Nioh

This combat has a lot more depth to it than any Souls game. Why don't I see it discussed as much?

Attached: 7f0d7cd47de2e6a571eff852a8c8a5d04ec31ded.jpg (616x353, 42K)

my fav "souls" game besides bloodborne and one of the most fun and engaging games I've played in the last few years, despite its flaws, love it

Soulsborne fans absolutely loathe that game.
>no lore
>no atmosphere
>No single, continuous interconnected world
>No invasion style PvP

I personally like Nioh as much as the Dark Souls trilogy and Bloodborne, but I don't like to discuss it here for that reason.

Because it has no soul, dark or otherwise.

Because the combat's the only thing it does better.
It's not a bad game by any means but it lacks pretty heavily in all the most important things that makes Souls enjoyable: level design, boss and enemy design + variety, very rewarding exploration, simple but meaningful progression, lots of replayability.
Not to say it fails miserably at any of those but they're weak enough that it detracts a lot from the experience and leaves little to talk about.

Nioh has better gameplay overall but dark souls was never about the gameplay, it's about the soul and atmosphere. People remember ornstein and smough because it's fucking ornstein and smough. Do you remember the story behind any of the bosses in Nioh beisdes Kelly and maybe Oda? Or the music?

Case in point:

>O&S
>2 bad AIs blocking each other
>Good

Because you can't usually work the combos in due to enemies just super armoring their way out of it and WotD onward is just abusing a build to one-shot bosses because actually fighting them and getting one-shot from any attack is abysmal. It also has a horrendous equipment system that makes everything feel like generic garbage to pick up and they're almost all useless, I hated the item system in the game but the gameplay was fun even if I hated one-shotting.

More doesn't always equal better. It had potential but it was janky compared to Souls. Also the environments and Diablo loot sucked major ass. Not to mention Sekiro came in and showed them how it's really done.
Maybe they can improve things with Nioh 2 but for now Fromsoft is still king.

>and getting one-shot from any attack is abysmal
The game was like that for me since the first difficulty since i only use light armor, get gud.

I've beaten WotN. I only used a mix of light and medium armor, and heavy could take like one extra hit unless you specced directly into it to take three or four hits. I just hated how everything one-shot you. One single mistake and it's over, you're back to either running a gauntlet again or, in The Abyss, you're fucked out of a bunch of items. It's one thing to have something every once in a while take you out in one or two hits, it's another thing if common mobs do it constantly. Fuck the yokai past WotD with all the various debuffs and buffs on them, you basically just had to play a game of "Stagger the yokai" or "Mash attacks in Living Weapon" on the bosses. It only got worse the further into the difficulties you got, the DLC in particular was disgusting.

I have to disagree with these in the lore or atmosphere department. I learned a lot about yokai through the bestiary and item descriptions, and analyzing the cultural relevance and accuracy of the folklore present in the game. I suppose that only has appeal to people interested in japanese legends/history but there is definitely at least an effort to represent those legends accurately.

Soulsfags just ignore anything that's better than Dark Souls, because they can't accept that Souls games aren't actually that good

because its incredibly boring, the story could have been done a lot better, it only peaks when you get to the end and find out you basically played remake of Onimusha

to me fightingsystem was basically just hit the overhead odachi cause it deals the most damage. like, u could also squeeze this one. souls was more gameplay approven over time. difference in quality of handling versus enjoyment

Im detecting a lot of edgyness in trying to make nioh fit more into your own niche. its bascially like saying naruto games are better than tekken or mortal kombat.

This was also a problem. There's no reason to use the lower stances (Unless a weapon like Spear or 2kat is better in it) because unless you're perfect at stance switching and dodging and weaving in between different combos you'll never outdo a guy just spamming high attack or Living Weapon. You basically have to have a good mastery of the game to actually make it work, and if you're at that point you may as well be taking advantage of backstab Iai or SotC builds to consistently do ridiculous damage rather than combo shit.

Because there are only like 10 enemies to use it on. Still a fun game though.

Gave back my love for vidya. It's just so fun to play and when you start mastering your controls you feel like a complete badass too. I don't know, prefer the mission setup and a pretty easy to follow story too. It's not like Dark Souls where you just feel lost and overcome with no clue on where or what to do. Nioh makes it a bit more simpler by just following the path you know, get the boss at the end or get the objective. No areas where suddenly you aren't supposed to be in and bullshit like that, why even have exploration then if you're gonna get punished for it? I think Nioh does well in that regard and the story is fun too, silly with connections to history and japanese folklore and you can spend time read up on enemies too. I just really loved Nioh. However at times i was ready to quit over some levels that was a bit scary and very claustrophobic, like the spider lady or the levels within houses that's overcome with evil spirits so much the air in the building is almost black.

Good fun game overall, haven't had that much fun in a long long time.

>You basically have to have a good mastery of the game to actually make it work
How the fuck is this a problem?

Because there's no point to it in this specific context. Why do all the ridiculous combos and take 5 minutes to kill a boss by flinging yourself around it when you can kill it in two seconds with one attack?

Because everything else sucks ass.

Personal enjoyment. Not everyone that achieves mastery has to act like an autist and only use optimal tactics.

Nothing in any game feels more satisfying than going between low stance, to high stance for a hit, ki pulse and into low stance for a dodge and continue to dance around a boss or an enemy like that though. And why try and cheese the game, its about your own enjoyment with it really.

Because people can't beat the first boss and quit. Personally love the game and put in 400 hours and did all the content. Just hope that Nioh 2 keeps the smooth combat, dodging around in Nioh is one of the most fun aspects for me, it flows so well and also applies to the weapons once you start doing weapon swap combos or stance switching/flux/ki pulse in the middle of combat.

Attached: wombo.webm (1280x720, 2.9M)

Depth is a buzzword

>kusarigama + sword
based, same as me
but what do you use the sword for? I can't find a use for it that Kusarigama doesn't already do

God I miss all of the ridiculous outfits. And the ten million faggots wearing that good red armor.

There used to be frequent threads but after Sekiro some fag shitpost them pretty hard.

Nioh is dogshit

This. Also, whenever another game outshines Souls in any way, people immediately cite all the things that the game lacks compared to Souls. As if every fucking game needs to follow the Souls template or else it sucks.

Game X has better combat
>well Souls has better "lore" therefore it's the best
Game Y has a better story
>well Souls has better combat therefore it's the best

Diablo loot system.

>And why try and cheese the game, its about your own enjoyment with it really.
Because in my case I wasn't having fun with bosses taking several minutes and was having more fun one-shotting everything after hours and hours of them killing me in one or two hits. Hell, using LW and actually being able to take a hit was a great feeling even though it gets weaker if you don't spec into buffing it. Plus with the difficulty system it meant you had to get to WotN if you ever wanted to even stuff out, and only then is it worth entering The Abyss if you want to take that autism even further.

I understand if people want to do it for personal satisfaction, I get it, but there's no reason outside of that to spend hours dedicated to learning combos and how to Ki Pulse stance change when high stance alone is one of the best stances you can be in and you just low stance change to get out of dodge in a hurry or to block, then it's back to high stance to continue wailing on the enemy. Same deal with tonfas, I just don't get it, they take an eternity to master, they deal horrible damage, their only real benefit is on human enemies, and you have to grind out a very specific boss for a chance drop at his equip to actually have a usable one.

White people like dark fantasy more than jap mythology

Flux 2 is one of the most important tools in the entire combat system. Why even play the game for so long if you're not going to put in any effort to learn it and actively don't enjoy it?

>turn on LW
>mash square or triangle
>win
wow what a combat and it works all the same on WotN

it has no SOUL

Right that's why sekiro was a massive failure. You fucking retard.

The gameplay was fantastic but it had some major flaws that kept it from being great.
>no deep lore to discover
>no real enemy variety
>rng loot system makes it a game of numbers more than skill
>repetitive levels
>no pvp invasions
I'm hyped as fuck for Nioh 2 because if they fix those gripes then it'll be kino as fuck.

You need to learn to ignore contrarians and fanatics, especially on Yea Forums. People believe that any game that is not a 10/10 in their mind is unplayable. Any game as popular as Nioh will have good qualities even if it it not as good as Souls. Learn to live your life brother.

Attached: 1529191618077.gif (234x261, 1.71M)

If there is something that pisses me off about the discussion around Nioh is the hate for the loot.

Seriously, what the fuck is wrong with the loot? Making builds is fun as fuck and Nioh is one of the very few games that does loot right.

Because Ki Pulse alone is more than enough to take you through WotN and even the Abyss, I used Flux 2 maybe a handful of times when I was trying to escape certain attacks by shifting into low stance. Medium and high stances were my preferred ones, high being the majority of my time while medium was used in specific occasions where I wanted more mob control. Tengus are the only time I can recall where I would low stance into Flux 2 medium to get a few hits then Flux 2 back to low stance to continue dodging their attacks.

I wanted to see the game through to the end, I wanted good equips, and I just wanted to see the difficulty everyone creams their pants over. Instead I just kept getting killed by mooks in two hits, most of the times one like to tengus or ninja yokai, and Namahages are the single worst enemy I've ever seen in a video game. The DLC areas were okay but the bosses and enemies weren't, and I simply disliked how unfun it was to find new equips. I have never felt more dissatisfied finding equips until I played this, but that may be more because I dislike Diablo loot.

+Good combat mechanics
-Ugly as sin
-Garbage level design, it's as if someone drew a random maze on a paper where each way is separated by thin walls and said "okay now model this"
-Garbage enemy variety in the base game. You will have seen all 10 (?) or so enemies by the time you hit the start of the 2nd chapter.

>nioh does loot right

u fucken wot m8, since when is picking up the exact same sword FROM EVERY ENEMY a good system? it's tedious to end up with 10 different sets of the same shit and having to sift through the numbers to see what's worth a fuck and then sell it off to the shrine, what were they and you thinking

>multiple good things instead of 1 great thing
That's why it's the best.

are you retarded?
you have like 7 order by options and you can instantly select multiple items or all of them to trash them in under 2 seconds.

CUz 1kat is the meta and the endgame content is so ridiculously hard you have to rely on it

The worst part is that nearly all of it is fucking useless anyway.

That style loot system has never worked in a 3rd person action game and the only reason developers go that route is because its a shortcut. It sucks because if you get something really good you dont feel like you earned it you just got it by chance which defeats the purpose of exploration. Its just more fun when the loot is set and carefully thought out by the developers and there's no debate to be had about that fact.

>Pick up mountains of nearly identical items and have to sift through them to pick the one that has marginally better stats
>lol it's ok because you have sorting options
Neck yourself, cunt.

>implying both can't coexist
loot can still be placed around levels and stronger loot can be tied to stronger enemies.
besides the loot system in nioh gives it a lot more replayability. I put 180 hours into the game without even realizing it in a single character.

>have to sift through hundreds to find the ones with marginally better stats
>you literally have an option to show you better gear instantly
try talking about games you've touched

>Seriously, what the fuck is wrong with the loot?
>Turns every weapon from an enjoyable find to a piece of shit unless it's of a certain rarity.
>You consistently only get certain equips from certain enemies for the entire game and 90% of what you pick up is all shit and unusable and only useful for trashing.
>Good equips are locked to bosses which means grinding missions over and over hoping they drop them first of all and then hoping to get good effects on top of that. Want Iai damage on the Hayabusa sword? Enjoy running that boss fight 30+ times.
>Effectively makes every difficulty below WotN a waste of your time to invest into a build unless you like throwing away money because the weapons and armor only get stronger the higher you go and cost more and more to Soul Match.
>You have to go out of your way to find equips with certain abilities to attach them to your weapon which can take ages if you're trying to perfect your equips.
>Game becomes less about skill and more about how big your damage is to the point that a build with backstab damage or LW lengthening is preferred.
>Even if you filter equips by rarity when picking them up you eventually have to sort through roughly 200 or 300 equips for things you want to keep which takes a minimum of 10-15 minutes, even more if you want to retain one of each type of equip for a collection in the storehouse.
It's a horrible system. Who gives a shit if you can make anything work with your build, all of the items you pick up are effectively garbage and aren't fun to find at all with the only unique thing to obtain is blueprints.

Because it doesn't have the word "Souls" in its title and isn't a PS exclusive

>no lore
>no atmosphere
So it really is just like Dark Souls!

Why complain about the loot? It's fun in diablo and you run through enemies almost faster in Nioh if you want to grind, which you don't really have to, to even complete the base game.

because everything else in the game is just ok

>Shows you gear based on their damage/level, not their effects.
>Still need to scroll through each one individually for skills to pass over to your good equips.
>Doesn't single out "Resets Soul Match price" or anything like that which are mandatory post WotD because that shit can be on the worst level gear you have meaning you're throwing away equips that have something useful simply because their damage isn't high enough.

>Why don't I see it discussed as much?
Because its combat isn't better.

Level design, repetitive missions (literal repeats), shit tier story/lore, mediocre bosses and it's generally just pretty boring. I remember when the demo released and I got hype as fuck only to get bored as fuck half way through.

Also, dual katanas + spear is OP af

I'm not having this conversation dude. Its trash, everybody knows its trash, you're the only one dumb enough to think rng enhances the game somehow.

>Want Iai damage on the Hayabusa sword? Enjoy running that boss fight 30+ times.
or you could not have brain damage and just forge the damn thing

>everybody knows it's trash
stay delusional. millions of people love diablo loot
stay mad

Repetitive grindy loot shit

>Literally no argument

he already got btfo

How would they make a nioh 2?
The period after that was completely fucking garbage and all about foreign trading, basically hey american thank you for guns and ships now fuck off or get bomb

They like it in Diablo idiot. Not in a souls style game. They'll probably remove your shitty loot system in nioh 2 because they know more people will like it if they put in the work to give us a real loot system. Stay salty.

>a souls style game
Good thing Nioh isn't that. It's Ninja Gaiden+Diablo.

they wouldn't
Nioh 2 is in dev hell and won't release for ps4

stay coping

You can't forge it onto the Hayabusa, it's exclusively as a drop.

The whole draw of DaS was the simplicity of its combat system and the complexity that resulted from it whenever you crossed swords with anything.
If combat complexity mattered Kingdom Come: Deliverance would top all the charts.

>hurr git gud

Way of the Samurai shitter found

Nioh's combat system isn't complex

>anno domini 2019
>nioh still generates salt mountains from soulsfags
Having high hopes from Nioh 2.

Attached: 1530385148097.gif (368x349, 2.53M)

>hi I've never played ninja gaiden
It was literally marketed by team ninja as a souls style game.

Marketing is completely separate from the design philosophy that went into making the game. There isn't a single fucking thing that points to it being a "souls style game."

Idk man if the people that made the game say its a souls style game then I think its a souls style game.

You must have the observational skills of Helen Keller

Not only is it irrelevant, but you can't even back it up.

>There isn't a single fucking thing that points to it being a "souls style game."
>Shrines
>Items resupplying at shrines.
>Stamina system
>Medicine/Elixirs are in limited amounts and resupply only at shrines unless you find one in the world (Bloodborne did this exact same thing as well).
>Level up at shrines
>Amrita system where the Amrita disappears when you die.
>Pools of blood where you can regain your lost Amrita.
>Throwable items used from your inventory the exact same way as a Souls game does.
>Backstab system although it's mainly only for humanoid enemies, the giant ones just take more damage to the back.
>Fighting is still mainly waiting for an enemy to attack, dodging it, and then retaliating against that attack to get your attacks in.
>Parry system that leaves you wide open if you fail.
Sure, playing it like a Souls game is going to get you killed ridiculously quickly, it pushes for you to be more aggressive but patient, to use Ki Pulsing/Fluxing, to use the various special attacks unlocked for a weapon, to use LW, to use the various stances effectively, and to block rather than dodge. However, if you see Nioh and don't see a Souls game with how it not only plays but how its mechanics function then you're just being disingenuous. It shares so many similarities while also taking things into its own hands. It even had a durability system at one point.

>Amrita system where the Amrita disappears when you die.
>Pools of blood where you can regain your lost Amrita.
Love how you fags try to attribute corpse runs to Dark Souls when they were in Diablo as well. Just sat here and waited for someone to make that retarded argument.

I saw several sitdowns with devs where they said "its very much like dark souls" except in nipponese. Its a souls game but different. Nioh 2 will be a carbon copy of souls games with character creation and traditional loot system.

So then it takes two things from Diablo instead of one and a bunch of other stuff from Souls games?

I mean he made a lot of other examples that you failed to comment on.

Because they're all fucking retarded. Stamina systems, only leveling in specific places, item limits, backstabs, and parries are in tons of games and multiple genres. Only a disingenuous fuck would attribute common elements as a Dark Souls influence.

Because loot system is absolute dogshit garbage.
It frustates me because the combat is fun. Might reinstall some day and use cheatengine to skip the idiotic proto-gacha grind.

Except all those other games aren't third-person games where you fight against enemies in set locations, fight against them in an attack --> dodge --> retaliate style, lose your shit when you die until you go back to where you died, resupply and level only at set locations in the world, have to deal with a stamina system, and all the other points all at the exact same time. You'd have an argument if it just had one or two of those things, but using them all at the same time in this style of game, in this perspective, and with those specific negatives to the player makes no sense to think it's not at least looking at it for a basis.

Monhun for example does some of these things like stamina and limited loot, but it doesn't have camps scattered around the map for you to resupply at, it doesn't respawn you at the same camp if you die, it doesn't have all these item limits, it doesn't cause you to lose your currency used to level up until you revisit the same mission you died on to loot your own body, and so on.

There's a hell of a lot more correlation to dark souls than ninja garden in nioh. You lost the argument just accept it and move on.

>attack --> dodge --> retaliate style
This is by far the fucking worst. Worse than ignoring how common parry systems and backstabs are, worse than corpse runs, and worse than fucking checkpoints.
Nearly every single fucking action game can be boiled down to "dodge and hit." Everything from Witcher 3 to God Hand.
Says the retard that thinks they took parries from Dark Souls instead of Ninja Gaiden.

You're the one who said parries are in lots of games so why are you relating it back to ninja gaiden? Parries make nioh a ninja gaiden/Diablo game?

Team Ninja are the guys behind Ninja Gaiden. If the inclusion of parries was inspired by anything, it'd be that, not some game they didn't work on.

Except, again, this is using it in a very specific way. You are boiling things down to basics instead of looking at how it uses the system instead because otherwise I can make any game sound like anything. Fuck sake, the reason I mentioned it was because Souls games use it in a very specific way where you're meant to expend stamina to view the enemy, dodge them, and then retaliate once you become comfortable with their moveset instead of in an action game where you can dodge without a care and block until you're comfortable to attack the enemy.

Basically you don't see it discussed because every nioh thread devolves into a shit show of epic proportions.

>an action game where you can dodge without a care and block until you're comfortable to attack the enemy.
Thank you for showing everyone just how fucking stupid you are.

Except the parrying in nioh is more like the parrying in dark souls than ninja gaiden.

the loot is bloated as fuck are you crazy?

Honestly what pissed me off was how the demo was hard as nails and kicked the shit out of you to the point of everyone complaining and originally the devs said they wouldn't cave and make the game easier.

Low and behold they did make it significantly easier and the game went from absolutely brutal and incredibly lethal to just an action RPG that feels like a souls game.

It's incredibly easy to scan through and save anything useful, then instantly disassemble/sell all the rest. Easier than fucking Diablo.

No it isn't, and that's still ignoring the fact that parries used frequently in action and fighting games.

feed it to the blacksmith you fucking mouthbreather

>Dark Souls
SOUL
>Nioh
SOULLESS

Attached: 1553938152551.png (446x435, 74K)

The only game that manages diablo loot well is Grim Dawn with its filter system. If Nioh had a system like that where items you won't use don't even appear to be picked up, it'd be 10/10

I never even made it to the point where I had to pay any attention to the loot, I was enjoying the fuck out of Nioh until I got to the DLC and it just crashes constantly which is weird because I had zero problems with the main game.

It most certainly is. The parrying in ninja gaiden is subtle while Niohs parrying is abrupt like dark souls.

I didn't liked that the game was long as fuck, not enough enemy variety to keep up with the pacing.

not really, it's hard to tell what many of the buffs and debuffs even mean when starting out

He's right though niohs blocking is very forgiving block until you see the opening to attack.

Again, you say nothing. Action games do not require you to manage stamina and thus have a lower bar when it comes to the attack --> dodge --> retaliate loops and it's a different way of handling that scenario entirely. Souls games add in the stamina requirement, Monhun is really the only other thing I can think of that does that as well in the third-person genre.

When you have all these same mechanics seen in another game used in the same manner in the same way why are you not going to act like it's taking ideas from that game? Checkpoints are not used like traditional checkpoints, they're areas that heal you, resupply you, level you, and change out your spells/ninjutsu on top of letting you escape the map if you feel like it. Health items are not used like traditional potions, they're items you get supplied with in limited amounts that you have to use on the fly rather than in a menu, the control setup is almost identical, the way you attack is almost identical with a fast and a slow attack, and so on.

>, they're items you get supplied with in limited amounts that you have to use on the fly rather than in a menu
Nigga please, with blessing the elixirs are droping like popcorn.

That would only hurt his retarded argument.
>the way you attack is almost identical with a fast and a slow attack
Oh yeah no other games have ever had a "fast and slow attack" nope, no sir. Definitely not something named Ninja Gaiden. Dark Souls did it first!

jesus christ, that kid is so happy

>Oh yeah no other games have ever had a "fast and slow attack" nope, no sir.
EXCEPT IT'S USED IN THIS EXACT SAME CONTEXT HOLY SHIT. It's used in the exact same way along with tons of other things which NG doesn't use it as. The attacks are much slower than in NG, the parries are handled differently than in NG, NG doesn't have a stamina system, NG has saves at certain areas but your entire inventory is always on you, NG handles fights different, NG lets you jump around, there's so much shit that it does more like a Souls game than an NG game.

It's not due to the stance system. The "point" of Nioh being similar to Dark Souls is moot because tons of games have light and heavy attacks. It's a nearly ubiquitous mechanic.

One system does not invalidate it feeling like a Souls game. There are many many systems in it that handle exactly like a Souls game. It, at the very least, takes Souls games as the basis and expands on them. It may also use NG as an inspiration as well, but there is no way in hell you're going to convince me it's not like a Souls game because 5 minutes playing it already shows you it feels like one.

Even the developers themselves say it is:
>Eurogamer: Was Dark Souls what changed the game's direction? It doesn't look like a typical Team Ninja game. Or a Musou (Warriors) game for that matter either.
>Yasuda: Yes, it did have a big impact on the direction this project eventually took. We have very, very high opinions of the Souls series and it's captivated a very wide audience, even here in Japan. Also, fundamentally that the game is very difficult, very challenging, yet very well-done and refined as a great action game. That part is in common with the past Team Ninja titles. So we did take some inspirations from Dark Souls.

>There are many many systems in it that handle exactly like a Souls game
That's where you're wrong, as I've shown repeatedly. Next time bring up a better argument than "THIS GAME HAS JUMPING SO IT WAS INSPIRED DIRECTLY BY MARIOOO!"

I loved the game and made it to about the end NG+.

I only stopped playing because I had spent the entire game chucking loot in my storage box so I didn't have to deal with it. Every time my storage filled it was usually easy to decide what was worth saving and I could sift through 1500 pieces of gear in 30 min. However, my storage finally reached a point where everything was good and it became very hard to decide what to keep. I knew in order to continue playing, I had to manage my inventory to a point where it would have likely taken 5-10 hours and I just haven't been able to face that yet.

I remember the gameplay being excellent and liking it more than Dark Souls in every way besides loot management and the setting. I don't remember much else though. Tonfa builds are the most fun btw.

Attached: 1556983557989m.jpg (1024x683, 78K)

>NG+
not a thing in this game ya retard

You can refashion armor to look like other armor without losing any benefits. It's one of the strong points of the game desu

I'm a big soulsborne fan (have 3 copies of DS1 over 3 platforms) and i loved Nioh. Pretty sure most of them are just shitposters.

>stressing over NG+ loot
Just get rid of it all for mats and coin unless its an upgrade, it's all dogshit until you get to way of the wise anyway.

I played the game and stances didn't change combat that much or gave it any more depth than changing from one-handed to two-handed or power stance in Dark Souls.
Skill trees are probably where the depth is at.

because NioH is light on lore and worldbuilding and heavy on gameplay depth.

If you didn't notice Soulsfags hate gameplay depth that isn't rolling through everything and mashing R1 until its dead.

>tfw felt gimped using gun tonfa in higher difficulties because red enemies and bosses inflicted an ailment on hit that disabled the gun effect

How coudl they do this to my baby?

>tfw no Kato Kiyomasa boss fight