobe because fuck you
Literally retarded. An entertainment industry isn't going to randomly die off especially one that you can do for free if you have access to a computer in your spare time.
Uh huh.
Everybody has computers these days, there are programs to develop assets for every part of the game, and everybody uses licensed game engines. So I don't know where this increased development cost is coming from when everything you need is at everybody's fingertips. I suppose having to pay the wages for a 500-man development team is a big money sink, but it's not my fault publishers like to bloat their manpower and then fire them all when a project's done.
It's funny because the publishers pushing for these cancer monetization models are huge ones that don't need that money and do perfectly fine selling a million copies of cod at 60 bucks each
No I won't. I promise.
Movies cost around the same to make and market yet they charge far less, if anything games are a ripoff at 60.
Before you come at me with muh dollar per hour, thats irrelevant, the cost of production is the issue.
How many engines are built per year in the modern age? Back in fifth and early sixth gen, nearly every game came on its own engine.
What they don't tell you is that most of the cost increase is in marketing.
Yeah, they are doing it to increase shareholder value, not "make up costs of development"
We've been paying 80$ plus tip for 20$ worth of gameplay. 100$ of DLC to get what we can out of 20 year old games that are now worth literal pennies.
fuck paying 120$ plus tip for Skyrim 2.
Movies actually have very similar issues to vidya.
The only movies people actually go watch are yuge blockbusters, but even then yuge blockbusters are so stupendously expensive to make that they can't break even domestically.
A movie lives or dies by the Chinese box office, and China only lets in so many dirty gweilo movies a year.
For every lootbox you don't buy one developer will go to bed hungry, true story.
I don't think that's how it works, it sounds incredibly wrong but I am too dumb to express why.
How about this, instead of complaining that games cost too little, why not stop making games hoping they'll sell tens of millions of dollars. How about not actively telling potential consumers not to buy them.
This is a literal Stockholm syndrome case.
I think videogames are the only medium in which the decreasing quality are related to the ammount of money people pay for them. Imagine telling someone that if they want better movies they have to pay 12 bucks instead of paying 8 like they do now (which is in itself one of the major reasons why people don't go to theaters anymore, shit used to cost a fucking dollar)
>same game engine
>same gameplay
>more compettition than ever
video games should cost less.
This is probably the poorest bait I've seen on this board in a long time.
>Imagine telling someone that if they want better movies they have to pay 12 bucks instead of paying 8 like they do now
I mean, that's exactly why post-production 3D effect is so widespread.
My local theatre doesn't even play 2D anymore except for a single matinee per week.
Not to mention the customer abuse. Right now it's funny because after years of verbally shitting customers, devs are going "WHY DON'T YOU LIKE US YOU INCEL GAMERS".
Pretty sure books are the same. Leo Tolstoy's War and Peace wouldn't be priced same as some pulp fiction or bootleg Sherlock Holmes.
>Video games should cost ATLEAST $120 to account for inflation
Counterpoint: most AAA videogames aren't worth $2, let alone $120.
Games already cost 120 dollars though. 60 bucks doesn't net you the full game anymore ie you don't actually pay for the developer product.
That does nothing for the MASSIVE marketing budget that dwarfs everything
>The cost to create video games have increased 1000 fold.
no the fuck it has not.
ET for the atari 2600 cost more to make than 99% of games within the last 30+ years. Even if we use the early 80s numbers completely ignoring inflation that's 22 million USD. very few games ever cost that much to make.
I barely buy games for 60$, I sure as hell am not going to buy them for 120$.
THats because of liscensing reasons, not actual development cost.
Try again.
>he thinks paying the """"real cost"""" of games will convince publishers not to find ways to scam you out more money.
The only way to get rid of microtransaction bullshit is either the government gets involved or you fund the entire cost of the game's development like Shovel/Hollow Knight.
Yes. If the price of games rose to $120 each, it would have nothing but negative impacts.
Sales would decrease.
Stores that sell used games would see a boom due to more people preferring to buy used.
If ways to pirate said games exist, they will be highly pirated, and if they do not exist, there will be a sudden boom of people working on it.
But this is all assuming they really did get rid of all of the bad practices in exchange for that pricetag. Overall, everything would work towards AAA gaming dying, which is good.
I'm sure someone already said this but games already cost more than $60 and they still have lootboxes on top of it. Almost all AAA games nowadays are $60 plus a Season Pass. The argument that games should cost more is stupid as fuck.
I'm pretty sure War and Peace is on public domain now so you can just download it for free
>Leo Tolstoy's War and Peace wouldn't be priced same as some pulp fiction or bootleg Sherlock Holmes.
It quite doesn't, specially dead authors. You can get a collected Shakespeare for the prices of a bag of chips if you wanna.
I don't quite see your point, and holy shit what the fuck is up with the selection in your theater? 3D is not THAT common anymore.
>pay more money
>they bloat games even more with useless crap and effects instead of using that cash for content and performance
>we still have DLC's, lootboxes, and all the other cancer we do now anyway
>DLC costs will go up as well
Games used to be £30 brand new when I was a kid. They're £60 now and incomplete to all hell. Fuck off.
t. youtube.com
fuck off
Inflation only happens if consumers allow it.
>I don't quite see your point
3D costs nothing add in but jacks up ticket price several dollars.
>3D is not THAT common anymore.
LITERALLY every Hollywood movie is 3D.
90% of your budget goes all into marketing, not even a fraction goes into actual development. Stop paying advertising firms $50million at a time and your "Development" would cost much less. You do not get any sympathy, fuck off shill.
maybe if publishers didn't spend equal or if not more money marketing people wouldn't be saying the cost of videogames increased
plus nickel and diming was only at arcadas 20+ years ago
Games are already too expensive.
no.
if we accept a price like that they are gonna start adding micro transactions on the games anyways after a year.
its gonna be the same shit it always is but more expensive
>implying they wouldn't keep doing DLC and microtransactions.
IM SICK AND TIRED OF TRANNIES MINORITIES JANNIES AND WOMEN SHITTING UP MY VIDEO GAMES BUT MOST OF ALL UNDERSTAND, I HATE THE KIKES THE MOST. STAY AWAY FROM MY VIDEO GAMES YOU SHIT EATING LONG NOSED FISHING HOOK TALMUD SPREADING ASSHOLES
This
The biggest games used to sell like 3 million lifetime sales, while games now sell like 3 million the first couple days
games already cost 120 dollars down here in australia and thats BEFORE season pass bullshit and collector edition crap gets added on
Can you not? Jesus christ now the retards leftists are gonna come in here screaming. We had a peaceful industry bashing thread.
Aren't 2D games more expensive to make? All these kickstarter campaigns like Mighty no.9 and Bloodstained said that it was cheaper to make the games 3D than 2D.
>LITERALLY every Hollywood movie is 3D.
...Yeah? Beyond Disney movies and all that? Checking up the multitheater near me, not even the Pikachu movie is in 3D. Even then, maybe I worded myself incorrectly, what I meant is that the argument that "costing more will mean that the production system will be saved and videogames will be more consistently good" is something that doesn't really apply to movies. In the case of 3D, you're just paying for the effect, but not for a potentially better movie.
>spends 100 mil on marketing
>I-ITS THE GAMES GOY NOT US
>implying PS2 graphics dont have more soul than AAA garbage today
This, but unironically.
>lets just slash the amount of people who are able to afford to play our game
>I'm sure that will make us more money
1000000 people spending 60$ on a game
and
500000 people spending 120$ on a game
makes you the same amount of money
>gib muny plox
>gaem cost 2 maek moar
How about spreading those profits a bit more evenly then, Bobby?
No? You really need your fourth yacht and third villa while the company's falling apart?
Well, that's too bad for you but it's none of my business.
In the case of cheap and shitty few-frame looping animations in games like MN9 and Cave Story 3D, it's certainly easier than 2D.
>In the case of 3D, you're just paying for the effect, but not for a potentially better movie.
3D is sold as "a better movie"
See also: weird scams like D-BOX
You don't know what strawman means friend.
No I won't. I barely play AAA shit outside Nintendo anymore anyway, cartoony graphics in HD is just fine.
>with the exception of direct labor costs, the cost of inputs are literally fractions of what they once were due to technology, excluding a bunch of other elements as well
>bro but if we take the cost of games from 1990 and then compound the inflation rate for almost 30 years it should make them double!!!
t. failed econ101
(Not saying that it EVER applies to videogames though, just that I only hear the argument being spoken about videogames. With movies, the general argument is that non gimmick tickets should cost waaaay less because people are seriously just going to movies out of fear of spoilers and just 1 or 2 movies do that a year)
i didnt realize publishers didnt turn profits on games anymore
my bad
OH WAIT
>brainlet discovers inflation
it's one of the least relevant factors in determining prices over time. market changes are far more impactful
Woah anime figures are cheap.
Hasn't the market grown though?
More sales means more profit.
Economy of scale
Can't hate on Sabrina. Get the fuck out of here with your texmex bullshit.
I guess? I haven't seen anyone as crazy about 3D as you're making it out to be since very early 2010s. For example, there are 9 normal hours for the Avengers movie tomorrow, while for 3D there are 2, same with subtitled versions with the original language. And that's the only sessions of 3D movies in that theater, which is the most centric in a decently sized city.
I think they should make video games 120 bucks so the industry crashes hard.
Go right ahead. I'll just pirate them instead of buying now.
>For example, there are 9 normal hours for the Avengers movie tomorrow, while for 3D there are 2
At my own theatre this would be inverted. I might even have to go to another theatre entirely for a normal showing at a reasonable hour.
I'd pull up exact showings but their website has been hosted on a potato for months.
The videogames industry has been more profitable than any other entertainment medium for years now but developers are still just charity cases scraping by with lootbox sales keeping them afloat.
How curious, because that slashes the ammount of movies you can see significantly, doesn't it?
Apparently I'm literally the only person in the city who hates putting on those shitty glasses to look at a dimmer than usual screen.
Everyone else eats that shit up.
People pay 1000 of dollar on loot box and microtransaction but somehow raising the price 30 buck will make up for it also indie are 30-40 buck selling it at 60-80 will kill them .
So that we're clear, you're from the US right?
The size of the game's budget and dev team aren't the reason for this though. Its the marketing budget. Sometimes its as much as the entire cost of the game's development.
So its not the devs that are getting paid too much. Its the people at the publisher. Its why indie games can be made on a shoestring budget with like 10 people and be profitable with 10k sales, but a AAA game needs to sell 10 million copies just to break even.
Obviously.
doesn't matter, games should have cost 200USD per cart in 1982 because of jewish money laundering.
Underrated
user I don't think you've noticed but a usual big box release nowadays is $100 for a "complete" version anyway because of the need for Season Passes. Charging more won't stop these practices because it's not about starving devs barely making by, it's about corporations declaring to shareholders that they'll make all the money, why charge $120 flat for the full game when you can put in MTX and get another $200-$300 out of them in loot boxes? This is why the government is considering the legislation of it, because it won't stop because shareholders expect more and thus companies always try to wring more.
It's a zero sum game where we get fucked either way
>we should only scale for inflation ignoring the wildly different market, increased customer based and multitudes of monetization schemes
based trollshill
and your phone should cost $10000 and a steak should cost $5000
but that's how it goes
Don't worry, there are enough old games on sale for 10 bucks to last me a life-time.
Video games should cost precisely as much as people are willing to pay, brainlet. It's called capitalism.
Why should people buy your game for $120 when your competitors are selling for $60 or less?
DMC5 and RE2make had a fraction of the budget of an EA game with photo-realistic graphics and were financial and critical successes.
Maybe the extremity of western AAA should die.
What if I don't want photorrealistic shit with cinematic sequences set to cookiecutter wubbeth? Graphix peaked during the ps2 era anyway.
Its hard to beat peak CRT. PS2 games still look competitive today on a CRT.
Stupid goy speed up my infinite growth machine AND BUY IT
Just curious Yea Forums, what's your budget policy on games? piratefags need not reply/brag
I'm usually willing to pay up to maybe $30 bucks for a game that I'm interested in, it's rare for me to ever pay full $60 unless it's a game I've been actively been waiting for years for a franchise I've always been a huge fan of. I'll probably buy Rune Factory 4 Special & 5 full price since I love those games but that's like a 1-2 times a year exception.
If marketing costs so much how does steam justify taking 30%. They do nothing
I wonder how long hotwheel cars will stay at a dollar. They mostly made out of crappy plastic now
>linear relationship between price and demand
Something that's recycled bullshit? 5-$15
Something that I'm weary about by has great reviews? 30-$40
The greatest game of all time? $60
I'm a fan of a lot of older franchises so I'll spring for $60 on release but overall I don't buy a lot of games.
We never needed better graphics. Better graphics don't improve a game.
If we paid a 120 cover they would still do the DLC and the microtransactions and P2W practices.
I hope since it's difficult to get any more graphical leaps, focus on art style is gonna be a huge thing. I don't give a fuck about a game generating a character's skin pores, if a game looks great in it's art style, that's more than enough for me.
4k is the new meme, then it will be 8k.
Reminder that good games market themselves
this
Funny thing is the current gen can't even run most games with HDR
I'll pay full price for major Nintendo shit like Smash since that never ever goes down but anything else I wait for steam sales.
>Better graphics don't improve a game.
big wrong
I wouldn't mind paying $100+ for a game if it was actually worth that much.
I haven't played a game recently worth $60, let alone more.
Biggest trap AAA devs fall into is obsessing over graphics above gameplay.
You need to make your gameplay immaculate, and it's just impossible to find these days.
Before, gameplay Had To Be amazing, since graphical limitations were a very real thing.
Shit, I'd even be willing to pay $1000 if a game was replayable for at least a year and had extremely high gameplay standards.
The only compatible genre for me seems to be the mmo, but those fail for social reasons more than anything.
The vast majority of budgets go to marketing. Especially true with CoD where assets are reused ad infinitum.
If it costs so much to make a game, why does epic give away the number one videogame of all time, fortnite, for free????????
i dont know about vidya costing more, company would exploit that
however i am pretty sure, for whatever reason (educate me on this if you legit know) every game that is not 1 man indie level cost baseline 60.
Like imagine to expect to pay the same price for yakuza 0 and some shitty tale games
I want the bideo geimu industry to die!!
Depends on the "better" definition.
Like the difference between 20 years of graphics upgrades has made games better absolutely. However at a certain point it becomes a complete waste and adds nothing to the game. Games today don't need another 100k particles on screen, or 8k textures, or thousands of reflections and light sources, so that user is correct in that regard of games not being improved by graphics.
How large is the audience for video games compared to the 90s? It's actually fucking amazing people even pay $60 for this shit.
Something like how Pikmin 3 lets boss corpses stay full size after you kill them to make it look really fucked up when you harvest something like a Snagret is graphics adding to the experience, the shit from 7th to 8th gen is mostly fluff.
based
like obviously graphics matter and only people that parroting the opposite are 99 % nintendo drones.
However u need to go and ask yourself if your if its worth to bump up the budget for 0 more zero to have prettier textures (simplfiied, obviously there is morre going on then textures) that are effectivly only mildly better even when a fuckton more works go into it
Games are 75% easier to make than they were 20-30 years ago
>like obviously
Literally
pikmin 3 has also the shittiest ground texture you can imagine, in a game where you stare at the ground 99 % of the time. Perfect example of it mattering but looking shit
im sorry i am esl, still i stand by what i wrote
thats like so wrong on so many levels
yes making a 70 $ NES title decades ago where 3 drunk dudes programmed it in a garrage is 70 % easier.
But you are not buying NES games for 70 $ in 2019, are you user?
Dev cost may have risen with inflation but you know what hasn't WAGES. Not just minimum, but across the board at all pay scales under six figures pay has not kept pace with inflation. The less you make the worse this effect is but it does still affect you even if you're making a relatively comfortable living.
>thats like so wrong on so many levels
No, you're wrong. Don't reply to me, games are far easier to make than they ever were.
There weren't really licensed engines back then that could do all the work for you, it's vastly easier today to make games, serious programming is becoming less and less required for game development.
i literally explained why u are wrong.
Kill yourself
You didn’t make any argument at all. You only said some buzzwords.
again, how does this matter if we not talking about same scope of games?
What do you want to express? That it is easier now to make a GTA then infanue pumping out mega mans with 10 people in 6 months?
Yes you can make a videogame easier nowdays, people making vidya in quick indie game sassions in one sitting. Thats not the scope nor the bulk of the market
ah you just retarded, dont reply to me then
Based brainlet
the point is misguided retard, there is now law that a company can get a 120$ in from you and but then forbid to include MTX
>Books: $20 max, $5 if we're talking digital
>Music album: $15 give or take
>Movie/TV show BD: around $30, maybe more if it's a huge set
>Games: 60 BUCKS FOR MY SHITTY INCOMPLETE 6 HOURS GAME NIGGER. WHATS THAT, ITS DIGITAL? FUCK YOU STILL $60 FAGGOT! DONT FORGET THE FIVE DLCS AND THE YEARLY SEASON PASS AND THE LOOTBOXES AND THE REMASTERED VERSION AND THE PREORDER BONUS AND THE AMIIBOS AND THE THANOS SKINDS AND THE SHARK CARDS, COCKSUCKER
Half the shit the industry pulls means nothing if you don't care about multiplayer and mentally staple a year onto every release date. I'm surprised I don't year whining about how people who wait for complete products are killing games.
user, people were writing games as ones and zeroes way back when. now we have engines that make stuff without writing any lines of codes. It's much easier now.
>What do you want to express?
That it's never been easier to make games, you said "thats like so wrong on so many levels" to a guy saying games are easier to make. Do you have goldfish memory?
>Thats not the scope nor the bulk of the market
That's not the bulk of the marketing, more like.
After inflation it's like $38
Still though, good advice
At least PS2 games had soul.
AAA profit margins are larger than ever you fucking idiot, activision just posted their most successful year since incorporation. The MTX and monetisation issues weren't created out of necessity, they were created out of greed. which at the end of the day you're allowed to do (for now in some cases), but dont fucking lie to my face about it because youre too fucking afraid to say the truth that its about greed
Is that bad?
>one and zero meme but unironic
holy shit the retardness is reral
mongloid games nowadays have a scope that cant be compared with 30 years ago. The model of a gta chracter takes more time and manhours then several snes games combined
no wonder you mongloids gets milked from companies, you people are retareded.
What a colossal fag.
Your american dollar become worthless overtime doesnt mean the world need to adjust the price for you
what i mean there wouldnt be a law like that. They would take your money and still include it.
If you seriously suggest that the state should enforce prices i have some bad news for you buddy, and also something called globalization
I am sorry do you not understand something?
Jesus this facebook format, how fucking old is this image? 3 years at least?
>After inflation it's $120
>The model of a gta chracter takes more time and manhours then several snes games combined
Confirmed for having no idea what you're talking about.
they live off skins .If skins weren't making them money.the game woudl've been abandoned years ago. Why are anime posters so retarded?
Instead why not cut wages in half by outsourcing development to Eastern Europe?
Oh I understand what you are saying now. Yeah a 120 dollar game is sketchy enough. I wouldn’t buy one that had a flat 120 dollar price. That price alone would doom most games.
Pixel games has hundred hours of enjoyment meanwhile triple A photo realistic games can't even last for 10 hours.
>pay millions for marketing and a fraction of a fraction of the cost for the game development
>GOYIUM YOU MUST PAY MORE FOR THE GAMES! SO EXPENSIVE!
Nah.
AVAST YE ME CEEW, Weez be boarding then we pulfer teh warez
>kaaaw warez
*ahem*
>Never pay more than 37 bucks and 87 cents for a computer game.
fineleatherjackets.net
Do I look like a complainer to you?
False, games actually are cheaper to make today than they were back 10/20 years. The thing that has skyrocketed is marketing, alongside the fact that more people play games. Cutting out micro transactions will not affect a game’s development whatsoever, only allow them to make more micro transactions to get more money, again and again spiraling upward.
Both types of those games can be long and short
I like the 2d art of that but not a fan of those models
How are you saying that makes are cheaper? In the past dev teams used to be smaller. Are you saying that the smaller dev teams were paid more than these larger dev teams?
sky had more soul
He's right though, you used to actually have to program because almost every studio was making their own engine/engines. Now there's only a handful of very streamlined engines and very little unique shit. Most of the development costs and time come down to assets and animation at this point.
came here for this. leaving satisfied
If developers and publishers made complete, quality games I'd pay more for a game.
The shape a lot of games are in now? No way in fuck
Reminder: photorealistic graphics and hyperrealistic controls/gameplay don’t make a game good. The money used for those things is wasted. Simulations have a place in gaming and it’s not AAA releases of the latest movie-game. Stylized games with unique gameplay that’s both fun and engaging is how it’s always been and how it always should be.
I don’t know these games but I like that art
Don't want to meme, but you sound young. Video games weren't always $60.
What is an example of a complete qualify game?
My mind read Crytek Black as Cyka Blyat for a second there
Based. Western AAA is a cancer on the industry that hasn't produced anything worthwhile yet this generation.
Zoomers will never understand. How ps2/gamecube games look in an emulator isn't how they originally looked. CRTs worked as a built in anti-aliasing solution that blended the pixels together and made it so you couldn't see jaggies/polygon edges at a distance.
I just realized the "likes to build clocks" is a reference to bombs
>>they dug into my back repeatedly drawing blood often enough to make it a problem
Hot
Should have kept it
Breath of the Wild.
>so you couldn't see jaggies/polygon edges at a distance
I just sat about a foot way from the tv back then I can’t remember if this helped at all.
Cry about it when your minimum wage less than double the US
games were usually 40 or so in the 90s.
expansions were 20.
today they are what.... 70+?
but heres the deal, publishing and distributing a game is a million times cheaper and easier today.
the price is justified.
dont listen to humanities majors bitch about economics. they know nothing about anything.
No, he's absolutely right. Game dev is easier than it ever has been. The issue is that the scope of games is growing even faster than the ease of making assets. Nowadays, a team of 1-3 people can make a game that would have been AAA in the SNES/PS1/N64 era. People still make those games and they still sell. Take one look at Steam. 16 bit style/low poly games are everywhere, many of them with very high sales and review score. Even 6th-7th gen tier graphics are way easier using Unity/Unreal. Again, Steam. You can find tons of random noname horror games that were made by a couple guys in their basement and wouldn't have looked out of place releasing on xbox 360. The ONLY games that are harder to make are the near-photorealistic open world/live service games, which didn't even exist in past generations. The reason they are so expensive is because the graphics/scope are ridiculously bloated, not because games have somehow gotten inherently harder to make.
Yeah I liked that game too
Damn now you make me want to play on my ps2.
I would gladly pay that if the games were fun. Most of these games dumbed everything down in order to make the most efficient skinner box.
>PS1/N64
naaah
SNES i buy but 3d modelling on a smaller scope is much more time consuming. Did you ever make a sprite vs modelled something like a 3d chracter?
Also this already got adressed in this thread, people/normies are not gonna buy ps2 looking as games
>pay more for incomplete, uninspired censored shit
AHAHAHHAHAHAHAHAHAHAHAHAHA! They want more money they gonna have to up the ante.
Seems fair enough to want games for just 60 at the highest. The dollar may have inflated OP but the fucking quality of games in all aspects outside muh graphics have deflated. Get fucked.
>every review you can look from magazines cancer like aliasing from ps2 era games
>"hur dur zoomers, crts were natural filters!"
do you have brain damage
>im-fucking-plying it wouldn't be exactly the same except the game costs more
lmfao. begone fag
>paying for games
You know what else should be double, adjusted for inflation? Wages. That's right wagies, inflation adjusted you are earning less money than someone in the 80s. Even thought we have shiny new gadgets the quality of life in the West has been stagnating for almost 50 years. Productivity is going up and up but normies aren't making any extra cash. I wonder (((((where)))) all that extra wealth is going to.
NONONO
STOP THIS LINE OF TALK RIGHT NOW
Let me ask then
Why should games cost more? What reasons are there?
>Graphics
But we don't need the ultra hd 8k 1000000 polygon models with super realistic graphics, half the time they look shit anyways
>Animation
Mocap always looks cheap though, not to mention has made games ridiculously clunky
>Sound/Music
You could hire some rando and get a better soundtrack instead of just hiring Hollywood soundalikes. Most of these OSTs that they're paying any amount of money for are ultimately forgettable.
There's 3 to start with.
Also
>The cost to create video games have increased 1000 fold.
And yet somehow there are companies able to pump out 3-4 games a year and break even at 10-50k. So where is this huge increase coming from that isn't just hiding a lack of ability to make a game done through hiding behind realistic graphics?
> I wonder (((((where)))) all that extra wealth is going to.
persuading us to not make the connection
i.e.: to OP as paid shill.
Again, look on Steam. The proof is right there if you care to look. Blender is free and can produce PS1/N64 tier artwork rather easily. And yes, normies can and will buy games with PS2 graphics. Risk of Rain 2 (pic related) already outsold many AAA games on Steam
>The issue is that the scope of games is growing even faster than the ease of making assets
BULLSHIT
Games have become so incredibly dumbed down that finding games without all this auto-assist shit they put in nowadays requires me to dive into the deepest of niche games. In terms of length they're ridiculously short if we go solely by active play time. These games are no better than shovelware. Except instead of hiding behind fanservice, they hide behind realistic graphics.
N-NO JUST BUY YOUR $120 GAME AND SHUT UP
The most I can remember ever spending on a single video game is $70, but I've done it twice. Once was a $20 game with $50 of DLC, but I had spent nearly 200 hours before buying any DLC. The other case was buying a Japanese import of a GameCube game.
A game's budget doesn't have to be an overinflated mess. A small team seems just as likely to make a good game as a large one. Right now it seems like AAA teams can't figure out how to make games.
what is cost of living you actual bumble fuck retard
I think you misunderstand what I mean by scope. I'm talking purely in terms of asset creation. Modern AAA games require a ton of HD graphics to achieve their open world map design and support their live service fetish with a continuous stream of content. These games are shallow gameplay wise, but their scope on terms of assets needed is huge. Hence the statement "wide as an ocean, deep as a puddle".
Fine. Sell your game for $120. I sometimes pay $100 to have a complete game anyway (most recently Forza Horizon 4).
Good luck getting Christmas/birthday sales from parents though, and it's not like the prices won't drop like a rock either on Steam or Physical.
I really would prefer to just have the whole game instead of engaging in psychological warfare.
Imagine being a real dev and having to carry this burden.
PS2 games look excellent though.
Fair point
The 5th and 6th gens were actually pretty good times and advancing graphics just led to uncanny valley or a focus on graphics over gameplay.
It also allowed for smaller teams who had a more consistent vision, rather than having too many cooks in the kitchen which is what we sometimes see nowadays.
Look at Konami's Team Silent, had like 12 people originally and SH1 is one of the best games ever made
They looked excellent in their original form on CRTs but they don't look so good on a flatscreen. Modern games need to have better textures/poly counts to look good on modern screens.
Nothing wrong with looking like a PS2 game.
fucking retard
The Videogame industry is making more money than it ever has, don't fall for this corporate garbage. None of those faggot big publishers are struggling because games are still $60 usd
don't hide their name kike
The cost is 100% determined by the consumer so no they're right where they should be. Read Milton Friedman, John Hayek and Adam Smith
I don't get what makes a person get to this mental state and think 'yeah this makes sense to defend $60 games and give ammo for companies to increase prices'.
Taneesha is mighty bangable
Yeah sure, go right ahead and do it see how that works out lmao
games cost whatever the fuck people is willing to pay for
Would that actually be a problem?
Except they sell more now than ever. Retard.
graphics isn't why games cost more. see as an example
>team of about 50
>budget between 7-10 million
>includes the custom engine they built (sh2)
>all done inside 3 years
>both it and the sequel (sh3) still more than holdup visually
The reason games are so expensive is because of their scale, plain and simple. The move to large open world games necessitates the kind of work that requires 100's of people, which bloats the overall cost of development. I refuse to believe a game like DMC5 cost more than $20 million to make, which is well within reason and still looks excellent visually.
>not wanting to go full conquistador on Sabrina's ass.
Reconsider.
Don't even know why people like Open World shit, outside of Rockstar budgets, they just become a commute between the fun.
For the most part minimum wage in many areas did not adjust for inflation so this dude has no brain.
muh immurshun
Also feeling like you're getting your monies worth because it has a lot of playtime.
The playerbase more than doubled so you're wrong
If only normies understood the concept of replaying a game.
That's like hiring the same whore twice, or cumming inside the same sock, you just don't do that.
Never understood publishers wining about it. Go ahead, try to sell your game at $120. It's not like there some kind of law that prevents you from doing it. It's not like market is so over saturated that new games go on discount in mere 2 months after initial release.
>120$
Go fuck yourself
Cut the oversized budget you retarded niggers
>Graphicfags leave
Where’s the downside?
Games budget shouldnt go over 2 Million.
force developers to find new ways to impress players outside just open world with nothing to do and MUH GRAFFIX
>Paying
but most nintendo games already look like ps2 games and Yea Forums loves them?
Well they’re fucking retarded and I hate them.
Based.
Fuck em.
To be fair Nintendo has caught up to the early 360.
>games should cost 120
Owning all the content in a lot of games waaaay more.
At least you get paid for this, right? I mean, you are not just a corporatecuck who does it for free...
I'll pay video game prices that have been adjusted for inflation if they pay me a wage that has been adjusted for inflation
Im in Canada, full games are set at $90 after tax. I have only bought 2 full priced games in the last 4 years.
I will absolutely NOT be spending $100 fucking dollars on your inflated game because you wanted to advertise in a subway in New York.
I unironically hope the government fucks them raw
Phones too
It’s going to be insane to watch giants like Candy crush die overnight
>Im in Canada, full games are set at $90 after tax.
No, you're in Ontario you stupid faggot.
>video games should cost ATLEAST $120 to account for inflation
and I'll still buy them for $5 dollars a year later.
>Don’t want all those pesky Microtransactions, DLCs, Loot boxes and P2W features?
>Then pay more.
But I'm playing a game that I bought at about $40 brand new when it came out (2017 game) and it has no DLC, no day 1 patches, no mtx of any kind.
Development costs peaked in '08. Right now costs are dropping while revenue is increasing.
EA is pushing lootboxes not because they "need" to but because they're greedy fucks who want more revenue for less effort regardless of the absurdly high regulatory and backlash risk they're exposing themselves to.
Christ you're fucking stupid. Where the fuck is Ontario you stupid cunt?
You're a fucking moron
>We should still have prices of a small niche market when gaming is biggest entertainment industry and a lot of people went digital
>games cost by pixel
Brainlet?
This should also be adjusted for production costs, like how everything is distributed digitally or in cheap plastic discs nowadays. The cost of a cartridge with gold connectors and fast ROM memory isn't at play here anymore.
Keep sucking more corporate dick.
Where you pay more taxes you daft nigger.
You do that. I will pirate the fuck out of everything and spend all my money on literally anything else not run by jews who need 10000000 dollar budgets for advertising.
Development costs are relatively stagnant. It's the advertising budget that has skyrocketed. And they are free to price the game however they like. I'll buy it if I want it and it's at a price I'm willing to pay.
>Then pay more.
I have a better idea.
It's a reference to Ahmed Mohamed clock.
this dumbass argument doesnt take into account that games are now almost entirely digital
kys yourself retard
>Games should cost more in an era full of microtransactions
You're fucking losing me with this mentality.
If they crank the lever up to $120, then I expect a good quality fucking game. $60 is about right for the price of a LOT of these shit-tier games that are being pumped into the system.
It's not even just about the microtransactions. If a game gets pitched for $120, there's no guarantee that there won't be any DLC or microtransactions in the game. It will only mean you pay an additional $60 to put a second boot up your ass for your absolute retardation.
lmfao just decrease inflation
I'm legit amazed at the level of bootlickery I see propagated online over video games. People are seriously so conditioned by corporations that they'll defend anything.
Atlus are literally selling the same game on the same system for a full 60 dollars and yet I've still seen argument after argument in its defense by insane fanboys going "b-but it's basically a new game! being on the same engine with the same story and same combat and same characters and same world and same dungeons doesn't make it an expansion! IT HAS ONE NEW WAIFU IT'S A NEW GAME!!!!!!!"
Yes.
Yes it did.
If you like that art (which I also do), you will also like the music. Falcom's a master when it comes to crafting game OSTs.
youtube.com
Back then a AAA console game was sold for 49,99€ where I live. These days it's at least 70€.
Sure let's forget how much did the gaming audience grew since the fucking 90's. Myth 1 sold 350k copies in the months following a release, was considered a hit and a sequel followed. Anthem sold like 4 million copies and is considered an abysmal failure.
Fucking Neptunia sold like 500k on Steam Alone. How much would it sell worldwide in the 90's?
AA needs to come back more than anything. There's either AAA blockbusters, or as I like to call them shitbusters, pixelshit indies, or shitty attempts at a AA game that are buggy and built around a gimmick that gets old by the time they patch it.
Cartridges always cost more. N64 games were way more expensive than PSX games for obvious fucking reasons. Anything before than gen can not be compared because discs weren't a thing, yet..
Nobody owned a CDi or SegaCD, for clarification.
>This retard actually thinks that developers are going to stop micro-transactions after doubling the price to 120$
What a gigantic moron.
Games like Silent Hill 3 and to a lesser extent 4 still hold up remarkably well. It's hard to believe they were made almost 20 years ago.
That didn't stop nintendo. Their graphics are forever stuck in the ps2 generation.
i buy most of my games long after the console's left production, because then the prices go from 60 bucks to something like 10-15, possibly even lower.
Studios are bloated hire useless people and spend millions on marketing and paying streamers. Cut all that out and prices are fine. Fuck corporate greed and fuck niggers
I'd be happy with graphics frozen at around 2010-2015 era.
>120 dollarydoos
Nice try.
fineleatherjackets.net
I don't know a whole lot of people that buy more than 1 game a year at 60 dollars. They are a terrible investment, more often than not they lose their value within 6 months sometimes 2 weeks. I never buy new there's Soo many fucking games to play I can wait a month or two for the next triple A experience for 30 bucks. It's not my fault developers/publishers are throwing money at overpriced VAs and graphic engines.
this is your bain on pol
wow, I love this
What is this based off of?
These high-grade graphics are far easier to replicate than sprites. For 3D models, one merely has to use one of the many tools capable of performing the task, such as 3DSMax, Maya or Blender, Blender being obviously the free choice. Spriting something requires drawing each individual pose whereas a model just requires ONE set of textures for ONE model which is programmed to move on its own. Outside of the work which has -already been done- on these programs, the average model-maker can be an absolute brainlet as making realistic face textures literally just requires copy/pasting images you can find on the internet.
youtube.com
No, this is
I know right? [Game price] in the [current year] is always too high compared to my [arbitrary price expectations], therefore we will always be justified in pirating [everything] we want to play this year!
Why do so many pirates need to feel justified again? It's fucking weird bros.
Goods are affected by inflation at different rates.
Tech in particular has advanced a lot since then so I don't think this is a good approximation.
Never pay more than 37 bucks and 87 cents for a computer game.
this.
the greatest videogame of all time is STILL a PS2 game
There's good stuff on the PS2.
Lmao piracy and sales master race
they would sell the game for $120 and still include dlc + microtransactions
>raise prices to account for inflation
>don't raise wages to account for inflation
Seize the means of production
>The cost to create video games have increased 1000 fold.
Eliminate marketing, BOOM ive more than halved the cost.
Rent free
This would solve a lot of modern gamings problem
I don't buy this. sure triple A costs might be higher than ever but that's mostly because companies put big percentages of budget into the marketing and we're talking about hundreds of millions of dollars here. for example square made full and expensive as fuck CG movie just to market ff xv which was rather pointless, fans would have bought it anyways. if the games were any good and FUN you wouldn't need all those shills. second thing is technology which is evolving and it's becoming better year after year. with things like ray tracing and smart AIs you can literally tell computer what kind of style and structure you want to make and it's done in a matter of hours which leaves you time to focus on other things and reduces costs. in the future AIs will be capable to do even more, there won't even be a need for motion capture. my point is just make better games or GTFO.
youd have to be a retard to think microtransactions are to make up costs
B-but they HAVE to somehow make the money back! remember they're saints! they do it so we have the best games possible, not because they want maximum profit! they somehow have to stay afloat!
Or just go back to PS2 tier graphics but with noncompressed textures. Having this focus on graphics replicating real life is killing the industry.
>video games have cost $60 since the early 90's
Is this nigger for real?
SMB3 cost 25 at release and I remember my older brother bitching about it
I remember forcing my parents to buy me Sonic 2 for 15 in 1993
reuters.com
Video games is the absolute most profitable industry, lying before even movies and music.
Saying that the big companies can't cover their costs without microtransactions is a big fat lie. They are tools to increase profits even further
>defending corporations
user you're only supposed to defend the corporation that gives you a pay check
And unlocked resolution. Most GC games still look fucking great in Dolphin even without the addition of HD textures.
best games are free
It's easier to make a game than before, digital distribution almost removes the distribution cost and the available audience has only increased.
Meanwhile the marketing budget is bloated and talent and efficiency in the industry has died which is the only thing inflating the cost.
And the price for games right now will only be what people will accept because current strategy is to release a minimum viable product with lots of marketing and hedge your bets on whales and chinks to spend a lot of money while normalfags cover your risk since they buy anything with enough marketing. The price will not rise because 60$ is what people are used to, if they are used to 120$ then that will simply be the new price and the strategy will remain the same.
>Sometimes its as much as the entire cost of the game's development.
And that's on the low end. The "blockbuster" marketing budgets often exceed double that of development costs.
He does have a point. Imagine going to the movies, spending $15 on tickets, another $30 on drinks and watching a 2 hour movie and leaving the theater feeling satisfied, then spending half that amount of money on a game, play it for 8 hours then whining that the game is too short.
vidya should actually cost more, but the problem is that game developers (read: me) can't sell a game for more than $60 because western wages have largely stagnated. See this graph
No offense to you Eastern Euros/Chinese/etc. but you are really not part of our business model because you are so insignificant in terms of revenue. This is a problem Western economies need to fix in the face of globalism; poorfags in Western economies need to actually be able to afford basic shit but income inequality is getting worse.
This. Everyone will complain if this happens. Does not matter whether you like ps2 graphcs or hate them games will be downvoted to oblivion if they revert back
Look at how many people got triggered by this post
Believe me you don't actually play a game created by an inflated staff like this, unless you play a Bioware game or Gone Home (hint: you're a fag who doesn't belong in this discussion)
why not both?
i mean, we all know this is dumb, but $60 since the 90s is bullshit. games are £60 now in the UK, but I remember them being £40 not even 10 years ago, and £30 before that I think.
also, it was never in our control to price video games. theyve chosen to "keep" them at $60 so they're not recouping any costs.
>Cartridges always cost more.
Doesn't matter the format, the effort of development is still the same. Regardless of whether it's cartridge or digital distro on Steam.
The man hours are the man hours.
How do we fix capitalism?
>games are £60 now in the UK, but I remember them being £40 not even 10 years ago, and £30 before that I think.
probably a memory omission m8
what?
Fuck if I know
Probably taxing capital gains, or maybe enforcing a ratio of CEO salaries to their lowest-paid employee
in the USA games have been $60 since 1994, which is like $100 in today's money. I doubt it's different in the UK since the pound has been a stronger currency than the USD for forever and you have similar electronics tariffs laws as we do
>The cost to create video games have increased 1000 fold
No one's forcing AAA devs to make open-world, planet-sized video game worlds containing 45 major 1:1 detailed metropolitan and natural wildlife areas populated by 25 million unique NPCs with 3500 hours of dialogue and 5835 species of wildlife and constituting 500 hours of gameplay, and they can't force me to pay 120$ for a videogame.
And what you or that Fakebook user failed to mention is that the audience for games has increased WELL over 1000x and publishers are still trying to increase it even where it's clearly detrimental to the quality of the game. Also the 1000 fold figure is fake af, there were plenty of games 20 years ago with $50M budgets that did well, there's no game with a $5B budget and it's not my fault publishers routinely spend 60% of it on marketing and FB ads and not development.
Already been said by 30 other fags butttt....
>being this much of a graphics whore
No really. Fuck you. Gamrcube/PS2 era games have e nough detail to make any game viable unless you want hyper realistic ultra detail bullshit because...as stated...you are a graphics faggot.
Goodbye, fuck you, get out of my hobby. While we are at it marketing budgets get sliced by 70%.
Oh and esports faggotry? killed.
The cost to create vidya hasn't increased. Marketing costs have increase. Vidya is stable at around 25-30m for a major AAA title. Marketing has gone from 10m in 2006 to frequently above 100-150m in 2019. See:Call of duty. black ops 4's marketing campaign cost an estimated 135 million dollars between the real life events, celebrity endorsements, tournaments, and more.
How about no
That's not true. If supply was short, you'd find mark ups of PSX games of 69.99 and up. It was rare but I remember several times stopping by a Toys R Us or a Electronics Boutique and seeing overpriced games for N64 and PSX.
Granted, I'll give it to you. Nintendo games always had the most absurd prices. I remember goldeneye going for 99.99 when they had that 4-5 month period where no new cartriges were being made because of some copyright fight.
Do you feel in charge?
>arguments and points
americans
Compensation has risen in parity with productivity. The distinction is that while employees are being compensated similarly, the difference you see in that graph is being directed toward employment benefits.A full 50% of a person's income is typically not at their discretion to spend. ie: They get the health insurance their employer provides, etc. Don't want it. Gov is going out of its way to see you don't even have the luxury to opt out.
Normally I have to point this out because But first user actually used the graph correctly. DISPOSABLE income has stagnated. Meaning for the last 50+ years luxury has been competing over the same pool, only expanding by a larger population, not a population with more income to distribute.
And that user points out the situation is worse for other regions, whom DO pull in a proportionally larger disposable income, functionally have much smaller cash to spend on frivolous luxuries like video games.
Capitalism? Negotiate with your employer for better terms.
Deduct marketing/bribery costs and then tell me again how much a AAA game costs to make.
"video games have cost $60 since the early 90s"
but that's completely false.
Stop mass immigration, for economic reasons not /pol/ reasons. That's just my best guess.
>inb4 economicsfag tells me I'm retarded
jobs should pay at least 5 times as much to account for inflation
but women aren't literal children needing to be handheld by men constantly...somehow.
to this day 20 years later my dad wil not shut the fuck up about how he had to pay $120 for mario 64 at launch
Remove welfare except for military veterans, put a wage-ratio cap at 1:100, remove all forms of taxes except for sales (with 2% of sales taxes going to the Federal level), reduce the average work week from 40 hours to 30 hours, create mandatory vacation time (a guaranteed 7 days off without risk of termination each year), enforce a living wage while also preventing inflation, a return to a metal standard to prevent further inflation, a massive increase on import taxes and a massive decrease in export taxes to promote home manufacturing, finally making sure that monopolies are stamped out by preventing anyone from having more than 49% of the market share in all fields, cutting the cost of college tuition so that a four-year degree can be paid off after four years of work in that field, and removing universal health care while also cutting the cost on basic medicines (ie no holding people's lives hostage for more cash)
Since the 2008 crash, something like 90% of employment growth has gone to employees who do not receive employment benefits like healthcare and such because they are 1099/contract workers.
So I'm not sure that's much of a factor here. The average millennial US worker is getting fucked and I'm pretty sure it's the same case in the UK/Germany/France/Japan/etc.
I mean, they are right
>Negotiate with your employer for better terms
Read: Be irreplaceable in a way that you can exploit.
You've got no leverage otherwise and companies aren't big on fostering company loyalty any more.
and yang bux
daily reminder this thread was made by EA shills
trying to sway public opinion on lootboxes
after their earlier attempts failed
do not be deceived
they are merely trying to divert the argument
Should be minimum 14 vacation days, probably a couple sick days
>preventing inflation
Slight inflation is good for the economy, current rates are actually fine
The market has already demonstrated willingness to be nickeled and dimed. Increasing the base price would be paying more for the game ON TOP OF the microtransaction bullshit.
Giving good gamedevs money is not the same as giving shit gamedevs lootbox money, faggot.
-t. indie game dev
Suck my dick you gay.
my memory isnt wrong, they definitely used to be 40
How about you dumb faggots stop letting your corporations move to Mexico, Taiwan, China, India or manufacturing in tax havens like Puerto Rico and the Philippines. Americans are fucking stupid. They think illegal immigration is their only problem.
Or how about you stop letting China steal all your fucking manufacturing secrets via hacking?
Or stop Russia from stealing information from both citizens and companies to share with the dark net?
What about your crumbling ass infrastructure. Put your citizens to work by rebuilding your roads, your bridges, your buildings, laying down fiber op and more advanced wireless technologies.
>pay $120 for AAA cinematic walking simulators
lol why would i do that
Your market must have been pampered, just like the USA has been getting fucked by medicine costs to recoup R&D expense
brookings.edu
god I need to move the fuck out of this country, you leeches are apparently living it up on a high life
Marketing budget is factored into the total game's budget, ya dummy.
Cut the total budget in half, reduce the dev team by half, and allocate a higher percentage of the total budget towards development and a lower percent towards marketing. As it currently stands, marketing budget is at least as high if not higher than the budget put towards development and that is a large part of the problem. Games don't need nearly the amount of advertising and promotional materials that publishers seem to think they do.
good indie games sell at most for 30$
it is with in their legal right to sell it above that since the law limits it at 60$
yet they do not ?
your argument is invalid dear EA shill
>leeches
usually we pay more than you for shit. pretty sure all our steam prices are just £ values of your $ amounts which fucks us over with the exchange rate
back when games were £40 that was probably like $80 value. £60 now is much closer, maybe like $70/75
Thanks guybrush!
bain?
Actually I'm Canadian, and we have a metric fuck ton of LEGAL immigration that seems to just provide an over abundance of labour for corporations and stagnant wages for the workers. This seems to be the case all over the west really, which is why I brought it up.
>How about you dumb faggots stop letting your corporations move to Mexico,
NAFTA you nigger.
>Taiwan, China, India
ending soon, as it should
cnn.com
>They think illegal immigration is their only problem.
It isn't, automation is the other factor. But thankfully automation will come out on our advantage. It will not reduce wealth inequality unless harness by our government, though.
>Or how about you stop letting China steal all your fucking manufacturing secrets via hacking?
On it, but Europe seems to be opposed to scrubbing out Huawei. Well, Britain seems fine, but Germany is a gigantic faggot.
>Or stop Russia from stealing information from both citizens and companies to share with the dark net?
I hope so.
>What about your crumbling ass infrastructure.
We will fix our infrastructure when you start paying 2% into NATO so we can de-escalate from 4% to 2%. That way we save money and can reinvest it in ourselves. You don't seem to understand... you are the root of our problems. You have been abusing us and we have every right to be angry with you.
Here's an idea, try not to have your games being super highly detailed open world cutscene generators and be something more simplistic and you won't have to spend all that money in making them. Just sayin'.
But video games in the 90s were fun and video games now suck. Explain this.
>usually we pay more than you for shit.
Even after I posted images of American prices being way higher than yours? it's the same thing Nigel, Americans seem to be funding your leisure same as how we've been funding medical R&D
if my fellow Americans were retards we would have dropped you in the sea and fucked off long ago, seriously. Americans have been getting abused in this gravy train for far too long. I hope you're ready for the 2020s
weren't* retards
but I guess it doesn't change shit because 8/10ths of the country doesn't fucking know what it is doing
Micro transactions are an inherently dishonest way to make your money. Which is why they do it. If games only had an upfront cost players could judge if they would get their money's worth and Devs could decide how much money to sink into it
I don't want new games to look like ps2 games, I want them to look like Xbox games.
Anyone who parrots PS2 graphics is enough is
A, never had a ps2
B, forgets it was the weakest of all the platforms
If you want the ps2 experience then buy a base xbone.
as a gamedev i agree
too bad publishers don't
wages should be higher to account for inflation and increased productivity too don't you think? I don't see wages going anywhere so devs can suck it
>an indie game with 0 marketing was released unannounced
>$20
>top 10 seller on steam for weeks after release
>mfw RoR2 is outselling numerous AAA games for a fraction of the cost
As it turns out, making consistent, high quality video games is all the marketing you need
Maybe the better analogy is TV. Are any tv shows making money?
Economicsfag here. This collection of words is the dumbest shit I have read in months. Basically, I circumvented a 3-day ban to call you a fucking retard.
Simply negotiating better terms won't help you when the job market is so desperate that there are constantly 10 people waiting in line to do your job for less. The problem is a structural one. Companies have been making more money than ever, but they simply refuse to share the profits with the average wagie. My prediction is the problem will get even worse over time to the point where basic cost of living explodes and leaves little room for luxury for some. It also means homelessness for a significant portion of the population. At this point either the state steps in or people wearing suits will have to start worrying for their lives.
didn't he die last year
also he was a lefty afair
>biggest entertainment industry in the world
>lower production cost than Hollywood movies
>large portions of game budget spent on marketing
>one-man projects are ubiquitous and often reasonably popular (My Summer Car, Banished)
>games are WAY too cheap, we gotta pay more
Pottery.
The late 17th century thanks you for inventing Mercantilism.
Liked
2005 was literally when graphics peaked, everything since has been unnecessary increase in R&D time, hardware requirements and budget in that department, when the same resources could have been put to something like AI, or a different game altogether.
That is certainly interesting since BotW only needed to sell 2 million to be profitable.
Those poor poor multi billionaire companies, they need more money from us to make "better" games, oy oy oy
The prior assumptions in economics will basically always result in whatever is currently happening being justified.
How much do you love corporate interest$?
there are better games they have already released that they refuse to support than what they make for their bullshit costs
The audience of videogames has also increased 1000 fold.
>We went from tiny little pixels on the screen to photo-realistic graphics and yet the cost of video games have stayed the same.
>games should be twice as expensive
>but they sell 10 times as much
go fuck yourself. Games still are highest grossing industry by far compared to movies and music.
They are turning a profit. They should not cost more. Brainwashed retard.
Ps2 gen was the last good gen so that would be fine by me.
You want to crash the industry? That's definitely how you crash the industry. People already don't want to pay $60.
I wish games costed 120$, hippy leftists would imediately disapear, alongisde kids and women.
*cost
Please study harder, ESL-kun
Can we go PS1 instead?
>mystery pronouns
lol
If taking a hit to graphics means no more micro-transactions then sign me the fuck up. PS2, GC, N64, and even the original Xbox had great games I still remember today.
We already pay more. 60 for base game, 60 for online and 30-60 for (((additional))) content.
they could just cut down their marketing budget. we have the internet and large fan communities now, some livestream would be enough to have the word spread pretty quickly
I dunno man, if the whore was really good I might want to go for a second round eventually.
if dudebros aren't profitable anymore because they are all graphic whores who need to b baited with insane marketing budgets, maybe it's better to not focus on them as a target audience anymore
but actually they are still profitable, which is why companies keep catering to them and why the guy in OP's screencap is fucking retarded
and its not even a finished product yet. how can one game have so much soul.
Hah, just nationalise or create some big state-owned game studios, running on non-profit basis. Baseduzdetmultfilm was the most notable example, but the soviet didn't exist anymore
> The variety of animation styles and the unprecedented degree of artistic freedom given to its many animators made Baseduzmultfilm perhaps the most diverse of the world's major animation studios. Baseduzmultfilm's creativity was fueled in part by the socialist economy of the Soviet Union, which obviated the goal of profitability. Because animators were paid by the Academy of Film regardless of how well or how poorly their products sold (though they were not, in fact, "sold"), they were free to pursue their artistic vision without giving a thought to finances.
>The cost to create video games have increased 1000 fold.
So has the custom base. Look at GTAV cost 25mil to make, made billions in a few days.
charge what ever you want, the market will decide
There's a serious lack of projects with direction these days. its all just by the numbers shit. risk of rain is a breath of fresh air.
This is why we can't have nice things
>free to pursue their artistic vision without giving a thought to finances
yeh, they just had to worry about the secret police killing their families
Ok but only if its a physical release with old school manual and a fully finished game with no DLC/Microtansaction shit (only legit expansion packs allowed)
Just find old Soviet cartoons to watch, you will be surprised by the variety of artistic direction. One of them, Snow Queen was one of the greatest influences on Hayao Miyazaki anime
If everyone is gonna make a huge fuss about how much a video game should be priced, ill just take it for fucking free then. I'll pay for a respectable game at a respectable price, give me shit and ill pirate it.
>Counterpoint: most AAA videogames aren't worth 2 burgerwraps, let alone 120 burgerwraps because that's my opinion
>smug anime pic =)
paying €45 for an AAA game seems reasonable enough to be honest. If they do stretch it to €60 then it shouldn't
contain small microtransaction like cosmetics or small dlc. Expansion packs are fine
>The cost to create video games have increased 1000 fold.
Making video games has only gotten easier and cheaper over the years. As a developer you have more resource at your disposal than at any point in vidya history and it's only getting cheaper.
Video games are not more expensive, the marketing budgets are just inflated
>Then pay more.
lol no
Go ahead and double the price of your games. I still won't buy them.
This is what would happen if you don't support piracy.
I agree, some companies do spend a lot on marketing but it is
something that's needed. You need a bit of publicity
>not putting your trackies on and rolling up a cig to smoke on your walk down to cex to pick up some sweet bargains and putting them on your loyalty card
>But games COST more
>But MORE people are buying them
>INCREASE PRICE, SUPLLY AND DEMAND ISNT REAL
The only value games have is the price people are willing to pay, it's really that fucking simple.
>has no idea of what costs are involved in asset creation to achieve the fidelity gamers demand, which drives most of the cost
>likes to build clocks
heh
It's enticement for people to try it out and keep playing. Also their main source of income is V bucks.
Today, people don't hand draw models, they do photo telemetry, if they do hand draw they use shit tons of plugins to make said models as fast and easy as possible. Asset creation has gone down in price over the years not up.
Well they kinda do already
it always surprised me that it took so long for them to adapt to the internet. you'd think cutting out the middleman would be the first thing anyone with an established brand would do.
Isn't that just the fault of shit economy or something?
t.brainlet
And they cost 120 since is always 60 game 60 season pass (or 30 sp and 30 on various dlc). So?
BOOM, and now nobody knows of your game and it won't sell, except if some losers stream it on twitch
>ebooks start being used as an alternative to physical books
>"nice, finally a cheaper alternative"
>industry flips their shit
>government drafts protectionist laws that dictate the ebook can never be allowed to be cheaper than the physical copy
>despite no printing costs
>despite no transportation
>despite no display costs
I am still mad.
Japanese games don't use these and they look as good as these shitty aaa games.
Everyone forget that it's not development cost but profit rate is the most important thing, that's why there is a recent shift into indie games, because AAA games are too risky if you're just a noname studio
>muh inflation
>pls ignore massive market growth
Inflation did occur but the vidya market also grew enormously and it doesn't cost you much selling to 5m people today digitally compared to 500k in the past. The profit went actually up.
That sounds like a corporation problem, not a me problem. Only game i bought full price was mgsv, besides thats one all my other games have been $40 and under
always fucks me up when people go "life has never been so good before :^)"
>tons of people live paycheck to paycheck
>have to drop their kids of at the daycare and hardly ever see it because one wage is not enough to cover their necessities
>lol fuck ever buying property, you can be happy if you can pay your rent without trouble
>a single mishap like a sudden illness or an accident can cause serious long term troubles for you
>but you also have a smartphone and flying has become cheaper so all is perfect
I-I don't want you to die either user!! :3
>I wonder (((((where)))) all that extra wealth is going to.
Shareholders, which everyone with some surplus cash could become, too.
The only problem is that someone with only a little bit of surplus cash can't afford the risks associated with it or sit through some 2-3 years of shit luck.
Even right now with all the trade sanctions and so on I am still making an extra 300-400€/month, and my investments aren't that high. But I can definitely see that it's not an option for a lot of people, especially if you can't just let the money sit for years but might have to sell some stock every now and then.
>and they look as good as these shitty aaa games
No they don't. Unless you are talking about games made by the likes of Capcom and Squeenix in which case you are talking about AAA games that cost $60 million minimum to make. Did you know, for example, REmake 2 had a development team size of more than 800 developers? Major Jap games are not made by small teams on shoestring budgets or something, they are enormous productions every much the same as the west.
it's the fault of the stock market. companies have to please their shareholders, which means that people who aren't directly involved in producing surplus value still get a share of the surplus value.
Pirates always win huh?
>name censored
but why? because it's some schlomo steinberg?
games shouldn’t be more than $50
So you want them to look like the crap like your pic related?
Sound like she is stupid as fuck.
>Risk of Rain 2 (pic related) already outsold many AAA games on Steam
And with ZERO fucking marketing.
Good games sell.
Fuck AAA faggots, hope this industry burns soon.
marketing
The FDA has standards that are both too high, and often pointlessly inane, that drive up R&D costs by billions more than necessary. We should allow the sale of "experimental" drugs and procedures, directly to the consumer with no doctor involved. Often these drugs have already been tested in hundreds of people and demonstrated safety and efficacy. Often these drugs are already being sold in one or more major markets elsewhere in the world like the EU, Japan, or Australia where they have already cleared regulatory hurdles. The FDA doesn't care and wants ALL the research repeated by American labs on American subjects.
Consumers generally have higher risk tolerance than the FDA thinks they should. Consumers are plenty capable of reading up on the effects and potential side effects of new treatments especially in the age of the internet.
why have only one price for everything when most of the games aren't even in the same category. annual games like fifa or madden shouldn't be allowed to cost more than $30 as well as 70% of "triple A" titles which are in reality only AA. companies that make handful of games that cost more than 100M (without marketing) should be allowed to put any price tag they want as long as it's full package, no dlc's, micro-transactions and shit. games with gacha gambling model should be free to play with no exception.
Nintendo games don't focus on graphics in favor of gameplay, so it isn't really hard for them to earn their money back.
whenever women are unhappy they try to fix that by changing their looks in some way. don't think about it too hard.
that's pretty much it. good games sell themselves because word of mouth will take care of it.
highly anticipated sequels sell well too because people will actively go and look for any piece of information they can find on it.
the only thing that needs massive marketing are shit games or [sequel #3645] where you wouldn't even know it's a new installment if you saw some random screenshot.
I find it interesting how Nintendo is allowed to have shitty graphics when Sony and Microsoft would be hard panned for it.
Just MAYBE Nintendo has a lot of dicksuckers? Crazy, right?
Sounds good.
Or maybe it's that both Sony and Microsoft specifically targeted the graphic-whores as audience and now they are stuck with them.
based
cringe
>Nintendo games don't focus on graphics
And ever since this was the case, they have sucked. They need to go back to the SNES philosophy.
>by not paying your fair share
*Slurp slurp*
seething sonegroid
/thread
I feel like word of mouth is good enough.
If your game is good, people wont shut up about it. i.e undertale,FNAF.
If you want games to be $120, then make them worth $120. No one wants to spend even $60 on a game they'll finish in a couple of sittings, especially if it's a "cinematic experience" that is basically like watching a movie where you occasionally push a button. Game budgets have skyrocketed to Hollywood movie levels, I get it, but making them even more expensive than they already are while keeping the same middling to bad quality is just going to make people either turn to piracy or just give up on gaming.
>Spend less on marketing and graphics and just make good games
Solved the problem for you there champ
Yeah, sure, go ahead and double the price of video games. This industry is long overdue for and desperately needs another crash.
>loot boxes and microtransactions eclipse the cost of development
So why would get need to cost 120 dollars? They seriously need to eclipse the cost of development?
>Nintendo graphics
>Shitty
Bird detected.
Yeah sure.
Just like PC games costed $50 on release for eternity, but then suddenly they switched price with CoD MW2 to $60 and everyone followed.
Just like everyone said that games will become cheaper when they go digital.
Just like they said games will get more content by DLC tan older games.
>western game prices get doubled
>dudebros, normies, sjws, trannies and graphicwhores in general drop gayming forever
>big western devs bankrupt
>cinematic era comes to an end
>indies, nintendo and smaller AA studios still release their gameplay focused games at the same price
>second golden age of videogames
I don't see the problem.
>Video games should cost ATLEAST $120 to account for inflation
My wages don't go up to count of inflation.
Cut the marketing budget.
Making a Youtube video to sell your game doesn't cost anything and it likely has bigger reach.
Why do companies need to market a game heavily if the series is already well known? I can see for a new IP but does CoD really need much marketing?
No it wasn't, PS2 games were $50
Also, game development is cheaper than ever, you have multiple engines and you don't have to build one from scratch as you often had to in the past, plus, game audience is bigger than ever.
People who say that development costs a lot and that games should cost more are saying this because they want more money.
I'd rather pay like $20-40 for more focused games from smaller teams
>We went from tiny little pixels on the screen to photo-realistic graphics
And then we went back to pixels anyway because photo-realistic graphics aren't that important after all
The consumer base has also exponentially increased while the actual cost of materials has gone down with the phasing out of physical discs in exchange for online downloads. Overall game developers make more money now despite the increased cost of development.
Rent free.
>The video games' industry has earned more revenue than the movie and music industries combined, every year for the past eight years.
/thread
Very good point, very few games cost as much to make as blockbuster movies, and yet movies are still sold for around £10 on DVD or £15 on Blu Ray. And cinema tickets are around £13.
in Germany they do. Do you work at Mc Donalds in murrica where you can get arrested for simply being drunk in like 7 states?
No.
Never pay more than twenty bucks for a computer game. Always.
Is there an actual counterargument to OP besides calling him a jew? Games used to cost $70 and there was no guarantee of quality, 90% of the NES library was unplayable garbage. Games have improved tremendously since then and the real price of games has actually decreased, especially if you count indie games.
>Be in the current biggest media market (bigger than Hollywood for fuck sake.)
>B_B-ut we need more money
fuck off game companies make so much money right now its stupid.
supply and demand. nuff said.
>blow money on marketing
>oh shit the price of production increased
they cost 49.99 you fucks, they became 59.99 when ps3 came out fuck you all.
Movie tickets should be 20 dollars more.
Exponentially more people are buying them now, though, you stupid fuck. And it costs basically nothing to make extra copies of games (literally nothing if digital). So all those extra games sold are pure profit.
>games have improved
idk about that friend. I get that the NES had some absurdly bad games, but they're still absurdly bad except they pander and manipulate now.
>100% + inflation rate
person is retarded, inflation is like 1-5 dollars for such a small amount, and games were 49.99.
Why the fuck would video games be 120, when fucking amd&intel&apple hires fucking electric engineers,computer scientists, to make chips,alogrithms, and then has to order them, pay to package them, and ship them, when, video games are just downloaded.
They did that before, have you ever read a gaming magazine before the internet was widespread?
So what is this doomer view that everyone has about the gaming industry going to hell, when it's better than it ever has been in terms of accessibility, quality, and quantity? Is it just nostalgic people romanticizing the past?
here retard