Unreal GOLD

I have a CRAVING for something similar to Unreal GOLD. Old-school running and shooting with cool environments, fun weapons, just all around feeling good.

please help me find it

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Serious Sam comes close too

Have you tried DUSK?

SiN

nigga I just watched a clip of that, it looks perfect THANK YOU

Dusk is for tryhard faggots. Play STRAFE

can confirm

i actually bought unreal gold to start replaying it because i was in the mood for it then discovered DUSK which completely scratched that itch for me

Strafe is roguelike garbage. Dust is hand made, full of details and love.

The game gets 10x better once you leave the Texas Chainsaw levels and get to the more industrial / medieval / otherworldly levels.

The sword is so much fun, the enemy design is creatives, and the world is dense with secrets and good level design.

Try Amid Evil. Combat feels great and the levels are beautiful

just looked it up, it looks like ass and not that fun, sorry

where have these games been hiding?? thank you

Niente di problema. Have fun user!
Also, look for „Timeshift" maybe.

They cropped up in the past year or two. DUSK, Ion Maiden, AMID EVIL, and at least a couple others in the works right now. DUSK is complete, AMID EVIL is nearly complete.

There´s just too much stuff being thrown out. Gotta look through tons of shit to eventually find something good.

project warlock looks decent
also, brutal doom. it gets memed here because it's popular but the mod is fun and the weapons feel great
pic unrelated

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while we're on this subject of recent good stuff - besides these types of games what have been good games that have come out the past 2-3 years? I don't game that much but whenever I get a craving I come on here so I'm very behind on the news and the new releases

Gunman chronicles is pretty cool if you haven't played it, has a lot of varied environments, one level you're in some Aztec looking temple with dinosaurs, the other you're in a sci-fi alien base.

Also... Clive Barker's Undying if you want a horror themed shooter, think a little Hellraiser, and a little Lovecraft mixed together.
Not the strongest gameplay, but the environments are cool and not many games let's you explore creepy looking alternate dimensions

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God I miss reading gaming magazines as a kid. In depth articles explaining the developers vision, tech, screenshots, lore, so much hype.

How are people supposed to learn about new games now? The main gaming journalist sites are 50% social commentary, 40% reviews and 10% previews. Social media is a cesspool of every idiot trying to leech onto the industry. Youtubers that post "top 10 upcoming survival horror FPS indie games 2019!". Reddit is completely dominated by industry connected posters that just link to the main games media articles. Indie Dev sites are full to the brim of every moron with unreal engine trying to solo dev the next Skyrim.

The best way I've found to learn about good indie games is strangely enough Twitter: follow amateur gamedevs that link other indie projects and talk passionately about their projects.

>what have been good games that have come out the past 2-3 years?
You mean in general, not just FPS titles?
If so... welp, you missed the Goliath year of 2017! Tons of GOTYAY-tier new classics came out back then, such as:

-Zelda: Breath Of The Wild
-Persona 5
-Nier: Automata
-A Hat In Time
...etc.

Going a couple years back from that, I'd also highly recommend checking out The Talos Principle, and then its story DLC, "Road To Gehenna".

>How are people supposed to learn about new games now?
pretty much the same way I do:
endless lurking of multiple sources, and "feeling" the general "vibes" on discussion boards.

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Kingdom Come: Deliverance is one that kinda snuck by. Really really interesting immersive sim medieval game. It's very realistic with survival elements, RPG elements, open ended quest design, and you start out as a literal piss poor peasant with no fighting skills and no money.

It was reviewed poorly for bugs, and because some people didn't understand the concept of starting out weak and working hard to become stronger, reviewers just wrote the game off for being too hard or janky.

The bugs are fixed and it's an amazing and beautiful experience now. It's the kind of game where you get a mission to infiltrate a monastary. You can literally join the monastary and go through the monotonous rituals every day for several days to get the item, or find a way to sneak in and steal it, or talk your way through.

I really enjoy knocking people out while they are sleeping, stealing their shit, then talking to them the next day and they're all groggy and confused about why they feel strange haha.

Undying has cool magic as well

>some people didn't understand the concept of starting out weak and working hard to become stronger
...fucking seriously?
How goddamn casual are the modern shit games, if such basics of the basics 101 tier element of practically ALL adventure and RPG games is now unknown to some blokes?
I personally only knew of the SJW's crying about "baww where's muh niggas in the medieval Germany!??", but that's just some next level BS.

>Gunman Chronicles is never coming to Steam

turok 1 on pc

You can download it as a mod for Half life

Most people don't expect to play a game where you are actually a peasant blacksmith who has never swung a sword.

I also think a lot of modern gamers haven't played skill based Xp games before. To get good with the sword you have to use the sword, when you level up the game hides its systems from you, it doesn't say "You have +5 damage and the new Cleave attack!", instead it quietly increases the speed and damage of your attacks, the accuracy, your ability to block, etc., so suddenly the next fight is easier.

These people grew up on Skyrim and Oblivion where the whole game world modifies its difficulty as you level up so that nothing is too easy or too hard.

>These people grew up on Skyrim and Oblivion where the whole game world modifies its difficulty as you level up so that nothing is too easy or too hard.
That explains a lot.
Never played either one of those gaems, but that kind of system was slipped into the new RE2 as well, and it practically ruined the whole game. So in short, these noobs don't even know the joys of actually MASTERING games anymore?

3D Realms is going to release Wrath Aeon of Ruin. If you like things like SWAT a game called Ready or Not is in development.

>snuck by
But the game had threads for weeks around its release.

Red Faction

sounds like hexen 2, especially for first time there will certainly be lots of running around
Pack a walkthrough for the egypt hub at the latest

Play Project Zephon

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Played Unreal for the first time last year, I always been a fan of UT but never touched the Original Unreal
It was fucking great, better than quake

Gonna recommend something different; Red Faction Armageddon.

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Strafe is garbage

I can't rec Amid Evil enough. The atmosphere man.
youtube.com/watch?v=SernBf9whR8

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quake > unreal
UT > Quake 3

About Ion Maiden, is the only thing available for now the demo campaign?

I think so yes

Three levels.
Preview Campaign (two levels) and Heskel's House of Horrors

The new Quake 1 mod, that fixes a ton, keeps the graphical style the same, but cleans up the weapons is amazing. Shows how great the game is. It has way better game feel than Unreal, in my opinion.

sure hope you're not talking about quake 1.5 aka brewtal quake, cause it does none of those things

Yeah I am, it keeps the textures the same it just changes the weapons. It's a great mod and I'd highly recommend it.

no it does not do that, it's literally brutal doom quake edition

If your "roguelike" is a first person shooter, it's not a roguelike.

KISS Psycho Circus

Might as well have recommended the original Red Faction baka

WELCOME TO THE SHOW

>UT > Quake 3

I have such a hard time seeing how anyone could believe this

>a unicorn shooting lasers, just because?
Looks more like a saints row game desu.
I have only played the original red faction way back on the ps2
Is the re-MARStered version of guerilla good? I've heard the destruction was fun to play around with, but what about the rest of the game?
I watched a mod review of it, looks interesting.
I like that they've added bossfights at the end of the classic episodes.
How do they balance the beefed up weapons with the old enemies though? It just looks like they don't stand a chance, like it ruins the balance of the original game