What is the most pseudo-intellectual thing you have ever seen in a videogame?

What is the most pseudo-intellectual thing you have ever seen in a videogame?

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The white phosphorous shit from Spec-Ops: The Line. I'm expected to feel bad for doing it but I don't. The game made me do it.

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D2s ending.

You arent Walker.

- Dear Ester
- Stanley's Parable. That game, you just can't help but physically feel how high on their own farts the creators of the game were. Absolutely disgusting.

I would have added the Vanishing of Ethan Carter, but I actually never finished it, and it still has a chance of turning up to be a decent game.

Exactly, I never understood why people held Spec Ops up as an example of good game narratives or whatever. You have no agency at all.
So what's the message/theme then?

>Game tells you to do something
>You're an asshole for wanting to enjoy the product you paid $60 for
Like i can understand that in sideplots or alt endings but what is the point of a main story that exists solely to call you a cunt

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The secret ending of The Witness

Nope. Ethan Carter is one of the worst offenders I've seen.

Wasn't there some garbage series of weeb games that used Nietzsche references for no real raisin?
Probably that.

all of undertale/deltarune

This whole game, it's like babbies first post-humanism the game.

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This

the whole ending and story of bioshock infinite

Somebody post Levin's post on reddit about quantum physics making him feel dumb.

>Dear Ester
Playing with dev commentary on is the best way to have fun in that game, as they prattle on endlessly about "psychogeography" and how "deep and meaningful" the "journey" is.

Besides the whole "walking simulator" thing the game did have a very very unique element of "generated story" sorta thing.

Each trigger in the environment has a few lines of voice-overs that can play at that moment and the way it's all written changes the story each time. The writing wasn't all that good and the story hardly changed from playthrough to playthrough but the core concept of it is rather brilliant.

>The game made me do it.
>CPT Walker: What happened here was out of my control.
>COL Konrad: Was it? None of this would've happened if you'd just stopped. But on you marched. And for what?
>CPT Walker: We tried to save you.
>COL Konrad: You're no savior. Your talents lie elsewhere.
>CPT Walker: This isn't my fault...
>COL Konrad: It takes a strong man to deny what's in front of him. And if the truth is undeniable, you create your own. The truth, Walker, is that you're here because you wanted to feel like something you're not: A hero.
the way the game juxtaposes player's and walker's motives are brilliant. if you want to take the game personally and REEEE because you don't agree with its methods go right ahead.

Define pseudo-intellectual with your own words.

Wait, the story is randomised?

Cringe.

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this so much. I was so disappointed when i finished it few days ago after reading on /v that this was a masterpiece and 10/10 story. Was more like generic sci-fi jap trash with nice waifu.

>lol bro just stop playing the game you paid for
Retards like you want games to be art

Based

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So deep.

This was before undertail and indie games created ludonarrative

Any story heavy nip game that isn't Bloodborne or Demon's Souls. Maybe it's due to translation issues but god damn nips are so cringe when they are preachy.