Tell me about the System Shock games

tell me about the System Shock games

is the first one worth playing?

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the objectives can be confusing but I found it to be pretty fun and aged perfectly fine. fuck those invisible blob enemies though

No, the remake is better.

>is the first one worth playing?

Well it's the only game ever where you can blaze around with rollerskates and murder cyborg-mutants with a laser sword all while also playing pong in your HUD, so probably

Yeah, it's extremely fun, I haven't finished it yet though.
But I played the enhanced edition so I can't speak for the original.

system shock 2 is different since they added rpg mechanics and skills but I like it better because the audiologs and levels are so memorable.
all in all it is a great series. I like how both games have levels that feel like actual places that people once lived in

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yes

Yes, but know what you are getting yourself into.

The first one is absolutely worth playing. It takes a bit of getting used to (though much less with the mouselook mod included with the Enhanced Edition source port) and the gameplay has some balance issues, but it's an astoundingly innovative and well-crafted experience.

I like the sequel even better, but you should play them both in order.

>boomercore
pass

First one might take a bit of time to get used to the keybindings, but it's still a great game.
The second one is almost a perfect game in my opinion. Of course there are still problems, but still really good.
Also, the third system shock and the remake of the first game are never ever coming out.

it's great but you need to be willing to immerse yourself in it
controlling the hacker is like learning to drive a vehicle
and it's a very fun vehicle to drive by the end of the game

Yes, though I recommend playing it through System Shock Portable, since it lets you toggle between the old controls and a more streamlined, modern layout.
Get ready for some of the most complex level layouts of any game of this style, a bitching ass soundtrack, remember to break every security camera, and for the love of god write down the number in each of the generator rooms on each of the floors, once you destroy them. You'll thank me later.

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>is the first one worth playing?
No. At least, not yet. Fortunately Nightdive are remaking the first game to be more like System Shock 2, which everyone agrees is the better game.

It's garbage.

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SS1 >>>>>>>SS2

you shouldn't make sweeping statements like that
lots of people like system shock 1 more because of the level design and difference in atmosphere

absolutely, although the controls and interface are clunky, the significance of it being the first shock game and setting up the ideas the later shock games expanded upon in increasingly mind bending ways, and also the music/intro/design.

The soundtrack is more enjoyable than the game itself.
I had a section of medical as my ringtone at some point.

Tried to play it 2 times, the controls alienated me from it. It looks nice and sounds nice but the interface is awful

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Play it. The first one is really good once you get the hang of movement. Set Puzzle, Combat, and Cyber to 4 and mission to 3 on your first go unless you want to gamble with a global time limit. On Mission 4 deaths and respawns count against the time limit with like a 10-15 minute penalty.

The controls were never bad, just retards memeing that they couldn't wrap their peanuts around an ASDX control scheme with additional keys for stance and posture control.

The HUD is designed and works like a flight simulator interface, every action that could be performed via keybinds could be performed by manipulating on screen widgets. It actually works really well on touch screens because of that.

The original, old version of the Enhanced Edition (System Shock Portable + mouselook mod) was the best version of the game, the new EE remaster on the kex engine has some new issues but most were ironed out.

SET TEXTURE FILTERING TO BILINEAR - NEAREST; That's what the game's textures were designed for and it's the only way to see some of the numbers for the reactor code because the linear filtering distorts the pixels and makes everything muddy.

>Fortunately Nightdive are remaking the first game to be more like System Shock 2
why spread lies? they already doubled back on that design philosophy and want to make it more like the original game rather than shoehorn in elements that weren't there before

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do you mean 1 or 2?
what soundfont does your phone play midis in?

It is a superior game to it's sequel.

It's not a horror game and it's not an RPG, if anything it's closer to Metroid. So if you find something USE IT.

You will see complaints about the levels being 'maze-like', which isn't actually true. Nearly every map in System Shock is set up like a big circle. You can also drop labeled map markers that actually show up on your hud. Drop markers everywhere: for locked doors, for med stations, for recharge stations, for respawn points. Drop markers by elevators and label them with where the elevator will take you.

>Not based level 6 Executive
youtube.com/watch?v=L_dkGUk7f6E

They're making it more like the original than their defunct reboot idea, but they're still planning on making major changes. The main thing is they're ditching the action/adventure so that their remake of SS1 will be survival horror, just like SS2. Because that's what all the people who play SS2 first expect of the series.

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>was 75% through system shock on gog
>new huge enhanced edition update killed my save
once more onto the breach I guess

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It's the ultimate pleb filter

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They might just be out of the loop.
Despite the situation with Nightdive, Otherside, and the Starbreeze fiasco, I'll be happy if they get the remake out before any possibility of going under, even if SS3 doesn't happen.

youtube.com/watch?v=up80FfzySFA&list=PLF2E2D1B4832DCE95&index=16

head like a hole, black as your soul, i'd rather die than give you control!

Meant to add: at least the latest update shows they've dropped the stupid assassin design they came up with.

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This advice about map markers is very useful especially if it is your first time through the game. It makes life a lot easier when you need to navigate back to certain decks for objectives or if you need health and energy.
The map is also set-up like big circle which makes it actually easy to explore even though it looks complex when you're looking at it in the map screen. The game just makes a lot of sense in the way the station and the objectives are set-up, I never had to look up anything in a guide or walkthrough, which kind of surprised me given the game's age. I thought I would have to look up some esoteric moon logic to complete an objective but it never happened.

Fuck, I forgot about the NIN track.
Why is System Shock so good, holy shit

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I want space station 13 with SS1 graphics. SS1 is the best one

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Yes it is
But don't expect SS2 if you played it first
SS1 doesn't have skills or anything like that

it sets up everything that was eventually perfected with bioshock infinite.

youtube.com/watch?v=Q2I7FN7fiKU

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Jiren?

YES
don't listen to these fags telling you otherwise

I never backed their kickstarter (and rightly fucking so knowing what we do now), but do you have links to updated sources and news for the project?

I'll stay optimistic for it, but it's disappointing to me if that's true.

Many of the people that wanted it like System Shock 2 or more horror than action for the reboot, never actually played System shock 1 to completion.

The fact that it was action/adventure reflected that System Shock 1's protagonist had some hand in orchestrating the station's destruction.

If you play the entire game, and read the story as it unfolds, you realize that the guy you play accounted for the possibility of Diego screwing him over, which he did. The carnage the character witnesses isn't supposed to come as a surprise, and in fact, they had countermeasures, and a plan, in place, to survive and escape for the exact scenario.

That's why you have infinite respawns and all Shodan can do is slow the player character down with waves of cyborgs and robots.

The time limit you're against on Mission 4 represents SHODAN uploading itself to Earth's computer network (and your cyberdeck).

the distorted laughing that happens in that area always trips me out

Post favorite OSTs.
youtube.com/watch?v=AuPYnma2TBs

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The enhanced edition comes with mouse aim.
The interface is not that different from the second game, you have to toggle between inventory and environment.

youtube.com/watch?v=8vBeWKTfpA8
Those cyborg midwives man...

I don't see why not. Unless you're allergic to older games.

Unconventional control schemes in general are pleb filters.

>He does't love Lain.

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and what's funny is that the whole twist in SS1's dynamic appeared in SS2 at one point.
There's some extra writing they left out of the final game that pegged SS2's soldier as a sleeper agent or some shit that had total authority over the Von Braun expedition to get the shodan fragment off Tau Ceti, and then he had himself put in cryo and memory blanked for reasons I can't remember.

Hmm, I always figured that Goggles was the one guy who shot himself in the ghost-flashback.

This kinda soundtrack was in a game from '99?
That's pretty incredible, I think there's few games I could name who have their own soundtrack who sound even CLOSE to this good.

I think that was just model reusage.

As I remember it, I guess the original premise went that the guy you play in SS2 is a sleeper agent for TriOp, puts himself through training and then joins the crew posing as a new recruit to later impose total authority over the ships in secret.

It was supposed to be that the "soldier" ordered Anatoli to Tau Ceti in the first place to get the shodan fragment, but I can't remember the 'why' for getting themselves placed in cryo, memory blanked, and then what the motivation was supposed to be for stealing shodan from Tri-Op.

It was already pretty cliché, but I guess they thought that would have been taking things too far?

Play 2 and if you like 2 go back and play the original. SS2 is one of the best games ever made.

youtube.com/watch?v=4qBe3qo2uuA

>1:18 and 2:02

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It's not even out yet.

SS1 is the best one.

youtu.be/AIMDilzrFjc

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I thought I was the only one

All of the difficulty settings range from 0-3, and on Mission difficulty 3 there's a 7-hour time limit. There is no explicit penalty to dying other than wasting your time with backtracking.

too bad it's so easy to break the game with invisibility

But the fact that you can choose your skills and customize is what makes it fun.

thought you were gonna say agility

>use speed booster
>run into wall
>die

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The grenade launcher is pretty broken, too. But all of those broken tools is what makes the game so fun.

Nah.

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System Shock 1 isn’t an RPG?

exactly, when the hacker hacked into tri-optimum he did it in order to be apprehended by tri-optimum, the player initiated game means the hacker does so in order to be put on citadel station to play the game, and after being tricked by diego the company executive who thinks he's using him for his own ends into working on shodan, shodan through the interference of the player becomes self aware and thus unfolds the player's struggle against the game which he cannot lose and the undoing of the idea of the free agency of the player and also the free agency of the game, both of which are put in illusory conflict with each other, the time limit and extremities of the obstacles reflecting this, and also in the contradictory cyberspace-within-cyberspace, a pseudo-space in which the character floats disembodied within the already virtual simulation world orbiting saturn where the conflict is also unfolding as a self telling story of the hacker's redemptive release ecstatic destruction by of the real world the player inhabits by the sacrifical destruction of the station within the game, the finishing of the game by the player.

youtube.com/watch?v=FAi3ASuMJJA

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There are no RPG elements in SS1. Character upgrades are handled like more like a Metroidvania game.

No, there are no skills
You do get hardware upgrades
You are not restricted to what weapon you can to use like in SS2 (because certain weapons require specific amount in whatever weapon skills)

KINO ending.

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system shock 1 is absolutely worth playing, nightmarish, incredible, system shock 2 is the perfect follow up and expands upon the ideas of the original beautifully, but the first game is definitely not to be overlooked and is as brilliant as any of the later shock games.

>is as brilliant as any of the later shock games.

Yeah, let's not forget the brilliance of Infinite

Nigga my eyes all fucked up

You're right about SS1/SS2, but the bar is pretty low for the "later Shock games"

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What are your hopes and dreams for the 3rd game? Are you excited?

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Aww, I thought it was hilarious. I could see Shodan making something stupid like that.

I haven't played it for a while so I'm not surprised I forgo, but I still remember how well it hooked my interest.

So yeah it's Mission 3 with the time limit.

>What are your hopes and dreams for the 3rd game?
Don't be shit, please don't be shit, please don't be shit.
>Are you excited?
Not after Underworld Ascendant.

fuck you you just don't get it. fag

What's wrong with Prey? I liked it a lot tbqh

I actually really, really like Dead Space, desu. I see it more as American RE4, or Doom 3 done right.

They post monthly updates on their kickstarter, and some of the devs regularly post videos on youtube. They had a new trailer at GDC, which certainly looks like they're still going to push the horror angle.

I'm still waiting to see how they plan to handle combat, but they don't seem to have gotten that far yet.

>bioshock - the exact same idea as system shock 2 except with an entirely different skin. it's only the skin that's different, it tells the same story while getting rid of the superfluous illusory choices and playstyles.

>is the first one worth playing?

Prepare yourself for the worst UI ever made

Prey's pretty well designed and a decent SS2 successor, though the story is a snoozefest. The meme was probably poking fun at the lesbian subplot in the Crew Quarters.

Dead Space is cool. Simple stuff, but fun and well executed.

Except Bioshock has dogshit gameplay with no challenge, contrived level design, and pointless RPG systems. Overhyped garbage that's insulting to the legacy of the Shock games.

>made by the same dev as Underworld Ascendant
Nah

doubtful

Your opinion on this ?

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infinite is the most brilliant of them all,but then i'd rather not rank one higher than the other. system shock 1 still holds up in the ideas department though, it's genius.

I like it

Look forward to using this and space-heelies.

I'd have to disagree, but I respect that you enjoy it.

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Yes. Its better than 2 in some ways

I'm more curious about where the shotgun and grenade launcher came from.

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Sad the rifle doesn't look like an AK anymore, but whatever.

>space-heelies
I'd be surprised if those survive the cutting room.

Aw shit dude.. always disable automatic updates

Magpulse redesign sux

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ill definitely keep that in mind, thanks champ

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The shotgun may be based off the riot gun that shot rubber slugs in ss1

Ops 2 and the end credit remix are fantastic

youtube.com/watch?v=i8GZwJez6LI

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youtube.com/watch?v=wa8km9FtLoc

lol one of the devs said the shotgun was replacing the Flechette gun, because it "was basically a shotgun, given what it fired and what its magazines looked like."

systemshock.org/index.php?topic=8642.msg127616#msg127616

>remake ditches this in favour of generic horror ambience
I'm so mad. I just know SS2's soundtrack wouldn't survive if that got released now too.

From what little we've heard, it sounds like the REmake 2 remixes of the classic RE2 ost. Basically, it just isn't there.

it can probably easily be added back in

hell yes, its the best shock game

>all dem weapons
>hacking actually feels like hacking and not "press a square and pray to RNJesus or play pipe dream
>huge maps
>comfy elevator music
>rocket skates
>jetpack
>pong
>cyberspace

I always assumed the flechette gun was burst fire

The sound design in SS2 was fucking fantastic.
The ONE thing I didn't care for was the hype techno music. Everything else made for a really kino atmospheric experience.

it's more dnb in places, and it's not all that "hype" except in engineering.

youtube.com/watch?v=y8ga23Xdw7k

i really miss DnB in video games
i wish we could get some good shit like that again

yeah like the rollcage soundtrack, and msx in gta.

youtube.com/watch?v=o-K8EtHLXDI&list=PLSbvuLg-8CjGNoES_oAxVDDF_q8pAHkzy&index=2

so is the remake giving demos to backers or what?

I backed the project and got that first demo, now nothing

Well that was interesting reading.
>Something to keep in mind is that we're not just building this game as a 1-1 replica of the original, or simply to cater to existing fans. We also want to bring in new fans and get them excited about the future of this franchise.
Also, "we have to add a shotgun because everyone expects a shotgun and SS2 had one".

youtube.com/watch?v=JQuki9rF2sc

anyone else hype?

No, just fucking look at it. How the fuck are you going to be scared of anything when it looks like that

cautiously unhyped because I know whatever expectations I create will not be met

not really
hopefully it turns out good but im not getting my hopes up

i don't know man i'm pretty much sold on that. whatever they do i know it won't be bad, and i look at that, and that's everything i'd want from a new system shock game, that's system shock. put expectations aside and come what may. besides warren spectre is on the project, so what could go wrong?

>implying ANY audiolog in SS2 is more memorable than SHODAN-05.NOV.72
youtube.com/watch?v=uOjAv5fmPck

>not filling in the blanks
>not realising the implications
>not seeing it in the context of the experience

anyone?

turns out games can scare you in ways other than visual. like the fear of losing all your shit or just being in a dark room alone and hearing zombie growls
its an interactive medium nigga

>just make the game scary in your head

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or you know..waves..

SS1 was supposed to be scary? since when?

youtube.com/watch?v=KdoCJO0QniU

Well what the hell else is it? It's a bad action game, a bad RPG, it's not scary, what the fuck is it supposed to be?

or you know being alone with an adversary who is essentially of your own making along with all the twisted manifestations half machine half human manifestations, experiencing the audio logs of people from different times and places who are trapped or may or may not be dead.

fun

depends what you mean by scary. more like ecstatically dangerous.

first person adventure game

youtu.be/uuYq_0XFCSU

you've got it all wrong. it's scary because it's a game being played by the player. that is exactly what makes it scary, in a nutshell, the very idea of being the player playing the game.

That Magpulse design looks extremely weak.
It was pretty lethal in the original like a discount BFG; IMO it'd have the profile of a beefed up boom stick.

>is the first one worth playing?
yeah

Well that's pretty stupid. They claim they want to "reinvent" the franchise while respecting it but they're just followers following the popular trends of the day when the original was pretty innovative back in its time. That goes both when they were doing this as a shitty reboot and possibly even now when they're still not doing a 1:1 recreation of it like they advertised, just middle ground.

It comes across like Eidos's treatment of Deus Ex where they had some success in the beginning and then they botched the job and people realized how much they actually sucked.

Stop trying to fucking standardize everything god forbid there's any variety or something obtuse and unexpected

it looks like a shit rush job, which isn't a surprise since they lost their publisher.

Adventure?
Why does a video game need to fit into an arbitrary classification/niche anyways?

Why can't it incorporate few elements from multiple diametrically opposed genres and be its own thing?

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>the game is bad because it's not scary
lmaoing @ your life

ACTUALLY, TBF, this is wrong

Why do you think SS1 is supposed to be scary based on SS2?

>systemshock.org/index.php?topic=8642.msg127616#msg127616

Isn't that totally fucking wrong? The flechette rifle was like a full-auto minigun.
I can't remember if SS1 had multiple firing modes

1:1 recreation was never on the table, in spite of what some people thought. You can dig out the very first interviews when the project was announced as a remaster in 2016, and there's already talk of changing the tone and gameplay and making it more like SS2, Dead Space and even Bioshock.

SS1 didn't have alt fires. But you're correct, Flechette was a rapid-fire needle SMG. The commenters on the thread put him in his place.

Actually true.
Going back through social media. Their artists have done some great work maintaining the aesthetic though. They need to stop looking at following current trends though and trying to streamline the little things that added to world even if it was redundant or useless.

They need to watch this and keep their revelations in mind when working on this:
youtube.com/watch?v=MGIdYl2oN74

See They called it a remaster, but it didn't take too much reading of what they planned to realize they were going to make significant changes. I suspect that's why they dropped the remaster name before the kickstarter and started calling it an outright reboot.

youtube.com/watch?v=y8ga23Xdw7k
classic
Also, the executive level themes from SS1.

>write down the number in each of the generator rooms on each of the floors, once you destroy them. You'll thank me later.
why?

It's a shame because SS1 tried to be too clever for its own good in a lot of ways, but Nightdive is only interested in simplifying it to fit into a modern formula. The sad thing is, in the likely event this remake turns out to be pretty weak, it'll still eclipse the original, because it'll give people even less reason to bother with the enhanced edition.

n-nice jump

>Try to hold off on what will and won't appear until we're a few levels into the game's development. We just left Medical and we're starting to get an accurate picture of what we can and cannot do in the time we have left to work with.

Well at least they can't take the original away until their company is defunct and the rights go to someone else.